1/*
2 * SDL - Simple DirectMedia Layer
3 * CELL BE Support for PS3 Framebuffer
4 * Copyright (C) 2008, 2009 International Business Machines Corporation
5 *
6 * This library is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU Lesser General Public License as published
8 * by the Free Software Foundation; either version 2.1 of the License, or
9 * (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful, but
12 * WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301
19 * USA
20 *
21 *  Martin Lowinski  <lowinski [at] de [dot] ibm [ibm] com>
22 *  Dirk Herrendoerfer <d.herrendoerfer [at] de [dot] ibm [dot] com>
23 *  SPE code based on research by:
24 *  Rene Becker
25 *  Thimo Emmerich
26 */
27
28#include "SDL_config.h"
29
30#include "SDL_video.h"
31#include "../SDL_sysvideo.h"
32#include "SDL_ps3events_c.h"
33#include "SDL_ps3video.h"
34#include "SDL_ps3yuv_c.h"
35#include "spulibs/spu_common.h"
36
37#include <fcntl.h>
38#include <stdlib.h>
39#include <sys/ioctl.h>
40#include <linux/kd.h>
41#include <sys/mman.h>
42
43#include <linux/fb.h>
44#include <asm/ps3fb.h>
45#include <libspe2.h>
46#include <malloc.h>
47
48/* SDL_VideoDevice functions */
49static int PS3_Available();
50static SDL_VideoDevice *PS3_CreateDevice(int devindex);
51static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat);
52static void PS3_VideoQuit(_THIS);
53static void PS3_DeleteDevice(SDL_VideoDevice * device);
54static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags);
55static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags);
56
57/* Hardware surface functions */
58static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface);
59static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface);
60static int PS3_LockHWSurface(_THIS, SDL_Surface * surface);
61static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface);
62static int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface);
63static void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects);
64
65/* SPU specific functions */
66int SPE_Start(_THIS, spu_data_t * spe_data);
67int SPE_Stop(_THIS, spu_data_t * spe_data);
68int SPE_Boot(_THIS, spu_data_t * spe_data);
69int SPE_Shutdown(_THIS, spu_data_t * spe_data);
70int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
71int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg);
72void SPE_RunContext(void *thread_argp);
73
74/* Helpers */
75void enable_cursor(int enable);
76
77/* Stores the SPE executable name of fb_writer_spu */
78extern spe_program_handle_t fb_writer_spu;
79
80/* SDL PS3 bootstrap function for checking availability */
81static int PS3_Available()
82{
83	return 1;
84}
85
86/* SDL PS3 bootstrap function for creating the device */
87static SDL_VideoDevice *PS3_CreateDevice(int devindex)
88{
89	SDL_VideoDevice *this;
90
91	/* Initialise SDL_VideoDevice */
92	this = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice));
93	if (this) {
94		memset(this, 0, sizeof *this);
95		this->hidden = (struct SDL_PrivateVideoData *)
96		    SDL_malloc(sizeof(struct SDL_PrivateVideoData));
97	}
98	/* Error handling */
99	if ((this == NULL) || (this->hidden == NULL)) {
100		SDL_OutOfMemory();
101		if (this)
102			SDL_free(this);
103		return 0;
104	}
105	memset(this->hidden, 0, sizeof(struct SDL_PrivateVideoData));
106
107	/* Set the function pointers */
108	this->VideoInit = PS3_VideoInit;
109	this->ListModes = PS3_ListModes;
110	this->SetVideoMode = PS3_SetVideoMode;
111	this->SetColors = 0;
112	this->CreateYUVOverlay = PS3_CreateYUVOverlay;
113	this->UpdateRects = 0;
114	this->VideoQuit = PS3_VideoQuit;
115	this->AllocHWSurface = PS3_AllocHWSurface;
116	this->CheckHWBlit = 0;
117	this->FillHWRect = 0;
118	this->SetHWColorKey = 0;
119	this->SetHWAlpha = 0;
120	this->LockHWSurface = PS3_LockHWSurface;
121	this->UnlockHWSurface = PS3_UnlockHWSurface;
122	this->FlipHWSurface = PS3_FlipDoubleBuffer;
123	this->FreeHWSurface = PS3_FreeHWSurface;
124	this->SetCaption = 0;
125	this->SetIcon = 0;
126	this->IconifyWindow = 0;
127	this->GrabInput = 0;
128	this->GetWMInfo = 0;
129	this->InitOSKeymap = PS3_InitOSKeymap;
130	this->PumpEvents = PS3_PumpEvents;
131
132	this->free = PS3_DeleteDevice;
133
134	return this;
135}
136
137
138/* Bootstraping (see SDL_sysvideo.h) */
139VideoBootStrap PS3_bootstrap = {
140	"ps3", "PS3 Cell SPU Driver",
141	PS3_Available, PS3_CreateDevice
142};
143
144
145/* Delete the device */
146static void PS3_DeleteDevice(SDL_VideoDevice * device)
147{
148	free(device->hidden);
149	free(device);
150}
151
152
153/* Initialise the PS3 video device */
154static int PS3_VideoInit(_THIS, SDL_PixelFormat * vformat)
155{
156	/* Hide the cursor */
157	enable_cursor(0);
158
159	/* Create SPU fb_parms and thread structure */
160	fb_parms = (struct fb_writer_parms_t *)
161	    memalign(16, sizeof(struct fb_writer_parms_t));
162	fb_thread_data = (spu_data_t *) malloc(sizeof(spu_data_t));
163	if (fb_parms == NULL || fb_thread_data == NULL) {
164		SDL_OutOfMemory();
165		return -1;
166	}
167	fb_thread_data->program = fb_writer_spu;
168	fb_thread_data->program_name = "fb_writer_spu";
169	fb_thread_data->argp = (void *)fb_parms;
170	fb_thread_data->keepalive = 1;
171	fb_thread_data->booted = 0;
172
173	SPE_Start(this, fb_thread_data);
174
175	/* Open the device */
176	fb_dev_fd = open(PS3_DEV_FB, O_RDWR);
177	if (fb_dev_fd < 0) {
178		SDL_SetError("[PS3] Unable to open device %s", PS3_DEV_FB);
179		return -1;
180	}
181
182	/* Get vscreeninfo */
183	if (ioctl(fb_dev_fd, FBIOGET_VSCREENINFO, &fb_vinfo)) {
184		SDL_SetError("[PS3] Can't get VSCREENINFO");
185		if (fb_dev_fd >= 0)
186			close(fb_dev_fd);
187		fb_dev_fd = -1;
188		return -1;
189	}
190
191	/* Fill in our hardware acceleration capabilities */
192	this->info.current_w = fb_vinfo.xres;
193	this->info.current_h = fb_vinfo.yres;
194	this->info.wm_available = 0;
195	this->info.hw_available = 1;
196
197	/* Backup the original vinfo to restore later */
198	fb_orig_vinfo = fb_vinfo;
199
200	/* 16 and 15 bpp is reported as 16 bpp */
201	fb_bits_per_pixel = fb_vinfo.bits_per_pixel;
202	if (fb_bits_per_pixel == 16)
203		fb_bits_per_pixel =
204		    fb_vinfo.red.length + fb_vinfo.green.length +
205		    fb_vinfo.blue.length;
206
207	/* Set SDL_PixelFormat */
208	vformat->BitsPerPixel = fb_vinfo.bits_per_pixel;
209
210	fb_vinfo.xres_virtual = fb_vinfo.xres;
211	fb_vinfo.yres_virtual = fb_vinfo.yres;
212
213	/* Put vscreeninfo */
214	if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_vinfo)) {
215		SDL_SetError("[PS3] Can't put VSCREENINFO");
216		if (fb_dev_fd >= 0)
217			close(fb_dev_fd);
218		fb_dev_fd = -1;
219		return -1;
220	}
221
222	s_fb_pixel_size = fb_vinfo.bits_per_pixel / 8;
223
224	s_writeable_width = fb_vinfo.xres;
225	s_writeable_height = fb_vinfo.yres;
226
227	/* Get ps3 screeninfo */
228	if (ioctl(fb_dev_fd, PS3FB_IOCTL_SCREENINFO, (unsigned long)&res) < 0) {
229		SDL_SetError("[PS3] PS3FB_IOCTL_SCREENINFO failed");
230	}
231	deprintf(1, "[PS3] xres:%d yres:%d xoff:%d yoff:%d\n", res.xres, res.yres, res.xoff, res.yoff);
232
233	/* Only use double buffering if enough fb memory is available */
234	if (res.num_frames < 2) {
235		double_buffering = 0;
236	} else {
237		double_buffering = 1;
238	}
239
240	real_width = res.xres;
241	real_height = res.yres;
242
243	/*
244	 * Take control of frame buffer from kernel, for details see
245	 * http://felter.org/wesley/files/ps3/linux-20061110-docs/ApplicationProgrammingEnvironment.html
246	 * kernel will no longer flip the screen itself
247	 */
248	ioctl(fb_dev_fd, PS3FB_IOCTL_ON, 0);
249
250	/* Unblank screen */
251	ioctl(fb_dev_fd, FBIOBLANK, 0);
252
253	return 0;
254}
255
256
257/* List available PS3 resolutions */
258static SDL_Rect **PS3_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags)
259{
260	/* A list of video resolutions that we query for (sorted largest to
261	 * smallest)
262	 */
263	static SDL_Rect PS3_resolutions[] = {
264		{0, 0, 1920, 1080}, // 1080p 16:9 HD
265		{0, 0, 1600, 1200}, // WUXGA
266		{0, 0, 1280, 1024}, // SXGA
267		{0, 0, 1280, 720},  // 720p 16:9 HD
268		{0, 0, 1024, 768},  // WXGA
269		{0, 0, 1024, 576},  // 576p 16:9
270		{0, 0, 853, 480},   // 480p 16:9
271		{0, 0, 720, 576},   // 576p 4:3 (PAL)
272		{0, 0, 720, 480},   // 480p 16:9 (NTSC)
273	};
274	static SDL_Rect *PS3_modes[] = {
275		&PS3_resolutions[0],
276		&PS3_resolutions[1],
277		&PS3_resolutions[2],
278		&PS3_resolutions[3],
279		&PS3_resolutions[4],
280		&PS3_resolutions[5],
281		&PS3_resolutions[6],
282		&PS3_resolutions[7],
283		&PS3_resolutions[8],
284		NULL
285	};
286	SDL_Rect **modes = PS3_modes;
287
288	return modes;
289}
290
291
292/* Get a list of the available display modes */
293static SDL_Surface *PS3_SetVideoMode(_THIS, SDL_Surface * current, int width, int height, int bpp, Uint32 flags)
294{
295	s_bounded_input_width = width < s_writeable_width ? width : s_writeable_width;
296	s_bounded_input_height = height < s_writeable_height ? height : s_writeable_height;
297	s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
298	s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
299	s_input_line_length = width * s_fb_pixel_size;
300
301	current->flags |= flags;
302
303	if (ioctl(fb_dev_fd, FBIOGET_FSCREENINFO, &fb_finfo)) {
304		SDL_SetError("[PS3] Can't get fixed screeninfo");
305		return NULL;
306	}
307
308	if (fb_finfo.type != FB_TYPE_PACKED_PIXELS) {
309		SDL_SetError("[PS3] type %s not supported",
310			     fb_finfo.type);
311		return NULL;
312	}
313
314	/* Note: on PS3, fb_finfo.smem_len is enough for double buffering */
315	if ((frame_buffer =
316	     (uint8_t *) mmap(0, fb_finfo.smem_len,
317			      PROT_READ | PROT_WRITE, MAP_SHARED,
318			      fb_dev_fd, 0)) == (uint8_t *) - 1) {
319		SDL_SetError("[PS3] Can't mmap for %s", PS3_DEV_FB);
320		return NULL;
321	} else {
322		current->flags |= SDL_DOUBLEBUF;
323	}
324	if (!SDL_ReallocFormat(current, fb_bits_per_pixel, 0, 0, 0, 0)) {
325		return (NULL);
326	}
327
328	/* Blank screen */
329	memset(frame_buffer, 0x00, fb_finfo.smem_len);
330
331	/* Centering */
332	s_center[0] =
333	    frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
334	    s_bounded_input_height_offset * fb_finfo.line_length;
335	s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
336	s_center_index = 0;
337
338	current->flags |= SDL_FULLSCREEN;
339	current->w = width;
340	current->h = height;
341	current->pitch = SDL_CalculatePitch(current);
342
343	/* Alloc aligned mem for current->pixels */
344	s_pixels = memalign(16, current->h * current->pitch);
345	current->pixels = (void *)s_pixels;
346	if (!current->pixels) {
347		SDL_OutOfMemory();
348		return NULL;
349	}
350
351	/* Set the update rectangle function */
352	this->UpdateRects = PS3_DoubleBufferUpdate;
353
354	return current;
355}
356
357
358/* Copy screen to framebuffer and flip */
359void PS3_DoubleBufferUpdate(_THIS, int numrects, SDL_Rect * rects)
360{
361	if (converter_thread_data && converter_thread_data->booted)
362		SPE_WaitForMsg(this, converter_thread_data, SPU_FIN);
363
364	/* Adjust centering */
365	s_bounded_input_width_offset = (s_writeable_width - s_bounded_input_width) >> 1;
366	s_bounded_input_height_offset = (s_writeable_height - s_bounded_input_height) >> 1;
367	s_center[0] = frame_buffer + s_bounded_input_width_offset * s_fb_pixel_size +
368		s_bounded_input_height_offset * fb_finfo.line_length;
369	s_center[1] = s_center[0] + real_height * fb_finfo.line_length;
370
371	/* Set SPU parms for copying the surface to framebuffer */
372	fb_parms->data = (unsigned char *)s_pixels;
373	fb_parms->center = s_center[s_center_index];
374	fb_parms->out_line_stride = fb_finfo.line_length;
375	fb_parms->in_line_stride = s_input_line_length;
376	fb_parms->bounded_input_height = s_bounded_input_height;
377	fb_parms->bounded_input_width = s_bounded_input_width;
378	fb_parms->fb_pixel_size = s_fb_pixel_size;
379
380	deprintf(3, "[PS3->SPU] fb_thread_data->argp = 0x%x\n", fb_thread_data->argp);
381
382	/* Copying.. */
383	SPE_SendMsg(this, fb_thread_data, SPU_START);
384	SPE_SendMsg(this, fb_thread_data, (unsigned int)fb_thread_data->argp);
385
386	SPE_WaitForMsg(this, fb_thread_data, SPU_FIN);
387
388	/* Flip the pages */
389	if (double_buffering)
390		s_center_index = s_center_index ^ 0x01;
391	PS3_FlipDoubleBuffer(this, this->screen);
392}
393
394
395/* Enable/Disable cursor */
396void enable_cursor(int enable)
397{
398	int fd = open("/dev/console", O_RDWR | O_NONBLOCK);
399	if (fd >= 0) {
400		ioctl(fd, KDSETMODE, enable ? KD_TEXT : KD_GRAPHICS);
401		close(fd);
402	}
403}
404
405
406static int PS3_AllocHWSurface(_THIS, SDL_Surface * surface)
407{
408	return -1;
409}
410
411
412static void PS3_FreeHWSurface(_THIS, SDL_Surface * surface)
413{
414	return;
415}
416
417
418static int PS3_LockHWSurface(_THIS, SDL_Surface * surface)
419{
420	return 0;
421}
422
423
424static void PS3_UnlockHWSurface(_THIS, SDL_Surface * surface)
425{
426	return;
427}
428
429
430/* Blit/Flip buffer to the screen. Must be called after each frame! */
431int PS3_FlipDoubleBuffer(_THIS, SDL_Surface * surface)
432{
433	unsigned long crt = 0;
434	/* Wait for vsync */
435	deprintf(1, "[PS3] Wait for vsync\n");
436	ioctl(fb_dev_fd, FBIO_WAITFORVSYNC, &crt);
437	/* Page flip */
438	deprintf(1, "[PS3] Page flip to buffer #%u 0x%x\n", s_center_index, s_center[s_center_index]);
439	ioctl(fb_dev_fd, PS3FB_IOCTL_FSEL, (unsigned long)&s_center_index);
440	return 1;
441}
442
443
444/* Start the SPE thread */
445int SPE_Start(_THIS, spu_data_t * spe_data)
446{
447	deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name);
448	if (!(spe_data->booted))
449		SPE_Boot(this, spe_data);
450
451	/* To allow re-running of context, spe_ctx_entry has to be set before each call */
452	spe_data->entry = SPE_DEFAULT_ENTRY;
453	spe_data->error_code = 0;
454
455	/* Create SPE thread and run */
456	deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name);
457	if (pthread_create
458	    (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) {
459		deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name);
460		SDL_SetError("[PS3->SPU] Could not create pthread for spe");
461		return -1;
462	}
463
464	if (spe_data->keepalive)
465		SPE_WaitForMsg(this, spe_data, SPU_READY);
466}
467
468
469/* Stop the SPE thread */
470int SPE_Stop(_THIS, spu_data_t * spe_data)
471{
472	deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name);
473	/* Wait for SPE thread to complete */
474	deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name);
475	if (pthread_join(spe_data->thread, NULL)) {
476		deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name);
477		SDL_SetError("[PS3->SPU] Failed joining the thread");
478		return -1;
479	}
480
481	return 0;
482}
483
484
485/* Create SPE context and load program */
486int SPE_Boot(_THIS, spu_data_t * spe_data)
487{
488	/* Create SPE context */
489	deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name);
490	spe_data->ctx = spe_context_create(0, NULL);
491	if (spe_data->ctx == NULL) {
492		deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name);
493		SDL_SetError("[PS3->SPU] Failed creating SPE context");
494		return -1;
495	}
496
497	/* Load SPE object into SPE local store */
498	deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name);
499	if (spe_program_load(spe_data->ctx, &spe_data->program)) {
500		deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name);
501		SDL_SetError
502		    ("[PS3->SPU] Failed loading program into SPE context");
503		return -1;
504	}
505	spe_data->booted = 1;
506	deprintf(2, "[PS3->SPU] SPE boot successful\n");
507
508	return 0;
509}
510
511/* (Stop and) shutdown the SPE */
512int SPE_Shutdown(_THIS, spu_data_t * spe_data)
513{
514	if (spe_data->keepalive && spe_data->booted) {
515		SPE_SendMsg(this, spe_data, SPU_EXIT);
516		SPE_Stop(this, spe_data);
517	}
518
519	/* Destroy SPE context */
520	deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name);
521	if (spe_context_destroy(spe_data->ctx)) {
522		deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name);
523		SDL_SetError("[PS3->SPU] Failed destroying context");
524		return -1;
525	}
526	deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name);
527	return 0;
528}
529
530
531/* Send message to the SPE via mailboxe */
532int SPE_SendMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
533{
534	deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name);
535	/* Send one message, block until message was sent */
536	unsigned int spe_in_mbox_msgs[1];
537	spe_in_mbox_msgs[0] = msg;
538	int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING);
539
540	if (1 > in_mbox_write) {
541		deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name);
542		SDL_SetError("[PS3->SPU] No message could be written");
543		return -1;
544	}
545	return 0;
546}
547
548
549/* Read 1 message from SPE, block until at least 1 message was received */
550int SPE_WaitForMsg(_THIS, spu_data_t * spe_data, unsigned int msg)
551{
552	deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name);
553	unsigned int out_messages[1];
554	while (!spe_out_mbox_status(spe_data->ctx));
555	int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1);
556	deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]);
557	if (out_messages[0] == msg)
558		return 0;
559	else
560		return -1;
561}
562
563
564/* Re-runnable invocation of the spe_context_run call */
565void SPE_RunContext(void *thread_argp)
566{
567	/* argp is the pointer to argument to be passed to the SPE program */
568	spu_data_t *args = (spu_data_t *) thread_argp;
569	deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp);
570
571	/* Run it.. */
572	deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name);
573	if (spe_context_run
574	    (args->ctx, &args->entry, 0, (void *)args->argp, NULL,
575	     NULL) < 0) {
576		deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name);
577		SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name);
578		exit(1);
579	}
580
581	pthread_exit(NULL);
582}
583
584
585/* Quits the video driver */
586static void PS3_VideoQuit(_THIS)
587{
588	if (fb_dev_fd > 0) {
589		/* Restore the original video mode */
590		if (ioctl(fb_dev_fd, FBIOPUT_VSCREENINFO, &fb_orig_vinfo))
591			SDL_SetError("[PS3] Can't restore original fb_var_screeninfo");
592
593		/* Give control of frame buffer to kernel */
594		ioctl(fb_dev_fd, PS3FB_IOCTL_OFF, 0);
595		close(fb_dev_fd);
596		fb_dev_fd = -1;
597	}
598
599	if (frame_buffer) {
600		munmap(frame_buffer, fb_finfo.smem_len);
601		frame_buffer = 0;
602	}
603
604	if (fb_parms)
605		free((void *)fb_parms);
606	if (fb_thread_data) {
607		SPE_Shutdown(this, fb_thread_data);
608		free((void *)fb_thread_data);
609	}
610
611	if (this->screen) {
612		if (double_buffering && this->screen->pixels) {
613			free(this->screen->pixels);
614		}
615		this->screen->pixels = NULL;
616	}
617
618	enable_cursor(1);
619	deprintf(1, "[PS3] VideoQuit\n");
620}
621
622