1
2/*
3 * Copyright 2006 The Android Open Source Project
4 *
5 * Use of this source code is governed by a BSD-style license that can be
6 * found in the LICENSE file.
7 */
8
9
10#include "SkBlitRow.h"
11#include "SkCoreBlitters.h"
12#include "SkColorPriv.h"
13#include "SkDither.h"
14#include "SkShader.h"
15#include "SkTemplatesPriv.h"
16#include "SkUtils.h"
17#include "SkXfermode.h"
18
19#if defined(__ARM_HAVE_NEON) && defined(SK_CPU_LENDIAN)
20    #define SK_USE_NEON
21    #include <arm_neon.h>
22#else
23    // if we don't have neon, then our black blitter is worth the extra code
24    #define USE_BLACK_BLITTER
25#endif
26
27void sk_dither_memset16(uint16_t dst[], uint16_t value, uint16_t other,
28                        int count) {
29    if (count > 0) {
30        // see if we need to write one short before we can cast to an 4byte ptr
31        // (we do this subtract rather than (unsigned)dst so we don't get warnings
32        //  on 64bit machines)
33        if (((char*)dst - (char*)0) & 2) {
34            *dst++ = value;
35            count -= 1;
36            SkTSwap(value, other);
37        }
38
39        // fast way to set [value,other] pairs
40#ifdef SK_CPU_BENDIAN
41        sk_memset32((uint32_t*)dst, (value << 16) | other, count >> 1);
42#else
43        sk_memset32((uint32_t*)dst, (other << 16) | value, count >> 1);
44#endif
45
46        if (count & 1) {
47            dst[count - 1] = value;
48        }
49    }
50}
51
52///////////////////////////////////////////////////////////////////////////////
53
54class SkRGB16_Blitter : public SkRasterBlitter {
55public:
56    SkRGB16_Blitter(const SkBitmap& device, const SkPaint& paint);
57    virtual void blitH(int x, int y, int width);
58    virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
59                           const int16_t* runs);
60    virtual void blitV(int x, int y, int height, SkAlpha alpha);
61    virtual void blitRect(int x, int y, int width, int height);
62    virtual void blitMask(const SkMask&,
63                          const SkIRect&);
64    virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
65
66protected:
67    SkPMColor   fSrcColor32;
68    uint32_t    fExpandedRaw16;
69    unsigned    fScale;
70    uint16_t    fColor16;       // already scaled by fScale
71    uint16_t    fRawColor16;    // unscaled
72    uint16_t    fRawDither16;   // unscaled
73    SkBool8     fDoDither;
74
75    // illegal
76    SkRGB16_Blitter& operator=(const SkRGB16_Blitter&);
77
78    typedef SkRasterBlitter INHERITED;
79};
80
81class SkRGB16_Opaque_Blitter : public SkRGB16_Blitter {
82public:
83    SkRGB16_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint);
84    virtual void blitH(int x, int y, int width);
85    virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
86                           const int16_t* runs);
87    virtual void blitV(int x, int y, int height, SkAlpha alpha);
88    virtual void blitRect(int x, int y, int width, int height);
89    virtual void blitMask(const SkMask&,
90                          const SkIRect&);
91
92private:
93    typedef SkRGB16_Blitter INHERITED;
94};
95
96#ifdef USE_BLACK_BLITTER
97class SkRGB16_Black_Blitter : public SkRGB16_Opaque_Blitter {
98public:
99    SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint);
100    virtual void blitMask(const SkMask&, const SkIRect&);
101    virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
102                           const int16_t* runs);
103
104private:
105    typedef SkRGB16_Opaque_Blitter INHERITED;
106};
107#endif
108
109class SkRGB16_Shader_Blitter : public SkShaderBlitter {
110public:
111    SkRGB16_Shader_Blitter(const SkBitmap& device, const SkPaint& paint);
112    virtual ~SkRGB16_Shader_Blitter();
113    virtual void blitH(int x, int y, int width);
114    virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
115                           const int16_t* runs);
116    virtual void blitRect(int x, int y, int width, int height);
117
118protected:
119    SkPMColor*      fBuffer;
120    SkBlitRow::Proc fOpaqueProc;
121    SkBlitRow::Proc fAlphaProc;
122
123private:
124    // illegal
125    SkRGB16_Shader_Blitter& operator=(const SkRGB16_Shader_Blitter&);
126
127    typedef SkShaderBlitter INHERITED;
128};
129
130// used only if the shader can perform shadSpan16
131class SkRGB16_Shader16_Blitter : public SkRGB16_Shader_Blitter {
132public:
133    SkRGB16_Shader16_Blitter(const SkBitmap& device, const SkPaint& paint);
134    virtual void blitH(int x, int y, int width);
135    virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
136                           const int16_t* runs);
137    virtual void blitRect(int x, int y, int width, int height);
138
139private:
140    typedef SkRGB16_Shader_Blitter INHERITED;
141};
142
143class SkRGB16_Shader_Xfermode_Blitter : public SkShaderBlitter {
144public:
145    SkRGB16_Shader_Xfermode_Blitter(const SkBitmap& device, const SkPaint& paint);
146    virtual ~SkRGB16_Shader_Xfermode_Blitter();
147    virtual void blitH(int x, int y, int width);
148    virtual void blitAntiH(int x, int y, const SkAlpha* antialias,
149                           const int16_t* runs);
150
151private:
152    SkXfermode* fXfermode;
153    SkPMColor*  fBuffer;
154    uint8_t*    fAAExpand;
155
156    // illegal
157    SkRGB16_Shader_Xfermode_Blitter& operator=(const SkRGB16_Shader_Xfermode_Blitter&);
158
159    typedef SkShaderBlitter INHERITED;
160};
161
162///////////////////////////////////////////////////////////////////////////////
163#ifdef USE_BLACK_BLITTER
164SkRGB16_Black_Blitter::SkRGB16_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
165    : INHERITED(device, paint) {
166    SkASSERT(paint.getShader() == NULL);
167    SkASSERT(paint.getColorFilter() == NULL);
168    SkASSERT(paint.getXfermode() == NULL);
169    SkASSERT(paint.getColor() == SK_ColorBLACK);
170}
171
172#if 1
173#define black_8_pixels(mask, dst)       \
174    do {                                \
175        if (mask & 0x80) dst[0] = 0;    \
176        if (mask & 0x40) dst[1] = 0;    \
177        if (mask & 0x20) dst[2] = 0;    \
178        if (mask & 0x10) dst[3] = 0;    \
179        if (mask & 0x08) dst[4] = 0;    \
180        if (mask & 0x04) dst[5] = 0;    \
181        if (mask & 0x02) dst[6] = 0;    \
182        if (mask & 0x01) dst[7] = 0;    \
183    } while (0)
184#else
185static inline black_8_pixels(U8CPU mask, uint16_t dst[])
186{
187    if (mask & 0x80) dst[0] = 0;
188    if (mask & 0x40) dst[1] = 0;
189    if (mask & 0x20) dst[2] = 0;
190    if (mask & 0x10) dst[3] = 0;
191    if (mask & 0x08) dst[4] = 0;
192    if (mask & 0x04) dst[5] = 0;
193    if (mask & 0x02) dst[6] = 0;
194    if (mask & 0x01) dst[7] = 0;
195}
196#endif
197
198#define SK_BLITBWMASK_NAME                  SkRGB16_Black_BlitBW
199#define SK_BLITBWMASK_ARGS
200#define SK_BLITBWMASK_BLIT8(mask, dst)      black_8_pixels(mask, dst)
201#define SK_BLITBWMASK_GETADDR               getAddr16
202#define SK_BLITBWMASK_DEVTYPE               uint16_t
203#include "SkBlitBWMaskTemplate.h"
204
205void SkRGB16_Black_Blitter::blitMask(const SkMask& mask,
206                                     const SkIRect& clip) {
207    if (mask.fFormat == SkMask::kBW_Format) {
208        SkRGB16_Black_BlitBW(fDevice, mask, clip);
209    } else {
210        uint16_t* SK_RESTRICT device = fDevice.getAddr16(clip.fLeft, clip.fTop);
211        const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop);
212        unsigned width = clip.width();
213        unsigned height = clip.height();
214        size_t deviceRB = fDevice.rowBytes() - (width << 1);
215        unsigned maskRB = mask.fRowBytes - width;
216
217        SkASSERT((int)height > 0);
218        SkASSERT((int)width > 0);
219        SkASSERT((int)deviceRB >= 0);
220        SkASSERT((int)maskRB >= 0);
221
222        do {
223            unsigned w = width;
224            do {
225                unsigned aa = *alpha++;
226                *device = SkAlphaMulRGB16(*device, SkAlpha255To256(255 - aa));
227                device += 1;
228            } while (--w != 0);
229            device = (uint16_t*)((char*)device + deviceRB);
230            alpha += maskRB;
231        } while (--height != 0);
232    }
233}
234
235void SkRGB16_Black_Blitter::blitAntiH(int x, int y,
236                                      const SkAlpha* SK_RESTRICT antialias,
237                                      const int16_t* SK_RESTRICT runs) {
238    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
239
240    for (;;) {
241        int count = runs[0];
242        SkASSERT(count >= 0);
243        if (count <= 0) {
244            return;
245        }
246        runs += count;
247
248        unsigned aa = antialias[0];
249        antialias += count;
250        if (aa) {
251            if (aa == 255) {
252                memset(device, 0, count << 1);
253            } else {
254                aa = SkAlpha255To256(255 - aa);
255                do {
256                    *device = SkAlphaMulRGB16(*device, aa);
257                    device += 1;
258                } while (--count != 0);
259                continue;
260            }
261        }
262        device += count;
263    }
264}
265#endif
266
267///////////////////////////////////////////////////////////////////////////////
268///////////////////////////////////////////////////////////////////////////////
269
270SkRGB16_Opaque_Blitter::SkRGB16_Opaque_Blitter(const SkBitmap& device,
271                                               const SkPaint& paint)
272: INHERITED(device, paint) {}
273
274void SkRGB16_Opaque_Blitter::blitH(int x, int y, int width) {
275    SkASSERT(width > 0);
276    SkASSERT(x + width <= fDevice.width());
277    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
278    uint16_t srcColor = fColor16;
279
280    SkASSERT(fRawColor16 == srcColor);
281    if (fDoDither) {
282        uint16_t ditherColor = fRawDither16;
283        if ((x ^ y) & 1) {
284            SkTSwap(ditherColor, srcColor);
285        }
286        sk_dither_memset16(device, srcColor, ditherColor, width);
287    } else {
288        sk_memset16(device, srcColor, width);
289    }
290}
291
292// return 1 or 0 from a bool
293static inline int Bool2Int(int value) {
294    return !!value;
295}
296
297void SkRGB16_Opaque_Blitter::blitAntiH(int x, int y,
298                                       const SkAlpha* SK_RESTRICT antialias,
299                                       const int16_t* SK_RESTRICT runs) {
300    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
301    uint16_t    srcColor = fRawColor16;
302    uint32_t    srcExpanded = fExpandedRaw16;
303    int         ditherInt = Bool2Int(fDoDither);
304    uint16_t    ditherColor = fRawDither16;
305    // if we have no dithering, this will always fail
306    if ((x ^ y) & ditherInt) {
307        SkTSwap(ditherColor, srcColor);
308    }
309    for (;;) {
310        int count = runs[0];
311        SkASSERT(count >= 0);
312        if (count <= 0) {
313            return;
314        }
315        runs += count;
316
317        unsigned aa = antialias[0];
318        antialias += count;
319        if (aa) {
320            if (aa == 255) {
321                if (ditherInt) {
322                    sk_dither_memset16(device, srcColor,
323                                       ditherColor, count);
324                } else {
325                    sk_memset16(device, srcColor, count);
326                }
327            } else {
328                // TODO: respect fDoDither
329                unsigned scale5 = SkAlpha255To256(aa) >> 3;
330                uint32_t src32 = srcExpanded * scale5;
331                scale5 = 32 - scale5; // now we can use it on the device
332                int n = count;
333                do {
334                    uint32_t dst32 = SkExpand_rgb_16(*device) * scale5;
335                    *device++ = SkCompact_rgb_16((src32 + dst32) >> 5);
336                } while (--n != 0);
337                goto DONE;
338            }
339        }
340        device += count;
341
342    DONE:
343        // if we have no dithering, this will always fail
344        if (count & ditherInt) {
345            SkTSwap(ditherColor, srcColor);
346        }
347    }
348}
349
350#define solid_8_pixels(mask, dst, color)    \
351    do {                                    \
352        if (mask & 0x80) dst[0] = color;    \
353        if (mask & 0x40) dst[1] = color;    \
354        if (mask & 0x20) dst[2] = color;    \
355        if (mask & 0x10) dst[3] = color;    \
356        if (mask & 0x08) dst[4] = color;    \
357        if (mask & 0x04) dst[5] = color;    \
358        if (mask & 0x02) dst[6] = color;    \
359        if (mask & 0x01) dst[7] = color;    \
360    } while (0)
361
362#define SK_BLITBWMASK_NAME                  SkRGB16_BlitBW
363#define SK_BLITBWMASK_ARGS                  , uint16_t color
364#define SK_BLITBWMASK_BLIT8(mask, dst)      solid_8_pixels(mask, dst, color)
365#define SK_BLITBWMASK_GETADDR               getAddr16
366#define SK_BLITBWMASK_DEVTYPE               uint16_t
367#include "SkBlitBWMaskTemplate.h"
368
369static U16CPU blend_compact(uint32_t src32, uint32_t dst32, unsigned scale5) {
370    return SkCompact_rgb_16(dst32 + ((src32 - dst32) * scale5 >> 5));
371}
372
373void SkRGB16_Opaque_Blitter::blitMask(const SkMask& mask,
374                                      const SkIRect& clip) {
375    if (mask.fFormat == SkMask::kBW_Format) {
376        SkRGB16_BlitBW(fDevice, mask, clip, fColor16);
377        return;
378    }
379
380    uint16_t* SK_RESTRICT device = fDevice.getAddr16(clip.fLeft, clip.fTop);
381    const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop);
382    int width = clip.width();
383    int height = clip.height();
384    size_t      deviceRB = fDevice.rowBytes() - (width << 1);
385    unsigned    maskRB = mask.fRowBytes - width;
386    uint32_t    expanded32 = fExpandedRaw16;
387
388#ifdef SK_USE_NEON
389#define    UNROLL    8
390    do {
391        int w = width;
392        if (w >= UNROLL) {
393            uint32x4_t color, dev_lo, dev_hi;
394            uint32x4_t wn1, wn2, tmp;
395            uint32x4_t vmask_g16, vmask_ng16;
396            uint16x8_t valpha, vdev;
397            uint16x4_t odev_lo, odev_hi, valpha_lo, valpha_hi;
398
399            // prepare constants
400            vmask_g16 = vdupq_n_u32(SK_G16_MASK_IN_PLACE);
401            vmask_ng16 = vdupq_n_u32(~SK_G16_MASK_IN_PLACE);
402            color = vdupq_n_u32(expanded32);
403
404            do {
405                // alpha is 8x8, widen and split to get a pair of 16x4
406                valpha = vaddw_u8(vdupq_n_u16(1), vld1_u8(alpha));
407                valpha = vshrq_n_u16(valpha, 3);
408                valpha_lo = vget_low_u16(valpha);
409                valpha_hi = vget_high_u16(valpha);
410
411                // load pixels
412                vdev = vld1q_u16(device);
413                dev_lo = vmovl_u16(vget_low_u16(vdev));
414                dev_hi = vmovl_u16(vget_high_u16(vdev));
415
416                // unpack them in 32 bits
417                dev_lo = (dev_lo & vmask_ng16) | vshlq_n_u32(dev_lo & vmask_g16, 16);
418                dev_hi = (dev_hi & vmask_ng16) | vshlq_n_u32(dev_hi & vmask_g16, 16);
419
420                // blend with color
421                tmp = (color - dev_lo) * vmovl_u16(valpha_lo);
422                tmp = vshrq_n_u32(tmp, 5);
423                dev_lo += tmp;
424
425                tmp = vmulq_u32(color - dev_hi, vmovl_u16(valpha_hi));
426                tmp = vshrq_n_u32(tmp, 5);
427                dev_hi += tmp;
428
429                // re-compact
430                wn1 = dev_lo & vmask_ng16;
431                wn2 = vshrq_n_u32(dev_lo, 16) & vmask_g16;
432                odev_lo = vmovn_u32(wn1 | wn2);
433
434                wn1 = dev_hi & vmask_ng16;
435                wn2 = vshrq_n_u32(dev_hi, 16) & vmask_g16;
436                odev_hi = vmovn_u32(wn1 | wn2);
437
438                // store
439                vst1q_u16(device, vcombine_u16(odev_lo, odev_hi));
440
441                device += UNROLL;
442                alpha += UNROLL;
443                w -= UNROLL;
444            } while (w >= UNROLL);
445        }
446
447        // residuals
448        while (w > 0) {
449            *device = blend_compact(expanded32, SkExpand_rgb_16(*device),
450                                    SkAlpha255To256(*alpha++) >> 3);
451            device += 1;
452            --w;
453        }
454        device = (uint16_t*)((char*)device + deviceRB);
455        alpha += maskRB;
456    } while (--height != 0);
457#undef    UNROLL
458#else   // non-neon code
459    do {
460        int w = width;
461        do {
462            *device = blend_compact(expanded32, SkExpand_rgb_16(*device),
463                                    SkAlpha255To256(*alpha++) >> 3);
464            device += 1;
465        } while (--w != 0);
466        device = (uint16_t*)((char*)device + deviceRB);
467        alpha += maskRB;
468    } while (--height != 0);
469#endif
470}
471
472void SkRGB16_Opaque_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
473    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
474    size_t    deviceRB = fDevice.rowBytes();
475
476    // TODO: respect fDoDither
477    unsigned scale5 = SkAlpha255To256(alpha) >> 3;
478    uint32_t src32 =  fExpandedRaw16 * scale5;
479    scale5 = 32 - scale5;
480    do {
481        uint32_t dst32 = SkExpand_rgb_16(*device) * scale5;
482        *device = SkCompact_rgb_16((src32 + dst32) >> 5);
483        device = (uint16_t*)((char*)device + deviceRB);
484    } while (--height != 0);
485}
486
487void SkRGB16_Opaque_Blitter::blitRect(int x, int y, int width, int height) {
488    SkASSERT(x + width <= fDevice.width() && y + height <= fDevice.height());
489    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
490    size_t      deviceRB = fDevice.rowBytes();
491    uint16_t    color16 = fColor16;
492
493    if (fDoDither) {
494        uint16_t ditherColor = fRawDither16;
495        if ((x ^ y) & 1) {
496            SkTSwap(ditherColor, color16);
497        }
498        while (--height >= 0) {
499            sk_dither_memset16(device, color16, ditherColor, width);
500            SkTSwap(ditherColor, color16);
501            device = (uint16_t*)((char*)device + deviceRB);
502        }
503    } else {  // no dither
504        while (--height >= 0) {
505            sk_memset16(device, color16, width);
506            device = (uint16_t*)((char*)device + deviceRB);
507        }
508    }
509}
510
511///////////////////////////////////////////////////////////////////////////////
512
513SkRGB16_Blitter::SkRGB16_Blitter(const SkBitmap& device, const SkPaint& paint)
514    : INHERITED(device) {
515    SkColor color = paint.getColor();
516
517    fSrcColor32 = SkPreMultiplyColor(color);
518    fScale = SkAlpha255To256(SkColorGetA(color));
519
520    int r = SkColorGetR(color);
521    int g = SkColorGetG(color);
522    int b = SkColorGetB(color);
523
524    fRawColor16 = fRawDither16 = SkPack888ToRGB16(r, g, b);
525    // if we're dithered, use fRawDither16 to hold that.
526    if ((fDoDither = paint.isDither()) != false) {
527        fRawDither16 = SkDitherPack888ToRGB16(r, g, b);
528    }
529
530    fExpandedRaw16 = SkExpand_rgb_16(fRawColor16);
531
532    fColor16 = SkPackRGB16( SkAlphaMul(r, fScale) >> (8 - SK_R16_BITS),
533                            SkAlphaMul(g, fScale) >> (8 - SK_G16_BITS),
534                            SkAlphaMul(b, fScale) >> (8 - SK_B16_BITS));
535}
536
537const SkBitmap* SkRGB16_Blitter::justAnOpaqueColor(uint32_t* value) {
538    if (!fDoDither && 256 == fScale) {
539        *value = fRawColor16;
540        return &fDevice;
541    }
542    return NULL;
543}
544
545static uint32_t pmcolor_to_expand16(SkPMColor c) {
546    unsigned r = SkGetPackedR32(c);
547    unsigned g = SkGetPackedG32(c);
548    unsigned b = SkGetPackedB32(c);
549    return (g << 24) | (r << 13) | (b << 2);
550}
551
552static inline void blend32_16_row(SkPMColor src, uint16_t dst[], int count) {
553    SkASSERT(count > 0);
554    uint32_t src_expand = pmcolor_to_expand16(src);
555    unsigned scale = SkAlpha255To256(0xFF - SkGetPackedA32(src)) >> 3;
556    do {
557        uint32_t dst_expand = SkExpand_rgb_16(*dst) * scale;
558        *dst = SkCompact_rgb_16((src_expand + dst_expand) >> 5);
559        dst += 1;
560    } while (--count != 0);
561}
562
563void SkRGB16_Blitter::blitH(int x, int y, int width) {
564    SkASSERT(width > 0);
565    SkASSERT(x + width <= fDevice.width());
566    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
567
568    // TODO: respect fDoDither
569    blend32_16_row(fSrcColor32, device, width);
570}
571
572void SkRGB16_Blitter::blitAntiH(int x, int y,
573                                const SkAlpha* SK_RESTRICT antialias,
574                                const int16_t* SK_RESTRICT runs) {
575    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
576    uint32_t    srcExpanded = fExpandedRaw16;
577    unsigned    scale = fScale;
578
579    // TODO: respect fDoDither
580    for (;;) {
581        int count = runs[0];
582        SkASSERT(count >= 0);
583        if (count <= 0) {
584            return;
585        }
586        runs += count;
587
588        unsigned aa = antialias[0];
589        antialias += count;
590        if (aa) {
591            unsigned scale5 = SkAlpha255To256(aa) * scale >> (8 + 3);
592            uint32_t src32 =  srcExpanded * scale5;
593            scale5 = 32 - scale5;
594            do {
595                uint32_t dst32 = SkExpand_rgb_16(*device) * scale5;
596                *device++ = SkCompact_rgb_16((src32 + dst32) >> 5);
597            } while (--count != 0);
598            continue;
599        }
600        device += count;
601    }
602}
603
604static inline void blend_8_pixels(U8CPU bw, uint16_t dst[], unsigned dst_scale,
605                                  U16CPU srcColor) {
606    if (bw & 0x80) dst[0] = srcColor + SkAlphaMulRGB16(dst[0], dst_scale);
607    if (bw & 0x40) dst[1] = srcColor + SkAlphaMulRGB16(dst[1], dst_scale);
608    if (bw & 0x20) dst[2] = srcColor + SkAlphaMulRGB16(dst[2], dst_scale);
609    if (bw & 0x10) dst[3] = srcColor + SkAlphaMulRGB16(dst[3], dst_scale);
610    if (bw & 0x08) dst[4] = srcColor + SkAlphaMulRGB16(dst[4], dst_scale);
611    if (bw & 0x04) dst[5] = srcColor + SkAlphaMulRGB16(dst[5], dst_scale);
612    if (bw & 0x02) dst[6] = srcColor + SkAlphaMulRGB16(dst[6], dst_scale);
613    if (bw & 0x01) dst[7] = srcColor + SkAlphaMulRGB16(dst[7], dst_scale);
614}
615
616#define SK_BLITBWMASK_NAME                  SkRGB16_BlendBW
617#define SK_BLITBWMASK_ARGS                  , unsigned dst_scale, U16CPU src_color
618#define SK_BLITBWMASK_BLIT8(mask, dst)      blend_8_pixels(mask, dst, dst_scale, src_color)
619#define SK_BLITBWMASK_GETADDR               getAddr16
620#define SK_BLITBWMASK_DEVTYPE               uint16_t
621#include "SkBlitBWMaskTemplate.h"
622
623void SkRGB16_Blitter::blitMask(const SkMask& mask,
624                               const SkIRect& clip) {
625    if (mask.fFormat == SkMask::kBW_Format) {
626        SkRGB16_BlendBW(fDevice, mask, clip, 256 - fScale, fColor16);
627        return;
628    }
629
630    uint16_t* SK_RESTRICT device = fDevice.getAddr16(clip.fLeft, clip.fTop);
631    const uint8_t* SK_RESTRICT alpha = mask.getAddr8(clip.fLeft, clip.fTop);
632    int width = clip.width();
633    int height = clip.height();
634    size_t      deviceRB = fDevice.rowBytes() - (width << 1);
635    unsigned    maskRB = mask.fRowBytes - width;
636    uint32_t    color32 = fExpandedRaw16;
637
638    unsigned scale256 = fScale;
639    do {
640        int w = width;
641        do {
642            unsigned aa = *alpha++;
643            unsigned scale = SkAlpha255To256(aa) * scale256 >> (8 + 3);
644            uint32_t src32 = color32 * scale;
645            uint32_t dst32 = SkExpand_rgb_16(*device) * (32 - scale);
646            *device++ = SkCompact_rgb_16((src32 + dst32) >> 5);
647        } while (--w != 0);
648        device = (uint16_t*)((char*)device + deviceRB);
649        alpha += maskRB;
650    } while (--height != 0);
651}
652
653void SkRGB16_Blitter::blitV(int x, int y, int height, SkAlpha alpha) {
654    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
655    size_t    deviceRB = fDevice.rowBytes();
656
657    // TODO: respect fDoDither
658    unsigned scale5 = SkAlpha255To256(alpha) * fScale >> (8 + 3);
659    uint32_t src32 =  fExpandedRaw16 * scale5;
660    scale5 = 32 - scale5;
661    do {
662        uint32_t dst32 = SkExpand_rgb_16(*device) * scale5;
663        *device = SkCompact_rgb_16((src32 + dst32) >> 5);
664        device = (uint16_t*)((char*)device + deviceRB);
665    } while (--height != 0);
666}
667
668void SkRGB16_Blitter::blitRect(int x, int y, int width, int height) {
669    SkASSERT(x + width <= fDevice.width() && y + height <= fDevice.height());
670    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
671    size_t    deviceRB = fDevice.rowBytes();
672    SkPMColor src32 = fSrcColor32;
673
674    while (--height >= 0) {
675        blend32_16_row(src32, device, width);
676        device = (uint16_t*)((char*)device + deviceRB);
677    }
678}
679
680///////////////////////////////////////////////////////////////////////////////
681
682SkRGB16_Shader16_Blitter::SkRGB16_Shader16_Blitter(const SkBitmap& device,
683                                                   const SkPaint& paint)
684    : SkRGB16_Shader_Blitter(device, paint) {
685    SkASSERT(SkShader::CanCallShadeSpan16(fShaderFlags));
686}
687
688void SkRGB16_Shader16_Blitter::blitH(int x, int y, int width) {
689    SkASSERT(x + width <= fDevice.width());
690
691    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
692    SkShader*   shader = fShader;
693
694    int alpha = shader->getSpan16Alpha();
695    if (0xFF == alpha) {
696        shader->shadeSpan16(x, y, device, width);
697    } else {
698        uint16_t* span16 = (uint16_t*)fBuffer;
699        shader->shadeSpan16(x, y, span16, width);
700        SkBlendRGB16(span16, device, SkAlpha255To256(alpha), width);
701    }
702}
703
704void SkRGB16_Shader16_Blitter::blitRect(int x, int y, int width, int height) {
705    SkShader*   shader = fShader;
706    uint16_t*   dst = fDevice.getAddr16(x, y);
707    size_t      dstRB = fDevice.rowBytes();
708    int         alpha = shader->getSpan16Alpha();
709
710    if (0xFF == alpha) {
711        if (fShaderFlags & SkShader::kConstInY16_Flag) {
712            // have the shader blit directly into the device the first time
713            shader->shadeSpan16(x, y, dst, width);
714            // and now just memcpy that line on the subsequent lines
715            if (--height > 0) {
716                const uint16_t* orig = dst;
717                do {
718                    dst = (uint16_t*)((char*)dst + dstRB);
719                    memcpy(dst, orig, width << 1);
720                } while (--height);
721            }
722        } else {    // need to call shadeSpan16 for every line
723            do {
724                shader->shadeSpan16(x, y, dst, width);
725                y += 1;
726                dst = (uint16_t*)((char*)dst + dstRB);
727            } while (--height);
728        }
729    } else {
730        int scale = SkAlpha255To256(alpha);
731        uint16_t* span16 = (uint16_t*)fBuffer;
732        if (fShaderFlags & SkShader::kConstInY16_Flag) {
733            shader->shadeSpan16(x, y, span16, width);
734            do {
735                SkBlendRGB16(span16, dst, scale, width);
736                dst = (uint16_t*)((char*)dst + dstRB);
737            } while (--height);
738        } else {
739            do {
740                shader->shadeSpan16(x, y, span16, width);
741                SkBlendRGB16(span16, dst, scale, width);
742                y += 1;
743                dst = (uint16_t*)((char*)dst + dstRB);
744            } while (--height);
745        }
746    }
747}
748
749void SkRGB16_Shader16_Blitter::blitAntiH(int x, int y,
750                                         const SkAlpha* SK_RESTRICT antialias,
751                                         const int16_t* SK_RESTRICT runs) {
752    SkShader*   shader = fShader;
753    SkPMColor* SK_RESTRICT span = fBuffer;
754    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
755
756    int alpha = shader->getSpan16Alpha();
757    uint16_t* span16 = (uint16_t*)span;
758
759    if (0xFF == alpha) {
760        for (;;) {
761            int count = *runs;
762            if (count <= 0) {
763                break;
764            }
765            SkASSERT(count <= fDevice.width()); // don't overrun fBuffer
766
767            int aa = *antialias;
768            if (aa == 255) {
769                // go direct to the device!
770                shader->shadeSpan16(x, y, device, count);
771            } else if (aa) {
772                shader->shadeSpan16(x, y, span16, count);
773                SkBlendRGB16(span16, device, SkAlpha255To256(aa), count);
774            }
775            device += count;
776            runs += count;
777            antialias += count;
778            x += count;
779        }
780    } else {  // span alpha is < 255
781        alpha = SkAlpha255To256(alpha);
782        for (;;) {
783            int count = *runs;
784            if (count <= 0) {
785                break;
786            }
787            SkASSERT(count <= fDevice.width()); // don't overrun fBuffer
788
789            int aa = SkAlphaMul(*antialias, alpha);
790            if (aa) {
791                shader->shadeSpan16(x, y, span16, count);
792                SkBlendRGB16(span16, device, SkAlpha255To256(aa), count);
793            }
794
795            device += count;
796            runs += count;
797            antialias += count;
798            x += count;
799        }
800    }
801}
802
803///////////////////////////////////////////////////////////////////////////////
804
805SkRGB16_Shader_Blitter::SkRGB16_Shader_Blitter(const SkBitmap& device,
806                                               const SkPaint& paint)
807: INHERITED(device, paint) {
808    SkASSERT(paint.getXfermode() == NULL);
809
810    fBuffer = (SkPMColor*)sk_malloc_throw(device.width() * sizeof(SkPMColor));
811
812    // compute SkBlitRow::Procs
813    unsigned flags = 0;
814
815    uint32_t shaderFlags = fShaderFlags;
816    // shaders take care of global alpha, so we never set it in SkBlitRow
817    if (!(shaderFlags & SkShader::kOpaqueAlpha_Flag)) {
818        flags |= SkBlitRow::kSrcPixelAlpha_Flag;
819    }
820    // don't dither if the shader is really 16bit
821    if (paint.isDither() && !(shaderFlags & SkShader::kIntrinsicly16_Flag)) {
822        flags |= SkBlitRow::kDither_Flag;
823    }
824    // used when we know our global alpha is 0xFF
825    fOpaqueProc = SkBlitRow::Factory(flags, SkBitmap::kRGB_565_Config);
826    // used when we know our global alpha is < 0xFF
827    fAlphaProc  = SkBlitRow::Factory(flags | SkBlitRow::kGlobalAlpha_Flag,
828                                     SkBitmap::kRGB_565_Config);
829}
830
831SkRGB16_Shader_Blitter::~SkRGB16_Shader_Blitter() {
832    sk_free(fBuffer);
833}
834
835void SkRGB16_Shader_Blitter::blitH(int x, int y, int width) {
836    SkASSERT(x + width <= fDevice.width());
837
838    fShader->shadeSpan(x, y, fBuffer, width);
839    // shaders take care of global alpha, so we pass 0xFF (should be ignored)
840    fOpaqueProc(fDevice.getAddr16(x, y), fBuffer, width, 0xFF, x, y);
841}
842
843void SkRGB16_Shader_Blitter::blitRect(int x, int y, int width, int height) {
844    SkShader*       shader = fShader;
845    SkBlitRow::Proc proc = fOpaqueProc;
846    SkPMColor*      buffer = fBuffer;
847    uint16_t*       dst = fDevice.getAddr16(x, y);
848    size_t          dstRB = fDevice.rowBytes();
849
850    if (fShaderFlags & SkShader::kConstInY32_Flag) {
851        shader->shadeSpan(x, y, buffer, width);
852        do {
853            proc(dst, buffer, width, 0xFF, x, y);
854            y += 1;
855            dst = (uint16_t*)((char*)dst + dstRB);
856        } while (--height);
857    } else {
858        do {
859            shader->shadeSpan(x, y, buffer, width);
860            proc(dst, buffer, width, 0xFF, x, y);
861            y += 1;
862            dst = (uint16_t*)((char*)dst + dstRB);
863        } while (--height);
864    }
865}
866
867static inline int count_nonzero_span(const int16_t runs[], const SkAlpha aa[]) {
868    int count = 0;
869    for (;;) {
870        int n = *runs;
871        if (n == 0 || *aa == 0) {
872            break;
873        }
874        runs += n;
875        aa += n;
876        count += n;
877    }
878    return count;
879}
880
881void SkRGB16_Shader_Blitter::blitAntiH(int x, int y,
882                                       const SkAlpha* SK_RESTRICT antialias,
883                                       const int16_t* SK_RESTRICT runs) {
884    SkShader*   shader = fShader;
885    SkPMColor* SK_RESTRICT span = fBuffer;
886    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
887
888    for (;;) {
889        int count = *runs;
890        if (count <= 0) {
891            break;
892        }
893        int aa = *antialias;
894        if (0 == aa) {
895            device += count;
896            runs += count;
897            antialias += count;
898            x += count;
899            continue;
900        }
901
902        int nonZeroCount = count + count_nonzero_span(runs + count, antialias + count);
903
904        SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer
905        shader->shadeSpan(x, y, span, nonZeroCount);
906
907        SkPMColor* localSpan = span;
908        for (;;) {
909            SkBlitRow::Proc proc = (aa == 0xFF) ? fOpaqueProc : fAlphaProc;
910            proc(device, localSpan, count, aa, x, y);
911
912            x += count;
913            device += count;
914            runs += count;
915            antialias += count;
916            nonZeroCount -= count;
917            if (nonZeroCount == 0) {
918                break;
919            }
920            localSpan += count;
921            SkASSERT(nonZeroCount > 0);
922            count = *runs;
923            SkASSERT(count > 0);
924            aa = *antialias;
925        }
926    }
927}
928
929///////////////////////////////////////////////////////////////////////
930
931SkRGB16_Shader_Xfermode_Blitter::SkRGB16_Shader_Xfermode_Blitter(
932                                const SkBitmap& device, const SkPaint& paint)
933: INHERITED(device, paint) {
934    fXfermode = paint.getXfermode();
935    SkASSERT(fXfermode);
936    fXfermode->ref();
937
938    int width = device.width();
939    fBuffer = (SkPMColor*)sk_malloc_throw((width + (SkAlign4(width) >> 2)) * sizeof(SkPMColor));
940    fAAExpand = (uint8_t*)(fBuffer + width);
941}
942
943SkRGB16_Shader_Xfermode_Blitter::~SkRGB16_Shader_Xfermode_Blitter() {
944    fXfermode->unref();
945    sk_free(fBuffer);
946}
947
948void SkRGB16_Shader_Xfermode_Blitter::blitH(int x, int y, int width) {
949    SkASSERT(x + width <= fDevice.width());
950
951    uint16_t*   device = fDevice.getAddr16(x, y);
952    SkPMColor*  span = fBuffer;
953
954    fShader->shadeSpan(x, y, span, width);
955    fXfermode->xfer16(device, span, width, NULL);
956}
957
958void SkRGB16_Shader_Xfermode_Blitter::blitAntiH(int x, int y,
959                                const SkAlpha* SK_RESTRICT antialias,
960                                const int16_t* SK_RESTRICT runs) {
961    SkShader*   shader = fShader;
962    SkXfermode* mode = fXfermode;
963    SkPMColor* SK_RESTRICT span = fBuffer;
964    uint8_t* SK_RESTRICT aaExpand = fAAExpand;
965    uint16_t* SK_RESTRICT device = fDevice.getAddr16(x, y);
966
967    for (;;) {
968        int count = *runs;
969        if (count <= 0) {
970            break;
971        }
972        int aa = *antialias;
973        if (0 == aa) {
974            device += count;
975            runs += count;
976            antialias += count;
977            x += count;
978            continue;
979        }
980
981        int nonZeroCount = count + count_nonzero_span(runs + count,
982                                                      antialias + count);
983
984        SkASSERT(nonZeroCount <= fDevice.width()); // don't overrun fBuffer
985        shader->shadeSpan(x, y, span, nonZeroCount);
986
987        x += nonZeroCount;
988        SkPMColor* localSpan = span;
989        for (;;) {
990            if (aa == 0xFF) {
991                mode->xfer16(device, localSpan, count, NULL);
992            } else {
993                SkASSERT(aa);
994                memset(aaExpand, aa, count);
995                mode->xfer16(device, localSpan, count, aaExpand);
996            }
997            device += count;
998            runs += count;
999            antialias += count;
1000            nonZeroCount -= count;
1001            if (nonZeroCount == 0) {
1002                break;
1003            }
1004            localSpan += count;
1005            SkASSERT(nonZeroCount > 0);
1006            count = *runs;
1007            SkASSERT(count > 0);
1008            aa = *antialias;
1009        }
1010    }
1011}
1012
1013///////////////////////////////////////////////////////////////////////////////
1014
1015SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
1016                                void* storage, size_t storageSize) {
1017    SkBlitter* blitter;
1018    SkShader* shader = paint.getShader();
1019    SkXfermode* mode = paint.getXfermode();
1020
1021    // we require a shader if there is an xfermode, handled by our caller
1022    SkASSERT(NULL == mode || NULL != shader);
1023
1024    if (shader) {
1025        if (mode) {
1026            SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Shader_Xfermode_Blitter,
1027                                  storage, storageSize, (device, paint));
1028        } else if (shader->canCallShadeSpan16()) {
1029            SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Shader16_Blitter,
1030                                  storage, storageSize, (device, paint));
1031        } else {
1032            SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Shader_Blitter,
1033                                  storage, storageSize, (device, paint));
1034        }
1035    } else {
1036        // no shader, no xfermode, (and we always ignore colorfilter)
1037        SkColor color = paint.getColor();
1038        if (0 == SkColorGetA(color)) {
1039            SK_PLACEMENT_NEW(blitter, SkNullBlitter, storage, storageSize);
1040#ifdef USE_BLACK_BLITTER
1041        } else if (SK_ColorBLACK == color) {
1042            SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Black_Blitter, storage,
1043                                  storageSize, (device, paint));
1044#endif
1045        } else if (0xFF == SkColorGetA(color)) {
1046            SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Opaque_Blitter, storage,
1047                                  storageSize, (device, paint));
1048        } else {
1049            SK_PLACEMENT_NEW_ARGS(blitter, SkRGB16_Blitter, storage,
1050                                  storageSize, (device, paint));
1051        }
1052    }
1053
1054    return blitter;
1055}
1056