1 2/* 3 * Copyright 2013 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8#include "gl/SkGLContextHelper.h" 9#include "GrGLUtil.h" 10 11SkGLContextHelper::SkGLContextHelper() 12 : fFBO(0) 13 , fColorBufferID(0) 14 , fDepthStencilBufferID(0) 15 , fGL(NULL) { 16} 17 18SkGLContextHelper::~SkGLContextHelper() { 19 20 if (fGL) { 21 // TODO: determine why DeleteFramebuffers is generating a GL error in tests 22 SK_GL_NOERRCHECK(*this, DeleteFramebuffers(1, &fFBO)); 23 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fColorBufferID)); 24 SK_GL_NOERRCHECK(*this, DeleteRenderbuffers(1, &fDepthStencilBufferID)); 25 } 26 27 SkSafeUnref(fGL); 28} 29 30bool SkGLContextHelper::init(int width, int height) { 31 if (fGL) { 32 fGL->unref(); 33 this->destroyGLContext(); 34 } 35 36 fGL = this->createGLContext(); 37 if (fGL) { 38 const GrGLubyte* temp; 39 40 GrGLBinding bindingInUse = GrGLGetBindingInUse(this->gl()); 41 42 if (!fGL->validate(bindingInUse) || !fExtensions.init(bindingInUse, fGL)) { 43 fGL = NULL; 44 this->destroyGLContext(); 45 return false; 46 } 47 48 SK_GL_RET(*this, temp, GetString(GR_GL_VERSION)); 49 const char* versionStr = reinterpret_cast<const char*>(temp); 50 GrGLVersion version = GrGLGetVersionFromString(versionStr); 51 52 // clear any existing GL erorrs 53 GrGLenum error; 54 do { 55 SK_GL_RET(*this, error, GetError()); 56 } while (GR_GL_NO_ERROR != error); 57 58 SK_GL(*this, GenFramebuffers(1, &fFBO)); 59 SK_GL(*this, BindFramebuffer(GR_GL_FRAMEBUFFER, fFBO)); 60 SK_GL(*this, GenRenderbuffers(1, &fColorBufferID)); 61 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fColorBufferID)); 62 if (kES_GrGLBinding == bindingInUse) { 63 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 64 GR_GL_RGBA8, 65 width, height)); 66 } else { 67 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 68 GR_GL_RGBA, 69 width, height)); 70 } 71 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 72 GR_GL_COLOR_ATTACHMENT0, 73 GR_GL_RENDERBUFFER, 74 fColorBufferID)); 75 SK_GL(*this, GenRenderbuffers(1, &fDepthStencilBufferID)); 76 SK_GL(*this, BindRenderbuffer(GR_GL_RENDERBUFFER, fDepthStencilBufferID)); 77 78 // Some drivers that support packed depth stencil will only succeed 79 // in binding a packed format an FBO. However, we can't rely on packed 80 // depth stencil being available. 81 bool supportsPackedDepthStencil; 82 if (kES_GrGLBinding == bindingInUse) { 83 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || 84 this->hasExtension("GL_OES_packed_depth_stencil"); 85 } else { 86 supportsPackedDepthStencil = version >= GR_GL_VER(3,0) || 87 this->hasExtension("GL_EXT_packed_depth_stencil") || 88 this->hasExtension("GL_ARB_framebuffer_object"); 89 } 90 91 if (supportsPackedDepthStencil) { 92 // ES2 requires sized internal formats for RenderbufferStorage 93 // On Desktop we let the driver decide. 94 GrGLenum format = kES_GrGLBinding == bindingInUse ? 95 GR_GL_DEPTH24_STENCIL8 : 96 GR_GL_DEPTH_STENCIL; 97 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 98 format, 99 width, height)); 100 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 101 GR_GL_DEPTH_ATTACHMENT, 102 GR_GL_RENDERBUFFER, 103 fDepthStencilBufferID)); 104 } else { 105 GrGLenum format = kES_GrGLBinding == bindingInUse ? 106 GR_GL_STENCIL_INDEX8 : 107 GR_GL_STENCIL_INDEX; 108 SK_GL(*this, RenderbufferStorage(GR_GL_RENDERBUFFER, 109 format, 110 width, height)); 111 } 112 SK_GL(*this, FramebufferRenderbuffer(GR_GL_FRAMEBUFFER, 113 GR_GL_STENCIL_ATTACHMENT, 114 GR_GL_RENDERBUFFER, 115 fDepthStencilBufferID)); 116 SK_GL(*this, Viewport(0, 0, width, height)); 117 SK_GL(*this, ClearStencil(0)); 118 SK_GL(*this, Clear(GR_GL_STENCIL_BUFFER_BIT)); 119 120 SK_GL_RET(*this, error, GetError()); 121 GrGLenum status; 122 SK_GL_RET(*this, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); 123 124 if (GR_GL_FRAMEBUFFER_COMPLETE != status || 125 GR_GL_NO_ERROR != error) { 126 fFBO = 0; 127 fColorBufferID = 0; 128 fDepthStencilBufferID = 0; 129 fGL->unref(); 130 fGL = NULL; 131 this->destroyGLContext(); 132 return false; 133 } else { 134 return true; 135 } 136 } 137 return false; 138} 139