ea6f035ae90895bd4ee3247408eb179dfdf96d22 |
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02-Aug-2012 |
Brian Paul <brianp@vmware.com> |
gallium: consolidate CSO sampler and sampler_view functions Merge the vertex/fragment versions of the cso_set/save/restore_samplers() functions. Now we pass the shader stage (PIPE_SHADER_x) to the function to indicate vertex/fragment/geometry samplers. For example: cso_single_sampler(cso, PIPE_SHADER_FRAGMENT, unit, sampler); This results in quite a bit of code reduction, fewer CSO functions and support for geometry shaders. Reviewed-by: Marek Olšák <maraeo@gmail.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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5ba15d8d38d98cb7b625fa55e7d818ef9c6629ce |
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09-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
st/mesa: implement accelerated stencil blitting using shader stencil export Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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24e0a2633512afa3208969520b9e29a8b974275d |
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09-Jul-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium/u_blit: drop not-very-useful wrapper around util_blit_pixels_writemask just rename it to util_blit_pixels Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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507337864fa80caf9f26602324d2c28dd0a75d61 |
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24-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
gallium: change set_constant_buffer to be UBO-friendly
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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9288253051feb05ba155e4f939284360fdd70b15 |
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04-Nov-2011 |
Vinson Lee <vlee@vmware.com> |
pp: Reorder calloc to avoid memory leak on error path. Fixes Coverity resource leak defect. Reviewed-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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4703f50e96fe3a9db039f59e154e15c06c3f8367 |
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25-Sep-2011 |
José Fonseca <jose.r.fonseca@gmail.com> |
postprocess: Portability fixes.
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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6dd284f7c8fac22f64c13fdf9909094f5ec59086 |
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16-Sep-2011 |
Dave Airlie <airlied@redhat.com> |
gallium: move clear paths from rgba to a pointer to a color union (v2) This moves the gallium interface for clears from using a pointer to 4 floats to a pointer to a union of float/unsigned/int values. Notes: 1. the value is opaque. 2. only when the value is used should it be interpretered according to the surface format it is going to be used with. 3. float clears on integer buffers and vice-versa are undefined. v2: fixed up vega and graw, dropped hunks that shouldn't have been in patch. Signed-off-by: Dave Airlie <airlied@redhat.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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caeb3cdf2f6295b1b82ace2ad3ca6f7c9970fe17 |
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18-Aug-2011 |
Lauri Kasanen <cand@gmx.com> |
pp: Add Jimenez' MLAA Signed-off-by: Lauri Kasanen <cand@gmx.com> Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/postprocess/pp_mlaa.c
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