History log of /external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
8abbdb8865890e1a39ebbbfae38422014f80072a 25-Jan-2012 Christian König <deathsimple@vodafone.de> vl: rename VL_MAX_PLANES to VL_NUM_COMPONENTS

Signed-off-by: Christian König <deathsimple@vodafone.de>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
19bcd21ed151cf1716f2f87dff0f712231aa2ce7 27-Aug-2011 Kai Wasserbäch <kai@dev.carbon-project.org> vl: Fix include style

As explained in the thread starting at [0], the internal include style
should be »#include "path/to/header.h"« for non-system includes.

[0]
<http://news.gmane.org/find-root.php?message_id=%3c4E5802BE.6020206%40vmware.com%3e>

Signed-off-by: Kai Wasserbäch <kai@dev.carbon-project.org>
Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
31096e13f858daf896c0c53077fb25e92da089a6 24-Aug-2011 Christian König <deathsimple@vodafone.de> g3dvl: Use a single texture for luma and chroma data

Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
d3770d6229d95e9beb67358ae2b2c8824ed3ae58 10-Aug-2011 Christian König <deathsimple@vodafone.de> g3dvl: Rework the decoder interface part 3/5

Revert back to a macroblock based interface. The structure used
tries to keep as close to the spec as possible.

Signed-off-by: Christian König <deathsimple@vodafone.de>
Reviewed-by: Younes Manton <younes.m@gmail.com>
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
a6c76c8a90dc8995feed3c61b02dbd8408149036 04-Jun-2011 Christian König <deathsimple@vodafone.de> [g3dvl] use a vertex element instead of the instance id
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
24d76d2966a5c666c9627034e6751621b17024c8 23-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] cleanup error handling
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
2e6274fc3b123e7de695038054b5cbd20b11559a 23-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] make ycbcr stream and block data a public interface
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
f0819a22f3dc63d1c0dde6320babf9b7fcda15bb 23-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] start implementing zscan and quantification

Not 100% complete, but at least a good start.
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
b7acf83d523563cde613fe805bd8edaa02f64b53 20-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] make motion vector buffers a public interface
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
3511780a43077d1359bd491eadb4ab9b3b86795a 19-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] revert commit 310eea52ca1e997295c84163066cc5d0fd4f8cf6

Using a seperate vertex buffer for mc and ycbcr handling is still better.
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
849bc838e81f930e6f090e6c6597bb92e822b4c9 17-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] give each color component their own vertex buffer
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
38a315b7049946d124409b377e622994feccdcb7 17-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] no need for seperate mv vertex states any more
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
b8a6e0e6fc451096d684a1e18529ab4879cdba0a 17-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] give mv their own vertex buffer back
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
c87b83d4b2b860bb4c9f90897232e661a2b94c07 15-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] give mc and ycbcr stage its own vertex element state
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
10c49b28752f5f2d822dfb1e2e6a1ec213cc44da 14-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] use blending for mc of ref frames
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
5ed848129cb57269e80caf2c1ca522ae41f4500b 10-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] cleanup headers and comments
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
794cde3f5ef59cf603be284fbc8de33d2cda7d2c 02-Apr-2011 Christian König <deathsimple@vodafone.de> [g3dvl] splitt vertex element state into y, cb, cr
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
e87bd8c9578dee384ff03039aa792e1a8dae7f36 16-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] cleanup and documentation
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
37a548c9d1db6bbf8712277f678d850f34d0e445 08-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] start to cleanup the mess

Move the vertex buffer out of the mc code
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
310eea52ca1e997295c84163066cc5d0fd4f8cf6 08-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] use a single vertex buffer for both idct and mc
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
4ea38176028a6ecfc6ed195f64429b6b34279359 05-Mar-2011 Christian König <deathsimple@vodafone.de> [g3dvl] use instanced drawing to reduce the vertex buffer payload
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
c8236aaf7056bd8645804e71596d2d6460e62d15 10-Jan-2011 Christian König <deathsimple@vodafone.de> [g3dvl] move to integer verticies
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
1482b9a7f39ec8875fcd4137c35b3cb9ac0c0934 08-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] remove shadow buffering of vertex buffers
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
0b749d6dcb537472771d6fe6e454aafc916ab3fe 08-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] split idct code into state and buffers
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
bfb4fb057d92869f98dc627d53d3e1b7d031d93f 07-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move vertex buffer handling into vl_vertex_buffer.c
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
57018734023b41ef84f5be560c12dce6ae5f1c58 05-Dec-2010 Christian König <deathsimple@vodafone.de> [g3dvl] move vertex handling into vl_vb object
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
9af3c243d958dd5b9802dda321ab980c83cb8cb8 03-Dec-2010 Christian König <deathsimple@vodafone.de> move empty block handling back into mc for testing
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h
4abe7382882a451a7750ccc451b8568768d122cb 28-Nov-2010 Christian König <deathsimple@vodafone.de> use a shadow buffer for vertex data to optimize memory access
/external/mesa3d/src/gallium/auxiliary/vl/vl_vertex_buffers.h