History log of /external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
25ba04c891ce959470d55a258243b5c105de8ff5 11-Mar-2010 Brian Paul <brianp@vmware.com> svga: use memset() to initialize u to avoid warnings
/external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
f61864163103dc7e086623f1fdbab9631ea97e28 13-Feb-2010 Vinson Lee <vlee@vmware.com> svga: Silence uninitialized variable warning.
/external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
ea8f7bd2e40dc69dbde079a29c169c5371244aef 11-Feb-2010 José Fonseca <jfonseca@vmware.com> svgadump: Several improvements to shader dumping.
/external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
781d8fccba1bdaadbae042d23bf1d17e25c800fd 05-Dec-2009 José Fonseca <jfonseca@vmware.com> svga: Use _debug_printf, so that output may be dumped in release builds too.

The dump calls should be wrapped in #ifdef DEBUG .. #endif.
/external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
f3a0615fb0452f11f4db88861b30b2177bdd948a 15-Nov-2009 José Fonseca <jfonseca@vmware.com> svga: Handle comment tokens when dumping.
/external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
d185c2fd1318bd41f303ab4a5f6e0a048b76c11c 24-Nov-2009 José Fonseca <jfonseca@vmware.com> svga: Use consistent names for public symbol names of shader dumping facilities.
/external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c
a71f8365049fb81f63245089b5438dcad6e83b19 24-Nov-2009 José Fonseca <jfonseca@vmware.com> svga: Use consistent file names for dumping facilities.
/external/mesa3d/src/gallium/drivers/svga/svgadump/svga_shader_dump.c