History log of /external/mesa3d/src/glsl/opt_dead_code.cpp
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0cea8a56b627cea297e4213266b57b7a1085dcca 01-May-2012 Eric Anholt <eric@anholt.net> glsl: Don't dead-code eliminiate uniforms declared in uniform blocks.

This is a requirement for std140 uniform blocks, and optional for
packed/shared blocks.

Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/opt_dead_code.cpp
d884f60861f270cdcf7d9d47765efcf1e1de30b6 20-Mar-2012 Kenneth Graunke <kenneth@whitecape.org> glsl: Convert ir_call to be a statement rather than a value.

Aside from ir_call, our IR is cleanly split into two classes:
- Statements (typeless; used for side effects, control flow)
- Values (deeply nestable, pure, typed expression trees)

Unfortunately, ir_call confused all this:
- For void functions, we placed ir_call directly in the instruction
stream, treating it as an untyped statement. Yet, it was a subclass
of ir_rvalue, and no other ir_rvalue could be used in this way.
- For functions with a return value, ir_call could be placed in
arbitrary expression trees. While this fit naturally with the source
language, it meant that expressions might not be pure, making it
difficult to transform and optimize them. To combat this, we always
emitted ir_call directly in the RHS of an ir_assignment, only using
a temporary variable in expression trees. Many passes relied on this
assumption; the acos and atan built-ins violated it.

This patch makes ir_call a statement (ir_instruction) rather than a
value (ir_rvalue). Non-void calls now take a ir_dereference of a
variable, and store the return value there---effectively a call and
assignment rolled into one. They cannot be embedded in expressions.

All expression trees are now pure, without exception.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
/external/mesa3d/src/glsl/opt_dead_code.cpp
e3b520049675f78065eccbc25c001ea77861c129 29-Jan-2012 Kenneth Graunke <kenneth@whitecape.org> glsl: Rename class variable_entry to ir_variable_refcount_entry.

Exporting a publicly visible class with a generic name like
"variable_entry" via ir_variable_refcount.h is kind of mean.

Many IR transformers would like to define their own "variable_entry"
class. If they accidentally include this header, the compiler/linker
may get confused and try to instantiate the wrong variable_entry class,
leading to bizarre runtime crashes.

The hope is that renaming this one will allow .cpp files to safely
declare and use their own file-scope "variable_entry" classes.

This avoids crashes caused by converting src/glsl to automake.

Signed-off-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-and-tested-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/glsl/opt_dead_code.cpp
1d5d67f8adac9f94715de9804adb536d9a7ec5ee 21-Oct-2011 Ian Romanick <ian.d.romanick@intel.com> glsl: Add uniform_locations_assigned parameter to do_dead_code opt pass

Setting this flag prevents declarations of uniforms from being removed
from the IR. Since the IR is directly used by several API functions
that query uniforms in shaders, uniform declarations cannot be removed
after the locations have been set. However, it should still be safe
to reorder the declarations (this is not tested).

Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=41980
Tested-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Bryan Cain <bryancain3@gmail.com>
Cc: Vinson Lee <vlee@vmware.com>
Cc: José Fonseca <jfonseca@vmware.com>
Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Yuanhan Liu <yuanhan.liu@linux.intel.com>
/external/mesa3d/src/glsl/opt_dead_code.cpp
497baf4e4a6a0a2f247c7bfb9bf69a2b93c2c19f 10-Feb-2011 Ian Romanick <ian.d.romanick@intel.com> Use C-style system headers in C++ code to avoid issues with std:: namespace
/external/mesa3d/src/glsl/opt_dead_code.cpp
61c59234f916406512b3591f46599cc29a5d8e23 04-Feb-2011 Vinson Lee <vlee@vmware.com> glsl: Add using statements for standard library functions.

Standard library functions in C++ are in the std namespace. When using
C++-style header files for the standard library, some compilers, such as
Sun Studio, provide symbols only for the std namespace and not for the
global namespace.

This patch adds using statements for standard library functions. Another
option could have been to prepend standard library function calls with
'std::'.

This patch fixes several compilation errors with Sun Studio.
/external/mesa3d/src/glsl/opt_dead_code.cpp
df883eb1575a740bf91e01cbe2eaa4dbc1f9f154 17-Nov-2010 Chad Versace <chad.versace@intel.com> glsl: Fix Doxygen tag \file in recently renamed files
/external/mesa3d/src/glsl/opt_dead_code.cpp
32aaf89823de11e98cb59d5ec78c66cd3e74bcd4 15-Nov-2010 Kenneth Graunke <kenneth@whitecape.org> glsl: Rename various ir_* files to lower_* and opt_*.

This helps distinguish between lowering passes, optimization passes, and
other compiler code.
/external/mesa3d/src/glsl/opt_dead_code.cpp