History log of /external/mesa3d/src/mesa/main/clear.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
a0bc8eeb3224eec1e713fb9885f5d02c21b30c14 23-Oct-2010 Brian Paul <brianp@vmware.com> mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()

For GL_EXT_texture_integer.
/external/mesa3d/src/mesa/main/clear.h
7e54c4a646801cbe8f2310bf516c32faa35eb971 30-Jul-2010 Vinson Lee <vlee@vmware.com> mesa: Reduce clear.h header file inclusion.
/external/mesa3d/src/mesa/main/clear.h
2b5ece5746585fd1b6ffd4768763dfc5709699ab 30-Dec-2009 Brian Paul <brianp@vmware.com> mesa: implement GL3 glClearBuffer() functions

These functions clear color/depth/stencil buffers with a value that's
passed to the function, rather than the context clear values.

For now these functions are implemented in terms of the existing
ctx->Driver.Clear() hook. In the future when we have non-normalized
integer and unsigned integer color buffer formats we'll need new
driver hook(s) to pass int and uint clear values to the driver.

Note: these functions are not hooked into the dispatch table at this time.
/external/mesa3d/src/mesa/main/clear.h
5ab1d0aceaffbf872d7f8ebea2a6655e25bf2390 09-Jun-2008 Brian Paul <brian.paul@tungstengraphics.com> mesa: refactor: move glClear, glClearColor into new clear.c file.
/external/mesa3d/src/mesa/main/clear.h