a0bc8eeb3224eec1e713fb9885f5d02c21b30c14 |
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23-Oct-2010 |
Brian Paul <brianp@vmware.com> |
mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT() For GL_EXT_texture_integer.
/external/mesa3d/src/mesa/main/clear.h
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7e54c4a646801cbe8f2310bf516c32faa35eb971 |
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30-Jul-2010 |
Vinson Lee <vlee@vmware.com> |
mesa: Reduce clear.h header file inclusion.
/external/mesa3d/src/mesa/main/clear.h
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2b5ece5746585fd1b6ffd4768763dfc5709699ab |
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30-Dec-2009 |
Brian Paul <brianp@vmware.com> |
mesa: implement GL3 glClearBuffer() functions These functions clear color/depth/stencil buffers with a value that's passed to the function, rather than the context clear values. For now these functions are implemented in terms of the existing ctx->Driver.Clear() hook. In the future when we have non-normalized integer and unsigned integer color buffer formats we'll need new driver hook(s) to pass int and uint clear values to the driver. Note: these functions are not hooked into the dispatch table at this time.
/external/mesa3d/src/mesa/main/clear.h
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5ab1d0aceaffbf872d7f8ebea2a6655e25bf2390 |
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09-Jun-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: refactor: move glClear, glClearColor into new clear.c file.
/external/mesa3d/src/mesa/main/clear.h
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