History log of /frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
e81a3cb2bd16f0ce1e9c256559aaa2095a1f41f6 10-Jun-2010 Mathias Agopian <mathias@google.com> update EGL headers to the latest

note that this doesn't update the EGL stubs.

Change-Id: I00274431a490249d93eb6b5ba13f274b7f2682ae
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
34329eed2ccc5fa0efe95bb4c87fbe38538978bc 29-Sep-2009 Jack Palevich <jackpal@google.com> Print out EGL configuration info for the config we've chosen.

Don't ask for PBuffer support, since we don't actually use pbuffers,
and some drivers might not support them.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
d9872bf424ad327861ab98390319566b25571f76 29-Sep-2009 Jack Palevich <jackpal@google.com> Print out all available EGL configurations.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
18e24f952506beebe1eea5672a7dbf60c1040556 26-Sep-2009 Jack Palevich <jackpal@google.com> Use EGLUtils to simplify choosing a configuration.

Doesn't actually select anything, possibly due to device driver errors.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
919583553781f1e1885fa17f76d54008ebeca3c1 23-Sep-2009 Jack Palevich <jackpal@google.com> Create samples showing how to call OpenGL from JNI libraries.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
9ec24af0e8fa1005e8b37073a27590d8f42149ce 19-Sep-2009 Jack Palevich <jackpal@google.com> Draw a green triangle using OpenGL 2.0 APIs.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
058777592dc784034cc19f6d358fe5ca4225d81d 17-Sep-2009 Jack Palevich <jackpal@google.com> Add additional error checking, exit early if errors occur.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
13e68424fb7d68b4b9a9dd443eb0e87721312834 16-Sep-2009 Jack Palevich <jackpal@google.com> Add EGL call error checking.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp
493220dcb8d2f5d9633c157b41e1e27c6613b21d 02-Sep-2009 Jason Sams <rjsams@android.com> Simple app to create a gl2 context and dump the strings.
/frameworks/native/opengl/tests/gl2_basic/gl2_basic.cpp