History log of /frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
870b8aa15cb5c722b5d8eb7726eaa5f1a7c23d69 25-Feb-2012 Mathias Agopian <mathias@google.com> remove libui dependency on libEGL

Change-Id: I1194f04085637d5c384e134967249430cc43b6ee
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
181f1c33c254496f2252efd41a4d1db5399c5ad2 10-Mar-2011 Jamie Gennis <jgennis@google.com> gl2_yuvtex: use the gralloc-provided stride.

This change fixes the gl2_yuvtex test to use the stride chosen by the
gralloc implementation rather than hard-coding it.

Bug: 4081948
Change-Id: If7c96a20fc3fb1df2ff25e6afaa9f34dbad2002c
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp
6ecdb49b2545add54e68cb935f71ed456320078e 21-Sep-2010 Michael I. Gold <gold@nvidia.com> YUV texturing test.

Change-Id: Ib2a6b7eb2a5fc98ecaace032d6c63d50613aaa0d
/frameworks/native/opengl/tests/gl2_yuvtex/gl2_yuvtex.cpp