e58a97b5d77b59fad1572ba3c0572c7434e8e503 |
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12-Jul-2012 |
Thomas Tafertshofer <tafertth@google.com> |
OpenGL bindings fix for methods with iobuffer args This changes generation of the OpenGL bindings to prevent crashes of methods with more then one nio buffer argument. Bug: 6772416 Change-Id: I4eff25c2f568dea78a6ffd3e95ff4620ab4b3b7d
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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9875750593aae7c2a62f33c620809d49162393eb |
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09-Apr-2011 |
Elliott Hughes <enh@google.com> |
Kill the global references in the OpenGL wrappers. Just use jniThrowException instead. Note that it would be trivial to throw seemingly more appropriate exceptions (NullPointerException and OutOfMemoryException in particular), but I'm only attempting to preserve existing behavior here. I also found shadowing bugs in some of the special-case functions, which would previously always have leaked memory. This also moves an accidental change to a generated file (ActivityThread -> AppGlobals) into the generator, so it won't be overwritten in future. Change-Id: Iab570310b568cb406c60dd0e2b8211f8a36ae590
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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e44e45c454a1f6ab89bce338d4ef12471549a7a2 |
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28-Jan-2010 |
Jack Palevich <jackpal@google.com> |
Implement the GL11ExtensionPack APIs.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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66089a33ea4efda711a3a5180f0b001bdac48dcf |
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08-Dec-2009 |
Jack Palevich <jackpal@google.com> |
Implement Matrix Palette extension. Adds support for formerly-unimplemented methods: glCurrentPaletteMatrixOES glLoadPaletteFromModelViewMatrixOES glMatrixIndexPointerOES glWeightPointerOES The bulk of the changes are related to implementing the two PointerOES methods, which are implemented pretty much the same way as the existing Pointer methods were implemented. This change also changes the way glPointSizePointerOES is implemented, making it act like all the other Pointer methods. (Previously it was not handling non-direct-buffer arguments correctly.) Fixes bug 2308625 "Support matrix palette skinning in JSR239 and related APIs" Also updated GLLogWraper to fix two bugs in GLLogWrapper that were discovered while testing matrix palette skinning support: a) Handle trying to print the contents of null-but-enabled buffers. (It's not legal to draw with null-but-enabled buffers, and in fact some OpenGL drivers will crash if you try to render in this state, but there's no reason the GLLogWrapper should crash while trying to debug this situation. b) Don't read off the end of a vertex buffer with non-zero position when printing the entire contents of the vertex buffer. Now we only print from the current position to the end of the buffer.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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c96812cb27ca2fbfe4456c8297e2c77d23d790f1 |
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16-Jun-2009 |
Jack Palevich <jackpal@google.com> |
Allow pre-Donut apps to use indirect Buffers in GL11 Pointer methods. Apps targeting Donut and newer will throw an exception. We use a heuristic to determine whether an app is pre-Donut or not: We take the address space's __progname, and use that as the application's package name. For simple applications this is correct.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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6eedc8d3b598163f797a2f75d05fdc20809a4364 |
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16-May-2009 |
Jack Palevich <jackpal@google.com> |
Fix bug 1856713 gl Pointer functions should use Buffer position JSR239 and android.opengl gl Pointer functions (glColorPointer, etc.) now respect the current setting of the Buffer position. This fixes a regression introduced when we started requiring the Buffers passed to the Pointer functions to be direct Buffers.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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d373c6348a91595dd4c0b83ad256dbf30870fa5d |
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09-May-2009 |
Mathias Agopian <mathias@google.com> |
remove the gl{Vertex|Color|TexCoord|Normal}PointerBounds() "extension" fro eglext.h
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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593f203ba3df251b238409bb3fcc66b0a90b856d |
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07-May-2009 |
Jack Palevich <jackpal@google.com> |
Fix automatically generated code for glGet Remove include of an internal agl header file. We should not depend on any implementation details of our software renderer, since they may not be correct if another renderer is used. Fix glGet number-of-elements logic for GL_FOG_COLOR GL_LIGHT_MODEL_AMBIENT, and GL_COMPRESSED_TEXTURE_FORMATS.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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427f585f726af6e3bd1fb835f26b2af9f609c483 |
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16-Apr-2009 |
Jack Palevich <jackpal@google.com> |
Add an Android-specific static OpenGL ES 1.1 Java API. This change adds four new public classes that expose a static OpenGL ES 1.1 API: android.opengl.GLES10 android.opengl.GLES10Ext android.opengl.GLES11 android.opengl.GLES11Ext Benefits: + The static API is slightly faster (1% to 4%) than the existing Interface based JSR239 API. + The static API is similar to the C API, which should make it easier to import C-based example code. + The static API provides a clear path for adding new OpenGL ES 1.1 extensions and OpenGL ES 2.0 APIs, neither of which currently have a JSR standard. Example: import static android.opengl.GLES10.*; ... glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); Note that it is possible to mix-and-match calls to both the static and JSR239 APIs. This works because neither API maintains state. They both call through to the same underlying C OpenGL ES APIs. Implementation details: This change enhances the "glgen" "gen" script to generate both the original JSR239 and new static OpenGL ES APIs. The contents of the generated JSR239 classes remained the same as before, so there is no need to check in new versions of the generated JSR239 classes. As part of this work the gen script was updated to be somewhat more robust, and to work with git instead of perforce. The script prints out commands to git add the generated files, but leaves it up to the script runner to actually execute those commands.
/frameworks/native/opengl/tools/glgen/stubs/jsr239/GLCHeader.cpp
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