History log of /frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
c6f216955966e93ea983ba800e651af3de6c90e3 11-Oct-2013 Andy McFadden <fadden@android.com> Use black for blackout layer

SurfaceFlinger was rendering dark purple for secure content, which
showed up when we took a screen shot for the orientation change
animation. Use black instead.

Bug 11157921

Change-Id: I3895e8168891d49dc5b84eed599bcd0a303bb70a
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
ff2ed70fa30f04b90dd1a2c06ec2319e157152d7 02-Sep-2013 Mathias Agopian <mathias@google.com> color blindness enhancement

This is an attempt at improving the experience of
users with color vision impairement.

At this time this feature can only be enabled for
debugging:

adb shell service call SurfaceFlinger 1014 i32 PARAM

with PARAM:
0 : disabled
1 : protanomaly/protanopia simulation
2 : deuteranomaly/deuteranopia simulation
3 : tritanopia/tritanomaly simulation
11, 12, 13: same as above w/ attempted correction/enhancement

The enhancement algorithm tries to spread the "error"
such that tones that would otherwise appear similar can be
distinguished.

Bug: 9465644

Change-Id: I860f7eed0cb81f54ef9cf24ad78155b6395ade48
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
9b5534b0e5e1510f56e6a2c58ad0816167603ebd 31-Aug-2013 Mathias Agopian <mathias@google.com> Merge changes I8283a989,I64add89a into klp-dev

* changes:
switch to use mat4
vector and matrix classes for graphics use
19733a32799f792125913e746e8644d16f8dc223 29-Aug-2013 Mathias Agopian <mathias@google.com> minor clean-up of the GLESRenderer

Change-Id: I978dea25b7687fbbbb283f09c24e115d9bad49a2
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
a8c386f1c36e916c1df18d41a22104d655a89817 27-Aug-2013 Mathias Agopian <mathias@google.com> switch to use mat4

Change-Id: I8283a989cfd2b74d53958150bc90298bc083fee7
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
bcab7b17b1c5476935a6f2f916922b4eb57991a4 24-Aug-2013 Mathias Agopian <mathias@google.com> fix DimLayer in GLES2.0 SF

DimLayer state wasn't initialized properly.

Bug: 10442967
Change-Id: I384c1d85c58c96ae29d5daa1fabee9f4ce003501
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
49457ac092071a8f964f7f69156093657ccdc3d0 15-Aug-2013 Mathias Agopian <mathias@google.com> Encapsulate textures into their own Texture class

the main reason for doing this is so that we can have
access to informations about a texture (like its dimension)
close to where we generate and use shaders in ES 2.0.
Previously, there wasn't any way to get to a texture's size
from a RenderEngine implementation.

Bug: 8679321

Change-Id: I388b338a70d07e3e8177dde248710ea1e4c82dff
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
458197de008be8fe561286b09f4edddb2f5c540a 15-Aug-2013 Mathias Agopian <mathias@google.com> Fix ES2 composition on some devices

- turns out fragment shaders don't have default precision by default
- GLES 1.x extensions that became core in GLES 2.0 don't always work
as extensions in GLES 2.0 (!)

Bug: 8679321
Change-Id: I5a4a93e158247910399325a965af5d2e3bbece9b
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
5cdc8994a0ecd751a6350b16a1bef8b6b0d09b11 14-Aug-2013 Mathias Agopian <mathias@google.com> don't reallocate the mesh each time we use it

the Mesh object can be part of each Layer (at least currently).
also reworked the Mesh code a bit to make it easier to access
the vertex data.

Change-Id: I0490851ba898f0aa2e55b62958dcd8bdb535e98b
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp
3f84483382be2d528918cc1a6fbc6a7d68e0b181 08-Aug-2013 Mathias Agopian <mathias@google.com> SurfaceFlinger now uses GLES 2.x when available

Bug: 8679321

Change-Id: I2b152d01fb4e2de2ea9fe87f1ddbd6826d7520d7
/frameworks/native/services/surfaceflinger/RenderEngine/GLES20RenderEngine.cpp