Lines Matching refs:targetFlags

1287         int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1289 targetFlags |= InputTarget::FLAG_SPLIT;
1292 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1308 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1349 int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1352 targetFlags |= InputTarget::FLAG_SPLIT;
1355 targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1362 mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1395 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1425 if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1438 if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1488 addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1552 if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1595 int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1601 target.flags = targetFlags;
1901 if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1966 && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1983 if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
3009 int32_t oldTargetFlags = touchedWindow.targetFlags;
3110 dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3113 touchedWindow.targetFlags);
3217 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3218 entry->targetFlags, entry->resolvedAction,
3232 dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3234 entry->targetFlags, entry->resolvedAction,
3939 int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3941 eventEntry(eventEntry), targetFlags(targetFlags),
4380 int32_t targetFlags, BitSet32 pointerIds) {
4381 if (targetFlags & InputTarget::FLAG_SPLIT) {
4388 touchedWindow.targetFlags |= targetFlags;
4389 if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4390 touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4401 touchedWindow.targetFlags = targetFlags;
4417 if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4419 window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4420 window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4431 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4443 if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {