1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#define LOG_TAG "InputDispatcher"
18#define ATRACE_TAG ATRACE_TAG_INPUT
19
20//#define LOG_NDEBUG 0
21
22// Log detailed debug messages about each inbound event notification to the dispatcher.
23#define DEBUG_INBOUND_EVENT_DETAILS 0
24
25// Log detailed debug messages about each outbound event processed by the dispatcher.
26#define DEBUG_OUTBOUND_EVENT_DETAILS 0
27
28// Log debug messages about the dispatch cycle.
29#define DEBUG_DISPATCH_CYCLE 0
30
31// Log debug messages about registrations.
32#define DEBUG_REGISTRATION 0
33
34// Log debug messages about input event injection.
35#define DEBUG_INJECTION 0
36
37// Log debug messages about input focus tracking.
38#define DEBUG_FOCUS 0
39
40// Log debug messages about the app switch latency optimization.
41#define DEBUG_APP_SWITCH 0
42
43// Log debug messages about hover events.
44#define DEBUG_HOVER 0
45
46#include "InputDispatcher.h"
47
48#include <utils/Trace.h>
49#include <cutils/log.h>
50#include <androidfw/PowerManager.h>
51
52#include <stddef.h>
53#include <unistd.h>
54#include <errno.h>
55#include <limits.h>
56#include <time.h>
57
58#define INDENT "  "
59#define INDENT2 "    "
60#define INDENT3 "      "
61#define INDENT4 "        "
62
63namespace android {
64
65// Default input dispatching timeout if there is no focused application or paused window
66// from which to determine an appropriate dispatching timeout.
67const nsecs_t DEFAULT_INPUT_DISPATCHING_TIMEOUT = 5000 * 1000000LL; // 5 sec
68
69// Amount of time to allow for all pending events to be processed when an app switch
70// key is on the way.  This is used to preempt input dispatch and drop input events
71// when an application takes too long to respond and the user has pressed an app switch key.
72const nsecs_t APP_SWITCH_TIMEOUT = 500 * 1000000LL; // 0.5sec
73
74// Amount of time to allow for an event to be dispatched (measured since its eventTime)
75// before considering it stale and dropping it.
76const nsecs_t STALE_EVENT_TIMEOUT = 10000 * 1000000LL; // 10sec
77
78// Amount of time to allow touch events to be streamed out to a connection before requiring
79// that the first event be finished.  This value extends the ANR timeout by the specified
80// amount.  For example, if streaming is allowed to get ahead by one second relative to the
81// queue of waiting unfinished events, then ANRs will similarly be delayed by one second.
82const nsecs_t STREAM_AHEAD_EVENT_TIMEOUT = 500 * 1000000LL; // 0.5sec
83
84// Log a warning when an event takes longer than this to process, even if an ANR does not occur.
85const nsecs_t SLOW_EVENT_PROCESSING_WARNING_TIMEOUT = 2000 * 1000000LL; // 2sec
86
87// Number of recent events to keep for debugging purposes.
88const size_t RECENT_QUEUE_MAX_SIZE = 10;
89
90static inline nsecs_t now() {
91    return systemTime(SYSTEM_TIME_MONOTONIC);
92}
93
94static inline const char* toString(bool value) {
95    return value ? "true" : "false";
96}
97
98static inline int32_t getMotionEventActionPointerIndex(int32_t action) {
99    return (action & AMOTION_EVENT_ACTION_POINTER_INDEX_MASK)
100            >> AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT;
101}
102
103static bool isValidKeyAction(int32_t action) {
104    switch (action) {
105    case AKEY_EVENT_ACTION_DOWN:
106    case AKEY_EVENT_ACTION_UP:
107        return true;
108    default:
109        return false;
110    }
111}
112
113static bool validateKeyEvent(int32_t action) {
114    if (! isValidKeyAction(action)) {
115        ALOGE("Key event has invalid action code 0x%x", action);
116        return false;
117    }
118    return true;
119}
120
121static bool isValidMotionAction(int32_t action, size_t pointerCount) {
122    switch (action & AMOTION_EVENT_ACTION_MASK) {
123    case AMOTION_EVENT_ACTION_DOWN:
124    case AMOTION_EVENT_ACTION_UP:
125    case AMOTION_EVENT_ACTION_CANCEL:
126    case AMOTION_EVENT_ACTION_MOVE:
127    case AMOTION_EVENT_ACTION_OUTSIDE:
128    case AMOTION_EVENT_ACTION_HOVER_ENTER:
129    case AMOTION_EVENT_ACTION_HOVER_MOVE:
130    case AMOTION_EVENT_ACTION_HOVER_EXIT:
131    case AMOTION_EVENT_ACTION_SCROLL:
132        return true;
133    case AMOTION_EVENT_ACTION_POINTER_DOWN:
134    case AMOTION_EVENT_ACTION_POINTER_UP: {
135        int32_t index = getMotionEventActionPointerIndex(action);
136        return index >= 0 && size_t(index) < pointerCount;
137    }
138    default:
139        return false;
140    }
141}
142
143static bool validateMotionEvent(int32_t action, size_t pointerCount,
144        const PointerProperties* pointerProperties) {
145    if (! isValidMotionAction(action, pointerCount)) {
146        ALOGE("Motion event has invalid action code 0x%x", action);
147        return false;
148    }
149    if (pointerCount < 1 || pointerCount > MAX_POINTERS) {
150        ALOGE("Motion event has invalid pointer count %d; value must be between 1 and %d.",
151                pointerCount, MAX_POINTERS);
152        return false;
153    }
154    BitSet32 pointerIdBits;
155    for (size_t i = 0; i < pointerCount; i++) {
156        int32_t id = pointerProperties[i].id;
157        if (id < 0 || id > MAX_POINTER_ID) {
158            ALOGE("Motion event has invalid pointer id %d; value must be between 0 and %d",
159                    id, MAX_POINTER_ID);
160            return false;
161        }
162        if (pointerIdBits.hasBit(id)) {
163            ALOGE("Motion event has duplicate pointer id %d", id);
164            return false;
165        }
166        pointerIdBits.markBit(id);
167    }
168    return true;
169}
170
171static bool isMainDisplay(int32_t displayId) {
172    return displayId == ADISPLAY_ID_DEFAULT || displayId == ADISPLAY_ID_NONE;
173}
174
175static void dumpRegion(String8& dump, const SkRegion& region) {
176    if (region.isEmpty()) {
177        dump.append("<empty>");
178        return;
179    }
180
181    bool first = true;
182    for (SkRegion::Iterator it(region); !it.done(); it.next()) {
183        if (first) {
184            first = false;
185        } else {
186            dump.append("|");
187        }
188        const SkIRect& rect = it.rect();
189        dump.appendFormat("[%d,%d][%d,%d]", rect.fLeft, rect.fTop, rect.fRight, rect.fBottom);
190    }
191}
192
193
194// --- InputDispatcher ---
195
196InputDispatcher::InputDispatcher(const sp<InputDispatcherPolicyInterface>& policy) :
197    mPolicy(policy),
198    mPendingEvent(NULL), mAppSwitchSawKeyDown(false), mAppSwitchDueTime(LONG_LONG_MAX),
199    mNextUnblockedEvent(NULL),
200    mDispatchEnabled(false), mDispatchFrozen(false), mInputFilterEnabled(false),
201    mInputTargetWaitCause(INPUT_TARGET_WAIT_CAUSE_NONE) {
202    mLooper = new Looper(false);
203
204    mKeyRepeatState.lastKeyEntry = NULL;
205
206    policy->getDispatcherConfiguration(&mConfig);
207}
208
209InputDispatcher::~InputDispatcher() {
210    { // acquire lock
211        AutoMutex _l(mLock);
212
213        resetKeyRepeatLocked();
214        releasePendingEventLocked();
215        drainInboundQueueLocked();
216    }
217
218    while (mConnectionsByFd.size() != 0) {
219        unregisterInputChannel(mConnectionsByFd.valueAt(0)->inputChannel);
220    }
221}
222
223void InputDispatcher::dispatchOnce() {
224    nsecs_t nextWakeupTime = LONG_LONG_MAX;
225    { // acquire lock
226        AutoMutex _l(mLock);
227        mDispatcherIsAliveCondition.broadcast();
228
229        // Run a dispatch loop if there are no pending commands.
230        // The dispatch loop might enqueue commands to run afterwards.
231        if (!haveCommandsLocked()) {
232            dispatchOnceInnerLocked(&nextWakeupTime);
233        }
234
235        // Run all pending commands if there are any.
236        // If any commands were run then force the next poll to wake up immediately.
237        if (runCommandsLockedInterruptible()) {
238            nextWakeupTime = LONG_LONG_MIN;
239        }
240    } // release lock
241
242    // Wait for callback or timeout or wake.  (make sure we round up, not down)
243    nsecs_t currentTime = now();
244    int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
245    mLooper->pollOnce(timeoutMillis);
246}
247
248void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) {
249    nsecs_t currentTime = now();
250
251    // Reset the key repeat timer whenever we disallow key events, even if the next event
252    // is not a key.  This is to ensure that we abort a key repeat if the device is just coming
253    // out of sleep.
254    if (!mPolicy->isKeyRepeatEnabled()) {
255        resetKeyRepeatLocked();
256    }
257
258    // If dispatching is frozen, do not process timeouts or try to deliver any new events.
259    if (mDispatchFrozen) {
260#if DEBUG_FOCUS
261        ALOGD("Dispatch frozen.  Waiting some more.");
262#endif
263        return;
264    }
265
266    // Optimize latency of app switches.
267    // Essentially we start a short timeout when an app switch key (HOME / ENDCALL) has
268    // been pressed.  When it expires, we preempt dispatch and drop all other pending events.
269    bool isAppSwitchDue = mAppSwitchDueTime <= currentTime;
270    if (mAppSwitchDueTime < *nextWakeupTime) {
271        *nextWakeupTime = mAppSwitchDueTime;
272    }
273
274    // Ready to start a new event.
275    // If we don't already have a pending event, go grab one.
276    if (! mPendingEvent) {
277        if (mInboundQueue.isEmpty()) {
278            if (isAppSwitchDue) {
279                // The inbound queue is empty so the app switch key we were waiting
280                // for will never arrive.  Stop waiting for it.
281                resetPendingAppSwitchLocked(false);
282                isAppSwitchDue = false;
283            }
284
285            // Synthesize a key repeat if appropriate.
286            if (mKeyRepeatState.lastKeyEntry) {
287                if (currentTime >= mKeyRepeatState.nextRepeatTime) {
288                    mPendingEvent = synthesizeKeyRepeatLocked(currentTime);
289                } else {
290                    if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
291                        *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
292                    }
293                }
294            }
295
296            // Nothing to do if there is no pending event.
297            if (!mPendingEvent) {
298                return;
299            }
300        } else {
301            // Inbound queue has at least one entry.
302            mPendingEvent = mInboundQueue.dequeueAtHead();
303            traceInboundQueueLengthLocked();
304        }
305
306        // Poke user activity for this event.
307        if (mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER) {
308            pokeUserActivityLocked(mPendingEvent);
309        }
310
311        // Get ready to dispatch the event.
312        resetANRTimeoutsLocked();
313    }
314
315    // Now we have an event to dispatch.
316    // All events are eventually dequeued and processed this way, even if we intend to drop them.
317    ALOG_ASSERT(mPendingEvent != NULL);
318    bool done = false;
319    DropReason dropReason = DROP_REASON_NOT_DROPPED;
320    if (!(mPendingEvent->policyFlags & POLICY_FLAG_PASS_TO_USER)) {
321        dropReason = DROP_REASON_POLICY;
322    } else if (!mDispatchEnabled) {
323        dropReason = DROP_REASON_DISABLED;
324    }
325
326    if (mNextUnblockedEvent == mPendingEvent) {
327        mNextUnblockedEvent = NULL;
328    }
329
330    switch (mPendingEvent->type) {
331    case EventEntry::TYPE_CONFIGURATION_CHANGED: {
332        ConfigurationChangedEntry* typedEntry =
333                static_cast<ConfigurationChangedEntry*>(mPendingEvent);
334        done = dispatchConfigurationChangedLocked(currentTime, typedEntry);
335        dropReason = DROP_REASON_NOT_DROPPED; // configuration changes are never dropped
336        break;
337    }
338
339    case EventEntry::TYPE_DEVICE_RESET: {
340        DeviceResetEntry* typedEntry =
341                static_cast<DeviceResetEntry*>(mPendingEvent);
342        done = dispatchDeviceResetLocked(currentTime, typedEntry);
343        dropReason = DROP_REASON_NOT_DROPPED; // device resets are never dropped
344        break;
345    }
346
347    case EventEntry::TYPE_KEY: {
348        KeyEntry* typedEntry = static_cast<KeyEntry*>(mPendingEvent);
349        if (isAppSwitchDue) {
350            if (isAppSwitchKeyEventLocked(typedEntry)) {
351                resetPendingAppSwitchLocked(true);
352                isAppSwitchDue = false;
353            } else if (dropReason == DROP_REASON_NOT_DROPPED) {
354                dropReason = DROP_REASON_APP_SWITCH;
355            }
356        }
357        if (dropReason == DROP_REASON_NOT_DROPPED
358                && isStaleEventLocked(currentTime, typedEntry)) {
359            dropReason = DROP_REASON_STALE;
360        }
361        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
362            dropReason = DROP_REASON_BLOCKED;
363        }
364        done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
365        break;
366    }
367
368    case EventEntry::TYPE_MOTION: {
369        MotionEntry* typedEntry = static_cast<MotionEntry*>(mPendingEvent);
370        if (dropReason == DROP_REASON_NOT_DROPPED && isAppSwitchDue) {
371            dropReason = DROP_REASON_APP_SWITCH;
372        }
373        if (dropReason == DROP_REASON_NOT_DROPPED
374                && isStaleEventLocked(currentTime, typedEntry)) {
375            dropReason = DROP_REASON_STALE;
376        }
377        if (dropReason == DROP_REASON_NOT_DROPPED && mNextUnblockedEvent) {
378            dropReason = DROP_REASON_BLOCKED;
379        }
380        done = dispatchMotionLocked(currentTime, typedEntry,
381                &dropReason, nextWakeupTime);
382        break;
383    }
384
385    default:
386        ALOG_ASSERT(false);
387        break;
388    }
389
390    if (done) {
391        if (dropReason != DROP_REASON_NOT_DROPPED) {
392            dropInboundEventLocked(mPendingEvent, dropReason);
393        }
394
395        releasePendingEventLocked();
396        *nextWakeupTime = LONG_LONG_MIN;  // force next poll to wake up immediately
397    }
398}
399
400bool InputDispatcher::enqueueInboundEventLocked(EventEntry* entry) {
401    bool needWake = mInboundQueue.isEmpty();
402    mInboundQueue.enqueueAtTail(entry);
403    traceInboundQueueLengthLocked();
404
405    switch (entry->type) {
406    case EventEntry::TYPE_KEY: {
407        // Optimize app switch latency.
408        // If the application takes too long to catch up then we drop all events preceding
409        // the app switch key.
410        KeyEntry* keyEntry = static_cast<KeyEntry*>(entry);
411        if (isAppSwitchKeyEventLocked(keyEntry)) {
412            if (keyEntry->action == AKEY_EVENT_ACTION_DOWN) {
413                mAppSwitchSawKeyDown = true;
414            } else if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
415                if (mAppSwitchSawKeyDown) {
416#if DEBUG_APP_SWITCH
417                    ALOGD("App switch is pending!");
418#endif
419                    mAppSwitchDueTime = keyEntry->eventTime + APP_SWITCH_TIMEOUT;
420                    mAppSwitchSawKeyDown = false;
421                    needWake = true;
422                }
423            }
424        }
425        break;
426    }
427
428    case EventEntry::TYPE_MOTION: {
429        // Optimize case where the current application is unresponsive and the user
430        // decides to touch a window in a different application.
431        // If the application takes too long to catch up then we drop all events preceding
432        // the touch into the other window.
433        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
434        if (motionEntry->action == AMOTION_EVENT_ACTION_DOWN
435                && (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
436                && mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY
437                && mInputTargetWaitApplicationHandle != NULL) {
438            int32_t displayId = motionEntry->displayId;
439            int32_t x = int32_t(motionEntry->pointerCoords[0].
440                    getAxisValue(AMOTION_EVENT_AXIS_X));
441            int32_t y = int32_t(motionEntry->pointerCoords[0].
442                    getAxisValue(AMOTION_EVENT_AXIS_Y));
443            sp<InputWindowHandle> touchedWindowHandle = findTouchedWindowAtLocked(displayId, x, y);
444            if (touchedWindowHandle != NULL
445                    && touchedWindowHandle->inputApplicationHandle
446                            != mInputTargetWaitApplicationHandle) {
447                // User touched a different application than the one we are waiting on.
448                // Flag the event, and start pruning the input queue.
449                mNextUnblockedEvent = motionEntry;
450                needWake = true;
451            }
452        }
453        break;
454    }
455    }
456
457    return needWake;
458}
459
460void InputDispatcher::addRecentEventLocked(EventEntry* entry) {
461    entry->refCount += 1;
462    mRecentQueue.enqueueAtTail(entry);
463    if (mRecentQueue.count() > RECENT_QUEUE_MAX_SIZE) {
464        mRecentQueue.dequeueAtHead()->release();
465    }
466}
467
468sp<InputWindowHandle> InputDispatcher::findTouchedWindowAtLocked(int32_t displayId,
469        int32_t x, int32_t y) {
470    // Traverse windows from front to back to find touched window.
471    size_t numWindows = mWindowHandles.size();
472    for (size_t i = 0; i < numWindows; i++) {
473        sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
474        const InputWindowInfo* windowInfo = windowHandle->getInfo();
475        if (windowInfo->displayId == displayId) {
476            int32_t flags = windowInfo->layoutParamsFlags;
477            int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
478
479            if (windowInfo->visible) {
480                if (!(flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
481                    bool isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
482                            | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
483                    if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
484                        // Found window.
485                        return windowHandle;
486                    }
487                }
488            }
489
490            if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
491                // Error window is on top but not visible, so touch is dropped.
492                return NULL;
493            }
494        }
495    }
496    return NULL;
497}
498
499void InputDispatcher::dropInboundEventLocked(EventEntry* entry, DropReason dropReason) {
500    const char* reason;
501    switch (dropReason) {
502    case DROP_REASON_POLICY:
503#if DEBUG_INBOUND_EVENT_DETAILS
504        ALOGD("Dropped event because policy consumed it.");
505#endif
506        reason = "inbound event was dropped because the policy consumed it";
507        break;
508    case DROP_REASON_DISABLED:
509        ALOGI("Dropped event because input dispatch is disabled.");
510        reason = "inbound event was dropped because input dispatch is disabled";
511        break;
512    case DROP_REASON_APP_SWITCH:
513        ALOGI("Dropped event because of pending overdue app switch.");
514        reason = "inbound event was dropped because of pending overdue app switch";
515        break;
516    case DROP_REASON_BLOCKED:
517        ALOGI("Dropped event because the current application is not responding and the user "
518                "has started interacting with a different application.");
519        reason = "inbound event was dropped because the current application is not responding "
520                "and the user has started interacting with a different application";
521        break;
522    case DROP_REASON_STALE:
523        ALOGI("Dropped event because it is stale.");
524        reason = "inbound event was dropped because it is stale";
525        break;
526    default:
527        ALOG_ASSERT(false);
528        return;
529    }
530
531    switch (entry->type) {
532    case EventEntry::TYPE_KEY: {
533        CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
534        synthesizeCancelationEventsForAllConnectionsLocked(options);
535        break;
536    }
537    case EventEntry::TYPE_MOTION: {
538        MotionEntry* motionEntry = static_cast<MotionEntry*>(entry);
539        if (motionEntry->source & AINPUT_SOURCE_CLASS_POINTER) {
540            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS, reason);
541            synthesizeCancelationEventsForAllConnectionsLocked(options);
542        } else {
543            CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS, reason);
544            synthesizeCancelationEventsForAllConnectionsLocked(options);
545        }
546        break;
547    }
548    }
549}
550
551bool InputDispatcher::isAppSwitchKeyCode(int32_t keyCode) {
552    return keyCode == AKEYCODE_HOME
553            || keyCode == AKEYCODE_ENDCALL
554            || keyCode == AKEYCODE_APP_SWITCH;
555}
556
557bool InputDispatcher::isAppSwitchKeyEventLocked(KeyEntry* keyEntry) {
558    return ! (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED)
559            && isAppSwitchKeyCode(keyEntry->keyCode)
560            && (keyEntry->policyFlags & POLICY_FLAG_TRUSTED)
561            && (keyEntry->policyFlags & POLICY_FLAG_PASS_TO_USER);
562}
563
564bool InputDispatcher::isAppSwitchPendingLocked() {
565    return mAppSwitchDueTime != LONG_LONG_MAX;
566}
567
568void InputDispatcher::resetPendingAppSwitchLocked(bool handled) {
569    mAppSwitchDueTime = LONG_LONG_MAX;
570
571#if DEBUG_APP_SWITCH
572    if (handled) {
573        ALOGD("App switch has arrived.");
574    } else {
575        ALOGD("App switch was abandoned.");
576    }
577#endif
578}
579
580bool InputDispatcher::isStaleEventLocked(nsecs_t currentTime, EventEntry* entry) {
581    return currentTime - entry->eventTime >= STALE_EVENT_TIMEOUT;
582}
583
584bool InputDispatcher::haveCommandsLocked() const {
585    return !mCommandQueue.isEmpty();
586}
587
588bool InputDispatcher::runCommandsLockedInterruptible() {
589    if (mCommandQueue.isEmpty()) {
590        return false;
591    }
592
593    do {
594        CommandEntry* commandEntry = mCommandQueue.dequeueAtHead();
595
596        Command command = commandEntry->command;
597        (this->*command)(commandEntry); // commands are implicitly 'LockedInterruptible'
598
599        commandEntry->connection.clear();
600        delete commandEntry;
601    } while (! mCommandQueue.isEmpty());
602    return true;
603}
604
605InputDispatcher::CommandEntry* InputDispatcher::postCommandLocked(Command command) {
606    CommandEntry* commandEntry = new CommandEntry(command);
607    mCommandQueue.enqueueAtTail(commandEntry);
608    return commandEntry;
609}
610
611void InputDispatcher::drainInboundQueueLocked() {
612    while (! mInboundQueue.isEmpty()) {
613        EventEntry* entry = mInboundQueue.dequeueAtHead();
614        releaseInboundEventLocked(entry);
615    }
616    traceInboundQueueLengthLocked();
617}
618
619void InputDispatcher::releasePendingEventLocked() {
620    if (mPendingEvent) {
621        resetANRTimeoutsLocked();
622        releaseInboundEventLocked(mPendingEvent);
623        mPendingEvent = NULL;
624    }
625}
626
627void InputDispatcher::releaseInboundEventLocked(EventEntry* entry) {
628    InjectionState* injectionState = entry->injectionState;
629    if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
630#if DEBUG_DISPATCH_CYCLE
631        ALOGD("Injected inbound event was dropped.");
632#endif
633        setInjectionResultLocked(entry, INPUT_EVENT_INJECTION_FAILED);
634    }
635    if (entry == mNextUnblockedEvent) {
636        mNextUnblockedEvent = NULL;
637    }
638    addRecentEventLocked(entry);
639    entry->release();
640}
641
642void InputDispatcher::resetKeyRepeatLocked() {
643    if (mKeyRepeatState.lastKeyEntry) {
644        mKeyRepeatState.lastKeyEntry->release();
645        mKeyRepeatState.lastKeyEntry = NULL;
646    }
647}
648
649InputDispatcher::KeyEntry* InputDispatcher::synthesizeKeyRepeatLocked(nsecs_t currentTime) {
650    KeyEntry* entry = mKeyRepeatState.lastKeyEntry;
651
652    // Reuse the repeated key entry if it is otherwise unreferenced.
653    uint32_t policyFlags = (entry->policyFlags & POLICY_FLAG_RAW_MASK)
654            | POLICY_FLAG_PASS_TO_USER | POLICY_FLAG_TRUSTED;
655    if (entry->refCount == 1) {
656        entry->recycle();
657        entry->eventTime = currentTime;
658        entry->policyFlags = policyFlags;
659        entry->repeatCount += 1;
660    } else {
661        KeyEntry* newEntry = new KeyEntry(currentTime,
662                entry->deviceId, entry->source, policyFlags,
663                entry->action, entry->flags, entry->keyCode, entry->scanCode,
664                entry->metaState, entry->repeatCount + 1, entry->downTime);
665
666        mKeyRepeatState.lastKeyEntry = newEntry;
667        entry->release();
668
669        entry = newEntry;
670    }
671    entry->syntheticRepeat = true;
672
673    // Increment reference count since we keep a reference to the event in
674    // mKeyRepeatState.lastKeyEntry in addition to the one we return.
675    entry->refCount += 1;
676
677    mKeyRepeatState.nextRepeatTime = currentTime + mConfig.keyRepeatDelay;
678    return entry;
679}
680
681bool InputDispatcher::dispatchConfigurationChangedLocked(
682        nsecs_t currentTime, ConfigurationChangedEntry* entry) {
683#if DEBUG_OUTBOUND_EVENT_DETAILS
684    ALOGD("dispatchConfigurationChanged - eventTime=%lld", entry->eventTime);
685#endif
686
687    // Reset key repeating in case a keyboard device was added or removed or something.
688    resetKeyRepeatLocked();
689
690    // Enqueue a command to run outside the lock to tell the policy that the configuration changed.
691    CommandEntry* commandEntry = postCommandLocked(
692            & InputDispatcher::doNotifyConfigurationChangedInterruptible);
693    commandEntry->eventTime = entry->eventTime;
694    return true;
695}
696
697bool InputDispatcher::dispatchDeviceResetLocked(
698        nsecs_t currentTime, DeviceResetEntry* entry) {
699#if DEBUG_OUTBOUND_EVENT_DETAILS
700    ALOGD("dispatchDeviceReset - eventTime=%lld, deviceId=%d", entry->eventTime, entry->deviceId);
701#endif
702
703    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
704            "device was reset");
705    options.deviceId = entry->deviceId;
706    synthesizeCancelationEventsForAllConnectionsLocked(options);
707    return true;
708}
709
710bool InputDispatcher::dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry,
711        DropReason* dropReason, nsecs_t* nextWakeupTime) {
712    // Preprocessing.
713    if (! entry->dispatchInProgress) {
714        if (entry->repeatCount == 0
715                && entry->action == AKEY_EVENT_ACTION_DOWN
716                && (entry->policyFlags & POLICY_FLAG_TRUSTED)
717                && (!(entry->policyFlags & POLICY_FLAG_DISABLE_KEY_REPEAT))) {
718            if (mKeyRepeatState.lastKeyEntry
719                    && mKeyRepeatState.lastKeyEntry->keyCode == entry->keyCode) {
720                // We have seen two identical key downs in a row which indicates that the device
721                // driver is automatically generating key repeats itself.  We take note of the
722                // repeat here, but we disable our own next key repeat timer since it is clear that
723                // we will not need to synthesize key repeats ourselves.
724                entry->repeatCount = mKeyRepeatState.lastKeyEntry->repeatCount + 1;
725                resetKeyRepeatLocked();
726                mKeyRepeatState.nextRepeatTime = LONG_LONG_MAX; // don't generate repeats ourselves
727            } else {
728                // Not a repeat.  Save key down state in case we do see a repeat later.
729                resetKeyRepeatLocked();
730                mKeyRepeatState.nextRepeatTime = entry->eventTime + mConfig.keyRepeatTimeout;
731            }
732            mKeyRepeatState.lastKeyEntry = entry;
733            entry->refCount += 1;
734        } else if (! entry->syntheticRepeat) {
735            resetKeyRepeatLocked();
736        }
737
738        if (entry->repeatCount == 1) {
739            entry->flags |= AKEY_EVENT_FLAG_LONG_PRESS;
740        } else {
741            entry->flags &= ~AKEY_EVENT_FLAG_LONG_PRESS;
742        }
743
744        entry->dispatchInProgress = true;
745
746        logOutboundKeyDetailsLocked("dispatchKey - ", entry);
747    }
748
749    // Handle case where the policy asked us to try again later last time.
750    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER) {
751        if (currentTime < entry->interceptKeyWakeupTime) {
752            if (entry->interceptKeyWakeupTime < *nextWakeupTime) {
753                *nextWakeupTime = entry->interceptKeyWakeupTime;
754            }
755            return false; // wait until next wakeup
756        }
757        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
758        entry->interceptKeyWakeupTime = 0;
759    }
760
761    // Give the policy a chance to intercept the key.
762    if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN) {
763        if (entry->policyFlags & POLICY_FLAG_PASS_TO_USER) {
764            CommandEntry* commandEntry = postCommandLocked(
765                    & InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible);
766            if (mFocusedWindowHandle != NULL) {
767                commandEntry->inputWindowHandle = mFocusedWindowHandle;
768            }
769            commandEntry->keyEntry = entry;
770            entry->refCount += 1;
771            return false; // wait for the command to run
772        } else {
773            entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
774        }
775    } else if (entry->interceptKeyResult == KeyEntry::INTERCEPT_KEY_RESULT_SKIP) {
776        if (*dropReason == DROP_REASON_NOT_DROPPED) {
777            *dropReason = DROP_REASON_POLICY;
778        }
779    }
780
781    // Clean up if dropping the event.
782    if (*dropReason != DROP_REASON_NOT_DROPPED) {
783        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
784                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
785        return true;
786    }
787
788    // Identify targets.
789    Vector<InputTarget> inputTargets;
790    int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
791            entry, inputTargets, nextWakeupTime);
792    if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
793        return false;
794    }
795
796    setInjectionResultLocked(entry, injectionResult);
797    if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
798        return true;
799    }
800
801    addMonitoringTargetsLocked(inputTargets);
802
803    // Dispatch the key.
804    dispatchEventLocked(currentTime, entry, inputTargets);
805    return true;
806}
807
808void InputDispatcher::logOutboundKeyDetailsLocked(const char* prefix, const KeyEntry* entry) {
809#if DEBUG_OUTBOUND_EVENT_DETAILS
810    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
811            "action=0x%x, flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, "
812            "repeatCount=%d, downTime=%lld",
813            prefix,
814            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
815            entry->action, entry->flags, entry->keyCode, entry->scanCode, entry->metaState,
816            entry->repeatCount, entry->downTime);
817#endif
818}
819
820bool InputDispatcher::dispatchMotionLocked(
821        nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) {
822    // Preprocessing.
823    if (! entry->dispatchInProgress) {
824        entry->dispatchInProgress = true;
825
826        logOutboundMotionDetailsLocked("dispatchMotion - ", entry);
827    }
828
829    // Clean up if dropping the event.
830    if (*dropReason != DROP_REASON_NOT_DROPPED) {
831        setInjectionResultLocked(entry, *dropReason == DROP_REASON_POLICY
832                ? INPUT_EVENT_INJECTION_SUCCEEDED : INPUT_EVENT_INJECTION_FAILED);
833        return true;
834    }
835
836    bool isPointerEvent = entry->source & AINPUT_SOURCE_CLASS_POINTER;
837
838    // Identify targets.
839    Vector<InputTarget> inputTargets;
840
841    bool conflictingPointerActions = false;
842    int32_t injectionResult;
843    if (isPointerEvent) {
844        // Pointer event.  (eg. touchscreen)
845        injectionResult = findTouchedWindowTargetsLocked(currentTime,
846                entry, inputTargets, nextWakeupTime, &conflictingPointerActions);
847    } else {
848        // Non touch event.  (eg. trackball)
849        injectionResult = findFocusedWindowTargetsLocked(currentTime,
850                entry, inputTargets, nextWakeupTime);
851    }
852    if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
853        return false;
854    }
855
856    setInjectionResultLocked(entry, injectionResult);
857    if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
858        return true;
859    }
860
861    // TODO: support sending secondary display events to input monitors
862    if (isMainDisplay(entry->displayId)) {
863        addMonitoringTargetsLocked(inputTargets);
864    }
865
866    // Dispatch the motion.
867    if (conflictingPointerActions) {
868        CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
869                "conflicting pointer actions");
870        synthesizeCancelationEventsForAllConnectionsLocked(options);
871    }
872    dispatchEventLocked(currentTime, entry, inputTargets);
873    return true;
874}
875
876
877void InputDispatcher::logOutboundMotionDetailsLocked(const char* prefix, const MotionEntry* entry) {
878#if DEBUG_OUTBOUND_EVENT_DETAILS
879    ALOGD("%seventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
880            "action=0x%x, flags=0x%x, "
881            "metaState=0x%x, buttonState=0x%x, "
882            "edgeFlags=0x%x, xPrecision=%f, yPrecision=%f, downTime=%lld",
883            prefix,
884            entry->eventTime, entry->deviceId, entry->source, entry->policyFlags,
885            entry->action, entry->flags,
886            entry->metaState, entry->buttonState,
887            entry->edgeFlags, entry->xPrecision, entry->yPrecision,
888            entry->downTime);
889
890    for (uint32_t i = 0; i < entry->pointerCount; i++) {
891        ALOGD("  Pointer %d: id=%d, toolType=%d, "
892                "x=%f, y=%f, pressure=%f, size=%f, "
893                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
894                "orientation=%f",
895                i, entry->pointerProperties[i].id,
896                entry->pointerProperties[i].toolType,
897                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
898                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
899                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
900                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
901                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
902                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
903                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
904                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
905                entry->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
906    }
907#endif
908}
909
910void InputDispatcher::dispatchEventLocked(nsecs_t currentTime,
911        EventEntry* eventEntry, const Vector<InputTarget>& inputTargets) {
912#if DEBUG_DISPATCH_CYCLE
913    ALOGD("dispatchEventToCurrentInputTargets");
914#endif
915
916    ALOG_ASSERT(eventEntry->dispatchInProgress); // should already have been set to true
917
918    pokeUserActivityLocked(eventEntry);
919
920    for (size_t i = 0; i < inputTargets.size(); i++) {
921        const InputTarget& inputTarget = inputTargets.itemAt(i);
922
923        ssize_t connectionIndex = getConnectionIndexLocked(inputTarget.inputChannel);
924        if (connectionIndex >= 0) {
925            sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
926            prepareDispatchCycleLocked(currentTime, connection, eventEntry, &inputTarget);
927        } else {
928#if DEBUG_FOCUS
929            ALOGD("Dropping event delivery to target with channel '%s' because it "
930                    "is no longer registered with the input dispatcher.",
931                    inputTarget.inputChannel->getName().string());
932#endif
933        }
934    }
935}
936
937int32_t InputDispatcher::handleTargetsNotReadyLocked(nsecs_t currentTime,
938        const EventEntry* entry,
939        const sp<InputApplicationHandle>& applicationHandle,
940        const sp<InputWindowHandle>& windowHandle,
941        nsecs_t* nextWakeupTime, const char* reason) {
942    if (applicationHandle == NULL && windowHandle == NULL) {
943        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY) {
944#if DEBUG_FOCUS
945            ALOGD("Waiting for system to become ready for input.  Reason: %s", reason);
946#endif
947            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_SYSTEM_NOT_READY;
948            mInputTargetWaitStartTime = currentTime;
949            mInputTargetWaitTimeoutTime = LONG_LONG_MAX;
950            mInputTargetWaitTimeoutExpired = false;
951            mInputTargetWaitApplicationHandle.clear();
952        }
953    } else {
954        if (mInputTargetWaitCause != INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
955#if DEBUG_FOCUS
956            ALOGD("Waiting for application to become ready for input: %s.  Reason: %s",
957                    getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
958                    reason);
959#endif
960            nsecs_t timeout;
961            if (windowHandle != NULL) {
962                timeout = windowHandle->getDispatchingTimeout(DEFAULT_INPUT_DISPATCHING_TIMEOUT);
963            } else if (applicationHandle != NULL) {
964                timeout = applicationHandle->getDispatchingTimeout(
965                        DEFAULT_INPUT_DISPATCHING_TIMEOUT);
966            } else {
967                timeout = DEFAULT_INPUT_DISPATCHING_TIMEOUT;
968            }
969
970            mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY;
971            mInputTargetWaitStartTime = currentTime;
972            mInputTargetWaitTimeoutTime = currentTime + timeout;
973            mInputTargetWaitTimeoutExpired = false;
974            mInputTargetWaitApplicationHandle.clear();
975
976            if (windowHandle != NULL) {
977                mInputTargetWaitApplicationHandle = windowHandle->inputApplicationHandle;
978            }
979            if (mInputTargetWaitApplicationHandle == NULL && applicationHandle != NULL) {
980                mInputTargetWaitApplicationHandle = applicationHandle;
981            }
982        }
983    }
984
985    if (mInputTargetWaitTimeoutExpired) {
986        return INPUT_EVENT_INJECTION_TIMED_OUT;
987    }
988
989    if (currentTime >= mInputTargetWaitTimeoutTime) {
990        onANRLocked(currentTime, applicationHandle, windowHandle,
991                entry->eventTime, mInputTargetWaitStartTime, reason);
992
993        // Force poll loop to wake up immediately on next iteration once we get the
994        // ANR response back from the policy.
995        *nextWakeupTime = LONG_LONG_MIN;
996        return INPUT_EVENT_INJECTION_PENDING;
997    } else {
998        // Force poll loop to wake up when timeout is due.
999        if (mInputTargetWaitTimeoutTime < *nextWakeupTime) {
1000            *nextWakeupTime = mInputTargetWaitTimeoutTime;
1001        }
1002        return INPUT_EVENT_INJECTION_PENDING;
1003    }
1004}
1005
1006void InputDispatcher::resumeAfterTargetsNotReadyTimeoutLocked(nsecs_t newTimeout,
1007        const sp<InputChannel>& inputChannel) {
1008    if (newTimeout > 0) {
1009        // Extend the timeout.
1010        mInputTargetWaitTimeoutTime = now() + newTimeout;
1011    } else {
1012        // Give up.
1013        mInputTargetWaitTimeoutExpired = true;
1014
1015        // Input state will not be realistic.  Mark it out of sync.
1016        if (inputChannel.get()) {
1017            ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
1018            if (connectionIndex >= 0) {
1019                sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1020                sp<InputWindowHandle> windowHandle = connection->inputWindowHandle;
1021
1022                if (windowHandle != NULL) {
1023                    mTouchState.removeWindow(windowHandle);
1024                }
1025
1026                if (connection->status == Connection::STATUS_NORMAL) {
1027                    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS,
1028                            "application not responding");
1029                    synthesizeCancelationEventsForConnectionLocked(connection, options);
1030                }
1031            }
1032        }
1033    }
1034}
1035
1036nsecs_t InputDispatcher::getTimeSpentWaitingForApplicationLocked(
1037        nsecs_t currentTime) {
1038    if (mInputTargetWaitCause == INPUT_TARGET_WAIT_CAUSE_APPLICATION_NOT_READY) {
1039        return currentTime - mInputTargetWaitStartTime;
1040    }
1041    return 0;
1042}
1043
1044void InputDispatcher::resetANRTimeoutsLocked() {
1045#if DEBUG_FOCUS
1046        ALOGD("Resetting ANR timeouts.");
1047#endif
1048
1049    // Reset input target wait timeout.
1050    mInputTargetWaitCause = INPUT_TARGET_WAIT_CAUSE_NONE;
1051    mInputTargetWaitApplicationHandle.clear();
1052}
1053
1054int32_t InputDispatcher::findFocusedWindowTargetsLocked(nsecs_t currentTime,
1055        const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) {
1056    int32_t injectionResult;
1057
1058    // If there is no currently focused window and no focused application
1059    // then drop the event.
1060    if (mFocusedWindowHandle == NULL) {
1061        if (mFocusedApplicationHandle != NULL) {
1062            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1063                    mFocusedApplicationHandle, NULL, nextWakeupTime,
1064                    "Waiting because no window has focus but there is a "
1065                    "focused application that may eventually add a window "
1066                    "when it finishes starting up.");
1067            goto Unresponsive;
1068        }
1069
1070        ALOGI("Dropping event because there is no focused window or focused application.");
1071        injectionResult = INPUT_EVENT_INJECTION_FAILED;
1072        goto Failed;
1073    }
1074
1075    // Check permissions.
1076    if (! checkInjectionPermission(mFocusedWindowHandle, entry->injectionState)) {
1077        injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1078        goto Failed;
1079    }
1080
1081    // If the currently focused window is paused then keep waiting.
1082    if (mFocusedWindowHandle->getInfo()->paused) {
1083        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1084                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1085                "Waiting because the focused window is paused.");
1086        goto Unresponsive;
1087    }
1088
1089    // If the currently focused window is still working on previous events then keep waiting.
1090    if (!isWindowReadyForMoreInputLocked(currentTime, mFocusedWindowHandle, entry)) {
1091        injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1092                mFocusedApplicationHandle, mFocusedWindowHandle, nextWakeupTime,
1093                "Waiting because the focused window has not finished "
1094                "processing the input events that were previously delivered to it.");
1095        goto Unresponsive;
1096    }
1097
1098    // Success!  Output targets.
1099    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1100    addWindowTargetLocked(mFocusedWindowHandle,
1101            InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS, BitSet32(0),
1102            inputTargets);
1103
1104    // Done.
1105Failed:
1106Unresponsive:
1107    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1108    updateDispatchStatisticsLocked(currentTime, entry,
1109            injectionResult, timeSpentWaitingForApplication);
1110#if DEBUG_FOCUS
1111    ALOGD("findFocusedWindow finished: injectionResult=%d, "
1112            "timeSpentWaitingForApplication=%0.1fms",
1113            injectionResult, timeSpentWaitingForApplication / 1000000.0);
1114#endif
1115    return injectionResult;
1116}
1117
1118int32_t InputDispatcher::findTouchedWindowTargetsLocked(nsecs_t currentTime,
1119        const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,
1120        bool* outConflictingPointerActions) {
1121    enum InjectionPermission {
1122        INJECTION_PERMISSION_UNKNOWN,
1123        INJECTION_PERMISSION_GRANTED,
1124        INJECTION_PERMISSION_DENIED
1125    };
1126
1127    nsecs_t startTime = now();
1128
1129    // For security reasons, we defer updating the touch state until we are sure that
1130    // event injection will be allowed.
1131    //
1132    // FIXME In the original code, screenWasOff could never be set to true.
1133    //       The reason is that the POLICY_FLAG_WOKE_HERE
1134    //       and POLICY_FLAG_BRIGHT_HERE flags were set only when preprocessing raw
1135    //       EV_KEY, EV_REL and EV_ABS events.  As it happens, the touch event was
1136    //       actually enqueued using the policyFlags that appeared in the final EV_SYN
1137    //       events upon which no preprocessing took place.  So policyFlags was always 0.
1138    //       In the new native input dispatcher we're a bit more careful about event
1139    //       preprocessing so the touches we receive can actually have non-zero policyFlags.
1140    //       Unfortunately we obtain undesirable behavior.
1141    //
1142    //       Here's what happens:
1143    //
1144    //       When the device dims in anticipation of going to sleep, touches
1145    //       in windows which have FLAG_TOUCHABLE_WHEN_WAKING cause
1146    //       the device to brighten and reset the user activity timer.
1147    //       Touches on other windows (such as the launcher window)
1148    //       are dropped.  Then after a moment, the device goes to sleep.  Oops.
1149    //
1150    //       Also notice how screenWasOff was being initialized using POLICY_FLAG_BRIGHT_HERE
1151    //       instead of POLICY_FLAG_WOKE_HERE...
1152    //
1153    bool screenWasOff = false; // original policy: policyFlags & POLICY_FLAG_BRIGHT_HERE;
1154
1155    int32_t displayId = entry->displayId;
1156    int32_t action = entry->action;
1157    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
1158
1159    // Update the touch state as needed based on the properties of the touch event.
1160    int32_t injectionResult = INPUT_EVENT_INJECTION_PENDING;
1161    InjectionPermission injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1162    sp<InputWindowHandle> newHoverWindowHandle;
1163
1164    bool isSplit = mTouchState.split;
1165    bool switchedDevice = mTouchState.deviceId >= 0 && mTouchState.displayId >= 0
1166            && (mTouchState.deviceId != entry->deviceId
1167                    || mTouchState.source != entry->source
1168                    || mTouchState.displayId != displayId);
1169    bool isHoverAction = (maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1170            || maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1171            || maskedAction == AMOTION_EVENT_ACTION_HOVER_EXIT);
1172    bool newGesture = (maskedAction == AMOTION_EVENT_ACTION_DOWN
1173            || maskedAction == AMOTION_EVENT_ACTION_SCROLL
1174            || isHoverAction);
1175    bool wrongDevice = false;
1176    if (newGesture) {
1177        bool down = maskedAction == AMOTION_EVENT_ACTION_DOWN;
1178        if (switchedDevice && mTouchState.down && !down) {
1179#if DEBUG_FOCUS
1180            ALOGD("Dropping event because a pointer for a different device is already down.");
1181#endif
1182            mTempTouchState.copyFrom(mTouchState);
1183            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1184            switchedDevice = false;
1185            wrongDevice = true;
1186            goto Failed;
1187        }
1188        mTempTouchState.reset();
1189        mTempTouchState.down = down;
1190        mTempTouchState.deviceId = entry->deviceId;
1191        mTempTouchState.source = entry->source;
1192        mTempTouchState.displayId = displayId;
1193        isSplit = false;
1194    } else {
1195        mTempTouchState.copyFrom(mTouchState);
1196    }
1197
1198    if (newGesture || (isSplit && maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN)) {
1199        /* Case 1: New splittable pointer going down, or need target for hover or scroll. */
1200
1201        int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1202        int32_t x = int32_t(entry->pointerCoords[pointerIndex].
1203                getAxisValue(AMOTION_EVENT_AXIS_X));
1204        int32_t y = int32_t(entry->pointerCoords[pointerIndex].
1205                getAxisValue(AMOTION_EVENT_AXIS_Y));
1206        sp<InputWindowHandle> newTouchedWindowHandle;
1207        sp<InputWindowHandle> topErrorWindowHandle;
1208        bool isTouchModal = false;
1209
1210        // Traverse windows from front to back to find touched window and outside targets.
1211        size_t numWindows = mWindowHandles.size();
1212        for (size_t i = 0; i < numWindows; i++) {
1213            sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1214            const InputWindowInfo* windowInfo = windowHandle->getInfo();
1215            if (windowInfo->displayId != displayId) {
1216                continue; // wrong display
1217            }
1218
1219            int32_t privateFlags = windowInfo->layoutParamsPrivateFlags;
1220            if (privateFlags & InputWindowInfo::PRIVATE_FLAG_SYSTEM_ERROR) {
1221                if (topErrorWindowHandle == NULL) {
1222                    topErrorWindowHandle = windowHandle;
1223                }
1224            }
1225
1226            int32_t flags = windowInfo->layoutParamsFlags;
1227            if (windowInfo->visible) {
1228                if (! (flags & InputWindowInfo::FLAG_NOT_TOUCHABLE)) {
1229                    isTouchModal = (flags & (InputWindowInfo::FLAG_NOT_FOCUSABLE
1230                            | InputWindowInfo::FLAG_NOT_TOUCH_MODAL)) == 0;
1231                    if (isTouchModal || windowInfo->touchableRegionContainsPoint(x, y)) {
1232                        if (! screenWasOff
1233                                || (flags & InputWindowInfo::FLAG_TOUCHABLE_WHEN_WAKING)) {
1234                            newTouchedWindowHandle = windowHandle;
1235                        }
1236                        break; // found touched window, exit window loop
1237                    }
1238                }
1239
1240                if (maskedAction == AMOTION_EVENT_ACTION_DOWN
1241                        && (flags & InputWindowInfo::FLAG_WATCH_OUTSIDE_TOUCH)) {
1242                    int32_t outsideTargetFlags = InputTarget::FLAG_DISPATCH_AS_OUTSIDE;
1243                    if (isWindowObscuredAtPointLocked(windowHandle, x, y)) {
1244                        outsideTargetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1245                    }
1246
1247                    mTempTouchState.addOrUpdateWindow(
1248                            windowHandle, outsideTargetFlags, BitSet32(0));
1249                }
1250            }
1251        }
1252
1253        // If there is an error window but it is not taking focus (typically because
1254        // it is invisible) then wait for it.  Any other focused window may in
1255        // fact be in ANR state.
1256        if (topErrorWindowHandle != NULL && newTouchedWindowHandle != topErrorWindowHandle) {
1257            injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1258                    NULL, NULL, nextWakeupTime,
1259                    "Waiting because a system error window is about to be displayed.");
1260            injectionPermission = INJECTION_PERMISSION_UNKNOWN;
1261            goto Unresponsive;
1262        }
1263
1264        // Figure out whether splitting will be allowed for this window.
1265        if (newTouchedWindowHandle != NULL
1266                && newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1267            // New window supports splitting.
1268            isSplit = true;
1269        } else if (isSplit) {
1270            // New window does not support splitting but we have already split events.
1271            // Ignore the new window.
1272            newTouchedWindowHandle = NULL;
1273        }
1274
1275        // Handle the case where we did not find a window.
1276        if (newTouchedWindowHandle == NULL) {
1277            // Try to assign the pointer to the first foreground window we find, if there is one.
1278            newTouchedWindowHandle = mTempTouchState.getFirstForegroundWindowHandle();
1279            if (newTouchedWindowHandle == NULL) {
1280                ALOGI("Dropping event because there is no touchable window at (%d, %d).", x, y);
1281                injectionResult = INPUT_EVENT_INJECTION_FAILED;
1282                goto Failed;
1283            }
1284        }
1285
1286        // Set target flags.
1287        int32_t targetFlags = InputTarget::FLAG_FOREGROUND | InputTarget::FLAG_DISPATCH_AS_IS;
1288        if (isSplit) {
1289            targetFlags |= InputTarget::FLAG_SPLIT;
1290        }
1291        if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1292            targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1293        }
1294
1295        // Update hover state.
1296        if (isHoverAction) {
1297            newHoverWindowHandle = newTouchedWindowHandle;
1298        } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1299            newHoverWindowHandle = mLastHoverWindowHandle;
1300        }
1301
1302        // Update the temporary touch state.
1303        BitSet32 pointerIds;
1304        if (isSplit) {
1305            uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1306            pointerIds.markBit(pointerId);
1307        }
1308        mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1309    } else {
1310        /* Case 2: Pointer move, up, cancel or non-splittable pointer down. */
1311
1312        // If the pointer is not currently down, then ignore the event.
1313        if (! mTempTouchState.down) {
1314#if DEBUG_FOCUS
1315            ALOGD("Dropping event because the pointer is not down or we previously "
1316                    "dropped the pointer down event.");
1317#endif
1318            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1319            goto Failed;
1320        }
1321
1322        // Check whether touches should slip outside of the current foreground window.
1323        if (maskedAction == AMOTION_EVENT_ACTION_MOVE
1324                && entry->pointerCount == 1
1325                && mTempTouchState.isSlippery()) {
1326            int32_t x = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_X));
1327            int32_t y = int32_t(entry->pointerCoords[0].getAxisValue(AMOTION_EVENT_AXIS_Y));
1328
1329            sp<InputWindowHandle> oldTouchedWindowHandle =
1330                    mTempTouchState.getFirstForegroundWindowHandle();
1331            sp<InputWindowHandle> newTouchedWindowHandle =
1332                    findTouchedWindowAtLocked(displayId, x, y);
1333            if (oldTouchedWindowHandle != newTouchedWindowHandle
1334                    && newTouchedWindowHandle != NULL) {
1335#if DEBUG_FOCUS
1336                ALOGD("Touch is slipping out of window %s into window %s.",
1337                        oldTouchedWindowHandle->getName().string(),
1338                        newTouchedWindowHandle->getName().string());
1339#endif
1340                // Make a slippery exit from the old window.
1341                mTempTouchState.addOrUpdateWindow(oldTouchedWindowHandle,
1342                        InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT, BitSet32(0));
1343
1344                // Make a slippery entrance into the new window.
1345                if (newTouchedWindowHandle->getInfo()->supportsSplitTouch()) {
1346                    isSplit = true;
1347                }
1348
1349                int32_t targetFlags = InputTarget::FLAG_FOREGROUND
1350                        | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER;
1351                if (isSplit) {
1352                    targetFlags |= InputTarget::FLAG_SPLIT;
1353                }
1354                if (isWindowObscuredAtPointLocked(newTouchedWindowHandle, x, y)) {
1355                    targetFlags |= InputTarget::FLAG_WINDOW_IS_OBSCURED;
1356                }
1357
1358                BitSet32 pointerIds;
1359                if (isSplit) {
1360                    pointerIds.markBit(entry->pointerProperties[0].id);
1361                }
1362                mTempTouchState.addOrUpdateWindow(newTouchedWindowHandle, targetFlags, pointerIds);
1363            }
1364        }
1365    }
1366
1367    if (newHoverWindowHandle != mLastHoverWindowHandle) {
1368        // Let the previous window know that the hover sequence is over.
1369        if (mLastHoverWindowHandle != NULL) {
1370#if DEBUG_HOVER
1371            ALOGD("Sending hover exit event to window %s.",
1372                    mLastHoverWindowHandle->getName().string());
1373#endif
1374            mTempTouchState.addOrUpdateWindow(mLastHoverWindowHandle,
1375                    InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT, BitSet32(0));
1376        }
1377
1378        // Let the new window know that the hover sequence is starting.
1379        if (newHoverWindowHandle != NULL) {
1380#if DEBUG_HOVER
1381            ALOGD("Sending hover enter event to window %s.",
1382                    newHoverWindowHandle->getName().string());
1383#endif
1384            mTempTouchState.addOrUpdateWindow(newHoverWindowHandle,
1385                    InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER, BitSet32(0));
1386        }
1387    }
1388
1389    // Check permission to inject into all touched foreground windows and ensure there
1390    // is at least one touched foreground window.
1391    {
1392        bool haveForegroundWindow = false;
1393        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1394            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1395            if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1396                haveForegroundWindow = true;
1397                if (! checkInjectionPermission(touchedWindow.windowHandle,
1398                        entry->injectionState)) {
1399                    injectionResult = INPUT_EVENT_INJECTION_PERMISSION_DENIED;
1400                    injectionPermission = INJECTION_PERMISSION_DENIED;
1401                    goto Failed;
1402                }
1403            }
1404        }
1405        if (! haveForegroundWindow) {
1406#if DEBUG_FOCUS
1407            ALOGD("Dropping event because there is no touched foreground window to receive it.");
1408#endif
1409            injectionResult = INPUT_EVENT_INJECTION_FAILED;
1410            goto Failed;
1411        }
1412
1413        // Permission granted to injection into all touched foreground windows.
1414        injectionPermission = INJECTION_PERMISSION_GRANTED;
1415    }
1416
1417    // Check whether windows listening for outside touches are owned by the same UID. If it is
1418    // set the policy flag that we will not reveal coordinate information to this window.
1419    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1420        sp<InputWindowHandle> foregroundWindowHandle =
1421                mTempTouchState.getFirstForegroundWindowHandle();
1422        const int32_t foregroundWindowUid = foregroundWindowHandle->getInfo()->ownerUid;
1423        for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1424            const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1425            if (touchedWindow.targetFlags & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1426                sp<InputWindowHandle> inputWindowHandle = touchedWindow.windowHandle;
1427                if (inputWindowHandle->getInfo()->ownerUid != foregroundWindowUid) {
1428                    mTempTouchState.addOrUpdateWindow(inputWindowHandle,
1429                            InputTarget::FLAG_ZERO_COORDS, BitSet32(0));
1430                }
1431            }
1432        }
1433    }
1434
1435    // Ensure all touched foreground windows are ready for new input.
1436    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1437        const TouchedWindow& touchedWindow = mTempTouchState.windows[i];
1438        if (touchedWindow.targetFlags & InputTarget::FLAG_FOREGROUND) {
1439            // If the touched window is paused then keep waiting.
1440            if (touchedWindow.windowHandle->getInfo()->paused) {
1441                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1442                        NULL, touchedWindow.windowHandle, nextWakeupTime,
1443                        "Waiting because the touched window is paused.");
1444                goto Unresponsive;
1445            }
1446
1447            // If the touched window is still working on previous events then keep waiting.
1448            if (!isWindowReadyForMoreInputLocked(currentTime, touchedWindow.windowHandle, entry)) {
1449                injectionResult = handleTargetsNotReadyLocked(currentTime, entry,
1450                        NULL, touchedWindow.windowHandle, nextWakeupTime,
1451                        "Waiting because the touched window has not finished "
1452                        "processing the input events that were previously delivered to it.");
1453                goto Unresponsive;
1454            }
1455        }
1456    }
1457
1458    // If this is the first pointer going down and the touched window has a wallpaper
1459    // then also add the touched wallpaper windows so they are locked in for the duration
1460    // of the touch gesture.
1461    // We do not collect wallpapers during HOVER_MOVE or SCROLL because the wallpaper
1462    // engine only supports touch events.  We would need to add a mechanism similar
1463    // to View.onGenericMotionEvent to enable wallpapers to handle these events.
1464    if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1465        sp<InputWindowHandle> foregroundWindowHandle =
1466                mTempTouchState.getFirstForegroundWindowHandle();
1467        if (foregroundWindowHandle->getInfo()->hasWallpaper) {
1468            for (size_t i = 0; i < mWindowHandles.size(); i++) {
1469                sp<InputWindowHandle> windowHandle = mWindowHandles.itemAt(i);
1470                const InputWindowInfo* info = windowHandle->getInfo();
1471                if (info->displayId == displayId
1472                        && windowHandle->getInfo()->layoutParamsType
1473                                == InputWindowInfo::TYPE_WALLPAPER) {
1474                    mTempTouchState.addOrUpdateWindow(windowHandle,
1475                            InputTarget::FLAG_WINDOW_IS_OBSCURED
1476                                    | InputTarget::FLAG_DISPATCH_AS_IS,
1477                            BitSet32(0));
1478                }
1479            }
1480        }
1481    }
1482
1483    // Success!  Output targets.
1484    injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
1485
1486    for (size_t i = 0; i < mTempTouchState.windows.size(); i++) {
1487        const TouchedWindow& touchedWindow = mTempTouchState.windows.itemAt(i);
1488        addWindowTargetLocked(touchedWindow.windowHandle, touchedWindow.targetFlags,
1489                touchedWindow.pointerIds, inputTargets);
1490    }
1491
1492    // Drop the outside or hover touch windows since we will not care about them
1493    // in the next iteration.
1494    mTempTouchState.filterNonAsIsTouchWindows();
1495
1496Failed:
1497    // Check injection permission once and for all.
1498    if (injectionPermission == INJECTION_PERMISSION_UNKNOWN) {
1499        if (checkInjectionPermission(NULL, entry->injectionState)) {
1500            injectionPermission = INJECTION_PERMISSION_GRANTED;
1501        } else {
1502            injectionPermission = INJECTION_PERMISSION_DENIED;
1503        }
1504    }
1505
1506    // Update final pieces of touch state if the injector had permission.
1507    if (injectionPermission == INJECTION_PERMISSION_GRANTED) {
1508        if (!wrongDevice) {
1509            if (switchedDevice) {
1510#if DEBUG_FOCUS
1511                ALOGD("Conflicting pointer actions: Switched to a different device.");
1512#endif
1513                *outConflictingPointerActions = true;
1514            }
1515
1516            if (isHoverAction) {
1517                // Started hovering, therefore no longer down.
1518                if (mTouchState.down) {
1519#if DEBUG_FOCUS
1520                    ALOGD("Conflicting pointer actions: Hover received while pointer was down.");
1521#endif
1522                    *outConflictingPointerActions = true;
1523                }
1524                mTouchState.reset();
1525                if (maskedAction == AMOTION_EVENT_ACTION_HOVER_ENTER
1526                        || maskedAction == AMOTION_EVENT_ACTION_HOVER_MOVE) {
1527                    mTouchState.deviceId = entry->deviceId;
1528                    mTouchState.source = entry->source;
1529                    mTouchState.displayId = displayId;
1530                }
1531            } else if (maskedAction == AMOTION_EVENT_ACTION_UP
1532                    || maskedAction == AMOTION_EVENT_ACTION_CANCEL) {
1533                // All pointers up or canceled.
1534                mTouchState.reset();
1535            } else if (maskedAction == AMOTION_EVENT_ACTION_DOWN) {
1536                // First pointer went down.
1537                if (mTouchState.down) {
1538#if DEBUG_FOCUS
1539                    ALOGD("Conflicting pointer actions: Down received while already down.");
1540#endif
1541                    *outConflictingPointerActions = true;
1542                }
1543                mTouchState.copyFrom(mTempTouchState);
1544            } else if (maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
1545                // One pointer went up.
1546                if (isSplit) {
1547                    int32_t pointerIndex = getMotionEventActionPointerIndex(action);
1548                    uint32_t pointerId = entry->pointerProperties[pointerIndex].id;
1549
1550                    for (size_t i = 0; i < mTempTouchState.windows.size(); ) {
1551                        TouchedWindow& touchedWindow = mTempTouchState.windows.editItemAt(i);
1552                        if (touchedWindow.targetFlags & InputTarget::FLAG_SPLIT) {
1553                            touchedWindow.pointerIds.clearBit(pointerId);
1554                            if (touchedWindow.pointerIds.isEmpty()) {
1555                                mTempTouchState.windows.removeAt(i);
1556                                continue;
1557                            }
1558                        }
1559                        i += 1;
1560                    }
1561                }
1562                mTouchState.copyFrom(mTempTouchState);
1563            } else if (maskedAction == AMOTION_EVENT_ACTION_SCROLL) {
1564                // Discard temporary touch state since it was only valid for this action.
1565            } else {
1566                // Save changes to touch state as-is for all other actions.
1567                mTouchState.copyFrom(mTempTouchState);
1568            }
1569
1570            // Update hover state.
1571            mLastHoverWindowHandle = newHoverWindowHandle;
1572        }
1573    } else {
1574#if DEBUG_FOCUS
1575        ALOGD("Not updating touch focus because injection was denied.");
1576#endif
1577    }
1578
1579Unresponsive:
1580    // Reset temporary touch state to ensure we release unnecessary references to input channels.
1581    mTempTouchState.reset();
1582
1583    nsecs_t timeSpentWaitingForApplication = getTimeSpentWaitingForApplicationLocked(currentTime);
1584    updateDispatchStatisticsLocked(currentTime, entry,
1585            injectionResult, timeSpentWaitingForApplication);
1586#if DEBUG_FOCUS
1587    ALOGD("findTouchedWindow finished: injectionResult=%d, injectionPermission=%d, "
1588            "timeSpentWaitingForApplication=%0.1fms",
1589            injectionResult, injectionPermission, timeSpentWaitingForApplication / 1000000.0);
1590#endif
1591    return injectionResult;
1592}
1593
1594void InputDispatcher::addWindowTargetLocked(const sp<InputWindowHandle>& windowHandle,
1595        int32_t targetFlags, BitSet32 pointerIds, Vector<InputTarget>& inputTargets) {
1596    inputTargets.push();
1597
1598    const InputWindowInfo* windowInfo = windowHandle->getInfo();
1599    InputTarget& target = inputTargets.editTop();
1600    target.inputChannel = windowInfo->inputChannel;
1601    target.flags = targetFlags;
1602    target.xOffset = - windowInfo->frameLeft;
1603    target.yOffset = - windowInfo->frameTop;
1604    target.scaleFactor = windowInfo->scaleFactor;
1605    target.pointerIds = pointerIds;
1606}
1607
1608void InputDispatcher::addMonitoringTargetsLocked(Vector<InputTarget>& inputTargets) {
1609    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
1610        inputTargets.push();
1611
1612        InputTarget& target = inputTargets.editTop();
1613        target.inputChannel = mMonitoringChannels[i];
1614        target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
1615        target.xOffset = 0;
1616        target.yOffset = 0;
1617        target.pointerIds.clear();
1618        target.scaleFactor = 1.0f;
1619    }
1620}
1621
1622bool InputDispatcher::checkInjectionPermission(const sp<InputWindowHandle>& windowHandle,
1623        const InjectionState* injectionState) {
1624    if (injectionState
1625            && (windowHandle == NULL
1626                    || windowHandle->getInfo()->ownerUid != injectionState->injectorUid)
1627            && !hasInjectionPermission(injectionState->injectorPid, injectionState->injectorUid)) {
1628        if (windowHandle != NULL) {
1629            ALOGW("Permission denied: injecting event from pid %d uid %d to window %s "
1630                    "owned by uid %d",
1631                    injectionState->injectorPid, injectionState->injectorUid,
1632                    windowHandle->getName().string(),
1633                    windowHandle->getInfo()->ownerUid);
1634        } else {
1635            ALOGW("Permission denied: injecting event from pid %d uid %d",
1636                    injectionState->injectorPid, injectionState->injectorUid);
1637        }
1638        return false;
1639    }
1640    return true;
1641}
1642
1643bool InputDispatcher::isWindowObscuredAtPointLocked(
1644        const sp<InputWindowHandle>& windowHandle, int32_t x, int32_t y) const {
1645    int32_t displayId = windowHandle->getInfo()->displayId;
1646    size_t numWindows = mWindowHandles.size();
1647    for (size_t i = 0; i < numWindows; i++) {
1648        sp<InputWindowHandle> otherHandle = mWindowHandles.itemAt(i);
1649        if (otherHandle == windowHandle) {
1650            break;
1651        }
1652
1653        const InputWindowInfo* otherInfo = otherHandle->getInfo();
1654        if (otherInfo->displayId == displayId
1655                && otherInfo->visible && !otherInfo->isTrustedOverlay()
1656                && otherInfo->frameContainsPoint(x, y)) {
1657            return true;
1658        }
1659    }
1660    return false;
1661}
1662
1663bool InputDispatcher::isWindowReadyForMoreInputLocked(nsecs_t currentTime,
1664        const sp<InputWindowHandle>& windowHandle, const EventEntry* eventEntry) {
1665    ssize_t connectionIndex = getConnectionIndexLocked(windowHandle->getInputChannel());
1666    if (connectionIndex >= 0) {
1667        sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
1668        if (connection->inputPublisherBlocked) {
1669            return false;
1670        }
1671        if (eventEntry->type == EventEntry::TYPE_KEY) {
1672            // If the event is a key event, then we must wait for all previous events to
1673            // complete before delivering it because previous events may have the
1674            // side-effect of transferring focus to a different window and we want to
1675            // ensure that the following keys are sent to the new window.
1676            //
1677            // Suppose the user touches a button in a window then immediately presses "A".
1678            // If the button causes a pop-up window to appear then we want to ensure that
1679            // the "A" key is delivered to the new pop-up window.  This is because users
1680            // often anticipate pending UI changes when typing on a keyboard.
1681            // To obtain this behavior, we must serialize key events with respect to all
1682            // prior input events.
1683            return connection->outboundQueue.isEmpty()
1684                    && connection->waitQueue.isEmpty();
1685        }
1686        // Touch events can always be sent to a window immediately because the user intended
1687        // to touch whatever was visible at the time.  Even if focus changes or a new
1688        // window appears moments later, the touch event was meant to be delivered to
1689        // whatever window happened to be on screen at the time.
1690        //
1691        // Generic motion events, such as trackball or joystick events are a little trickier.
1692        // Like key events, generic motion events are delivered to the focused window.
1693        // Unlike key events, generic motion events don't tend to transfer focus to other
1694        // windows and it is not important for them to be serialized.  So we prefer to deliver
1695        // generic motion events as soon as possible to improve efficiency and reduce lag
1696        // through batching.
1697        //
1698        // The one case where we pause input event delivery is when the wait queue is piling
1699        // up with lots of events because the application is not responding.
1700        // This condition ensures that ANRs are detected reliably.
1701        if (!connection->waitQueue.isEmpty()
1702                && currentTime >= connection->waitQueue.head->deliveryTime
1703                        + STREAM_AHEAD_EVENT_TIMEOUT) {
1704            return false;
1705        }
1706    }
1707    return true;
1708}
1709
1710String8 InputDispatcher::getApplicationWindowLabelLocked(
1711        const sp<InputApplicationHandle>& applicationHandle,
1712        const sp<InputWindowHandle>& windowHandle) {
1713    if (applicationHandle != NULL) {
1714        if (windowHandle != NULL) {
1715            String8 label(applicationHandle->getName());
1716            label.append(" - ");
1717            label.append(windowHandle->getName());
1718            return label;
1719        } else {
1720            return applicationHandle->getName();
1721        }
1722    } else if (windowHandle != NULL) {
1723        return windowHandle->getName();
1724    } else {
1725        return String8("<unknown application or window>");
1726    }
1727}
1728
1729void InputDispatcher::pokeUserActivityLocked(const EventEntry* eventEntry) {
1730    if (mFocusedWindowHandle != NULL) {
1731        const InputWindowInfo* info = mFocusedWindowHandle->getInfo();
1732        if (info->inputFeatures & InputWindowInfo::INPUT_FEATURE_DISABLE_USER_ACTIVITY) {
1733#if DEBUG_DISPATCH_CYCLE
1734            ALOGD("Not poking user activity: disabled by window '%s'.", info->name.string());
1735#endif
1736            return;
1737        }
1738    }
1739
1740    int32_t eventType = USER_ACTIVITY_EVENT_OTHER;
1741    switch (eventEntry->type) {
1742    case EventEntry::TYPE_MOTION: {
1743        const MotionEntry* motionEntry = static_cast<const MotionEntry*>(eventEntry);
1744        if (motionEntry->action == AMOTION_EVENT_ACTION_CANCEL) {
1745            return;
1746        }
1747
1748        if (MotionEvent::isTouchEvent(motionEntry->source, motionEntry->action)) {
1749            eventType = USER_ACTIVITY_EVENT_TOUCH;
1750        }
1751        break;
1752    }
1753    case EventEntry::TYPE_KEY: {
1754        const KeyEntry* keyEntry = static_cast<const KeyEntry*>(eventEntry);
1755        if (keyEntry->flags & AKEY_EVENT_FLAG_CANCELED) {
1756            return;
1757        }
1758        eventType = USER_ACTIVITY_EVENT_BUTTON;
1759        break;
1760    }
1761    }
1762
1763    CommandEntry* commandEntry = postCommandLocked(
1764            & InputDispatcher::doPokeUserActivityLockedInterruptible);
1765    commandEntry->eventTime = eventEntry->eventTime;
1766    commandEntry->userActivityEventType = eventType;
1767}
1768
1769void InputDispatcher::prepareDispatchCycleLocked(nsecs_t currentTime,
1770        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1771#if DEBUG_DISPATCH_CYCLE
1772    ALOGD("channel '%s' ~ prepareDispatchCycle - flags=0x%08x, "
1773            "xOffset=%f, yOffset=%f, scaleFactor=%f, "
1774            "pointerIds=0x%x",
1775            connection->getInputChannelName(), inputTarget->flags,
1776            inputTarget->xOffset, inputTarget->yOffset,
1777            inputTarget->scaleFactor, inputTarget->pointerIds.value);
1778#endif
1779
1780    // Skip this event if the connection status is not normal.
1781    // We don't want to enqueue additional outbound events if the connection is broken.
1782    if (connection->status != Connection::STATUS_NORMAL) {
1783#if DEBUG_DISPATCH_CYCLE
1784        ALOGD("channel '%s' ~ Dropping event because the channel status is %s",
1785                connection->getInputChannelName(), connection->getStatusLabel());
1786#endif
1787        return;
1788    }
1789
1790    // Split a motion event if needed.
1791    if (inputTarget->flags & InputTarget::FLAG_SPLIT) {
1792        ALOG_ASSERT(eventEntry->type == EventEntry::TYPE_MOTION);
1793
1794        MotionEntry* originalMotionEntry = static_cast<MotionEntry*>(eventEntry);
1795        if (inputTarget->pointerIds.count() != originalMotionEntry->pointerCount) {
1796            MotionEntry* splitMotionEntry = splitMotionEvent(
1797                    originalMotionEntry, inputTarget->pointerIds);
1798            if (!splitMotionEntry) {
1799                return; // split event was dropped
1800            }
1801#if DEBUG_FOCUS
1802            ALOGD("channel '%s' ~ Split motion event.",
1803                    connection->getInputChannelName());
1804            logOutboundMotionDetailsLocked("  ", splitMotionEntry);
1805#endif
1806            enqueueDispatchEntriesLocked(currentTime, connection,
1807                    splitMotionEntry, inputTarget);
1808            splitMotionEntry->release();
1809            return;
1810        }
1811    }
1812
1813    // Not splitting.  Enqueue dispatch entries for the event as is.
1814    enqueueDispatchEntriesLocked(currentTime, connection, eventEntry, inputTarget);
1815}
1816
1817void InputDispatcher::enqueueDispatchEntriesLocked(nsecs_t currentTime,
1818        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget) {
1819    bool wasEmpty = connection->outboundQueue.isEmpty();
1820
1821    // Enqueue dispatch entries for the requested modes.
1822    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1823            InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT);
1824    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1825            InputTarget::FLAG_DISPATCH_AS_OUTSIDE);
1826    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1827            InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER);
1828    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1829            InputTarget::FLAG_DISPATCH_AS_IS);
1830    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1831            InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT);
1832    enqueueDispatchEntryLocked(connection, eventEntry, inputTarget,
1833            InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER);
1834
1835    // If the outbound queue was previously empty, start the dispatch cycle going.
1836    if (wasEmpty && !connection->outboundQueue.isEmpty()) {
1837        startDispatchCycleLocked(currentTime, connection);
1838    }
1839}
1840
1841void InputDispatcher::enqueueDispatchEntryLocked(
1842        const sp<Connection>& connection, EventEntry* eventEntry, const InputTarget* inputTarget,
1843        int32_t dispatchMode) {
1844    int32_t inputTargetFlags = inputTarget->flags;
1845    if (!(inputTargetFlags & dispatchMode)) {
1846        return;
1847    }
1848    inputTargetFlags = (inputTargetFlags & ~InputTarget::FLAG_DISPATCH_MASK) | dispatchMode;
1849
1850    // This is a new event.
1851    // Enqueue a new dispatch entry onto the outbound queue for this connection.
1852    DispatchEntry* dispatchEntry = new DispatchEntry(eventEntry, // increments ref
1853            inputTargetFlags, inputTarget->xOffset, inputTarget->yOffset,
1854            inputTarget->scaleFactor);
1855
1856    // Apply target flags and update the connection's input state.
1857    switch (eventEntry->type) {
1858    case EventEntry::TYPE_KEY: {
1859        KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1860        dispatchEntry->resolvedAction = keyEntry->action;
1861        dispatchEntry->resolvedFlags = keyEntry->flags;
1862
1863        if (!connection->inputState.trackKey(keyEntry,
1864                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1865#if DEBUG_DISPATCH_CYCLE
1866            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent key event",
1867                    connection->getInputChannelName());
1868#endif
1869            delete dispatchEntry;
1870            return; // skip the inconsistent event
1871        }
1872        break;
1873    }
1874
1875    case EventEntry::TYPE_MOTION: {
1876        MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1877        if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_OUTSIDE) {
1878            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_OUTSIDE;
1879        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_EXIT) {
1880            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_EXIT;
1881        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_HOVER_ENTER) {
1882            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1883        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
1884            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_CANCEL;
1885        } else if (dispatchMode & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER) {
1886            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_DOWN;
1887        } else {
1888            dispatchEntry->resolvedAction = motionEntry->action;
1889        }
1890        if (dispatchEntry->resolvedAction == AMOTION_EVENT_ACTION_HOVER_MOVE
1891                && !connection->inputState.isHovering(
1892                        motionEntry->deviceId, motionEntry->source, motionEntry->displayId)) {
1893#if DEBUG_DISPATCH_CYCLE
1894        ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: filling in missing hover enter event",
1895                connection->getInputChannelName());
1896#endif
1897            dispatchEntry->resolvedAction = AMOTION_EVENT_ACTION_HOVER_ENTER;
1898        }
1899
1900        dispatchEntry->resolvedFlags = motionEntry->flags;
1901        if (dispatchEntry->targetFlags & InputTarget::FLAG_WINDOW_IS_OBSCURED) {
1902            dispatchEntry->resolvedFlags |= AMOTION_EVENT_FLAG_WINDOW_IS_OBSCURED;
1903        }
1904
1905        if (!connection->inputState.trackMotion(motionEntry,
1906                dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags)) {
1907#if DEBUG_DISPATCH_CYCLE
1908            ALOGD("channel '%s' ~ enqueueDispatchEntryLocked: skipping inconsistent motion event",
1909                    connection->getInputChannelName());
1910#endif
1911            delete dispatchEntry;
1912            return; // skip the inconsistent event
1913        }
1914        break;
1915    }
1916    }
1917
1918    // Remember that we are waiting for this dispatch to complete.
1919    if (dispatchEntry->hasForegroundTarget()) {
1920        incrementPendingForegroundDispatchesLocked(eventEntry);
1921    }
1922
1923    // Enqueue the dispatch entry.
1924    connection->outboundQueue.enqueueAtTail(dispatchEntry);
1925    traceOutboundQueueLengthLocked(connection);
1926}
1927
1928void InputDispatcher::startDispatchCycleLocked(nsecs_t currentTime,
1929        const sp<Connection>& connection) {
1930#if DEBUG_DISPATCH_CYCLE
1931    ALOGD("channel '%s' ~ startDispatchCycle",
1932            connection->getInputChannelName());
1933#endif
1934
1935    while (connection->status == Connection::STATUS_NORMAL
1936            && !connection->outboundQueue.isEmpty()) {
1937        DispatchEntry* dispatchEntry = connection->outboundQueue.head;
1938        dispatchEntry->deliveryTime = currentTime;
1939
1940        // Publish the event.
1941        status_t status;
1942        EventEntry* eventEntry = dispatchEntry->eventEntry;
1943        switch (eventEntry->type) {
1944        case EventEntry::TYPE_KEY: {
1945            KeyEntry* keyEntry = static_cast<KeyEntry*>(eventEntry);
1946
1947            // Publish the key event.
1948            status = connection->inputPublisher.publishKeyEvent(dispatchEntry->seq,
1949                    keyEntry->deviceId, keyEntry->source,
1950                    dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1951                    keyEntry->keyCode, keyEntry->scanCode,
1952                    keyEntry->metaState, keyEntry->repeatCount, keyEntry->downTime,
1953                    keyEntry->eventTime);
1954            break;
1955        }
1956
1957        case EventEntry::TYPE_MOTION: {
1958            MotionEntry* motionEntry = static_cast<MotionEntry*>(eventEntry);
1959
1960            PointerCoords scaledCoords[MAX_POINTERS];
1961            const PointerCoords* usingCoords = motionEntry->pointerCoords;
1962
1963            // Set the X and Y offset depending on the input source.
1964            float xOffset, yOffset, scaleFactor;
1965            if ((motionEntry->source & AINPUT_SOURCE_CLASS_POINTER)
1966                    && !(dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS)) {
1967                scaleFactor = dispatchEntry->scaleFactor;
1968                xOffset = dispatchEntry->xOffset * scaleFactor;
1969                yOffset = dispatchEntry->yOffset * scaleFactor;
1970                if (scaleFactor != 1.0f) {
1971                    for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1972                        scaledCoords[i] = motionEntry->pointerCoords[i];
1973                        scaledCoords[i].scale(scaleFactor);
1974                    }
1975                    usingCoords = scaledCoords;
1976                }
1977            } else {
1978                xOffset = 0.0f;
1979                yOffset = 0.0f;
1980                scaleFactor = 1.0f;
1981
1982                // We don't want the dispatch target to know.
1983                if (dispatchEntry->targetFlags & InputTarget::FLAG_ZERO_COORDS) {
1984                    for (size_t i = 0; i < motionEntry->pointerCount; i++) {
1985                        scaledCoords[i].clear();
1986                    }
1987                    usingCoords = scaledCoords;
1988                }
1989            }
1990
1991            // Publish the motion event.
1992            status = connection->inputPublisher.publishMotionEvent(dispatchEntry->seq,
1993                    motionEntry->deviceId, motionEntry->source,
1994                    dispatchEntry->resolvedAction, dispatchEntry->resolvedFlags,
1995                    motionEntry->edgeFlags, motionEntry->metaState, motionEntry->buttonState,
1996                    xOffset, yOffset,
1997                    motionEntry->xPrecision, motionEntry->yPrecision,
1998                    motionEntry->downTime, motionEntry->eventTime,
1999                    motionEntry->pointerCount, motionEntry->pointerProperties,
2000                    usingCoords);
2001            break;
2002        }
2003
2004        default:
2005            ALOG_ASSERT(false);
2006            return;
2007        }
2008
2009        // Check the result.
2010        if (status) {
2011            if (status == WOULD_BLOCK) {
2012                if (connection->waitQueue.isEmpty()) {
2013                    ALOGE("channel '%s' ~ Could not publish event because the pipe is full. "
2014                            "This is unexpected because the wait queue is empty, so the pipe "
2015                            "should be empty and we shouldn't have any problems writing an "
2016                            "event to it, status=%d", connection->getInputChannelName(), status);
2017                    abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2018                } else {
2019                    // Pipe is full and we are waiting for the app to finish process some events
2020                    // before sending more events to it.
2021#if DEBUG_DISPATCH_CYCLE
2022                    ALOGD("channel '%s' ~ Could not publish event because the pipe is full, "
2023                            "waiting for the application to catch up",
2024                            connection->getInputChannelName());
2025#endif
2026                    connection->inputPublisherBlocked = true;
2027                }
2028            } else {
2029                ALOGE("channel '%s' ~ Could not publish event due to an unexpected error, "
2030                        "status=%d", connection->getInputChannelName(), status);
2031                abortBrokenDispatchCycleLocked(currentTime, connection, true /*notify*/);
2032            }
2033            return;
2034        }
2035
2036        // Re-enqueue the event on the wait queue.
2037        connection->outboundQueue.dequeue(dispatchEntry);
2038        traceOutboundQueueLengthLocked(connection);
2039        connection->waitQueue.enqueueAtTail(dispatchEntry);
2040        traceWaitQueueLengthLocked(connection);
2041    }
2042}
2043
2044void InputDispatcher::finishDispatchCycleLocked(nsecs_t currentTime,
2045        const sp<Connection>& connection, uint32_t seq, bool handled) {
2046#if DEBUG_DISPATCH_CYCLE
2047    ALOGD("channel '%s' ~ finishDispatchCycle - seq=%u, handled=%s",
2048            connection->getInputChannelName(), seq, toString(handled));
2049#endif
2050
2051    connection->inputPublisherBlocked = false;
2052
2053    if (connection->status == Connection::STATUS_BROKEN
2054            || connection->status == Connection::STATUS_ZOMBIE) {
2055        return;
2056    }
2057
2058    // Notify other system components and prepare to start the next dispatch cycle.
2059    onDispatchCycleFinishedLocked(currentTime, connection, seq, handled);
2060}
2061
2062void InputDispatcher::abortBrokenDispatchCycleLocked(nsecs_t currentTime,
2063        const sp<Connection>& connection, bool notify) {
2064#if DEBUG_DISPATCH_CYCLE
2065    ALOGD("channel '%s' ~ abortBrokenDispatchCycle - notify=%s",
2066            connection->getInputChannelName(), toString(notify));
2067#endif
2068
2069    // Clear the dispatch queues.
2070    drainDispatchQueueLocked(&connection->outboundQueue);
2071    traceOutboundQueueLengthLocked(connection);
2072    drainDispatchQueueLocked(&connection->waitQueue);
2073    traceWaitQueueLengthLocked(connection);
2074
2075    // The connection appears to be unrecoverably broken.
2076    // Ignore already broken or zombie connections.
2077    if (connection->status == Connection::STATUS_NORMAL) {
2078        connection->status = Connection::STATUS_BROKEN;
2079
2080        if (notify) {
2081            // Notify other system components.
2082            onDispatchCycleBrokenLocked(currentTime, connection);
2083        }
2084    }
2085}
2086
2087void InputDispatcher::drainDispatchQueueLocked(Queue<DispatchEntry>* queue) {
2088    while (!queue->isEmpty()) {
2089        DispatchEntry* dispatchEntry = queue->dequeueAtHead();
2090        releaseDispatchEntryLocked(dispatchEntry);
2091    }
2092}
2093
2094void InputDispatcher::releaseDispatchEntryLocked(DispatchEntry* dispatchEntry) {
2095    if (dispatchEntry->hasForegroundTarget()) {
2096        decrementPendingForegroundDispatchesLocked(dispatchEntry->eventEntry);
2097    }
2098    delete dispatchEntry;
2099}
2100
2101int InputDispatcher::handleReceiveCallback(int fd, int events, void* data) {
2102    InputDispatcher* d = static_cast<InputDispatcher*>(data);
2103
2104    { // acquire lock
2105        AutoMutex _l(d->mLock);
2106
2107        ssize_t connectionIndex = d->mConnectionsByFd.indexOfKey(fd);
2108        if (connectionIndex < 0) {
2109            ALOGE("Received spurious receive callback for unknown input channel.  "
2110                    "fd=%d, events=0x%x", fd, events);
2111            return 0; // remove the callback
2112        }
2113
2114        bool notify;
2115        sp<Connection> connection = d->mConnectionsByFd.valueAt(connectionIndex);
2116        if (!(events & (ALOOPER_EVENT_ERROR | ALOOPER_EVENT_HANGUP))) {
2117            if (!(events & ALOOPER_EVENT_INPUT)) {
2118                ALOGW("channel '%s' ~ Received spurious callback for unhandled poll event.  "
2119                        "events=0x%x", connection->getInputChannelName(), events);
2120                return 1;
2121            }
2122
2123            nsecs_t currentTime = now();
2124            bool gotOne = false;
2125            status_t status;
2126            for (;;) {
2127                uint32_t seq;
2128                bool handled;
2129                status = connection->inputPublisher.receiveFinishedSignal(&seq, &handled);
2130                if (status) {
2131                    break;
2132                }
2133                d->finishDispatchCycleLocked(currentTime, connection, seq, handled);
2134                gotOne = true;
2135            }
2136            if (gotOne) {
2137                d->runCommandsLockedInterruptible();
2138                if (status == WOULD_BLOCK) {
2139                    return 1;
2140                }
2141            }
2142
2143            notify = status != DEAD_OBJECT || !connection->monitor;
2144            if (notify) {
2145                ALOGE("channel '%s' ~ Failed to receive finished signal.  status=%d",
2146                        connection->getInputChannelName(), status);
2147            }
2148        } else {
2149            // Monitor channels are never explicitly unregistered.
2150            // We do it automatically when the remote endpoint is closed so don't warn
2151            // about them.
2152            notify = !connection->monitor;
2153            if (notify) {
2154                ALOGW("channel '%s' ~ Consumer closed input channel or an error occurred.  "
2155                        "events=0x%x", connection->getInputChannelName(), events);
2156            }
2157        }
2158
2159        // Unregister the channel.
2160        d->unregisterInputChannelLocked(connection->inputChannel, notify);
2161        return 0; // remove the callback
2162    } // release lock
2163}
2164
2165void InputDispatcher::synthesizeCancelationEventsForAllConnectionsLocked(
2166        const CancelationOptions& options) {
2167    for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
2168        synthesizeCancelationEventsForConnectionLocked(
2169                mConnectionsByFd.valueAt(i), options);
2170    }
2171}
2172
2173void InputDispatcher::synthesizeCancelationEventsForInputChannelLocked(
2174        const sp<InputChannel>& channel, const CancelationOptions& options) {
2175    ssize_t index = getConnectionIndexLocked(channel);
2176    if (index >= 0) {
2177        synthesizeCancelationEventsForConnectionLocked(
2178                mConnectionsByFd.valueAt(index), options);
2179    }
2180}
2181
2182void InputDispatcher::synthesizeCancelationEventsForConnectionLocked(
2183        const sp<Connection>& connection, const CancelationOptions& options) {
2184    if (connection->status == Connection::STATUS_BROKEN) {
2185        return;
2186    }
2187
2188    nsecs_t currentTime = now();
2189
2190    Vector<EventEntry*> cancelationEvents;
2191    connection->inputState.synthesizeCancelationEvents(currentTime,
2192            cancelationEvents, options);
2193
2194    if (!cancelationEvents.isEmpty()) {
2195#if DEBUG_OUTBOUND_EVENT_DETAILS
2196        ALOGD("channel '%s' ~ Synthesized %d cancelation events to bring channel back in sync "
2197                "with reality: %s, mode=%d.",
2198                connection->getInputChannelName(), cancelationEvents.size(),
2199                options.reason, options.mode);
2200#endif
2201        for (size_t i = 0; i < cancelationEvents.size(); i++) {
2202            EventEntry* cancelationEventEntry = cancelationEvents.itemAt(i);
2203            switch (cancelationEventEntry->type) {
2204            case EventEntry::TYPE_KEY:
2205                logOutboundKeyDetailsLocked("cancel - ",
2206                        static_cast<KeyEntry*>(cancelationEventEntry));
2207                break;
2208            case EventEntry::TYPE_MOTION:
2209                logOutboundMotionDetailsLocked("cancel - ",
2210                        static_cast<MotionEntry*>(cancelationEventEntry));
2211                break;
2212            }
2213
2214            InputTarget target;
2215            sp<InputWindowHandle> windowHandle = getWindowHandleLocked(connection->inputChannel);
2216            if (windowHandle != NULL) {
2217                const InputWindowInfo* windowInfo = windowHandle->getInfo();
2218                target.xOffset = -windowInfo->frameLeft;
2219                target.yOffset = -windowInfo->frameTop;
2220                target.scaleFactor = windowInfo->scaleFactor;
2221            } else {
2222                target.xOffset = 0;
2223                target.yOffset = 0;
2224                target.scaleFactor = 1.0f;
2225            }
2226            target.inputChannel = connection->inputChannel;
2227            target.flags = InputTarget::FLAG_DISPATCH_AS_IS;
2228
2229            enqueueDispatchEntryLocked(connection, cancelationEventEntry, // increments ref
2230                    &target, InputTarget::FLAG_DISPATCH_AS_IS);
2231
2232            cancelationEventEntry->release();
2233        }
2234
2235        startDispatchCycleLocked(currentTime, connection);
2236    }
2237}
2238
2239InputDispatcher::MotionEntry*
2240InputDispatcher::splitMotionEvent(const MotionEntry* originalMotionEntry, BitSet32 pointerIds) {
2241    ALOG_ASSERT(pointerIds.value != 0);
2242
2243    uint32_t splitPointerIndexMap[MAX_POINTERS];
2244    PointerProperties splitPointerProperties[MAX_POINTERS];
2245    PointerCoords splitPointerCoords[MAX_POINTERS];
2246
2247    uint32_t originalPointerCount = originalMotionEntry->pointerCount;
2248    uint32_t splitPointerCount = 0;
2249
2250    for (uint32_t originalPointerIndex = 0; originalPointerIndex < originalPointerCount;
2251            originalPointerIndex++) {
2252        const PointerProperties& pointerProperties =
2253                originalMotionEntry->pointerProperties[originalPointerIndex];
2254        uint32_t pointerId = uint32_t(pointerProperties.id);
2255        if (pointerIds.hasBit(pointerId)) {
2256            splitPointerIndexMap[splitPointerCount] = originalPointerIndex;
2257            splitPointerProperties[splitPointerCount].copyFrom(pointerProperties);
2258            splitPointerCoords[splitPointerCount].copyFrom(
2259                    originalMotionEntry->pointerCoords[originalPointerIndex]);
2260            splitPointerCount += 1;
2261        }
2262    }
2263
2264    if (splitPointerCount != pointerIds.count()) {
2265        // This is bad.  We are missing some of the pointers that we expected to deliver.
2266        // Most likely this indicates that we received an ACTION_MOVE events that has
2267        // different pointer ids than we expected based on the previous ACTION_DOWN
2268        // or ACTION_POINTER_DOWN events that caused us to decide to split the pointers
2269        // in this way.
2270        ALOGW("Dropping split motion event because the pointer count is %d but "
2271                "we expected there to be %d pointers.  This probably means we received "
2272                "a broken sequence of pointer ids from the input device.",
2273                splitPointerCount, pointerIds.count());
2274        return NULL;
2275    }
2276
2277    int32_t action = originalMotionEntry->action;
2278    int32_t maskedAction = action & AMOTION_EVENT_ACTION_MASK;
2279    if (maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2280            || maskedAction == AMOTION_EVENT_ACTION_POINTER_UP) {
2281        int32_t originalPointerIndex = getMotionEventActionPointerIndex(action);
2282        const PointerProperties& pointerProperties =
2283                originalMotionEntry->pointerProperties[originalPointerIndex];
2284        uint32_t pointerId = uint32_t(pointerProperties.id);
2285        if (pointerIds.hasBit(pointerId)) {
2286            if (pointerIds.count() == 1) {
2287                // The first/last pointer went down/up.
2288                action = maskedAction == AMOTION_EVENT_ACTION_POINTER_DOWN
2289                        ? AMOTION_EVENT_ACTION_DOWN : AMOTION_EVENT_ACTION_UP;
2290            } else {
2291                // A secondary pointer went down/up.
2292                uint32_t splitPointerIndex = 0;
2293                while (pointerId != uint32_t(splitPointerProperties[splitPointerIndex].id)) {
2294                    splitPointerIndex += 1;
2295                }
2296                action = maskedAction | (splitPointerIndex
2297                        << AMOTION_EVENT_ACTION_POINTER_INDEX_SHIFT);
2298            }
2299        } else {
2300            // An unrelated pointer changed.
2301            action = AMOTION_EVENT_ACTION_MOVE;
2302        }
2303    }
2304
2305    MotionEntry* splitMotionEntry = new MotionEntry(
2306            originalMotionEntry->eventTime,
2307            originalMotionEntry->deviceId,
2308            originalMotionEntry->source,
2309            originalMotionEntry->policyFlags,
2310            action,
2311            originalMotionEntry->flags,
2312            originalMotionEntry->metaState,
2313            originalMotionEntry->buttonState,
2314            originalMotionEntry->edgeFlags,
2315            originalMotionEntry->xPrecision,
2316            originalMotionEntry->yPrecision,
2317            originalMotionEntry->downTime,
2318            originalMotionEntry->displayId,
2319            splitPointerCount, splitPointerProperties, splitPointerCoords);
2320
2321    if (originalMotionEntry->injectionState) {
2322        splitMotionEntry->injectionState = originalMotionEntry->injectionState;
2323        splitMotionEntry->injectionState->refCount += 1;
2324    }
2325
2326    return splitMotionEntry;
2327}
2328
2329void InputDispatcher::notifyConfigurationChanged(const NotifyConfigurationChangedArgs* args) {
2330#if DEBUG_INBOUND_EVENT_DETAILS
2331    ALOGD("notifyConfigurationChanged - eventTime=%lld", args->eventTime);
2332#endif
2333
2334    bool needWake;
2335    { // acquire lock
2336        AutoMutex _l(mLock);
2337
2338        ConfigurationChangedEntry* newEntry = new ConfigurationChangedEntry(args->eventTime);
2339        needWake = enqueueInboundEventLocked(newEntry);
2340    } // release lock
2341
2342    if (needWake) {
2343        mLooper->wake();
2344    }
2345}
2346
2347void InputDispatcher::notifyKey(const NotifyKeyArgs* args) {
2348#if DEBUG_INBOUND_EVENT_DETAILS
2349    ALOGD("notifyKey - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, action=0x%x, "
2350            "flags=0x%x, keyCode=0x%x, scanCode=0x%x, metaState=0x%x, downTime=%lld",
2351            args->eventTime, args->deviceId, args->source, args->policyFlags,
2352            args->action, args->flags, args->keyCode, args->scanCode,
2353            args->metaState, args->downTime);
2354#endif
2355    if (!validateKeyEvent(args->action)) {
2356        return;
2357    }
2358
2359    uint32_t policyFlags = args->policyFlags;
2360    int32_t flags = args->flags;
2361    int32_t metaState = args->metaState;
2362    if ((policyFlags & POLICY_FLAG_VIRTUAL) || (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY)) {
2363        policyFlags |= POLICY_FLAG_VIRTUAL;
2364        flags |= AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY;
2365    }
2366    if (policyFlags & POLICY_FLAG_ALT) {
2367        metaState |= AMETA_ALT_ON | AMETA_ALT_LEFT_ON;
2368    }
2369    if (policyFlags & POLICY_FLAG_ALT_GR) {
2370        metaState |= AMETA_ALT_ON | AMETA_ALT_RIGHT_ON;
2371    }
2372    if (policyFlags & POLICY_FLAG_SHIFT) {
2373        metaState |= AMETA_SHIFT_ON | AMETA_SHIFT_LEFT_ON;
2374    }
2375    if (policyFlags & POLICY_FLAG_CAPS_LOCK) {
2376        metaState |= AMETA_CAPS_LOCK_ON;
2377    }
2378    if (policyFlags & POLICY_FLAG_FUNCTION) {
2379        metaState |= AMETA_FUNCTION_ON;
2380    }
2381
2382    policyFlags |= POLICY_FLAG_TRUSTED;
2383
2384    KeyEvent event;
2385    event.initialize(args->deviceId, args->source, args->action,
2386            flags, args->keyCode, args->scanCode, metaState, 0,
2387            args->downTime, args->eventTime);
2388
2389    mPolicy->interceptKeyBeforeQueueing(&event, /*byref*/ policyFlags);
2390
2391    if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2392        flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2393    }
2394
2395    bool needWake;
2396    { // acquire lock
2397        mLock.lock();
2398
2399        if (shouldSendKeyToInputFilterLocked(args)) {
2400            mLock.unlock();
2401
2402            policyFlags |= POLICY_FLAG_FILTERED;
2403            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2404                return; // event was consumed by the filter
2405            }
2406
2407            mLock.lock();
2408        }
2409
2410        int32_t repeatCount = 0;
2411        KeyEntry* newEntry = new KeyEntry(args->eventTime,
2412                args->deviceId, args->source, policyFlags,
2413                args->action, flags, args->keyCode, args->scanCode,
2414                metaState, repeatCount, args->downTime);
2415
2416        needWake = enqueueInboundEventLocked(newEntry);
2417        mLock.unlock();
2418    } // release lock
2419
2420    if (needWake) {
2421        mLooper->wake();
2422    }
2423}
2424
2425bool InputDispatcher::shouldSendKeyToInputFilterLocked(const NotifyKeyArgs* args) {
2426    return mInputFilterEnabled;
2427}
2428
2429void InputDispatcher::notifyMotion(const NotifyMotionArgs* args) {
2430#if DEBUG_INBOUND_EVENT_DETAILS
2431    ALOGD("notifyMotion - eventTime=%lld, deviceId=%d, source=0x%x, policyFlags=0x%x, "
2432            "action=0x%x, flags=0x%x, metaState=0x%x, buttonState=0x%x, edgeFlags=0x%x, "
2433            "xPrecision=%f, yPrecision=%f, downTime=%lld",
2434            args->eventTime, args->deviceId, args->source, args->policyFlags,
2435            args->action, args->flags, args->metaState, args->buttonState,
2436            args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime);
2437    for (uint32_t i = 0; i < args->pointerCount; i++) {
2438        ALOGD("  Pointer %d: id=%d, toolType=%d, "
2439                "x=%f, y=%f, pressure=%f, size=%f, "
2440                "touchMajor=%f, touchMinor=%f, toolMajor=%f, toolMinor=%f, "
2441                "orientation=%f",
2442                i, args->pointerProperties[i].id,
2443                args->pointerProperties[i].toolType,
2444                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_X),
2445                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_Y),
2446                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_PRESSURE),
2447                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_SIZE),
2448                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MAJOR),
2449                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOUCH_MINOR),
2450                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MAJOR),
2451                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_TOOL_MINOR),
2452                args->pointerCoords[i].getAxisValue(AMOTION_EVENT_AXIS_ORIENTATION));
2453    }
2454#endif
2455    if (!validateMotionEvent(args->action, args->pointerCount, args->pointerProperties)) {
2456        return;
2457    }
2458
2459    uint32_t policyFlags = args->policyFlags;
2460    policyFlags |= POLICY_FLAG_TRUSTED;
2461    mPolicy->interceptMotionBeforeQueueing(args->eventTime, /*byref*/ policyFlags);
2462
2463    bool needWake;
2464    { // acquire lock
2465        mLock.lock();
2466
2467        if (shouldSendMotionToInputFilterLocked(args)) {
2468            mLock.unlock();
2469
2470            MotionEvent event;
2471            event.initialize(args->deviceId, args->source, args->action, args->flags,
2472                    args->edgeFlags, args->metaState, args->buttonState, 0, 0,
2473                    args->xPrecision, args->yPrecision,
2474                    args->downTime, args->eventTime,
2475                    args->pointerCount, args->pointerProperties, args->pointerCoords);
2476
2477            policyFlags |= POLICY_FLAG_FILTERED;
2478            if (!mPolicy->filterInputEvent(&event, policyFlags)) {
2479                return; // event was consumed by the filter
2480            }
2481
2482            mLock.lock();
2483        }
2484
2485        // Just enqueue a new motion event.
2486        MotionEntry* newEntry = new MotionEntry(args->eventTime,
2487                args->deviceId, args->source, policyFlags,
2488                args->action, args->flags, args->metaState, args->buttonState,
2489                args->edgeFlags, args->xPrecision, args->yPrecision, args->downTime,
2490                args->displayId,
2491                args->pointerCount, args->pointerProperties, args->pointerCoords);
2492
2493        needWake = enqueueInboundEventLocked(newEntry);
2494        mLock.unlock();
2495    } // release lock
2496
2497    if (needWake) {
2498        mLooper->wake();
2499    }
2500}
2501
2502bool InputDispatcher::shouldSendMotionToInputFilterLocked(const NotifyMotionArgs* args) {
2503    // TODO: support sending secondary display events to input filter
2504    return mInputFilterEnabled && isMainDisplay(args->displayId);
2505}
2506
2507void InputDispatcher::notifySwitch(const NotifySwitchArgs* args) {
2508#if DEBUG_INBOUND_EVENT_DETAILS
2509    ALOGD("notifySwitch - eventTime=%lld, policyFlags=0x%x, switchValues=0x%08x, switchMask=0x%08x",
2510            args->eventTime, args->policyFlags,
2511            args->switchValues, args->switchMask);
2512#endif
2513
2514    uint32_t policyFlags = args->policyFlags;
2515    policyFlags |= POLICY_FLAG_TRUSTED;
2516    mPolicy->notifySwitch(args->eventTime,
2517            args->switchValues, args->switchMask, policyFlags);
2518}
2519
2520void InputDispatcher::notifyDeviceReset(const NotifyDeviceResetArgs* args) {
2521#if DEBUG_INBOUND_EVENT_DETAILS
2522    ALOGD("notifyDeviceReset - eventTime=%lld, deviceId=%d",
2523            args->eventTime, args->deviceId);
2524#endif
2525
2526    bool needWake;
2527    { // acquire lock
2528        AutoMutex _l(mLock);
2529
2530        DeviceResetEntry* newEntry = new DeviceResetEntry(args->eventTime, args->deviceId);
2531        needWake = enqueueInboundEventLocked(newEntry);
2532    } // release lock
2533
2534    if (needWake) {
2535        mLooper->wake();
2536    }
2537}
2538
2539int32_t InputDispatcher::injectInputEvent(const InputEvent* event,
2540        int32_t injectorPid, int32_t injectorUid, int32_t syncMode, int32_t timeoutMillis,
2541        uint32_t policyFlags) {
2542#if DEBUG_INBOUND_EVENT_DETAILS
2543    ALOGD("injectInputEvent - eventType=%d, injectorPid=%d, injectorUid=%d, "
2544            "syncMode=%d, timeoutMillis=%d, policyFlags=0x%08x",
2545            event->getType(), injectorPid, injectorUid, syncMode, timeoutMillis, policyFlags);
2546#endif
2547
2548    nsecs_t endTime = now() + milliseconds_to_nanoseconds(timeoutMillis);
2549
2550    policyFlags |= POLICY_FLAG_INJECTED;
2551    if (hasInjectionPermission(injectorPid, injectorUid)) {
2552        policyFlags |= POLICY_FLAG_TRUSTED;
2553    }
2554
2555    EventEntry* firstInjectedEntry;
2556    EventEntry* lastInjectedEntry;
2557    switch (event->getType()) {
2558    case AINPUT_EVENT_TYPE_KEY: {
2559        const KeyEvent* keyEvent = static_cast<const KeyEvent*>(event);
2560        int32_t action = keyEvent->getAction();
2561        if (! validateKeyEvent(action)) {
2562            return INPUT_EVENT_INJECTION_FAILED;
2563        }
2564
2565        int32_t flags = keyEvent->getFlags();
2566        if (flags & AKEY_EVENT_FLAG_VIRTUAL_HARD_KEY) {
2567            policyFlags |= POLICY_FLAG_VIRTUAL;
2568        }
2569
2570        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2571            mPolicy->interceptKeyBeforeQueueing(keyEvent, /*byref*/ policyFlags);
2572        }
2573
2574        if (policyFlags & POLICY_FLAG_WOKE_HERE) {
2575            flags |= AKEY_EVENT_FLAG_WOKE_HERE;
2576        }
2577
2578        mLock.lock();
2579        firstInjectedEntry = new KeyEntry(keyEvent->getEventTime(),
2580                keyEvent->getDeviceId(), keyEvent->getSource(),
2581                policyFlags, action, flags,
2582                keyEvent->getKeyCode(), keyEvent->getScanCode(), keyEvent->getMetaState(),
2583                keyEvent->getRepeatCount(), keyEvent->getDownTime());
2584        lastInjectedEntry = firstInjectedEntry;
2585        break;
2586    }
2587
2588    case AINPUT_EVENT_TYPE_MOTION: {
2589        const MotionEvent* motionEvent = static_cast<const MotionEvent*>(event);
2590        int32_t displayId = ADISPLAY_ID_DEFAULT;
2591        int32_t action = motionEvent->getAction();
2592        size_t pointerCount = motionEvent->getPointerCount();
2593        const PointerProperties* pointerProperties = motionEvent->getPointerProperties();
2594        if (! validateMotionEvent(action, pointerCount, pointerProperties)) {
2595            return INPUT_EVENT_INJECTION_FAILED;
2596        }
2597
2598        if (!(policyFlags & POLICY_FLAG_FILTERED)) {
2599            nsecs_t eventTime = motionEvent->getEventTime();
2600            mPolicy->interceptMotionBeforeQueueing(eventTime, /*byref*/ policyFlags);
2601        }
2602
2603        mLock.lock();
2604        const nsecs_t* sampleEventTimes = motionEvent->getSampleEventTimes();
2605        const PointerCoords* samplePointerCoords = motionEvent->getSamplePointerCoords();
2606        firstInjectedEntry = new MotionEntry(*sampleEventTimes,
2607                motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2608                action, motionEvent->getFlags(),
2609                motionEvent->getMetaState(), motionEvent->getButtonState(),
2610                motionEvent->getEdgeFlags(),
2611                motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2612                motionEvent->getDownTime(), displayId,
2613                uint32_t(pointerCount), pointerProperties, samplePointerCoords);
2614        lastInjectedEntry = firstInjectedEntry;
2615        for (size_t i = motionEvent->getHistorySize(); i > 0; i--) {
2616            sampleEventTimes += 1;
2617            samplePointerCoords += pointerCount;
2618            MotionEntry* nextInjectedEntry = new MotionEntry(*sampleEventTimes,
2619                    motionEvent->getDeviceId(), motionEvent->getSource(), policyFlags,
2620                    action, motionEvent->getFlags(),
2621                    motionEvent->getMetaState(), motionEvent->getButtonState(),
2622                    motionEvent->getEdgeFlags(),
2623                    motionEvent->getXPrecision(), motionEvent->getYPrecision(),
2624                    motionEvent->getDownTime(), displayId,
2625                    uint32_t(pointerCount), pointerProperties, samplePointerCoords);
2626            lastInjectedEntry->next = nextInjectedEntry;
2627            lastInjectedEntry = nextInjectedEntry;
2628        }
2629        break;
2630    }
2631
2632    default:
2633        ALOGW("Cannot inject event of type %d", event->getType());
2634        return INPUT_EVENT_INJECTION_FAILED;
2635    }
2636
2637    InjectionState* injectionState = new InjectionState(injectorPid, injectorUid);
2638    if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2639        injectionState->injectionIsAsync = true;
2640    }
2641
2642    injectionState->refCount += 1;
2643    lastInjectedEntry->injectionState = injectionState;
2644
2645    bool needWake = false;
2646    for (EventEntry* entry = firstInjectedEntry; entry != NULL; ) {
2647        EventEntry* nextEntry = entry->next;
2648        needWake |= enqueueInboundEventLocked(entry);
2649        entry = nextEntry;
2650    }
2651
2652    mLock.unlock();
2653
2654    if (needWake) {
2655        mLooper->wake();
2656    }
2657
2658    int32_t injectionResult;
2659    { // acquire lock
2660        AutoMutex _l(mLock);
2661
2662        if (syncMode == INPUT_EVENT_INJECTION_SYNC_NONE) {
2663            injectionResult = INPUT_EVENT_INJECTION_SUCCEEDED;
2664        } else {
2665            for (;;) {
2666                injectionResult = injectionState->injectionResult;
2667                if (injectionResult != INPUT_EVENT_INJECTION_PENDING) {
2668                    break;
2669                }
2670
2671                nsecs_t remainingTimeout = endTime - now();
2672                if (remainingTimeout <= 0) {
2673#if DEBUG_INJECTION
2674                    ALOGD("injectInputEvent - Timed out waiting for injection result "
2675                            "to become available.");
2676#endif
2677                    injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2678                    break;
2679                }
2680
2681                mInjectionResultAvailableCondition.waitRelative(mLock, remainingTimeout);
2682            }
2683
2684            if (injectionResult == INPUT_EVENT_INJECTION_SUCCEEDED
2685                    && syncMode == INPUT_EVENT_INJECTION_SYNC_WAIT_FOR_FINISHED) {
2686                while (injectionState->pendingForegroundDispatches != 0) {
2687#if DEBUG_INJECTION
2688                    ALOGD("injectInputEvent - Waiting for %d pending foreground dispatches.",
2689                            injectionState->pendingForegroundDispatches);
2690#endif
2691                    nsecs_t remainingTimeout = endTime - now();
2692                    if (remainingTimeout <= 0) {
2693#if DEBUG_INJECTION
2694                    ALOGD("injectInputEvent - Timed out waiting for pending foreground "
2695                            "dispatches to finish.");
2696#endif
2697                        injectionResult = INPUT_EVENT_INJECTION_TIMED_OUT;
2698                        break;
2699                    }
2700
2701                    mInjectionSyncFinishedCondition.waitRelative(mLock, remainingTimeout);
2702                }
2703            }
2704        }
2705
2706        injectionState->release();
2707    } // release lock
2708
2709#if DEBUG_INJECTION
2710    ALOGD("injectInputEvent - Finished with result %d.  "
2711            "injectorPid=%d, injectorUid=%d",
2712            injectionResult, injectorPid, injectorUid);
2713#endif
2714
2715    return injectionResult;
2716}
2717
2718bool InputDispatcher::hasInjectionPermission(int32_t injectorPid, int32_t injectorUid) {
2719    return injectorUid == 0
2720            || mPolicy->checkInjectEventsPermissionNonReentrant(injectorPid, injectorUid);
2721}
2722
2723void InputDispatcher::setInjectionResultLocked(EventEntry* entry, int32_t injectionResult) {
2724    InjectionState* injectionState = entry->injectionState;
2725    if (injectionState) {
2726#if DEBUG_INJECTION
2727        ALOGD("Setting input event injection result to %d.  "
2728                "injectorPid=%d, injectorUid=%d",
2729                 injectionResult, injectionState->injectorPid, injectionState->injectorUid);
2730#endif
2731
2732        if (injectionState->injectionIsAsync
2733                && !(entry->policyFlags & POLICY_FLAG_FILTERED)) {
2734            // Log the outcome since the injector did not wait for the injection result.
2735            switch (injectionResult) {
2736            case INPUT_EVENT_INJECTION_SUCCEEDED:
2737                ALOGV("Asynchronous input event injection succeeded.");
2738                break;
2739            case INPUT_EVENT_INJECTION_FAILED:
2740                ALOGW("Asynchronous input event injection failed.");
2741                break;
2742            case INPUT_EVENT_INJECTION_PERMISSION_DENIED:
2743                ALOGW("Asynchronous input event injection permission denied.");
2744                break;
2745            case INPUT_EVENT_INJECTION_TIMED_OUT:
2746                ALOGW("Asynchronous input event injection timed out.");
2747                break;
2748            }
2749        }
2750
2751        injectionState->injectionResult = injectionResult;
2752        mInjectionResultAvailableCondition.broadcast();
2753    }
2754}
2755
2756void InputDispatcher::incrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2757    InjectionState* injectionState = entry->injectionState;
2758    if (injectionState) {
2759        injectionState->pendingForegroundDispatches += 1;
2760    }
2761}
2762
2763void InputDispatcher::decrementPendingForegroundDispatchesLocked(EventEntry* entry) {
2764    InjectionState* injectionState = entry->injectionState;
2765    if (injectionState) {
2766        injectionState->pendingForegroundDispatches -= 1;
2767
2768        if (injectionState->pendingForegroundDispatches == 0) {
2769            mInjectionSyncFinishedCondition.broadcast();
2770        }
2771    }
2772}
2773
2774sp<InputWindowHandle> InputDispatcher::getWindowHandleLocked(
2775        const sp<InputChannel>& inputChannel) const {
2776    size_t numWindows = mWindowHandles.size();
2777    for (size_t i = 0; i < numWindows; i++) {
2778        const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2779        if (windowHandle->getInputChannel() == inputChannel) {
2780            return windowHandle;
2781        }
2782    }
2783    return NULL;
2784}
2785
2786bool InputDispatcher::hasWindowHandleLocked(
2787        const sp<InputWindowHandle>& windowHandle) const {
2788    size_t numWindows = mWindowHandles.size();
2789    for (size_t i = 0; i < numWindows; i++) {
2790        if (mWindowHandles.itemAt(i) == windowHandle) {
2791            return true;
2792        }
2793    }
2794    return false;
2795}
2796
2797void InputDispatcher::setInputWindows(const Vector<sp<InputWindowHandle> >& inputWindowHandles) {
2798#if DEBUG_FOCUS
2799    ALOGD("setInputWindows");
2800#endif
2801    { // acquire lock
2802        AutoMutex _l(mLock);
2803
2804        Vector<sp<InputWindowHandle> > oldWindowHandles = mWindowHandles;
2805        mWindowHandles = inputWindowHandles;
2806
2807        sp<InputWindowHandle> newFocusedWindowHandle;
2808        bool foundHoveredWindow = false;
2809        for (size_t i = 0; i < mWindowHandles.size(); i++) {
2810            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
2811            if (!windowHandle->updateInfo() || windowHandle->getInputChannel() == NULL) {
2812                mWindowHandles.removeAt(i--);
2813                continue;
2814            }
2815            if (windowHandle->getInfo()->hasFocus) {
2816                newFocusedWindowHandle = windowHandle;
2817            }
2818            if (windowHandle == mLastHoverWindowHandle) {
2819                foundHoveredWindow = true;
2820            }
2821        }
2822
2823        if (!foundHoveredWindow) {
2824            mLastHoverWindowHandle = NULL;
2825        }
2826
2827        if (mFocusedWindowHandle != newFocusedWindowHandle) {
2828            if (mFocusedWindowHandle != NULL) {
2829#if DEBUG_FOCUS
2830                ALOGD("Focus left window: %s",
2831                        mFocusedWindowHandle->getName().string());
2832#endif
2833                sp<InputChannel> focusedInputChannel = mFocusedWindowHandle->getInputChannel();
2834                if (focusedInputChannel != NULL) {
2835                    CancelationOptions options(CancelationOptions::CANCEL_NON_POINTER_EVENTS,
2836                            "focus left window");
2837                    synthesizeCancelationEventsForInputChannelLocked(
2838                            focusedInputChannel, options);
2839                }
2840            }
2841            if (newFocusedWindowHandle != NULL) {
2842#if DEBUG_FOCUS
2843                ALOGD("Focus entered window: %s",
2844                        newFocusedWindowHandle->getName().string());
2845#endif
2846            }
2847            mFocusedWindowHandle = newFocusedWindowHandle;
2848        }
2849
2850        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
2851            TouchedWindow& touchedWindow = mTouchState.windows.editItemAt(i);
2852            if (!hasWindowHandleLocked(touchedWindow.windowHandle)) {
2853#if DEBUG_FOCUS
2854                ALOGD("Touched window was removed: %s",
2855                        touchedWindow.windowHandle->getName().string());
2856#endif
2857                sp<InputChannel> touchedInputChannel =
2858                        touchedWindow.windowHandle->getInputChannel();
2859                if (touchedInputChannel != NULL) {
2860                    CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
2861                            "touched window was removed");
2862                    synthesizeCancelationEventsForInputChannelLocked(
2863                            touchedInputChannel, options);
2864                }
2865                mTouchState.windows.removeAt(i--);
2866            }
2867        }
2868
2869        // Release information for windows that are no longer present.
2870        // This ensures that unused input channels are released promptly.
2871        // Otherwise, they might stick around until the window handle is destroyed
2872        // which might not happen until the next GC.
2873        for (size_t i = 0; i < oldWindowHandles.size(); i++) {
2874            const sp<InputWindowHandle>& oldWindowHandle = oldWindowHandles.itemAt(i);
2875            if (!hasWindowHandleLocked(oldWindowHandle)) {
2876#if DEBUG_FOCUS
2877                ALOGD("Window went away: %s", oldWindowHandle->getName().string());
2878#endif
2879                oldWindowHandle->releaseInfo();
2880            }
2881        }
2882    } // release lock
2883
2884    // Wake up poll loop since it may need to make new input dispatching choices.
2885    mLooper->wake();
2886}
2887
2888void InputDispatcher::setFocusedApplication(
2889        const sp<InputApplicationHandle>& inputApplicationHandle) {
2890#if DEBUG_FOCUS
2891    ALOGD("setFocusedApplication");
2892#endif
2893    { // acquire lock
2894        AutoMutex _l(mLock);
2895
2896        if (inputApplicationHandle != NULL && inputApplicationHandle->updateInfo()) {
2897            if (mFocusedApplicationHandle != inputApplicationHandle) {
2898                if (mFocusedApplicationHandle != NULL) {
2899                    resetANRTimeoutsLocked();
2900                    mFocusedApplicationHandle->releaseInfo();
2901                }
2902                mFocusedApplicationHandle = inputApplicationHandle;
2903            }
2904        } else if (mFocusedApplicationHandle != NULL) {
2905            resetANRTimeoutsLocked();
2906            mFocusedApplicationHandle->releaseInfo();
2907            mFocusedApplicationHandle.clear();
2908        }
2909
2910#if DEBUG_FOCUS
2911        //logDispatchStateLocked();
2912#endif
2913    } // release lock
2914
2915    // Wake up poll loop since it may need to make new input dispatching choices.
2916    mLooper->wake();
2917}
2918
2919void InputDispatcher::setInputDispatchMode(bool enabled, bool frozen) {
2920#if DEBUG_FOCUS
2921    ALOGD("setInputDispatchMode: enabled=%d, frozen=%d", enabled, frozen);
2922#endif
2923
2924    bool changed;
2925    { // acquire lock
2926        AutoMutex _l(mLock);
2927
2928        if (mDispatchEnabled != enabled || mDispatchFrozen != frozen) {
2929            if (mDispatchFrozen && !frozen) {
2930                resetANRTimeoutsLocked();
2931            }
2932
2933            if (mDispatchEnabled && !enabled) {
2934                resetAndDropEverythingLocked("dispatcher is being disabled");
2935            }
2936
2937            mDispatchEnabled = enabled;
2938            mDispatchFrozen = frozen;
2939            changed = true;
2940        } else {
2941            changed = false;
2942        }
2943
2944#if DEBUG_FOCUS
2945        //logDispatchStateLocked();
2946#endif
2947    } // release lock
2948
2949    if (changed) {
2950        // Wake up poll loop since it may need to make new input dispatching choices.
2951        mLooper->wake();
2952    }
2953}
2954
2955void InputDispatcher::setInputFilterEnabled(bool enabled) {
2956#if DEBUG_FOCUS
2957    ALOGD("setInputFilterEnabled: enabled=%d", enabled);
2958#endif
2959
2960    { // acquire lock
2961        AutoMutex _l(mLock);
2962
2963        if (mInputFilterEnabled == enabled) {
2964            return;
2965        }
2966
2967        mInputFilterEnabled = enabled;
2968        resetAndDropEverythingLocked("input filter is being enabled or disabled");
2969    } // release lock
2970
2971    // Wake up poll loop since there might be work to do to drop everything.
2972    mLooper->wake();
2973}
2974
2975bool InputDispatcher::transferTouchFocus(const sp<InputChannel>& fromChannel,
2976        const sp<InputChannel>& toChannel) {
2977#if DEBUG_FOCUS
2978    ALOGD("transferTouchFocus: fromChannel=%s, toChannel=%s",
2979            fromChannel->getName().string(), toChannel->getName().string());
2980#endif
2981    { // acquire lock
2982        AutoMutex _l(mLock);
2983
2984        sp<InputWindowHandle> fromWindowHandle = getWindowHandleLocked(fromChannel);
2985        sp<InputWindowHandle> toWindowHandle = getWindowHandleLocked(toChannel);
2986        if (fromWindowHandle == NULL || toWindowHandle == NULL) {
2987#if DEBUG_FOCUS
2988            ALOGD("Cannot transfer focus because from or to window not found.");
2989#endif
2990            return false;
2991        }
2992        if (fromWindowHandle == toWindowHandle) {
2993#if DEBUG_FOCUS
2994            ALOGD("Trivial transfer to same window.");
2995#endif
2996            return true;
2997        }
2998        if (fromWindowHandle->getInfo()->displayId != toWindowHandle->getInfo()->displayId) {
2999#if DEBUG_FOCUS
3000            ALOGD("Cannot transfer focus because windows are on different displays.");
3001#endif
3002            return false;
3003        }
3004
3005        bool found = false;
3006        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3007            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3008            if (touchedWindow.windowHandle == fromWindowHandle) {
3009                int32_t oldTargetFlags = touchedWindow.targetFlags;
3010                BitSet32 pointerIds = touchedWindow.pointerIds;
3011
3012                mTouchState.windows.removeAt(i);
3013
3014                int32_t newTargetFlags = oldTargetFlags
3015                        & (InputTarget::FLAG_FOREGROUND
3016                                | InputTarget::FLAG_SPLIT | InputTarget::FLAG_DISPATCH_AS_IS);
3017                mTouchState.addOrUpdateWindow(toWindowHandle, newTargetFlags, pointerIds);
3018
3019                found = true;
3020                break;
3021            }
3022        }
3023
3024        if (! found) {
3025#if DEBUG_FOCUS
3026            ALOGD("Focus transfer failed because from window did not have focus.");
3027#endif
3028            return false;
3029        }
3030
3031        ssize_t fromConnectionIndex = getConnectionIndexLocked(fromChannel);
3032        ssize_t toConnectionIndex = getConnectionIndexLocked(toChannel);
3033        if (fromConnectionIndex >= 0 && toConnectionIndex >= 0) {
3034            sp<Connection> fromConnection = mConnectionsByFd.valueAt(fromConnectionIndex);
3035            sp<Connection> toConnection = mConnectionsByFd.valueAt(toConnectionIndex);
3036
3037            fromConnection->inputState.copyPointerStateTo(toConnection->inputState);
3038            CancelationOptions options(CancelationOptions::CANCEL_POINTER_EVENTS,
3039                    "transferring touch focus from this window to another window");
3040            synthesizeCancelationEventsForConnectionLocked(fromConnection, options);
3041        }
3042
3043#if DEBUG_FOCUS
3044        logDispatchStateLocked();
3045#endif
3046    } // release lock
3047
3048    // Wake up poll loop since it may need to make new input dispatching choices.
3049    mLooper->wake();
3050    return true;
3051}
3052
3053void InputDispatcher::resetAndDropEverythingLocked(const char* reason) {
3054#if DEBUG_FOCUS
3055    ALOGD("Resetting and dropping all events (%s).", reason);
3056#endif
3057
3058    CancelationOptions options(CancelationOptions::CANCEL_ALL_EVENTS, reason);
3059    synthesizeCancelationEventsForAllConnectionsLocked(options);
3060
3061    resetKeyRepeatLocked();
3062    releasePendingEventLocked();
3063    drainInboundQueueLocked();
3064    resetANRTimeoutsLocked();
3065
3066    mTouchState.reset();
3067    mLastHoverWindowHandle.clear();
3068}
3069
3070void InputDispatcher::logDispatchStateLocked() {
3071    String8 dump;
3072    dumpDispatchStateLocked(dump);
3073
3074    char* text = dump.lockBuffer(dump.size());
3075    char* start = text;
3076    while (*start != '\0') {
3077        char* end = strchr(start, '\n');
3078        if (*end == '\n') {
3079            *(end++) = '\0';
3080        }
3081        ALOGD("%s", start);
3082        start = end;
3083    }
3084}
3085
3086void InputDispatcher::dumpDispatchStateLocked(String8& dump) {
3087    dump.appendFormat(INDENT "DispatchEnabled: %d\n", mDispatchEnabled);
3088    dump.appendFormat(INDENT "DispatchFrozen: %d\n", mDispatchFrozen);
3089
3090    if (mFocusedApplicationHandle != NULL) {
3091        dump.appendFormat(INDENT "FocusedApplication: name='%s', dispatchingTimeout=%0.3fms\n",
3092                mFocusedApplicationHandle->getName().string(),
3093                mFocusedApplicationHandle->getDispatchingTimeout(
3094                        DEFAULT_INPUT_DISPATCHING_TIMEOUT) / 1000000.0);
3095    } else {
3096        dump.append(INDENT "FocusedApplication: <null>\n");
3097    }
3098    dump.appendFormat(INDENT "FocusedWindow: name='%s'\n",
3099            mFocusedWindowHandle != NULL ? mFocusedWindowHandle->getName().string() : "<null>");
3100
3101    dump.appendFormat(INDENT "TouchDown: %s\n", toString(mTouchState.down));
3102    dump.appendFormat(INDENT "TouchSplit: %s\n", toString(mTouchState.split));
3103    dump.appendFormat(INDENT "TouchDeviceId: %d\n", mTouchState.deviceId);
3104    dump.appendFormat(INDENT "TouchSource: 0x%08x\n", mTouchState.source);
3105    dump.appendFormat(INDENT "TouchDisplayId: %d\n", mTouchState.displayId);
3106    if (!mTouchState.windows.isEmpty()) {
3107        dump.append(INDENT "TouchedWindows:\n");
3108        for (size_t i = 0; i < mTouchState.windows.size(); i++) {
3109            const TouchedWindow& touchedWindow = mTouchState.windows[i];
3110            dump.appendFormat(INDENT2 "%d: name='%s', pointerIds=0x%0x, targetFlags=0x%x\n",
3111                    i, touchedWindow.windowHandle->getName().string(),
3112                    touchedWindow.pointerIds.value,
3113                    touchedWindow.targetFlags);
3114        }
3115    } else {
3116        dump.append(INDENT "TouchedWindows: <none>\n");
3117    }
3118
3119    if (!mWindowHandles.isEmpty()) {
3120        dump.append(INDENT "Windows:\n");
3121        for (size_t i = 0; i < mWindowHandles.size(); i++) {
3122            const sp<InputWindowHandle>& windowHandle = mWindowHandles.itemAt(i);
3123            const InputWindowInfo* windowInfo = windowHandle->getInfo();
3124
3125            dump.appendFormat(INDENT2 "%d: name='%s', displayId=%d, "
3126                    "paused=%s, hasFocus=%s, hasWallpaper=%s, "
3127                    "visible=%s, canReceiveKeys=%s, flags=0x%08x, type=0x%08x, layer=%d, "
3128                    "frame=[%d,%d][%d,%d], scale=%f, "
3129                    "touchableRegion=",
3130                    i, windowInfo->name.string(), windowInfo->displayId,
3131                    toString(windowInfo->paused),
3132                    toString(windowInfo->hasFocus),
3133                    toString(windowInfo->hasWallpaper),
3134                    toString(windowInfo->visible),
3135                    toString(windowInfo->canReceiveKeys),
3136                    windowInfo->layoutParamsFlags, windowInfo->layoutParamsType,
3137                    windowInfo->layer,
3138                    windowInfo->frameLeft, windowInfo->frameTop,
3139                    windowInfo->frameRight, windowInfo->frameBottom,
3140                    windowInfo->scaleFactor);
3141            dumpRegion(dump, windowInfo->touchableRegion);
3142            dump.appendFormat(", inputFeatures=0x%08x", windowInfo->inputFeatures);
3143            dump.appendFormat(", ownerPid=%d, ownerUid=%d, dispatchingTimeout=%0.3fms\n",
3144                    windowInfo->ownerPid, windowInfo->ownerUid,
3145                    windowInfo->dispatchingTimeout / 1000000.0);
3146        }
3147    } else {
3148        dump.append(INDENT "Windows: <none>\n");
3149    }
3150
3151    if (!mMonitoringChannels.isEmpty()) {
3152        dump.append(INDENT "MonitoringChannels:\n");
3153        for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3154            const sp<InputChannel>& channel = mMonitoringChannels[i];
3155            dump.appendFormat(INDENT2 "%d: '%s'\n", i, channel->getName().string());
3156        }
3157    } else {
3158        dump.append(INDENT "MonitoringChannels: <none>\n");
3159    }
3160
3161    nsecs_t currentTime = now();
3162
3163    // Dump recently dispatched or dropped events from oldest to newest.
3164    if (!mRecentQueue.isEmpty()) {
3165        dump.appendFormat(INDENT "RecentQueue: length=%u\n", mRecentQueue.count());
3166        for (EventEntry* entry = mRecentQueue.head; entry; entry = entry->next) {
3167            dump.append(INDENT2);
3168            entry->appendDescription(dump);
3169            dump.appendFormat(", age=%0.1fms\n",
3170                    (currentTime - entry->eventTime) * 0.000001f);
3171        }
3172    } else {
3173        dump.append(INDENT "RecentQueue: <empty>\n");
3174    }
3175
3176    // Dump event currently being dispatched.
3177    if (mPendingEvent) {
3178        dump.append(INDENT "PendingEvent:\n");
3179        dump.append(INDENT2);
3180        mPendingEvent->appendDescription(dump);
3181        dump.appendFormat(", age=%0.1fms\n",
3182                (currentTime - mPendingEvent->eventTime) * 0.000001f);
3183    } else {
3184        dump.append(INDENT "PendingEvent: <none>\n");
3185    }
3186
3187    // Dump inbound events from oldest to newest.
3188    if (!mInboundQueue.isEmpty()) {
3189        dump.appendFormat(INDENT "InboundQueue: length=%u\n", mInboundQueue.count());
3190        for (EventEntry* entry = mInboundQueue.head; entry; entry = entry->next) {
3191            dump.append(INDENT2);
3192            entry->appendDescription(dump);
3193            dump.appendFormat(", age=%0.1fms\n",
3194                    (currentTime - entry->eventTime) * 0.000001f);
3195        }
3196    } else {
3197        dump.append(INDENT "InboundQueue: <empty>\n");
3198    }
3199
3200    if (!mConnectionsByFd.isEmpty()) {
3201        dump.append(INDENT "Connections:\n");
3202        for (size_t i = 0; i < mConnectionsByFd.size(); i++) {
3203            const sp<Connection>& connection = mConnectionsByFd.valueAt(i);
3204            dump.appendFormat(INDENT2 "%d: channelName='%s', windowName='%s', "
3205                    "status=%s, monitor=%s, inputPublisherBlocked=%s\n",
3206                    i, connection->getInputChannelName(), connection->getWindowName(),
3207                    connection->getStatusLabel(), toString(connection->monitor),
3208                    toString(connection->inputPublisherBlocked));
3209
3210            if (!connection->outboundQueue.isEmpty()) {
3211                dump.appendFormat(INDENT3 "OutboundQueue: length=%u\n",
3212                        connection->outboundQueue.count());
3213                for (DispatchEntry* entry = connection->outboundQueue.head; entry;
3214                        entry = entry->next) {
3215                    dump.append(INDENT4);
3216                    entry->eventEntry->appendDescription(dump);
3217                    dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, age=%0.1fms\n",
3218                            entry->targetFlags, entry->resolvedAction,
3219                            (currentTime - entry->eventEntry->eventTime) * 0.000001f);
3220                }
3221            } else {
3222                dump.append(INDENT3 "OutboundQueue: <empty>\n");
3223            }
3224
3225            if (!connection->waitQueue.isEmpty()) {
3226                dump.appendFormat(INDENT3 "WaitQueue: length=%u\n",
3227                        connection->waitQueue.count());
3228                for (DispatchEntry* entry = connection->waitQueue.head; entry;
3229                        entry = entry->next) {
3230                    dump.append(INDENT4);
3231                    entry->eventEntry->appendDescription(dump);
3232                    dump.appendFormat(", targetFlags=0x%08x, resolvedAction=%d, "
3233                            "age=%0.1fms, wait=%0.1fms\n",
3234                            entry->targetFlags, entry->resolvedAction,
3235                            (currentTime - entry->eventEntry->eventTime) * 0.000001f,
3236                            (currentTime - entry->deliveryTime) * 0.000001f);
3237                }
3238            } else {
3239                dump.append(INDENT3 "WaitQueue: <empty>\n");
3240            }
3241        }
3242    } else {
3243        dump.append(INDENT "Connections: <none>\n");
3244    }
3245
3246    if (isAppSwitchPendingLocked()) {
3247        dump.appendFormat(INDENT "AppSwitch: pending, due in %0.1fms\n",
3248                (mAppSwitchDueTime - now()) / 1000000.0);
3249    } else {
3250        dump.append(INDENT "AppSwitch: not pending\n");
3251    }
3252
3253    dump.append(INDENT "Configuration:\n");
3254    dump.appendFormat(INDENT2 "KeyRepeatDelay: %0.1fms\n",
3255            mConfig.keyRepeatDelay * 0.000001f);
3256    dump.appendFormat(INDENT2 "KeyRepeatTimeout: %0.1fms\n",
3257            mConfig.keyRepeatTimeout * 0.000001f);
3258}
3259
3260status_t InputDispatcher::registerInputChannel(const sp<InputChannel>& inputChannel,
3261        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) {
3262#if DEBUG_REGISTRATION
3263    ALOGD("channel '%s' ~ registerInputChannel - monitor=%s", inputChannel->getName().string(),
3264            toString(monitor));
3265#endif
3266
3267    { // acquire lock
3268        AutoMutex _l(mLock);
3269
3270        if (getConnectionIndexLocked(inputChannel) >= 0) {
3271            ALOGW("Attempted to register already registered input channel '%s'",
3272                    inputChannel->getName().string());
3273            return BAD_VALUE;
3274        }
3275
3276        sp<Connection> connection = new Connection(inputChannel, inputWindowHandle, monitor);
3277
3278        int fd = inputChannel->getFd();
3279        mConnectionsByFd.add(fd, connection);
3280
3281        if (monitor) {
3282            mMonitoringChannels.push(inputChannel);
3283        }
3284
3285        mLooper->addFd(fd, 0, ALOOPER_EVENT_INPUT, handleReceiveCallback, this);
3286    } // release lock
3287
3288    // Wake the looper because some connections have changed.
3289    mLooper->wake();
3290    return OK;
3291}
3292
3293status_t InputDispatcher::unregisterInputChannel(const sp<InputChannel>& inputChannel) {
3294#if DEBUG_REGISTRATION
3295    ALOGD("channel '%s' ~ unregisterInputChannel", inputChannel->getName().string());
3296#endif
3297
3298    { // acquire lock
3299        AutoMutex _l(mLock);
3300
3301        status_t status = unregisterInputChannelLocked(inputChannel, false /*notify*/);
3302        if (status) {
3303            return status;
3304        }
3305    } // release lock
3306
3307    // Wake the poll loop because removing the connection may have changed the current
3308    // synchronization state.
3309    mLooper->wake();
3310    return OK;
3311}
3312
3313status_t InputDispatcher::unregisterInputChannelLocked(const sp<InputChannel>& inputChannel,
3314        bool notify) {
3315    ssize_t connectionIndex = getConnectionIndexLocked(inputChannel);
3316    if (connectionIndex < 0) {
3317        ALOGW("Attempted to unregister already unregistered input channel '%s'",
3318                inputChannel->getName().string());
3319        return BAD_VALUE;
3320    }
3321
3322    sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3323    mConnectionsByFd.removeItemsAt(connectionIndex);
3324
3325    if (connection->monitor) {
3326        removeMonitorChannelLocked(inputChannel);
3327    }
3328
3329    mLooper->removeFd(inputChannel->getFd());
3330
3331    nsecs_t currentTime = now();
3332    abortBrokenDispatchCycleLocked(currentTime, connection, notify);
3333
3334    connection->status = Connection::STATUS_ZOMBIE;
3335    return OK;
3336}
3337
3338void InputDispatcher::removeMonitorChannelLocked(const sp<InputChannel>& inputChannel) {
3339    for (size_t i = 0; i < mMonitoringChannels.size(); i++) {
3340         if (mMonitoringChannels[i] == inputChannel) {
3341             mMonitoringChannels.removeAt(i);
3342             break;
3343         }
3344    }
3345}
3346
3347ssize_t InputDispatcher::getConnectionIndexLocked(const sp<InputChannel>& inputChannel) {
3348    ssize_t connectionIndex = mConnectionsByFd.indexOfKey(inputChannel->getFd());
3349    if (connectionIndex >= 0) {
3350        sp<Connection> connection = mConnectionsByFd.valueAt(connectionIndex);
3351        if (connection->inputChannel.get() == inputChannel.get()) {
3352            return connectionIndex;
3353        }
3354    }
3355
3356    return -1;
3357}
3358
3359void InputDispatcher::onDispatchCycleFinishedLocked(
3360        nsecs_t currentTime, const sp<Connection>& connection, uint32_t seq, bool handled) {
3361    CommandEntry* commandEntry = postCommandLocked(
3362            & InputDispatcher::doDispatchCycleFinishedLockedInterruptible);
3363    commandEntry->connection = connection;
3364    commandEntry->eventTime = currentTime;
3365    commandEntry->seq = seq;
3366    commandEntry->handled = handled;
3367}
3368
3369void InputDispatcher::onDispatchCycleBrokenLocked(
3370        nsecs_t currentTime, const sp<Connection>& connection) {
3371    ALOGE("channel '%s' ~ Channel is unrecoverably broken and will be disposed!",
3372            connection->getInputChannelName());
3373
3374    CommandEntry* commandEntry = postCommandLocked(
3375            & InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible);
3376    commandEntry->connection = connection;
3377}
3378
3379void InputDispatcher::onANRLocked(
3380        nsecs_t currentTime, const sp<InputApplicationHandle>& applicationHandle,
3381        const sp<InputWindowHandle>& windowHandle,
3382        nsecs_t eventTime, nsecs_t waitStartTime, const char* reason) {
3383    float dispatchLatency = (currentTime - eventTime) * 0.000001f;
3384    float waitDuration = (currentTime - waitStartTime) * 0.000001f;
3385    ALOGI("Application is not responding: %s.  "
3386            "It has been %0.1fms since event, %0.1fms since wait started.  Reason: %s",
3387            getApplicationWindowLabelLocked(applicationHandle, windowHandle).string(),
3388            dispatchLatency, waitDuration, reason);
3389
3390    // Capture a record of the InputDispatcher state at the time of the ANR.
3391    time_t t = time(NULL);
3392    struct tm tm;
3393    localtime_r(&t, &tm);
3394    char timestr[64];
3395    strftime(timestr, sizeof(timestr), "%F %T", &tm);
3396    mLastANRState.clear();
3397    mLastANRState.append(INDENT "ANR:\n");
3398    mLastANRState.appendFormat(INDENT2 "Time: %s\n", timestr);
3399    mLastANRState.appendFormat(INDENT2 "Window: %s\n",
3400            getApplicationWindowLabelLocked(applicationHandle, windowHandle).string());
3401    mLastANRState.appendFormat(INDENT2 "DispatchLatency: %0.1fms\n", dispatchLatency);
3402    mLastANRState.appendFormat(INDENT2 "WaitDuration: %0.1fms\n", waitDuration);
3403    mLastANRState.appendFormat(INDENT2 "Reason: %s\n", reason);
3404    dumpDispatchStateLocked(mLastANRState);
3405
3406    CommandEntry* commandEntry = postCommandLocked(
3407            & InputDispatcher::doNotifyANRLockedInterruptible);
3408    commandEntry->inputApplicationHandle = applicationHandle;
3409    commandEntry->inputWindowHandle = windowHandle;
3410    commandEntry->reason = reason;
3411}
3412
3413void InputDispatcher::doNotifyConfigurationChangedInterruptible(
3414        CommandEntry* commandEntry) {
3415    mLock.unlock();
3416
3417    mPolicy->notifyConfigurationChanged(commandEntry->eventTime);
3418
3419    mLock.lock();
3420}
3421
3422void InputDispatcher::doNotifyInputChannelBrokenLockedInterruptible(
3423        CommandEntry* commandEntry) {
3424    sp<Connection> connection = commandEntry->connection;
3425
3426    if (connection->status != Connection::STATUS_ZOMBIE) {
3427        mLock.unlock();
3428
3429        mPolicy->notifyInputChannelBroken(connection->inputWindowHandle);
3430
3431        mLock.lock();
3432    }
3433}
3434
3435void InputDispatcher::doNotifyANRLockedInterruptible(
3436        CommandEntry* commandEntry) {
3437    mLock.unlock();
3438
3439    nsecs_t newTimeout = mPolicy->notifyANR(
3440            commandEntry->inputApplicationHandle, commandEntry->inputWindowHandle,
3441            commandEntry->reason);
3442
3443    mLock.lock();
3444
3445    resumeAfterTargetsNotReadyTimeoutLocked(newTimeout,
3446            commandEntry->inputWindowHandle != NULL
3447                    ? commandEntry->inputWindowHandle->getInputChannel() : NULL);
3448}
3449
3450void InputDispatcher::doInterceptKeyBeforeDispatchingLockedInterruptible(
3451        CommandEntry* commandEntry) {
3452    KeyEntry* entry = commandEntry->keyEntry;
3453
3454    KeyEvent event;
3455    initializeKeyEvent(&event, entry);
3456
3457    mLock.unlock();
3458
3459    nsecs_t delay = mPolicy->interceptKeyBeforeDispatching(commandEntry->inputWindowHandle,
3460            &event, entry->policyFlags);
3461
3462    mLock.lock();
3463
3464    if (delay < 0) {
3465        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_SKIP;
3466    } else if (!delay) {
3467        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_CONTINUE;
3468    } else {
3469        entry->interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_TRY_AGAIN_LATER;
3470        entry->interceptKeyWakeupTime = now() + delay;
3471    }
3472    entry->release();
3473}
3474
3475void InputDispatcher::doDispatchCycleFinishedLockedInterruptible(
3476        CommandEntry* commandEntry) {
3477    sp<Connection> connection = commandEntry->connection;
3478    nsecs_t finishTime = commandEntry->eventTime;
3479    uint32_t seq = commandEntry->seq;
3480    bool handled = commandEntry->handled;
3481
3482    // Handle post-event policy actions.
3483    DispatchEntry* dispatchEntry = connection->findWaitQueueEntry(seq);
3484    if (dispatchEntry) {
3485        nsecs_t eventDuration = finishTime - dispatchEntry->deliveryTime;
3486        if (eventDuration > SLOW_EVENT_PROCESSING_WARNING_TIMEOUT) {
3487            String8 msg;
3488            msg.appendFormat("Window '%s' spent %0.1fms processing the last input event: ",
3489                    connection->getWindowName(), eventDuration * 0.000001f);
3490            dispatchEntry->eventEntry->appendDescription(msg);
3491            ALOGI("%s", msg.string());
3492        }
3493
3494        bool restartEvent;
3495        if (dispatchEntry->eventEntry->type == EventEntry::TYPE_KEY) {
3496            KeyEntry* keyEntry = static_cast<KeyEntry*>(dispatchEntry->eventEntry);
3497            restartEvent = afterKeyEventLockedInterruptible(connection,
3498                    dispatchEntry, keyEntry, handled);
3499        } else if (dispatchEntry->eventEntry->type == EventEntry::TYPE_MOTION) {
3500            MotionEntry* motionEntry = static_cast<MotionEntry*>(dispatchEntry->eventEntry);
3501            restartEvent = afterMotionEventLockedInterruptible(connection,
3502                    dispatchEntry, motionEntry, handled);
3503        } else {
3504            restartEvent = false;
3505        }
3506
3507        // Dequeue the event and start the next cycle.
3508        // Note that because the lock might have been released, it is possible that the
3509        // contents of the wait queue to have been drained, so we need to double-check
3510        // a few things.
3511        if (dispatchEntry == connection->findWaitQueueEntry(seq)) {
3512            connection->waitQueue.dequeue(dispatchEntry);
3513            traceWaitQueueLengthLocked(connection);
3514            if (restartEvent && connection->status == Connection::STATUS_NORMAL) {
3515                connection->outboundQueue.enqueueAtHead(dispatchEntry);
3516                traceOutboundQueueLengthLocked(connection);
3517            } else {
3518                releaseDispatchEntryLocked(dispatchEntry);
3519            }
3520        }
3521
3522        // Start the next dispatch cycle for this connection.
3523        startDispatchCycleLocked(now(), connection);
3524    }
3525}
3526
3527bool InputDispatcher::afterKeyEventLockedInterruptible(const sp<Connection>& connection,
3528        DispatchEntry* dispatchEntry, KeyEntry* keyEntry, bool handled) {
3529    if (!(keyEntry->flags & AKEY_EVENT_FLAG_FALLBACK)) {
3530        // Get the fallback key state.
3531        // Clear it out after dispatching the UP.
3532        int32_t originalKeyCode = keyEntry->keyCode;
3533        int32_t fallbackKeyCode = connection->inputState.getFallbackKey(originalKeyCode);
3534        if (keyEntry->action == AKEY_EVENT_ACTION_UP) {
3535            connection->inputState.removeFallbackKey(originalKeyCode);
3536        }
3537
3538        if (handled || !dispatchEntry->hasForegroundTarget()) {
3539            // If the application handles the original key for which we previously
3540            // generated a fallback or if the window is not a foreground window,
3541            // then cancel the associated fallback key, if any.
3542            if (fallbackKeyCode != -1) {
3543                // Dispatch the unhandled key to the policy with the cancel flag.
3544#if DEBUG_OUTBOUND_EVENT_DETAILS
3545                ALOGD("Unhandled key event: Asking policy to cancel fallback action.  "
3546                        "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3547                        keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3548                        keyEntry->policyFlags);
3549#endif
3550                KeyEvent event;
3551                initializeKeyEvent(&event, keyEntry);
3552                event.setFlags(event.getFlags() | AKEY_EVENT_FLAG_CANCELED);
3553
3554                mLock.unlock();
3555
3556                mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3557                        &event, keyEntry->policyFlags, &event);
3558
3559                mLock.lock();
3560
3561                // Cancel the fallback key.
3562                if (fallbackKeyCode != AKEYCODE_UNKNOWN) {
3563                    CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3564                            "application handled the original non-fallback key "
3565                            "or is no longer a foreground target, "
3566                            "canceling previously dispatched fallback key");
3567                    options.keyCode = fallbackKeyCode;
3568                    synthesizeCancelationEventsForConnectionLocked(connection, options);
3569                }
3570                connection->inputState.removeFallbackKey(originalKeyCode);
3571            }
3572        } else {
3573            // If the application did not handle a non-fallback key, first check
3574            // that we are in a good state to perform unhandled key event processing
3575            // Then ask the policy what to do with it.
3576            bool initialDown = keyEntry->action == AKEY_EVENT_ACTION_DOWN
3577                    && keyEntry->repeatCount == 0;
3578            if (fallbackKeyCode == -1 && !initialDown) {
3579#if DEBUG_OUTBOUND_EVENT_DETAILS
3580                ALOGD("Unhandled key event: Skipping unhandled key event processing "
3581                        "since this is not an initial down.  "
3582                        "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3583                        originalKeyCode, keyEntry->action, keyEntry->repeatCount,
3584                        keyEntry->policyFlags);
3585#endif
3586                return false;
3587            }
3588
3589            // Dispatch the unhandled key to the policy.
3590#if DEBUG_OUTBOUND_EVENT_DETAILS
3591            ALOGD("Unhandled key event: Asking policy to perform fallback action.  "
3592                    "keyCode=%d, action=%d, repeatCount=%d, policyFlags=0x%08x",
3593                    keyEntry->keyCode, keyEntry->action, keyEntry->repeatCount,
3594                    keyEntry->policyFlags);
3595#endif
3596            KeyEvent event;
3597            initializeKeyEvent(&event, keyEntry);
3598
3599            mLock.unlock();
3600
3601            bool fallback = mPolicy->dispatchUnhandledKey(connection->inputWindowHandle,
3602                    &event, keyEntry->policyFlags, &event);
3603
3604            mLock.lock();
3605
3606            if (connection->status != Connection::STATUS_NORMAL) {
3607                connection->inputState.removeFallbackKey(originalKeyCode);
3608                return false;
3609            }
3610
3611            // Latch the fallback keycode for this key on an initial down.
3612            // The fallback keycode cannot change at any other point in the lifecycle.
3613            if (initialDown) {
3614                if (fallback) {
3615                    fallbackKeyCode = event.getKeyCode();
3616                } else {
3617                    fallbackKeyCode = AKEYCODE_UNKNOWN;
3618                }
3619                connection->inputState.setFallbackKey(originalKeyCode, fallbackKeyCode);
3620            }
3621
3622            ALOG_ASSERT(fallbackKeyCode != -1);
3623
3624            // Cancel the fallback key if the policy decides not to send it anymore.
3625            // We will continue to dispatch the key to the policy but we will no
3626            // longer dispatch a fallback key to the application.
3627            if (fallbackKeyCode != AKEYCODE_UNKNOWN
3628                    && (!fallback || fallbackKeyCode != event.getKeyCode())) {
3629#if DEBUG_OUTBOUND_EVENT_DETAILS
3630                if (fallback) {
3631                    ALOGD("Unhandled key event: Policy requested to send key %d"
3632                            "as a fallback for %d, but on the DOWN it had requested "
3633                            "to send %d instead.  Fallback canceled.",
3634                            event.getKeyCode(), originalKeyCode, fallbackKeyCode);
3635                } else {
3636                    ALOGD("Unhandled key event: Policy did not request fallback for %d, "
3637                            "but on the DOWN it had requested to send %d.  "
3638                            "Fallback canceled.",
3639                            originalKeyCode, fallbackKeyCode);
3640                }
3641#endif
3642
3643                CancelationOptions options(CancelationOptions::CANCEL_FALLBACK_EVENTS,
3644                        "canceling fallback, policy no longer desires it");
3645                options.keyCode = fallbackKeyCode;
3646                synthesizeCancelationEventsForConnectionLocked(connection, options);
3647
3648                fallback = false;
3649                fallbackKeyCode = AKEYCODE_UNKNOWN;
3650                if (keyEntry->action != AKEY_EVENT_ACTION_UP) {
3651                    connection->inputState.setFallbackKey(originalKeyCode,
3652                            fallbackKeyCode);
3653                }
3654            }
3655
3656#if DEBUG_OUTBOUND_EVENT_DETAILS
3657            {
3658                String8 msg;
3659                const KeyedVector<int32_t, int32_t>& fallbackKeys =
3660                        connection->inputState.getFallbackKeys();
3661                for (size_t i = 0; i < fallbackKeys.size(); i++) {
3662                    msg.appendFormat(", %d->%d", fallbackKeys.keyAt(i),
3663                            fallbackKeys.valueAt(i));
3664                }
3665                ALOGD("Unhandled key event: %d currently tracked fallback keys%s.",
3666                        fallbackKeys.size(), msg.string());
3667            }
3668#endif
3669
3670            if (fallback) {
3671                // Restart the dispatch cycle using the fallback key.
3672                keyEntry->eventTime = event.getEventTime();
3673                keyEntry->deviceId = event.getDeviceId();
3674                keyEntry->source = event.getSource();
3675                keyEntry->flags = event.getFlags() | AKEY_EVENT_FLAG_FALLBACK;
3676                keyEntry->keyCode = fallbackKeyCode;
3677                keyEntry->scanCode = event.getScanCode();
3678                keyEntry->metaState = event.getMetaState();
3679                keyEntry->repeatCount = event.getRepeatCount();
3680                keyEntry->downTime = event.getDownTime();
3681                keyEntry->syntheticRepeat = false;
3682
3683#if DEBUG_OUTBOUND_EVENT_DETAILS
3684                ALOGD("Unhandled key event: Dispatching fallback key.  "
3685                        "originalKeyCode=%d, fallbackKeyCode=%d, fallbackMetaState=%08x",
3686                        originalKeyCode, fallbackKeyCode, keyEntry->metaState);
3687#endif
3688                return true; // restart the event
3689            } else {
3690#if DEBUG_OUTBOUND_EVENT_DETAILS
3691                ALOGD("Unhandled key event: No fallback key.");
3692#endif
3693            }
3694        }
3695    }
3696    return false;
3697}
3698
3699bool InputDispatcher::afterMotionEventLockedInterruptible(const sp<Connection>& connection,
3700        DispatchEntry* dispatchEntry, MotionEntry* motionEntry, bool handled) {
3701    return false;
3702}
3703
3704void InputDispatcher::doPokeUserActivityLockedInterruptible(CommandEntry* commandEntry) {
3705    mLock.unlock();
3706
3707    mPolicy->pokeUserActivity(commandEntry->eventTime, commandEntry->userActivityEventType);
3708
3709    mLock.lock();
3710}
3711
3712void InputDispatcher::initializeKeyEvent(KeyEvent* event, const KeyEntry* entry) {
3713    event->initialize(entry->deviceId, entry->source, entry->action, entry->flags,
3714            entry->keyCode, entry->scanCode, entry->metaState, entry->repeatCount,
3715            entry->downTime, entry->eventTime);
3716}
3717
3718void InputDispatcher::updateDispatchStatisticsLocked(nsecs_t currentTime, const EventEntry* entry,
3719        int32_t injectionResult, nsecs_t timeSpentWaitingForApplication) {
3720    // TODO Write some statistics about how long we spend waiting.
3721}
3722
3723void InputDispatcher::traceInboundQueueLengthLocked() {
3724    if (ATRACE_ENABLED()) {
3725        ATRACE_INT("iq", mInboundQueue.count());
3726    }
3727}
3728
3729void InputDispatcher::traceOutboundQueueLengthLocked(const sp<Connection>& connection) {
3730    if (ATRACE_ENABLED()) {
3731        char counterName[40];
3732        snprintf(counterName, sizeof(counterName), "oq:%s", connection->getWindowName());
3733        ATRACE_INT(counterName, connection->outboundQueue.count());
3734    }
3735}
3736
3737void InputDispatcher::traceWaitQueueLengthLocked(const sp<Connection>& connection) {
3738    if (ATRACE_ENABLED()) {
3739        char counterName[40];
3740        snprintf(counterName, sizeof(counterName), "wq:%s", connection->getWindowName());
3741        ATRACE_INT(counterName, connection->waitQueue.count());
3742    }
3743}
3744
3745void InputDispatcher::dump(String8& dump) {
3746    AutoMutex _l(mLock);
3747
3748    dump.append("Input Dispatcher State:\n");
3749    dumpDispatchStateLocked(dump);
3750
3751    if (!mLastANRState.isEmpty()) {
3752        dump.append("\nInput Dispatcher State at time of last ANR:\n");
3753        dump.append(mLastANRState);
3754    }
3755}
3756
3757void InputDispatcher::monitor() {
3758    // Acquire and release the lock to ensure that the dispatcher has not deadlocked.
3759    mLock.lock();
3760    mLooper->wake();
3761    mDispatcherIsAliveCondition.wait(mLock);
3762    mLock.unlock();
3763}
3764
3765
3766// --- InputDispatcher::Queue ---
3767
3768template <typename T>
3769uint32_t InputDispatcher::Queue<T>::count() const {
3770    uint32_t result = 0;
3771    for (const T* entry = head; entry; entry = entry->next) {
3772        result += 1;
3773    }
3774    return result;
3775}
3776
3777
3778// --- InputDispatcher::InjectionState ---
3779
3780InputDispatcher::InjectionState::InjectionState(int32_t injectorPid, int32_t injectorUid) :
3781        refCount(1),
3782        injectorPid(injectorPid), injectorUid(injectorUid),
3783        injectionResult(INPUT_EVENT_INJECTION_PENDING), injectionIsAsync(false),
3784        pendingForegroundDispatches(0) {
3785}
3786
3787InputDispatcher::InjectionState::~InjectionState() {
3788}
3789
3790void InputDispatcher::InjectionState::release() {
3791    refCount -= 1;
3792    if (refCount == 0) {
3793        delete this;
3794    } else {
3795        ALOG_ASSERT(refCount > 0);
3796    }
3797}
3798
3799
3800// --- InputDispatcher::EventEntry ---
3801
3802InputDispatcher::EventEntry::EventEntry(int32_t type, nsecs_t eventTime, uint32_t policyFlags) :
3803        refCount(1), type(type), eventTime(eventTime), policyFlags(policyFlags),
3804        injectionState(NULL), dispatchInProgress(false) {
3805}
3806
3807InputDispatcher::EventEntry::~EventEntry() {
3808    releaseInjectionState();
3809}
3810
3811void InputDispatcher::EventEntry::release() {
3812    refCount -= 1;
3813    if (refCount == 0) {
3814        delete this;
3815    } else {
3816        ALOG_ASSERT(refCount > 0);
3817    }
3818}
3819
3820void InputDispatcher::EventEntry::releaseInjectionState() {
3821    if (injectionState) {
3822        injectionState->release();
3823        injectionState = NULL;
3824    }
3825}
3826
3827
3828// --- InputDispatcher::ConfigurationChangedEntry ---
3829
3830InputDispatcher::ConfigurationChangedEntry::ConfigurationChangedEntry(nsecs_t eventTime) :
3831        EventEntry(TYPE_CONFIGURATION_CHANGED, eventTime, 0) {
3832}
3833
3834InputDispatcher::ConfigurationChangedEntry::~ConfigurationChangedEntry() {
3835}
3836
3837void InputDispatcher::ConfigurationChangedEntry::appendDescription(String8& msg) const {
3838    msg.append("ConfigurationChangedEvent(), policyFlags=0x%08x",
3839            policyFlags);
3840}
3841
3842
3843// --- InputDispatcher::DeviceResetEntry ---
3844
3845InputDispatcher::DeviceResetEntry::DeviceResetEntry(nsecs_t eventTime, int32_t deviceId) :
3846        EventEntry(TYPE_DEVICE_RESET, eventTime, 0),
3847        deviceId(deviceId) {
3848}
3849
3850InputDispatcher::DeviceResetEntry::~DeviceResetEntry() {
3851}
3852
3853void InputDispatcher::DeviceResetEntry::appendDescription(String8& msg) const {
3854    msg.appendFormat("DeviceResetEvent(deviceId=%d), policyFlags=0x%08x",
3855            deviceId, policyFlags);
3856}
3857
3858
3859// --- InputDispatcher::KeyEntry ---
3860
3861InputDispatcher::KeyEntry::KeyEntry(nsecs_t eventTime,
3862        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action,
3863        int32_t flags, int32_t keyCode, int32_t scanCode, int32_t metaState,
3864        int32_t repeatCount, nsecs_t downTime) :
3865        EventEntry(TYPE_KEY, eventTime, policyFlags),
3866        deviceId(deviceId), source(source), action(action), flags(flags),
3867        keyCode(keyCode), scanCode(scanCode), metaState(metaState),
3868        repeatCount(repeatCount), downTime(downTime),
3869        syntheticRepeat(false), interceptKeyResult(KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN),
3870        interceptKeyWakeupTime(0) {
3871}
3872
3873InputDispatcher::KeyEntry::~KeyEntry() {
3874}
3875
3876void InputDispatcher::KeyEntry::appendDescription(String8& msg) const {
3877    msg.appendFormat("KeyEvent(deviceId=%d, source=0x%08x, action=%d, "
3878            "flags=0x%08x, keyCode=%d, scanCode=%d, metaState=0x%08x, "
3879            "repeatCount=%d), policyFlags=0x%08x",
3880            deviceId, source, action, flags, keyCode, scanCode, metaState,
3881            repeatCount, policyFlags);
3882}
3883
3884void InputDispatcher::KeyEntry::recycle() {
3885    releaseInjectionState();
3886
3887    dispatchInProgress = false;
3888    syntheticRepeat = false;
3889    interceptKeyResult = KeyEntry::INTERCEPT_KEY_RESULT_UNKNOWN;
3890    interceptKeyWakeupTime = 0;
3891}
3892
3893
3894// --- InputDispatcher::MotionEntry ---
3895
3896InputDispatcher::MotionEntry::MotionEntry(nsecs_t eventTime,
3897        int32_t deviceId, uint32_t source, uint32_t policyFlags, int32_t action, int32_t flags,
3898        int32_t metaState, int32_t buttonState,
3899        int32_t edgeFlags, float xPrecision, float yPrecision,
3900        nsecs_t downTime, int32_t displayId, uint32_t pointerCount,
3901        const PointerProperties* pointerProperties, const PointerCoords* pointerCoords) :
3902        EventEntry(TYPE_MOTION, eventTime, policyFlags),
3903        eventTime(eventTime),
3904        deviceId(deviceId), source(source), action(action), flags(flags),
3905        metaState(metaState), buttonState(buttonState), edgeFlags(edgeFlags),
3906        xPrecision(xPrecision), yPrecision(yPrecision),
3907        downTime(downTime), displayId(displayId), pointerCount(pointerCount) {
3908    for (uint32_t i = 0; i < pointerCount; i++) {
3909        this->pointerProperties[i].copyFrom(pointerProperties[i]);
3910        this->pointerCoords[i].copyFrom(pointerCoords[i]);
3911    }
3912}
3913
3914InputDispatcher::MotionEntry::~MotionEntry() {
3915}
3916
3917void InputDispatcher::MotionEntry::appendDescription(String8& msg) const {
3918    msg.appendFormat("MotionEvent(deviceId=%d, source=0x%08x, action=%d, "
3919            "flags=0x%08x, metaState=0x%08x, buttonState=0x%08x, edgeFlags=0x%08x, "
3920            "xPrecision=%.1f, yPrecision=%.1f, displayId=%d, pointers=[",
3921            deviceId, source, action, flags, metaState, buttonState, edgeFlags,
3922            xPrecision, yPrecision, displayId);
3923    for (uint32_t i = 0; i < pointerCount; i++) {
3924        if (i) {
3925            msg.append(", ");
3926        }
3927        msg.appendFormat("%d: (%.1f, %.1f)", pointerProperties[i].id,
3928                pointerCoords[i].getX(), pointerCoords[i].getY());
3929    }
3930    msg.appendFormat("]), policyFlags=0x%08x", policyFlags);
3931}
3932
3933
3934// --- InputDispatcher::DispatchEntry ---
3935
3936volatile int32_t InputDispatcher::DispatchEntry::sNextSeqAtomic;
3937
3938InputDispatcher::DispatchEntry::DispatchEntry(EventEntry* eventEntry,
3939        int32_t targetFlags, float xOffset, float yOffset, float scaleFactor) :
3940        seq(nextSeq()),
3941        eventEntry(eventEntry), targetFlags(targetFlags),
3942        xOffset(xOffset), yOffset(yOffset), scaleFactor(scaleFactor),
3943        deliveryTime(0), resolvedAction(0), resolvedFlags(0) {
3944    eventEntry->refCount += 1;
3945}
3946
3947InputDispatcher::DispatchEntry::~DispatchEntry() {
3948    eventEntry->release();
3949}
3950
3951uint32_t InputDispatcher::DispatchEntry::nextSeq() {
3952    // Sequence number 0 is reserved and will never be returned.
3953    uint32_t seq;
3954    do {
3955        seq = android_atomic_inc(&sNextSeqAtomic);
3956    } while (!seq);
3957    return seq;
3958}
3959
3960
3961// --- InputDispatcher::InputState ---
3962
3963InputDispatcher::InputState::InputState() {
3964}
3965
3966InputDispatcher::InputState::~InputState() {
3967}
3968
3969bool InputDispatcher::InputState::isNeutral() const {
3970    return mKeyMementos.isEmpty() && mMotionMementos.isEmpty();
3971}
3972
3973bool InputDispatcher::InputState::isHovering(int32_t deviceId, uint32_t source,
3974        int32_t displayId) const {
3975    for (size_t i = 0; i < mMotionMementos.size(); i++) {
3976        const MotionMemento& memento = mMotionMementos.itemAt(i);
3977        if (memento.deviceId == deviceId
3978                && memento.source == source
3979                && memento.displayId == displayId
3980                && memento.hovering) {
3981            return true;
3982        }
3983    }
3984    return false;
3985}
3986
3987bool InputDispatcher::InputState::trackKey(const KeyEntry* entry,
3988        int32_t action, int32_t flags) {
3989    switch (action) {
3990    case AKEY_EVENT_ACTION_UP: {
3991        if (entry->flags & AKEY_EVENT_FLAG_FALLBACK) {
3992            for (size_t i = 0; i < mFallbackKeys.size(); ) {
3993                if (mFallbackKeys.valueAt(i) == entry->keyCode) {
3994                    mFallbackKeys.removeItemsAt(i);
3995                } else {
3996                    i += 1;
3997                }
3998            }
3999        }
4000        ssize_t index = findKeyMemento(entry);
4001        if (index >= 0) {
4002            mKeyMementos.removeAt(index);
4003            return true;
4004        }
4005        /* FIXME: We can't just drop the key up event because that prevents creating
4006         * popup windows that are automatically shown when a key is held and then
4007         * dismissed when the key is released.  The problem is that the popup will
4008         * not have received the original key down, so the key up will be considered
4009         * to be inconsistent with its observed state.  We could perhaps handle this
4010         * by synthesizing a key down but that will cause other problems.
4011         *
4012         * So for now, allow inconsistent key up events to be dispatched.
4013         *
4014#if DEBUG_OUTBOUND_EVENT_DETAILS
4015        ALOGD("Dropping inconsistent key up event: deviceId=%d, source=%08x, "
4016                "keyCode=%d, scanCode=%d",
4017                entry->deviceId, entry->source, entry->keyCode, entry->scanCode);
4018#endif
4019        return false;
4020        */
4021        return true;
4022    }
4023
4024    case AKEY_EVENT_ACTION_DOWN: {
4025        ssize_t index = findKeyMemento(entry);
4026        if (index >= 0) {
4027            mKeyMementos.removeAt(index);
4028        }
4029        addKeyMemento(entry, flags);
4030        return true;
4031    }
4032
4033    default:
4034        return true;
4035    }
4036}
4037
4038bool InputDispatcher::InputState::trackMotion(const MotionEntry* entry,
4039        int32_t action, int32_t flags) {
4040    int32_t actionMasked = action & AMOTION_EVENT_ACTION_MASK;
4041    switch (actionMasked) {
4042    case AMOTION_EVENT_ACTION_UP:
4043    case AMOTION_EVENT_ACTION_CANCEL: {
4044        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4045        if (index >= 0) {
4046            mMotionMementos.removeAt(index);
4047            return true;
4048        }
4049#if DEBUG_OUTBOUND_EVENT_DETAILS
4050        ALOGD("Dropping inconsistent motion up or cancel event: deviceId=%d, source=%08x, "
4051                "actionMasked=%d",
4052                entry->deviceId, entry->source, actionMasked);
4053#endif
4054        return false;
4055    }
4056
4057    case AMOTION_EVENT_ACTION_DOWN: {
4058        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4059        if (index >= 0) {
4060            mMotionMementos.removeAt(index);
4061        }
4062        addMotionMemento(entry, flags, false /*hovering*/);
4063        return true;
4064    }
4065
4066    case AMOTION_EVENT_ACTION_POINTER_UP:
4067    case AMOTION_EVENT_ACTION_POINTER_DOWN:
4068    case AMOTION_EVENT_ACTION_MOVE: {
4069        ssize_t index = findMotionMemento(entry, false /*hovering*/);
4070        if (index >= 0) {
4071            MotionMemento& memento = mMotionMementos.editItemAt(index);
4072            memento.setPointers(entry);
4073            return true;
4074        }
4075        if (actionMasked == AMOTION_EVENT_ACTION_MOVE
4076                && (entry->source & (AINPUT_SOURCE_CLASS_JOYSTICK
4077                        | AINPUT_SOURCE_CLASS_NAVIGATION))) {
4078            // Joysticks and trackballs can send MOVE events without corresponding DOWN or UP.
4079            return true;
4080        }
4081#if DEBUG_OUTBOUND_EVENT_DETAILS
4082        ALOGD("Dropping inconsistent motion pointer up/down or move event: "
4083                "deviceId=%d, source=%08x, actionMasked=%d",
4084                entry->deviceId, entry->source, actionMasked);
4085#endif
4086        return false;
4087    }
4088
4089    case AMOTION_EVENT_ACTION_HOVER_EXIT: {
4090        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4091        if (index >= 0) {
4092            mMotionMementos.removeAt(index);
4093            return true;
4094        }
4095#if DEBUG_OUTBOUND_EVENT_DETAILS
4096        ALOGD("Dropping inconsistent motion hover exit event: deviceId=%d, source=%08x",
4097                entry->deviceId, entry->source);
4098#endif
4099        return false;
4100    }
4101
4102    case AMOTION_EVENT_ACTION_HOVER_ENTER:
4103    case AMOTION_EVENT_ACTION_HOVER_MOVE: {
4104        ssize_t index = findMotionMemento(entry, true /*hovering*/);
4105        if (index >= 0) {
4106            mMotionMementos.removeAt(index);
4107        }
4108        addMotionMemento(entry, flags, true /*hovering*/);
4109        return true;
4110    }
4111
4112    default:
4113        return true;
4114    }
4115}
4116
4117ssize_t InputDispatcher::InputState::findKeyMemento(const KeyEntry* entry) const {
4118    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4119        const KeyMemento& memento = mKeyMementos.itemAt(i);
4120        if (memento.deviceId == entry->deviceId
4121                && memento.source == entry->source
4122                && memento.keyCode == entry->keyCode
4123                && memento.scanCode == entry->scanCode) {
4124            return i;
4125        }
4126    }
4127    return -1;
4128}
4129
4130ssize_t InputDispatcher::InputState::findMotionMemento(const MotionEntry* entry,
4131        bool hovering) const {
4132    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4133        const MotionMemento& memento = mMotionMementos.itemAt(i);
4134        if (memento.deviceId == entry->deviceId
4135                && memento.source == entry->source
4136                && memento.displayId == entry->displayId
4137                && memento.hovering == hovering) {
4138            return i;
4139        }
4140    }
4141    return -1;
4142}
4143
4144void InputDispatcher::InputState::addKeyMemento(const KeyEntry* entry, int32_t flags) {
4145    mKeyMementos.push();
4146    KeyMemento& memento = mKeyMementos.editTop();
4147    memento.deviceId = entry->deviceId;
4148    memento.source = entry->source;
4149    memento.keyCode = entry->keyCode;
4150    memento.scanCode = entry->scanCode;
4151    memento.metaState = entry->metaState;
4152    memento.flags = flags;
4153    memento.downTime = entry->downTime;
4154    memento.policyFlags = entry->policyFlags;
4155}
4156
4157void InputDispatcher::InputState::addMotionMemento(const MotionEntry* entry,
4158        int32_t flags, bool hovering) {
4159    mMotionMementos.push();
4160    MotionMemento& memento = mMotionMementos.editTop();
4161    memento.deviceId = entry->deviceId;
4162    memento.source = entry->source;
4163    memento.flags = flags;
4164    memento.xPrecision = entry->xPrecision;
4165    memento.yPrecision = entry->yPrecision;
4166    memento.downTime = entry->downTime;
4167    memento.displayId = entry->displayId;
4168    memento.setPointers(entry);
4169    memento.hovering = hovering;
4170    memento.policyFlags = entry->policyFlags;
4171}
4172
4173void InputDispatcher::InputState::MotionMemento::setPointers(const MotionEntry* entry) {
4174    pointerCount = entry->pointerCount;
4175    for (uint32_t i = 0; i < entry->pointerCount; i++) {
4176        pointerProperties[i].copyFrom(entry->pointerProperties[i]);
4177        pointerCoords[i].copyFrom(entry->pointerCoords[i]);
4178    }
4179}
4180
4181void InputDispatcher::InputState::synthesizeCancelationEvents(nsecs_t currentTime,
4182        Vector<EventEntry*>& outEvents, const CancelationOptions& options) {
4183    for (size_t i = 0; i < mKeyMementos.size(); i++) {
4184        const KeyMemento& memento = mKeyMementos.itemAt(i);
4185        if (shouldCancelKey(memento, options)) {
4186            outEvents.push(new KeyEntry(currentTime,
4187                    memento.deviceId, memento.source, memento.policyFlags,
4188                    AKEY_EVENT_ACTION_UP, memento.flags | AKEY_EVENT_FLAG_CANCELED,
4189                    memento.keyCode, memento.scanCode, memento.metaState, 0, memento.downTime));
4190        }
4191    }
4192
4193    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4194        const MotionMemento& memento = mMotionMementos.itemAt(i);
4195        if (shouldCancelMotion(memento, options)) {
4196            outEvents.push(new MotionEntry(currentTime,
4197                    memento.deviceId, memento.source, memento.policyFlags,
4198                    memento.hovering
4199                            ? AMOTION_EVENT_ACTION_HOVER_EXIT
4200                            : AMOTION_EVENT_ACTION_CANCEL,
4201                    memento.flags, 0, 0, 0,
4202                    memento.xPrecision, memento.yPrecision, memento.downTime,
4203                    memento.displayId,
4204                    memento.pointerCount, memento.pointerProperties, memento.pointerCoords));
4205        }
4206    }
4207}
4208
4209void InputDispatcher::InputState::clear() {
4210    mKeyMementos.clear();
4211    mMotionMementos.clear();
4212    mFallbackKeys.clear();
4213}
4214
4215void InputDispatcher::InputState::copyPointerStateTo(InputState& other) const {
4216    for (size_t i = 0; i < mMotionMementos.size(); i++) {
4217        const MotionMemento& memento = mMotionMementos.itemAt(i);
4218        if (memento.source & AINPUT_SOURCE_CLASS_POINTER) {
4219            for (size_t j = 0; j < other.mMotionMementos.size(); ) {
4220                const MotionMemento& otherMemento = other.mMotionMementos.itemAt(j);
4221                if (memento.deviceId == otherMemento.deviceId
4222                        && memento.source == otherMemento.source
4223                        && memento.displayId == otherMemento.displayId) {
4224                    other.mMotionMementos.removeAt(j);
4225                } else {
4226                    j += 1;
4227                }
4228            }
4229            other.mMotionMementos.push(memento);
4230        }
4231    }
4232}
4233
4234int32_t InputDispatcher::InputState::getFallbackKey(int32_t originalKeyCode) {
4235    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4236    return index >= 0 ? mFallbackKeys.valueAt(index) : -1;
4237}
4238
4239void InputDispatcher::InputState::setFallbackKey(int32_t originalKeyCode,
4240        int32_t fallbackKeyCode) {
4241    ssize_t index = mFallbackKeys.indexOfKey(originalKeyCode);
4242    if (index >= 0) {
4243        mFallbackKeys.replaceValueAt(index, fallbackKeyCode);
4244    } else {
4245        mFallbackKeys.add(originalKeyCode, fallbackKeyCode);
4246    }
4247}
4248
4249void InputDispatcher::InputState::removeFallbackKey(int32_t originalKeyCode) {
4250    mFallbackKeys.removeItem(originalKeyCode);
4251}
4252
4253bool InputDispatcher::InputState::shouldCancelKey(const KeyMemento& memento,
4254        const CancelationOptions& options) {
4255    if (options.keyCode != -1 && memento.keyCode != options.keyCode) {
4256        return false;
4257    }
4258
4259    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4260        return false;
4261    }
4262
4263    switch (options.mode) {
4264    case CancelationOptions::CANCEL_ALL_EVENTS:
4265    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4266        return true;
4267    case CancelationOptions::CANCEL_FALLBACK_EVENTS:
4268        return memento.flags & AKEY_EVENT_FLAG_FALLBACK;
4269    default:
4270        return false;
4271    }
4272}
4273
4274bool InputDispatcher::InputState::shouldCancelMotion(const MotionMemento& memento,
4275        const CancelationOptions& options) {
4276    if (options.deviceId != -1 && memento.deviceId != options.deviceId) {
4277        return false;
4278    }
4279
4280    switch (options.mode) {
4281    case CancelationOptions::CANCEL_ALL_EVENTS:
4282        return true;
4283    case CancelationOptions::CANCEL_POINTER_EVENTS:
4284        return memento.source & AINPUT_SOURCE_CLASS_POINTER;
4285    case CancelationOptions::CANCEL_NON_POINTER_EVENTS:
4286        return !(memento.source & AINPUT_SOURCE_CLASS_POINTER);
4287    default:
4288        return false;
4289    }
4290}
4291
4292
4293// --- InputDispatcher::Connection ---
4294
4295InputDispatcher::Connection::Connection(const sp<InputChannel>& inputChannel,
4296        const sp<InputWindowHandle>& inputWindowHandle, bool monitor) :
4297        status(STATUS_NORMAL), inputChannel(inputChannel), inputWindowHandle(inputWindowHandle),
4298        monitor(monitor),
4299        inputPublisher(inputChannel), inputPublisherBlocked(false) {
4300}
4301
4302InputDispatcher::Connection::~Connection() {
4303}
4304
4305const char* InputDispatcher::Connection::getWindowName() const {
4306    if (inputWindowHandle != NULL) {
4307        return inputWindowHandle->getName().string();
4308    }
4309    if (monitor) {
4310        return "monitor";
4311    }
4312    return "?";
4313}
4314
4315const char* InputDispatcher::Connection::getStatusLabel() const {
4316    switch (status) {
4317    case STATUS_NORMAL:
4318        return "NORMAL";
4319
4320    case STATUS_BROKEN:
4321        return "BROKEN";
4322
4323    case STATUS_ZOMBIE:
4324        return "ZOMBIE";
4325
4326    default:
4327        return "UNKNOWN";
4328    }
4329}
4330
4331InputDispatcher::DispatchEntry* InputDispatcher::Connection::findWaitQueueEntry(uint32_t seq) {
4332    for (DispatchEntry* entry = waitQueue.head; entry != NULL; entry = entry->next) {
4333        if (entry->seq == seq) {
4334            return entry;
4335        }
4336    }
4337    return NULL;
4338}
4339
4340
4341// --- InputDispatcher::CommandEntry ---
4342
4343InputDispatcher::CommandEntry::CommandEntry(Command command) :
4344    command(command), eventTime(0), keyEntry(NULL), userActivityEventType(0),
4345    seq(0), handled(false) {
4346}
4347
4348InputDispatcher::CommandEntry::~CommandEntry() {
4349}
4350
4351
4352// --- InputDispatcher::TouchState ---
4353
4354InputDispatcher::TouchState::TouchState() :
4355    down(false), split(false), deviceId(-1), source(0), displayId(-1) {
4356}
4357
4358InputDispatcher::TouchState::~TouchState() {
4359}
4360
4361void InputDispatcher::TouchState::reset() {
4362    down = false;
4363    split = false;
4364    deviceId = -1;
4365    source = 0;
4366    displayId = -1;
4367    windows.clear();
4368}
4369
4370void InputDispatcher::TouchState::copyFrom(const TouchState& other) {
4371    down = other.down;
4372    split = other.split;
4373    deviceId = other.deviceId;
4374    source = other.source;
4375    displayId = other.displayId;
4376    windows = other.windows;
4377}
4378
4379void InputDispatcher::TouchState::addOrUpdateWindow(const sp<InputWindowHandle>& windowHandle,
4380        int32_t targetFlags, BitSet32 pointerIds) {
4381    if (targetFlags & InputTarget::FLAG_SPLIT) {
4382        split = true;
4383    }
4384
4385    for (size_t i = 0; i < windows.size(); i++) {
4386        TouchedWindow& touchedWindow = windows.editItemAt(i);
4387        if (touchedWindow.windowHandle == windowHandle) {
4388            touchedWindow.targetFlags |= targetFlags;
4389            if (targetFlags & InputTarget::FLAG_DISPATCH_AS_SLIPPERY_EXIT) {
4390                touchedWindow.targetFlags &= ~InputTarget::FLAG_DISPATCH_AS_IS;
4391            }
4392            touchedWindow.pointerIds.value |= pointerIds.value;
4393            return;
4394        }
4395    }
4396
4397    windows.push();
4398
4399    TouchedWindow& touchedWindow = windows.editTop();
4400    touchedWindow.windowHandle = windowHandle;
4401    touchedWindow.targetFlags = targetFlags;
4402    touchedWindow.pointerIds = pointerIds;
4403}
4404
4405void InputDispatcher::TouchState::removeWindow(const sp<InputWindowHandle>& windowHandle) {
4406    for (size_t i = 0; i < windows.size(); i++) {
4407        if (windows.itemAt(i).windowHandle == windowHandle) {
4408            windows.removeAt(i);
4409            return;
4410        }
4411    }
4412}
4413
4414void InputDispatcher::TouchState::filterNonAsIsTouchWindows() {
4415    for (size_t i = 0 ; i < windows.size(); ) {
4416        TouchedWindow& window = windows.editItemAt(i);
4417        if (window.targetFlags & (InputTarget::FLAG_DISPATCH_AS_IS
4418                | InputTarget::FLAG_DISPATCH_AS_SLIPPERY_ENTER)) {
4419            window.targetFlags &= ~InputTarget::FLAG_DISPATCH_MASK;
4420            window.targetFlags |= InputTarget::FLAG_DISPATCH_AS_IS;
4421            i += 1;
4422        } else {
4423            windows.removeAt(i);
4424        }
4425    }
4426}
4427
4428sp<InputWindowHandle> InputDispatcher::TouchState::getFirstForegroundWindowHandle() const {
4429    for (size_t i = 0; i < windows.size(); i++) {
4430        const TouchedWindow& window = windows.itemAt(i);
4431        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4432            return window.windowHandle;
4433        }
4434    }
4435    return NULL;
4436}
4437
4438bool InputDispatcher::TouchState::isSlippery() const {
4439    // Must have exactly one foreground window.
4440    bool haveSlipperyForegroundWindow = false;
4441    for (size_t i = 0; i < windows.size(); i++) {
4442        const TouchedWindow& window = windows.itemAt(i);
4443        if (window.targetFlags & InputTarget::FLAG_FOREGROUND) {
4444            if (haveSlipperyForegroundWindow
4445                    || !(window.windowHandle->getInfo()->layoutParamsFlags
4446                            & InputWindowInfo::FLAG_SLIPPERY)) {
4447                return false;
4448            }
4449            haveSlipperyForegroundWindow = true;
4450        }
4451    }
4452    return haveSlipperyForegroundWindow;
4453}
4454
4455
4456// --- InputDispatcherThread ---
4457
4458InputDispatcherThread::InputDispatcherThread(const sp<InputDispatcherInterface>& dispatcher) :
4459        Thread(/*canCallJava*/ true), mDispatcher(dispatcher) {
4460}
4461
4462InputDispatcherThread::~InputDispatcherThread() {
4463}
4464
4465bool InputDispatcherThread::threadLoop() {
4466    mDispatcher->dispatchOnce();
4467    return true;
4468}
4469
4470} // namespace android
4471