Searched defs:swapSrcDst (Results 1 - 2 of 2) sorted by relevance
/frameworks/base/libs/hwui/ |
H A D | Program.h | 156 bool swapSrcDst; member in struct:android::uirenderer::ProgramDescription 197 swapSrcDst = false; 262 if (swapSrcDst) key |= PROGRAM_KEY_SWAP_SRC_DST;
|
H A D | OpenGLRenderer.cpp | 1840 void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) { argument 1846 chooseBlending(blend, mode, mDescription, swapSrcDst); 1849 void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) { argument 1856 chooseBlending(blend, mode, mDescription, swapSrcDst); 3464 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { 3470 setupDrawBlending(blend, mode, swapSrcDst); 3489 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) { 3495 setupDrawBlending(blend, mode, swapSrcDst); 3541 ProgramDescription& description, bool swapSrcDst) { 3566 description.swapSrcDst 3461 drawTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument 3486 drawIndexedTextureMesh(float left, float top, float right, float bottom, GLuint texture, float alpha, SkXfermode::Mode mode, bool blend, GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount, bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) argument 3540 chooseBlending(bool blend, SkXfermode::Mode mode, ProgramDescription& description, bool swapSrcDst) argument [all...] |
Completed in 24 milliseconds