/frameworks/base/libs/hwui/ |
H A D | UvMapper.h | 101 void map(float& u1, float& v1, float& u2, float& v2) const { argument 104 u2 = lerp(mMinU, mMaxU, u2);
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H A D | Patch.cpp | 191 float u2 = fmax(0.0f, stepX - uOffset) / bitmapWidth; local 195 generateQuad(vertex, x1, y1, x2, y2, u1, v1, u2, v2, quadCount); 211 float u1, float v1, float u2, float v2, uint32_t& quadCount) { 225 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 236 mUvMapper.map(u1, v1, u2, v2); 239 TextureVertex::set(vertex++, x2, y1, u2, v1); 241 TextureVertex::set(vertex++, x2, y2, u2, v2); 249 PATCH_LOGD(" right, bottom = %.2f, %.2f\t\tu2, v2 = %.8f, %.8f", x2, y2, u2, v2); 210 generateQuad(TextureVertex*& vertex, float x1, float y1, float x2, float y2, float u1, float v1, float u2, float v2, uint32_t& quadCount) argument
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H A D | LayerRenderer.cpp | 173 const float u2 = r->right * texX; local 177 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 179 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
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H A D | FontRenderer.cpp | 537 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 544 mCurrentCacheTexture->addQuad(x1, y1, u1, v1, x2, y2, u2, v2, 549 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 557 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 572 float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, 575 appendMeshQuadNoClip(x1, y1, u1, v1, x2, y2, u2, v2, x3, y3, u3, v3, x4, y4, u4, v4, texture); 536 appendMeshQuadNoClip(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 548 appendMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument 571 appendRotatedMeshQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4, CacheTexture* texture) argument
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H A D | OpenGLRenderer.cpp | 1246 const float u2 = r->right * texX; local 1251 TextureVertex::set(mesh++, r->right, r->top, u2, v1); 1253 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2); 2238 float u2 = float(x + 1) / meshWidth; local 2242 mapper.map(u1, v1, u2, v2); 2253 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 2257 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]); 2259 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]); 2338 float u2 = fmin(1.0f, srcRight / width); local 2341 getMapper(texture).map(u1, v1, u2, v 3607 resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) argument [all...] |
/frameworks/av/media/libstagefright/codecs/m4v_h263/dec/src/ |
H A D | conceal.cpp | 142 uint8 *y1, *y2, *u1, *u2, *v1, *v2; local 158 u2 = prevFrame + size + chrstart; 175 oscl_memcpy(u1, u2, B_SIZE); 177 u2 += width_C; 178 oscl_memcpy(u1, u2, B_SIZE); 180 u2 += width_C;
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/frameworks/base/libs/hwui/font/ |
H A D | CacheTexture.h | 158 float x2, float y2, float u2, float v2, 162 TextureVertex::set(mesh++, x2, y2, u2, v2); 157 addQuad(float x1, float y1, float u1, float v1, float x2, float y2, float u2, float v2, float x3, float y3, float u3, float v3, float x4, float y4, float u4, float v4) argument
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H A D | Font.cpp | 173 float u2 = glyph->mBitmapMaxU; local 178 nPenX + width, nPenY, u2, v2, 179 nPenX + width, nPenY - height, u2, v1, 199 float u2 = glyph->mBitmapMaxU; local 205 p[1].x(), p[1].y(), u2, v2, 206 p[2].x(), p[2].y(), u2, v1, 254 const float u2 = glyph->mBitmapMaxU; local 262 position->y() + destination[1].y(), u2, v2, 264 position->y() + destination[2].y(), u2, v1,
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/frameworks/rs/ |
H A D | rsFont.cpp | 100 float u2 = glyph->mBitmapMaxU; local 108 nPenX + width, nPenY, 0, u2, v2, 109 nPenX + width, nPenY - height, 0, u2, v1, 671 float u2, float v2, 700 (*currentPos++) = u2; 668 appendMeshQuad(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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/frameworks/rs/driver/ |
H A D | rsdRuntimeStubs.cpp | 260 float x2, float y2, float z2, float u2, float v2, 281 const float tex[] = {u1,v1, u2,v2, u3,v3, u4,v4}; 259 SC_DrawQuadTexCoords(float x1, float y1, float z1, float u1, float v1, float x2, float y2, float z2, float u2, float v2, float x3, float y3, float z3, float u3, float v3, float x4, float y4, float z4, float u4, float v4) argument
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