Searched refs:vec3 (Results 1 - 25 of 35) sorted by relevance

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/external/jmonkeyengine/engine/src/networking/com/jme3/network/serializing/serializers/
H A DVector3Serializer.java15 Vector3f vec3 = new Vector3f();
16 vec3.x = data.getFloat();
17 vec3.y = data.getFloat();
18 vec3.z = data.getFloat();
19 return vec3;
23 Vector3f vec3 = (Vector3f) object;
24 buffer.putFloat(vec3.x);
25 buffer.putFloat(vec3.y);
26 buffer.putFloat(vec3.z);
/external/chromium-trace/trace-viewer/third_party/gl-matrix/spec/gl-matrix/
H A Dvec3-spec.js23 describe("vec3", function() {
29 beforeEach(function() { result = vec3.create(); });
34 beforeEach(function() { result = vec3.clone(vecA); });
39 beforeEach(function() { result = vec3.fromValues(1, 2, 3); });
44 beforeEach(function() { result = vec3.copy(out, vecA); });
50 beforeEach(function() { result = vec3.set(out, 1, 2, 3); });
57 beforeEach(function() { result = vec3.add(out, vecA, vecB); });
66 beforeEach(function() { result = vec3.add(vecA, vecA, vecB); });
74 beforeEach(function() { result = vec3.add(vecB, vecA, vecB); });
83 it("should have an alias called 'sub'", function() { expect(vec3
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/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/
H A Dvec3.js25 * @name vec3
27 var vec3 = {};
30 * Creates a new, empty vec3
32 * @returns {vec3} a new 3D vector
34 vec3.create = function() {
43 * Creates a new vec3 initialized with values from an existing vector
45 * @param {vec3} a vector to clone
46 * @returns {vec3} a new 3D vector
48 vec3.clone = function(a) {
57 * Creates a new vec3 initialize
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/external/chromium_org/third_party/mesa/src/src/glsl/builtins/profiles/
H A DARB_shader_texture_lod.glsl12 vec3 P, vec2 dPdx, vec2 dPdy);
17 vec3 P, vec3 dPdx, vec3 dPdy);
19 vec4 P, vec3 dPdx, vec3 dPdy);
22 vec3 P, vec3 dPdx, vec3 dPdy);
25 vec3
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H A DARB_shader_texture_lod.frag9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
15 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
/external/mesa3d/src/glsl/builtins/profiles/
H A DARB_shader_texture_lod.glsl12 vec3 P, vec2 dPdx, vec2 dPdy);
17 vec3 P, vec3 dPdx, vec3 dPdy);
19 vec4 P, vec3 dPdx, vec3 dPdy);
22 vec3 P, vec3 dPdx, vec3 dPdy);
25 vec3
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H A DARB_shader_texture_lod.frag9 vec4 texture2DProjLod(sampler2D sampler, vec3 coord, float lod);
11 vec4 texture3DLod (sampler3D sampler, vec3 coord, float lod);
13 vec4 textureCubeLod (samplerCube sampler, vec3 coord, float lod);
14 vec4 shadow1DLod (sampler1DShadow sampler, vec3 coord, float lod);
15 vec4 shadow2DLod (sampler2DShadow sampler, vec3 coord, float lod);
/external/eigen/test/
H A Dgeo_orthomethods.cpp45 Vector3 vec3 = Vector3::Random(); local
48 mcross = mat3.colwise().cross(vec3);
49 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3));
50 mcross = mat3.rowwise().cross(vec3);
51 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
92 Vector3 vec3 = Vector3::Random(); local
97 mcross3N = mat3N.colwise().cross(vec3);
98 VERIFY_IS_APPROX(mcross3N.col(i), mat3N.col(i).cross(vec3));
102 mcrossN3 = matN3.rowwise().cross(vec3);
103 VERIFY_IS_APPROX(mcrossN3.row(i), matN3.row(i).cross(vec3));
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H A Dsparse_solvers.cpp47 DenseVector vec2 = vec1, vec3 = vec1; local
54 m2.template triangularView<Lower>().solve(vec3));
59 m2.template triangularView<Upper>().solve(vec3));
61 m2.conjugate().template triangularView<Upper>().solve(vec3));
67 mm2.conjugate().template triangularView<Upper>().solve(vec3));
73 m2.transpose().template triangularView<Upper>().solve(vec3));
78 m2.transpose().template triangularView<Lower>().solve(vec3));
100 m2.template triangularView<Lower>().solve(vec3));
/external/clang/test/CodeGen/
H A Dinit.c34 typedef union vec3 { union
37 } vec3; typedef in typeref:union:vec3
38 vec3 f5(vec3 value) {
39 return (vec3) {{
/external/jmonkeyengine/engine/src/core-effects/Common/MatDefs/Water/
H A Dsimple_water.vert7 uniform vec3 m_lightPos;
13 uniform vec3 g_CameraPosition;
18 attribute vec3 inTangent;
19 attribute vec3 inNormal;
65 vec3 wvNormal = normalize(g_NormalMatrix * inNormal);
66 vec3 wvTangent = normalize(g_NormalMatrix * inTangent);
67 vec3 wvBinormal = cross(wvNormal, wvTangent);
H A Dsimple_water.frag44 float tangDot(in vec3 v1, in vec3 v2){
/external/jmonkeyengine/engine/src/bullet-native/
H A Dcom_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp84 btVector3 vec3 = btVector3(); local
85 jmeBulletUtil::convert(env, vector3, &vec3);
86 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3);
101 btVector3 vec3 = btVector3(); local
102 jmeBulletUtil::convert(env, vector3, &vec3);
105 btBU_Simplex1to4* simplexShape = new btBU_Simplex1to4(vec1, vec2, vec3, vec4);
H A Dcom_jme3_bullet_joints_HingeJoint.cpp215 btVector3 vec3 = btVector3(); local
219 jmeBulletUtil::convert(env, axisA, &vec3);
221 btHingeConstraint* joint = new btHingeConstraint(*bodyA, *bodyB, vec1, vec2, vec3, vec4);
H A Dcom_jme3_bullet_objects_PhysicsVehicle.cpp139 btVector3 vec3 = btVector3(); local
142 jmeBulletUtil::convert(env, axle, &vec3);
144 btWheelInfo* info = &vehicle->addWheel(vec1, vec2, vec3, restLength, radius, tune, frontWheel);
/external/chromium-trace/trace-viewer/src/base/
H A Dgl_matrix.js11 base.requireRawScript('../third_party/gl-matrix/src/gl-matrix/vec3.js');
45 vec3.createXYZ = function(x, y, z) {
46 var v = vec3.create();
47 vec3.set(v, x, y, z);
51 vec3.toString = function(a) {
52 return 'vec3(' + a[0] + ', ' + a[1] + ', ' + a[2] + ')';
/external/chromium_org/content/browser/renderer_host/
H A Dcompositing_iosurface_shader_programs_mac.cc122 const vec3 rgb_to_y = vec3(0.257, 0.504, 0.098);
123 const vec3 rgb_to_u = vec3(-0.148, -0.291, 0.439);
124 const vec3 rgb_to_v = vec3(0.439, -0.368, -0.071);
134 vec3 pixel0 = texture2DRect(texture_, texture_coord0).rgb;
135 vec3 pixel1 = texture2DRect(texture_, texture_coord1).rgb;
136 vec3 pixel2 = texture2DRect(texture_, texture_coord2).rgb;
137 vec3 pixel
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/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
H A DCustomFilterValidatedProgram.cpp275 mediump vec3 blendedColor = css_BlendColor(multipliedColor.rgb, clampedMixColor.rgb);
276 mediump vec3 weightedColor = (1.0 - multipliedColor.a) * clampedMixColor.rgb + multipliedColor.a * blendedColor;
289 const char* blendColorExpression = "vec3(css_BlendComponent(Cb.r, Cs.r), css_BlendComponent(Cb.g, Cs.g), css_BlendComponent(Cb.b, Cs.b))";
432 mediump float css_Lum(mediump vec3 C)
436 mediump vec3 css_ClipColor(mediump vec3 C)
447 mediump vec3 css_SetLum(mediump vec3 C, mediump float l)
457 mediump float css_Sat(mediump vec3 C)
473 mediump vec3 css_SetSa
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/external/clang/test/Sema/
H A Dext_vector_components.c12 float3 vec3; local
25 vec3 = vec4.xyz; // legal, shorten
/external/chromium_org/gpu/command_buffer/tests/
H A Dgl_program_unittests.cc33 attribute vec3 a_normal;
46 varying vec3 v_normal;
57 varying mediump vec3 v_normal;
61 gl_FragColor = vec4(v_normal/2.0+vec3(0.5), 1);
/external/eigen/test/eigen2/
H A Deigen2_sparse_solvers.cpp47 DenseVector vec2 = vec1, vec3 = vec1; local
54 m2.template marked<LowerTriangular>().solveTriangular(vec3));
59 m2.template marked<LowerTriangular>().transpose().solveTriangular(vec3));
64 m2.template marked<UpperTriangular>().solveTriangular(vec3));
69 m2.template marked<UpperTriangular>().transpose().solveTriangular(vec3));
/external/chromium_org/third_party/angle/tests/compiler_tests/
H A DExpressionLimit_test.cpp399 vec3 rgb(int r, int g, int b) {
400 return vec3(float(r) / 255.0, float(g) / 255.0, float(b) / 255.0);
405 vec3 hairColor0 = rgb(151, 200, 234);
406 vec3 faceColor2 = rgb(183, 148, 133);
/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/
H A Dgl-matrix.js435 * @param {vec3} out the receiving vector
438 * @returns {vec3} out
610 * @name vec3
613 var vec3 = {};
616 * Creates a new, empty vec3
618 * @returns {vec3} a new 3D vector
620 vec3.create = function() {
629 * Creates a new vec3 initialized with values from an existing vector
631 * @param {vec3} a vector to clone
632 * @returns {vec3}
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/external/chromium_org/cc/output/
H A Dshader.cc404 uniform TexCoordPrecision vec3 edge[8];
411 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
463 uniform TexCoordPrecision vec3 edge[8];
472 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
567 uniform TexCoordPrecision vec3 edge[8];
576 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0);
1342 uniform vec3 yuv_ad
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/external/chromium-trace/trace-viewer/src/base/unittest/
H A Dassertions.js128 var message = opt_message || 'Expected ' + vec3.toString(a) +
129 ' but got ' + vec3.toString(b);

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