/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | common.cpp | 156 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 199 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A D | GLES10Header.java-if | 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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H A D | GLES20Header.java-if | 140 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2;
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES10Ext.cpp | 178 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 221 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A D | android_opengl_GLES10.cpp | 178 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 221 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A D | android_opengl_GLES11.cpp | 178 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 221 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A D | com_google_android_gles_jni_GLImpl.cpp | 198 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats); 1357 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) 1358 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 1359 #endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) 1726 #if defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS) 1727 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 1728 #endif // defined(GL_NUM_COMPRESSED_TEXTURE_FORMATS)
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H A D | android_opengl_GLES11Ext.cpp | 178 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 221 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A D | android_opengl_GLES20.cpp | 178 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 221 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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H A D | android_opengl_GLES30.cpp | 178 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed); 221 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &needed);
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/frameworks/base/opengl/java/android/opengl/ |
H A D | ETC1Util.java | 99 GLES10.glGetIntegerv(GLES10.GL_NUM_COMPRESSED_TEXTURE_FORMATS, results, 0);
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H A D | GLES10.java | 143 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in class:GLES10
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H A D | GLES20.java | 140 public static final int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in class:GLES20
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H A D | GLLogWrapper.java | 652 case GL_NUM_COMPRESSED_TEXTURE_FORMATS: 653 return "GL_NUM_COMPRESSED_TEXTURE_FORMATS"; 691 mgl.glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, buffer, 0); 716 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
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/frameworks/native/opengl/tools/glgen/stubs/jsr239/ |
H A D | GLCHeader.cpp | 197 glGetIntegerv(GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numCompressedTextureFormats);
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/frameworks/base/opengl/java/javax/microedition/khronos/opengles/ |
H A D | GL10.java | 141 int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2; field in interface:GL10
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/frameworks/native/opengl/libagl/ |
H A D | state.cpp | 443 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
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/frameworks/native/opengl/include/GLES/ |
H A D | gl.h | 282 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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/frameworks/native/opengl/include/GLES2/ |
H A D | gl2.h | 223 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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/frameworks/native/opengl/tests/angeles/include/GLES/ |
H A D | gl.h | 232 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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/frameworks/native/opengl/include/GLES3/ |
H A D | gl3.h | 247 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 macro
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