/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetProgramInfoLog.java | 1 // C function void glGetProgramInfoLog( GLuint program, GLsizei maxLength, GLsizei * length, 5 int program
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H A D | glTransformFeedbackVaryings.java | 1 // C function void glTransformFeedbackVaryings ( GLuint program, GLsizei count, const GLchar *varyings, GLenum bufferMode ) 4 int program, 3 glTransformFeedbackVaryings( int program, String[] varyings, int bufferMode ) argument
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H A D | glGetUniformIndices.java | 1 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 4 int program, 10 // C function void glGetUniformIndices ( GLuint program, GLsizei uniformCount, const GLchar *const *uniformNames, GLuint *uniformIndices ) 13 int program, 3 glGetUniformIndices( int program, String[] uniformNames, int[] uniformIndices, int uniformIndicesOffset ) argument 12 glGetUniformIndices( int program, String[] uniformNames, java.nio.IntBuffer uniformIndices ) argument
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H A D | glGetActiveUniformBlockName.java | 1 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 4 int program, 13 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 16 int program, 22 // C function void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) 25 int program, 3 glGetActiveUniformBlockName( int program, int uniformBlockIndex, int bufSize, int[] length, int lengthOffset, byte[] uniformBlockName, int uniformBlockNameOffset ) argument 15 glGetActiveUniformBlockName( int program, int uniformBlockIndex, java.nio.Buffer length, java.nio.Buffer uniformBlockName ) argument 24 glGetActiveUniformBlockName( int program, int uniformBlockIndex ) argument
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H A D | glGetActiveAttrib.java | 1 // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 4 int program, 17 // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 20 int program, 29 // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 32 int program, 40 // C function void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 43 int program, 3 glGetActiveAttrib( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 19 glGetActiveAttrib( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument 31 glGetActiveAttrib( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ) argument 42 glGetActiveAttrib( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ) argument
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H A D | glGetActiveUniform.java | 1 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 4 int program, 17 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 20 int program, 28 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 31 int program, 39 // C function void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 42 int program, 3 glGetActiveUniform( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 19 glGetActiveUniform( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument 30 glGetActiveUniform( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ) argument 41 glGetActiveUniform( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ) argument
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H A D | glGetTransformFeedbackVarying.java | 1 // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) 4 int program, 17 // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) 20 int program, 29 // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) 32 int program, 40 // C function void glGetTransformFeedbackVarying ( GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name ) 43 int program, 3 glGetTransformFeedbackVarying( int program, int index, int bufsize, int[] length, int lengthOffset, int[] size, int sizeOffset, int[] type, int typeOffset, byte[] name, int nameOffset ) argument 19 glGetTransformFeedbackVarying( int program, int index, int bufsize, java.nio.IntBuffer length, java.nio.IntBuffer size, java.nio.IntBuffer type, byte name ) argument 31 glGetTransformFeedbackVarying( int program, int index, int[] size, int sizeOffset, int[] type, int typeOffset ) argument 42 glGetTransformFeedbackVarying( int program, int index, java.nio.IntBuffer size, java.nio.IntBuffer type ) argument
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H A D | glGetActiveUniformBlockName.cpp | 1 /* void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) */ 4 (JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, int bufSize, jintArray length_ref, jint lengthOffset, jbyteArray name_ref, jint nameOffset) { 50 (GLuint)program, 71 /* void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) */ 74 (JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, jobject length_buf, jobject uniformBlockName_buf) { 100 (GLuint)program, 113 /* void glGetActiveUniformBlockName ( GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName ) */ 116 (JNIEnv *_env, jobject _this, jint program, jint uniformBlockIndex) { 118 glGetActiveUniformBlockiv((GLuint)program, (GLuint)uniformBlockIndex, 121 glGetActiveUniformBlockName((GLuint)program, (GLuin 3 android_glGetActiveUniformBlockName_III_3II_3BI(JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, int bufSize, jintArray length_ref, jint lengthOffset, jbyteArray name_ref, jint nameOffset) argument 73 android_glGetActiveUniformBlockName_IILjava_nio_Buffer_2Ljava_nio_Buffer_2(JNIEnv* _env, jobject _this, jint program, jint uniformBlockIndex, jobject length_buf, jobject uniformBlockName_buf) argument 115 android_glGetActiveUniformBlockName_II(JNIEnv *_env, jobject _this, jint program, jint uniformBlockIndex) argument [all...] |
/frameworks/base/media/mca/filterfw/jni/ |
H A D | jni_native_program.cpp | 39 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 40 return ToJBool(program && program->CallInit()); 46 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 47 return ToJBool(program && lib_name && program->OpenLibrary(ToCppString(env, lib_name))); 53 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 54 return ToJBool(program && func_name && program->BindInitFunction(ToCppString(env, func_name))); 60 NativeProgram* program local 69 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 78 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 85 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 94 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 101 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 113 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 122 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 134 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 180 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local 185 NativeProgram* program = ConvertFromJava<NativeProgram>(env, thiz); local [all...] |
H A D | jni_shader_program.cpp | 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE; 79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 83 return ToJBool(program && program->SetUniformValue(c_key, c_value)); 93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL; 102 ShaderProgram* program local 139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local 153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local 304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local [all...] |
/frameworks/base/libs/hwui/ |
H A D | SkiaColorFilter.cpp | 59 void SkiaColorMatrixFilter::setupProgram(Program* program) { argument 60 glUniformMatrix4fv(program->getUniform("colorMatrix"), 1, GL_FALSE, &mMatrix[0]); 61 glUniform4fv(program->getUniform("colorMatrixVector"), 1, mVector); 86 void SkiaLightingFilter::setupProgram(Program* program) { argument 87 glUniform4f(program->getUniform("lightingMul"), mMulR, mMulG, mMulB, 1.0f); 88 glUniform4f(program->getUniform("lightingAdd"), mAddR, mAddG, mAddB, 0.0f); 112 void SkiaBlendFilter::setupProgram(Program* program) { argument 113 glUniform4f(program->getUniform("colorBlend"), mR, mG, mB, mA);
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H A D | Dither.h | 43 void setupProgram(Program* program, GLuint* textureUnit);
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H A D | SkiaColorFilter.h | 54 virtual void setupProgram(Program* program) = 0; 88 void setupProgram(Program* program); 103 void setupProgram(Program* program); 118 void setupProgram(Program* program);
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H A D | Dither.cpp | 89 void Dither::setupProgram(Program* program, GLuint* textureUnit) { argument 97 glUniform1i(program->getUniform("ditherSampler"), textureSlot);
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/frameworks/base/media/mca/filterfw/java/android/filterfw/core/ |
H A D | ProgramVariable.java | 28 public ProgramVariable(Program program, String varName) { argument 29 mProgram = program; 43 throw new RuntimeException("Attempting to set program variable '" + mVarName 44 + "' but the program is null!"); 51 throw new RuntimeException("Attempting to get program variable '" + mVarName 52 + "' but the program is null!");
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H A D | ProgramPort.java | 49 Program program = (Program)fieldValue; 50 program.setHostValue(mVarName, mValue); 55 "Access to program field '" + mField.getName() + "' was denied!");
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 ALOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 74 GLuint program = glCreateProgram(); local 75 if (program) { 76 glAttachShader(program, vertexShader); 78 glAttachShader(program, pixelShader); 80 glLinkProgram(program); 82 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 85 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 89 glGetProgramInfoLog(program, bufLength, NULL, buf); 90 ALOGE("Could not link program:\n%s\n", buf); 94 glDeleteProgram(program); [all...] |
/frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/ |
H A D | ToGrayFilter.java | 83 ShaderProgram program = new ShaderProgram(context, mColorToGray4Shader); 84 program.setMaximumTileSize(mTileSize); 86 program.setSourceRect(0.0f, 1.0f, 1.0f, -1.0f); 87 return program;
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/frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/ |
H A D | GL2JavaView.java | 123 int program = GLES20.glCreateProgram(); 124 if (program != 0) { 125 GLES20.glAttachShader(program, vertexShader); 127 GLES20.glAttachShader(program, pixelShader); 129 GLES20.glLinkProgram(program); 131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 133 Log.e(TAG, "Could not link program: "); 134 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 135 GLES20.glDeleteProgram(program); 136 program [all...] |
/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | ProgramCache.cpp | 191 Program* program = new Program(needs, vs.string(), fs.string()); local 192 return program; 200 // look-up the program in the cache 201 Program* program = mCache.valueFor(needs); local 202 if (program == NULL) { 203 // we didn't find our program, so generate one... 205 program = generateProgram(needs); 206 mCache.add(needs, program); 209 //ALOGD(">>> generated new program: needs=%08X, time=%u ms (%d programs)", 213 // here we have a suitable program fo [all...] |
/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 76 GLuint program = glCreateProgram(); local 77 if (program) { 78 glAttachShader(program, vertexShader); 80 glAttachShader(program, pixelShader); 83 glBindAttribLocation(program, A_POS, "a_pos"); 84 glBindAttribLocation(program, A_COLOR, "a_color"); 85 glBindAttribLocation(program, A_TEX0, "a_tex0"); 86 glBindAttribLocation(program, A_TEX1, "a_tex1"); 87 glLinkProgram(program); 89 glGetProgramiv(program, GL_LINK_STATU [all...] |
/frameworks/native/opengl/tests/testLatency/src/com/android/testlatency/ |
H A D | TestLatencyView.java | 197 int program = GLES20.glCreateProgram(); 198 if (program != 0) { 199 GLES20.glAttachShader(program, vertexShader); 201 GLES20.glAttachShader(program, pixelShader); 203 GLES20.glLinkProgram(program); 205 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0); 207 Log.e(TAG, "Could not link program: "); 208 Log.e(TAG, GLES20.glGetProgramInfoLog(program)); 209 GLES20.glDeleteProgram(program); 210 program [all...] |
/frameworks/native/opengl/tools/glgen/specs/gles11/ |
H A D | GLES20.spec | 2 void glAttachShader ( GLuint program, GLuint shader ) 3 void glBindAttribLocation ( GLuint program, GLuint index, const char *name ) 31 void glDeleteProgram ( GLuint program ) 38 void glDetachShader ( GLuint program, GLuint shader ) 56 void glGetActiveAttrib ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 57 void glGetActiveUniform ( GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, char *name ) 58 void glGetAttachedShaders ( GLuint program, GLsizei maxcount, GLsizei *count, GLuint *shaders ) 59 GLint glGetAttribLocation ( GLuint program, const char *name ) 66 void glGetProgramiv ( GLuint program, GLenum pname, GLint *params ) 67 void glGetProgramInfoLog ( GLuint program, GLsize [all...] |
/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 113 GLuint program = glCreateProgram(); local 114 if (program) { 115 glAttachShader(program, vertexShader); 117 glAttachShader(program, pixelShader); 119 glLinkProgram(program); 121 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus); 124 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength); 128 glGetProgramInfoLog(program, bufLength, NULL, buf); 129 fprintf(stderr, "Could not link program:\n%s\n", buf); 133 glDeleteProgram(program); [all...] |