Searched refs:nextWakeupTime (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/services/input/
H A DInputDispatcher.cpp224 nsecs_t nextWakeupTime = LONG_LONG_MAX; local
232 dispatchOnceInnerLocked(&nextWakeupTime);
238 nextWakeupTime = LONG_LONG_MIN;
244 int timeoutMillis = toMillisecondTimeoutDelay(currentTime, nextWakeupTime);
248 void InputDispatcher::dispatchOnceInnerLocked(nsecs_t* nextWakeupTime) { argument
270 if (mAppSwitchDueTime < *nextWakeupTime) {
271 *nextWakeupTime = mAppSwitchDueTime;
290 if (mKeyRepeatState.nextRepeatTime < *nextWakeupTime) {
291 *nextWakeupTime = mKeyRepeatState.nextRepeatTime;
364 done = dispatchKeyLocked(currentTime, typedEntry, &dropReason, nextWakeupTime);
710 dispatchKeyLocked(nsecs_t currentTime, KeyEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
820 dispatchMotionLocked( nsecs_t currentTime, MotionEntry* entry, DropReason* dropReason, nsecs_t* nextWakeupTime) argument
937 handleTargetsNotReadyLocked(nsecs_t currentTime, const EventEntry* entry, const sp<InputApplicationHandle>& applicationHandle, const sp<InputWindowHandle>& windowHandle, nsecs_t* nextWakeupTime, const char* reason) argument
1054 findFocusedWindowTargetsLocked(nsecs_t currentTime, const EventEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime) argument
1118 findTouchedWindowTargetsLocked(nsecs_t currentTime, const MotionEntry* entry, Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime, bool* outConflictingPointerActions) argument
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H A DInputDispatcher.h854 void dispatchOnceInnerLocked(nsecs_t* nextWakeupTime);
978 DropReason* dropReason, nsecs_t* nextWakeupTime);
981 DropReason* dropReason, nsecs_t* nextWakeupTime);
1008 nsecs_t* nextWakeupTime, const char* reason);
1015 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime);
1017 Vector<InputTarget>& inputTargets, nsecs_t* nextWakeupTime,

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