1/* 2 * Copyright (C) 2011 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26#ifndef OESVertexArrayObject_h 27#define OESVertexArrayObject_h 28 29#include "bindings/v8/ScriptWrappable.h" 30#include "core/html/canvas/WebGLExtension.h" 31#include "platform/graphics/GraphicsTypes3D.h" 32#include "wtf/PassRefPtr.h" 33 34namespace WebCore { 35 36class WebGLRenderingContext; 37class WebGLVertexArrayObjectOES; 38 39class OESVertexArrayObject : public WebGLExtension, public ScriptWrappable { 40public: 41 static PassRefPtr<OESVertexArrayObject> create(WebGLRenderingContext*); 42 static bool supported(WebGLRenderingContext*); 43 static const char* extensionName(); 44 45 virtual ~OESVertexArrayObject(); 46 virtual ExtensionName name() const; 47 48 PassRefPtr<WebGLVertexArrayObjectOES> createVertexArrayOES(); 49 void deleteVertexArrayOES(WebGLVertexArrayObjectOES*); 50 GC3Dboolean isVertexArrayOES(WebGLVertexArrayObjectOES*); 51 void bindVertexArrayOES(WebGLVertexArrayObjectOES*); 52 53private: 54 OESVertexArrayObject(WebGLRenderingContext*); 55}; 56 57} // namespace WebCore 58 59#endif // OESVertexArrayObject_h 60