1/*
2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 *    notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 *    notice, this list of conditions and the following disclaimer in the
11 *    documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24 */
25
26typedef unsigned long  GLenum;
27typedef boolean        GLboolean;
28typedef unsigned long  GLbitfield;
29typedef byte           GLbyte;         /* 'byte' should be a signed 8 bit type. */
30typedef short          GLshort;
31typedef long           GLint;
32typedef long           GLsizei;
33typedef long long      GLintptr;
34typedef long long      GLsizeiptr;
35typedef octet          GLubyte;        /* 'octet' should be an unsigned 8 bit type. */
36typedef unsigned short GLushort;
37typedef unsigned long  GLuint;
38typedef /*unrestricted*/ float GLfloat;
39typedef /*unrestricted*/ float GLclampf;
40
41[
42    DoNotCheckConstants
43] interface WebGLRenderingContext : CanvasRenderingContext {
44
45    /* ClearBufferMask */
46    const GLenum DEPTH_BUFFER_BIT               = 0x00000100;
47    const GLenum STENCIL_BUFFER_BIT             = 0x00000400;
48    const GLenum COLOR_BUFFER_BIT               = 0x00004000;
49
50    /* BeginMode */
51    const GLenum POINTS                         = 0x0000;
52    const GLenum LINES                          = 0x0001;
53    const GLenum LINE_LOOP                      = 0x0002;
54    const GLenum LINE_STRIP                     = 0x0003;
55    const GLenum TRIANGLES                      = 0x0004;
56    const GLenum TRIANGLE_STRIP                 = 0x0005;
57    const GLenum TRIANGLE_FAN                   = 0x0006;
58
59    /* AlphaFunction (not supported in ES20) */
60    /*      NEVER */
61    /*      LESS */
62    /*      EQUAL */
63    /*      LEQUAL */
64    /*      GREATER */
65    /*      NOTEQUAL */
66    /*      GEQUAL */
67    /*      ALWAYS */
68
69    /* BlendingFactorDest */
70    const GLenum ZERO                           = 0;
71    const GLenum ONE                            = 1;
72    const GLenum SRC_COLOR                      = 0x0300;
73    const GLenum ONE_MINUS_SRC_COLOR            = 0x0301;
74    const GLenum SRC_ALPHA                      = 0x0302;
75    const GLenum ONE_MINUS_SRC_ALPHA            = 0x0303;
76    const GLenum DST_ALPHA                      = 0x0304;
77    const GLenum ONE_MINUS_DST_ALPHA            = 0x0305;
78
79    /* BlendingFactorSrc */
80    /*      ZERO */
81    /*      ONE */
82    const GLenum DST_COLOR                      = 0x0306;
83    const GLenum ONE_MINUS_DST_COLOR            = 0x0307;
84    const GLenum SRC_ALPHA_SATURATE             = 0x0308;
85    /*      SRC_ALPHA */
86    /*      ONE_MINUS_SRC_ALPHA */
87    /*      DST_ALPHA */
88    /*      ONE_MINUS_DST_ALPHA */
89
90    /* BlendEquationSeparate */
91    const GLenum FUNC_ADD                       = 0x8006;
92    const GLenum BLEND_EQUATION                 = 0x8009;
93    const GLenum BLEND_EQUATION_RGB             = 0x8009;   /* same as BLEND_EQUATION */
94    const GLenum BLEND_EQUATION_ALPHA           = 0x883D;
95
96    /* BlendSubtract */
97    const GLenum FUNC_SUBTRACT                  = 0x800A;
98    const GLenum FUNC_REVERSE_SUBTRACT          = 0x800B;
99
100    /* Separate Blend Functions */
101    const GLenum BLEND_DST_RGB                  = 0x80C8;
102    const GLenum BLEND_SRC_RGB                  = 0x80C9;
103    const GLenum BLEND_DST_ALPHA                = 0x80CA;
104    const GLenum BLEND_SRC_ALPHA                = 0x80CB;
105    const GLenum CONSTANT_COLOR                 = 0x8001;
106    const GLenum ONE_MINUS_CONSTANT_COLOR       = 0x8002;
107    const GLenum CONSTANT_ALPHA                 = 0x8003;
108    const GLenum ONE_MINUS_CONSTANT_ALPHA       = 0x8004;
109    const GLenum BLEND_COLOR                    = 0x8005;
110
111    /* Buffer Objects */
112    const GLenum ARRAY_BUFFER                   = 0x8892;
113    const GLenum ELEMENT_ARRAY_BUFFER           = 0x8893;
114    const GLenum ARRAY_BUFFER_BINDING           = 0x8894;
115    const GLenum ELEMENT_ARRAY_BUFFER_BINDING   = 0x8895;
116
117    const GLenum STREAM_DRAW                    = 0x88E0;
118    const GLenum STATIC_DRAW                    = 0x88E4;
119    const GLenum DYNAMIC_DRAW                   = 0x88E8;
120
121    const GLenum BUFFER_SIZE                    = 0x8764;
122    const GLenum BUFFER_USAGE                   = 0x8765;
123
124    const GLenum CURRENT_VERTEX_ATTRIB          = 0x8626;
125
126    /* CullFaceMode */
127    const GLenum FRONT                          = 0x0404;
128    const GLenum BACK                           = 0x0405;
129    const GLenum FRONT_AND_BACK                 = 0x0408;
130
131    /* DepthFunction */
132    /*      NEVER */
133    /*      LESS */
134    /*      EQUAL */
135    /*      LEQUAL */
136    /*      GREATER */
137    /*      NOTEQUAL */
138    /*      GEQUAL */
139    /*      ALWAYS */
140
141    /* EnableCap */
142    const GLenum TEXTURE_2D                     = 0x0DE1;
143    const GLenum CULL_FACE                      = 0x0B44;
144    const GLenum BLEND                          = 0x0BE2;
145    const GLenum DITHER                         = 0x0BD0;
146    const GLenum STENCIL_TEST                   = 0x0B90;
147    const GLenum DEPTH_TEST                     = 0x0B71;
148    const GLenum SCISSOR_TEST                   = 0x0C11;
149    const GLenum POLYGON_OFFSET_FILL            = 0x8037;
150    const GLenum SAMPLE_ALPHA_TO_COVERAGE       = 0x809E;
151    const GLenum SAMPLE_COVERAGE                = 0x80A0;
152
153    /* ErrorCode */
154    const GLenum NO_ERROR                       = 0;
155    const GLenum INVALID_ENUM                   = 0x0500;
156    const GLenum INVALID_VALUE                  = 0x0501;
157    const GLenum INVALID_OPERATION              = 0x0502;
158    const GLenum OUT_OF_MEMORY                  = 0x0505;
159
160    /* FrontFaceDirection */
161    const GLenum CW                             = 0x0900;
162    const GLenum CCW                            = 0x0901;
163
164    /* GetPName */
165    const GLenum LINE_WIDTH                     = 0x0B21;
166    const GLenum ALIASED_POINT_SIZE_RANGE       = 0x846D;
167    const GLenum ALIASED_LINE_WIDTH_RANGE       = 0x846E;
168    const GLenum CULL_FACE_MODE                 = 0x0B45;
169    const GLenum FRONT_FACE                     = 0x0B46;
170    const GLenum DEPTH_RANGE                    = 0x0B70;
171    const GLenum DEPTH_WRITEMASK                = 0x0B72;
172    const GLenum DEPTH_CLEAR_VALUE              = 0x0B73;
173    const GLenum DEPTH_FUNC                     = 0x0B74;
174    const GLenum STENCIL_CLEAR_VALUE            = 0x0B91;
175    const GLenum STENCIL_FUNC                   = 0x0B92;
176    const GLenum STENCIL_FAIL                   = 0x0B94;
177    const GLenum STENCIL_PASS_DEPTH_FAIL        = 0x0B95;
178    const GLenum STENCIL_PASS_DEPTH_PASS        = 0x0B96;
179    const GLenum STENCIL_REF                    = 0x0B97;
180    const GLenum STENCIL_VALUE_MASK             = 0x0B93;
181    const GLenum STENCIL_WRITEMASK              = 0x0B98;
182    const GLenum STENCIL_BACK_FUNC              = 0x8800;
183    const GLenum STENCIL_BACK_FAIL              = 0x8801;
184    const GLenum STENCIL_BACK_PASS_DEPTH_FAIL   = 0x8802;
185    const GLenum STENCIL_BACK_PASS_DEPTH_PASS   = 0x8803;
186    const GLenum STENCIL_BACK_REF               = 0x8CA3;
187    const GLenum STENCIL_BACK_VALUE_MASK        = 0x8CA4;
188    const GLenum STENCIL_BACK_WRITEMASK         = 0x8CA5;
189    const GLenum VIEWPORT                       = 0x0BA2;
190    const GLenum SCISSOR_BOX                    = 0x0C10;
191    /*      SCISSOR_TEST */
192    const GLenum COLOR_CLEAR_VALUE              = 0x0C22;
193    const GLenum COLOR_WRITEMASK                = 0x0C23;
194    const GLenum UNPACK_ALIGNMENT               = 0x0CF5;
195    const GLenum PACK_ALIGNMENT                 = 0x0D05;
196    const GLenum MAX_TEXTURE_SIZE               = 0x0D33;
197    const GLenum MAX_VIEWPORT_DIMS              = 0x0D3A;
198    const GLenum SUBPIXEL_BITS                  = 0x0D50;
199    const GLenum RED_BITS                       = 0x0D52;
200    const GLenum GREEN_BITS                     = 0x0D53;
201    const GLenum BLUE_BITS                      = 0x0D54;
202    const GLenum ALPHA_BITS                     = 0x0D55;
203    const GLenum DEPTH_BITS                     = 0x0D56;
204    const GLenum STENCIL_BITS                   = 0x0D57;
205    const GLenum POLYGON_OFFSET_UNITS           = 0x2A00;
206    /*      POLYGON_OFFSET_FILL */
207    const GLenum POLYGON_OFFSET_FACTOR          = 0x8038;
208    const GLenum TEXTURE_BINDING_2D             = 0x8069;
209    const GLenum SAMPLE_BUFFERS                 = 0x80A8;
210    const GLenum SAMPLES                        = 0x80A9;
211    const GLenum SAMPLE_COVERAGE_VALUE          = 0x80AA;
212    const GLenum SAMPLE_COVERAGE_INVERT         = 0x80AB;
213
214    /* GetTextureParameter */
215    /*      TEXTURE_MAG_FILTER */
216    /*      TEXTURE_MIN_FILTER */
217    /*      TEXTURE_WRAP_S */
218    /*      TEXTURE_WRAP_T */
219
220    const GLenum COMPRESSED_TEXTURE_FORMATS     = 0x86A3;
221
222    /* HintMode */
223    const GLenum DONT_CARE                      = 0x1100;
224    const GLenum FASTEST                        = 0x1101;
225    const GLenum NICEST                         = 0x1102;
226
227    /* HintTarget */
228    const GLenum GENERATE_MIPMAP_HINT            = 0x8192;
229
230    /* DataType */
231    const GLenum BYTE                           = 0x1400;
232    const GLenum UNSIGNED_BYTE                  = 0x1401;
233    const GLenum SHORT                          = 0x1402;
234    const GLenum UNSIGNED_SHORT                 = 0x1403;
235    const GLenum INT                            = 0x1404;
236    const GLenum UNSIGNED_INT                   = 0x1405;
237    const GLenum FLOAT                          = 0x1406;
238
239    /* PixelFormat */
240    const GLenum DEPTH_COMPONENT                = 0x1902;
241    const GLenum ALPHA                          = 0x1906;
242    const GLenum RGB                            = 0x1907;
243    const GLenum RGBA                           = 0x1908;
244    const GLenum LUMINANCE                      = 0x1909;
245    const GLenum LUMINANCE_ALPHA                = 0x190A;
246
247    /* PixelType */
248    /*      UNSIGNED_BYTE */
249    const GLenum UNSIGNED_SHORT_4_4_4_4         = 0x8033;
250    const GLenum UNSIGNED_SHORT_5_5_5_1         = 0x8034;
251    const GLenum UNSIGNED_SHORT_5_6_5           = 0x8363;
252
253    /* Shaders */
254    const GLenum FRAGMENT_SHADER                  = 0x8B30;
255    const GLenum VERTEX_SHADER                    = 0x8B31;
256    const GLenum MAX_VERTEX_ATTRIBS               = 0x8869;
257    const GLenum MAX_VERTEX_UNIFORM_VECTORS       = 0x8DFB;
258    const GLenum MAX_VARYING_VECTORS              = 0x8DFC;
259    const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
260    const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS   = 0x8B4C;
261    const GLenum MAX_TEXTURE_IMAGE_UNITS          = 0x8872;
262    const GLenum MAX_FRAGMENT_UNIFORM_VECTORS     = 0x8DFD;
263    const GLenum SHADER_TYPE                      = 0x8B4F;
264    const GLenum DELETE_STATUS                    = 0x8B80;
265    const GLenum LINK_STATUS                      = 0x8B82;
266    const GLenum VALIDATE_STATUS                  = 0x8B83;
267    const GLenum ATTACHED_SHADERS                 = 0x8B85;
268    const GLenum ACTIVE_UNIFORMS                  = 0x8B86;
269    const GLenum ACTIVE_ATTRIBUTES                = 0x8B89;
270    const GLenum SHADING_LANGUAGE_VERSION         = 0x8B8C;
271    const GLenum CURRENT_PROGRAM                  = 0x8B8D;
272
273    /* StencilFunction */
274    const GLenum NEVER                          = 0x0200;
275    const GLenum LESS                           = 0x0201;
276    const GLenum EQUAL                          = 0x0202;
277    const GLenum LEQUAL                         = 0x0203;
278    const GLenum GREATER                        = 0x0204;
279    const GLenum NOTEQUAL                       = 0x0205;
280    const GLenum GEQUAL                         = 0x0206;
281    const GLenum ALWAYS                         = 0x0207;
282
283    /* StencilOp */
284    /*      ZERO */
285    const GLenum KEEP                           = 0x1E00;
286    const GLenum REPLACE                        = 0x1E01;
287    const GLenum INCR                           = 0x1E02;
288    const GLenum DECR                           = 0x1E03;
289    const GLenum INVERT                         = 0x150A;
290    const GLenum INCR_WRAP                      = 0x8507;
291    const GLenum DECR_WRAP                      = 0x8508;
292
293    /* StringName */
294    const GLenum VENDOR                         = 0x1F00;
295    const GLenum RENDERER                       = 0x1F01;
296    const GLenum VERSION                        = 0x1F02;
297
298    /* TextureMagFilter */
299    const GLenum NEAREST                        = 0x2600;
300    const GLenum LINEAR                         = 0x2601;
301
302    /* TextureMinFilter */
303    /*      NEAREST */
304    /*      LINEAR */
305    const GLenum NEAREST_MIPMAP_NEAREST         = 0x2700;
306    const GLenum LINEAR_MIPMAP_NEAREST          = 0x2701;
307    const GLenum NEAREST_MIPMAP_LINEAR          = 0x2702;
308    const GLenum LINEAR_MIPMAP_LINEAR           = 0x2703;
309
310    /* TextureParameterName */
311    const GLenum TEXTURE_MAG_FILTER             = 0x2800;
312    const GLenum TEXTURE_MIN_FILTER             = 0x2801;
313    const GLenum TEXTURE_WRAP_S                 = 0x2802;
314    const GLenum TEXTURE_WRAP_T                 = 0x2803;
315
316    /* TextureTarget */
317    /*      TEXTURE_2D */
318    const GLenum TEXTURE                        = 0x1702;
319
320    const GLenum TEXTURE_CUBE_MAP               = 0x8513;
321    const GLenum TEXTURE_BINDING_CUBE_MAP       = 0x8514;
322    const GLenum TEXTURE_CUBE_MAP_POSITIVE_X    = 0x8515;
323    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X    = 0x8516;
324    const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y    = 0x8517;
325    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y    = 0x8518;
326    const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z    = 0x8519;
327    const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z    = 0x851A;
328    const GLenum MAX_CUBE_MAP_TEXTURE_SIZE      = 0x851C;
329
330    /* TextureUnit */
331    const GLenum TEXTURE0                       = 0x84C0;
332    const GLenum TEXTURE1                       = 0x84C1;
333    const GLenum TEXTURE2                       = 0x84C2;
334    const GLenum TEXTURE3                       = 0x84C3;
335    const GLenum TEXTURE4                       = 0x84C4;
336    const GLenum TEXTURE5                       = 0x84C5;
337    const GLenum TEXTURE6                       = 0x84C6;
338    const GLenum TEXTURE7                       = 0x84C7;
339    const GLenum TEXTURE8                       = 0x84C8;
340    const GLenum TEXTURE9                       = 0x84C9;
341    const GLenum TEXTURE10                      = 0x84CA;
342    const GLenum TEXTURE11                      = 0x84CB;
343    const GLenum TEXTURE12                      = 0x84CC;
344    const GLenum TEXTURE13                      = 0x84CD;
345    const GLenum TEXTURE14                      = 0x84CE;
346    const GLenum TEXTURE15                      = 0x84CF;
347    const GLenum TEXTURE16                      = 0x84D0;
348    const GLenum TEXTURE17                      = 0x84D1;
349    const GLenum TEXTURE18                      = 0x84D2;
350    const GLenum TEXTURE19                      = 0x84D3;
351    const GLenum TEXTURE20                      = 0x84D4;
352    const GLenum TEXTURE21                      = 0x84D5;
353    const GLenum TEXTURE22                      = 0x84D6;
354    const GLenum TEXTURE23                      = 0x84D7;
355    const GLenum TEXTURE24                      = 0x84D8;
356    const GLenum TEXTURE25                      = 0x84D9;
357    const GLenum TEXTURE26                      = 0x84DA;
358    const GLenum TEXTURE27                      = 0x84DB;
359    const GLenum TEXTURE28                      = 0x84DC;
360    const GLenum TEXTURE29                      = 0x84DD;
361    const GLenum TEXTURE30                      = 0x84DE;
362    const GLenum TEXTURE31                      = 0x84DF;
363    const GLenum ACTIVE_TEXTURE                 = 0x84E0;
364
365    /* TextureWrapMode */
366    const GLenum REPEAT                         = 0x2901;
367    const GLenum CLAMP_TO_EDGE                  = 0x812F;
368    const GLenum MIRRORED_REPEAT                = 0x8370;
369
370    /* Uniform Types */
371    const GLenum FLOAT_VEC2                     = 0x8B50;
372    const GLenum FLOAT_VEC3                     = 0x8B51;
373    const GLenum FLOAT_VEC4                     = 0x8B52;
374    const GLenum INT_VEC2                       = 0x8B53;
375    const GLenum INT_VEC3                       = 0x8B54;
376    const GLenum INT_VEC4                       = 0x8B55;
377    const GLenum BOOL                           = 0x8B56;
378    const GLenum BOOL_VEC2                      = 0x8B57;
379    const GLenum BOOL_VEC3                      = 0x8B58;
380    const GLenum BOOL_VEC4                      = 0x8B59;
381    const GLenum FLOAT_MAT2                     = 0x8B5A;
382    const GLenum FLOAT_MAT3                     = 0x8B5B;
383    const GLenum FLOAT_MAT4                     = 0x8B5C;
384    const GLenum SAMPLER_2D                     = 0x8B5E;
385    const GLenum SAMPLER_CUBE                   = 0x8B60;
386
387    /* Vertex Arrays */
388    const GLenum VERTEX_ATTRIB_ARRAY_ENABLED        = 0x8622;
389    const GLenum VERTEX_ATTRIB_ARRAY_SIZE           = 0x8623;
390    const GLenum VERTEX_ATTRIB_ARRAY_STRIDE         = 0x8624;
391    const GLenum VERTEX_ATTRIB_ARRAY_TYPE           = 0x8625;
392    const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED     = 0x886A;
393    const GLenum VERTEX_ATTRIB_ARRAY_POINTER        = 0x8645;
394    const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
395
396    /* Shader Source */
397    const GLenum COMPILE_STATUS                 = 0x8B81;
398
399    /* Shader Precision-Specified Types */
400    const GLenum LOW_FLOAT                      = 0x8DF0;
401    const GLenum MEDIUM_FLOAT                   = 0x8DF1;
402    const GLenum HIGH_FLOAT                     = 0x8DF2;
403    const GLenum LOW_INT                        = 0x8DF3;
404    const GLenum MEDIUM_INT                     = 0x8DF4;
405    const GLenum HIGH_INT                       = 0x8DF5;
406
407    /* Framebuffer Object. */
408    const GLenum FRAMEBUFFER                    = 0x8D40;
409    const GLenum RENDERBUFFER                   = 0x8D41;
410
411    const GLenum RGBA4                          = 0x8056;
412    const GLenum RGB5_A1                        = 0x8057;
413    const GLenum RGB565                         = 0x8D62;
414    const GLenum DEPTH_COMPONENT16              = 0x81A5;
415    const GLenum STENCIL_INDEX                  = 0x1901;
416    const GLenum STENCIL_INDEX8                 = 0x8D48;
417    const GLenum DEPTH_STENCIL                  = 0x84F9;
418
419    const GLenum RENDERBUFFER_WIDTH             = 0x8D42;
420    const GLenum RENDERBUFFER_HEIGHT            = 0x8D43;
421    const GLenum RENDERBUFFER_INTERNAL_FORMAT   = 0x8D44;
422    const GLenum RENDERBUFFER_RED_SIZE          = 0x8D50;
423    const GLenum RENDERBUFFER_GREEN_SIZE        = 0x8D51;
424    const GLenum RENDERBUFFER_BLUE_SIZE         = 0x8D52;
425    const GLenum RENDERBUFFER_ALPHA_SIZE        = 0x8D53;
426    const GLenum RENDERBUFFER_DEPTH_SIZE        = 0x8D54;
427    const GLenum RENDERBUFFER_STENCIL_SIZE      = 0x8D55;
428
429    const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE           = 0x8CD0;
430    const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME           = 0x8CD1;
431    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL         = 0x8CD2;
432    const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
433
434    const GLenum COLOR_ATTACHMENT0              = 0x8CE0;
435    const GLenum DEPTH_ATTACHMENT               = 0x8D00;
436    const GLenum STENCIL_ATTACHMENT             = 0x8D20;
437    const GLenum DEPTH_STENCIL_ATTACHMENT       = 0x821A;
438
439    const GLenum NONE                           = 0;
440
441    const GLenum FRAMEBUFFER_COMPLETE                      = 0x8CD5;
442    const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT         = 0x8CD6;
443    const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
444    const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS         = 0x8CD9;
445    const GLenum FRAMEBUFFER_UNSUPPORTED                   = 0x8CDD;
446
447    const GLenum FRAMEBUFFER_BINDING            = 0x8CA6;
448    const GLenum RENDERBUFFER_BINDING           = 0x8CA7;
449    const GLenum MAX_RENDERBUFFER_SIZE          = 0x84E8;
450
451    const GLenum INVALID_FRAMEBUFFER_OPERATION  = 0x0506;
452
453    /* WebGL-specific enums */
454    const GLenum UNPACK_FLIP_Y_WEBGL                = 0x9240;
455    const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL     = 0x9241;
456    const GLenum CONTEXT_LOST_WEBGL                 = 0x9242;
457    const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
458    const GLenum BROWSER_DEFAULT_WEBGL              = 0x9244;
459
460    readonly attribute GLsizei drawingBufferWidth;
461    readonly attribute GLsizei drawingBufferHeight;
462
463    [StrictTypeChecking] void         activeTexture(GLenum texture);
464    [StrictTypeChecking] void         attachShader(WebGLProgram program, WebGLShader shader);
465    [StrictTypeChecking] void         bindAttribLocation(WebGLProgram program, GLuint index, DOMString name);
466    [StrictTypeChecking] void         bindBuffer(GLenum target, WebGLBuffer buffer);
467    [StrictTypeChecking] void         bindFramebuffer(GLenum target, WebGLFramebuffer framebuffer);
468    [StrictTypeChecking] void         bindRenderbuffer(GLenum target, WebGLRenderbuffer renderbuffer);
469    [StrictTypeChecking] void         bindTexture(GLenum target, WebGLTexture texture);
470    [StrictTypeChecking] void         blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
471    [StrictTypeChecking] void         blendEquation(GLenum mode);
472    [StrictTypeChecking] void         blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
473    [StrictTypeChecking] void         blendFunc(GLenum sfactor, GLenum dfactor);
474    [StrictTypeChecking] void         blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
475    [StrictTypeChecking] void         bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
476    [StrictTypeChecking] void         bufferData(GLenum target, ArrayBufferView? data, GLenum usage);
477    [StrictTypeChecking] void         bufferData(GLenum target, GLsizeiptr size, GLenum usage);
478    [StrictTypeChecking] void         bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
479    [StrictTypeChecking] void         bufferSubData(GLenum target, GLintptr offset, ArrayBufferView? data);
480
481    [StrictTypeChecking] GLenum       checkFramebufferStatus(GLenum target);
482    [StrictTypeChecking] void         clear(GLbitfield mask);
483    [StrictTypeChecking] void         clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
484    [StrictTypeChecking] void         clearDepth(GLclampf depth);
485    [StrictTypeChecking] void         clearStencil(GLint s);
486    [StrictTypeChecking] void         colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
487    [StrictTypeChecking] void         compileShader(WebGLShader shader);
488
489    [StrictTypeChecking] void         compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
490                                                           GLsizei width, GLsizei height, GLint border, ArrayBufferView data);
491    [StrictTypeChecking] void         compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
492                                                              GLsizei width, GLsizei height, GLenum format, ArrayBufferView data);
493
494    [StrictTypeChecking] void         copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
495    [StrictTypeChecking] void         copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
496
497    [StrictTypeChecking] WebGLBuffer createBuffer();
498    [StrictTypeChecking] WebGLFramebuffer createFramebuffer();
499    [StrictTypeChecking] WebGLProgram createProgram();
500    [StrictTypeChecking] WebGLRenderbuffer createRenderbuffer();
501    [StrictTypeChecking] WebGLShader createShader(GLenum type);
502    [StrictTypeChecking] WebGLTexture createTexture();
503
504    [StrictTypeChecking] void         cullFace(GLenum mode);
505
506    [StrictTypeChecking] void         deleteBuffer(WebGLBuffer buffer);
507    [StrictTypeChecking] void         deleteFramebuffer(WebGLFramebuffer framebuffer);
508    [StrictTypeChecking] void         deleteProgram(WebGLProgram program);
509    [StrictTypeChecking] void         deleteRenderbuffer(WebGLRenderbuffer renderbuffer);
510    [StrictTypeChecking] void         deleteShader(WebGLShader shader);
511    [StrictTypeChecking] void         deleteTexture(WebGLTexture texture);
512
513    [StrictTypeChecking] void         depthFunc(GLenum func);
514    [StrictTypeChecking] void         depthMask(GLboolean flag);
515    [StrictTypeChecking] void         depthRange(GLclampf zNear, GLclampf zFar);
516    [StrictTypeChecking] void         detachShader(WebGLProgram program, WebGLShader shader);
517    [StrictTypeChecking] void         disable(GLenum cap);
518    [StrictTypeChecking] void         disableVertexAttribArray(GLuint index);
519    [StrictTypeChecking] void         drawArrays(GLenum mode, GLint first, GLsizei count);
520    [StrictTypeChecking] void         drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
521
522    [StrictTypeChecking] void         enable(GLenum cap);
523    [StrictTypeChecking] void         enableVertexAttribArray(GLuint index);
524    [StrictTypeChecking] void         finish();
525    [StrictTypeChecking] void         flush();
526    [StrictTypeChecking] void         framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer renderbuffer);
527    [StrictTypeChecking] void         framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture texture, GLint level);
528    [StrictTypeChecking] void         frontFace(GLenum mode);
529    [StrictTypeChecking] void         generateMipmap(GLenum target);
530
531    [StrictTypeChecking] WebGLActiveInfo getActiveAttrib(WebGLProgram program, GLuint index);
532    [StrictTypeChecking] WebGLActiveInfo getActiveUniform(WebGLProgram program, GLuint index);
533
534    [StrictTypeChecking, Custom] void getAttachedShaders(WebGLProgram program);
535
536    [StrictTypeChecking] GLint        getAttribLocation(WebGLProgram program, DOMString name);
537
538    [StrictTypeChecking, Custom] any getBufferParameter(GLenum target, GLenum pname);
539
540    [StrictTypeChecking] WebGLContextAttributes getContextAttributes();
541
542    [StrictTypeChecking] GLenum getError();
543
544    // object getExtension(DOMString name);
545    [StrictTypeChecking, Custom] any getExtension(DOMString name);
546
547    [StrictTypeChecking, Custom] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);
548    [StrictTypeChecking, Custom] any getParameter(GLenum pname);
549    [StrictTypeChecking, Custom] any getProgramParameter(WebGLProgram program, GLenum pname);
550    [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(WebGLProgram program);
551    [StrictTypeChecking, Custom] any getRenderbufferParameter(GLenum target, GLenum pname);
552    [StrictTypeChecking, Custom] any getShaderParameter(WebGLShader shader, GLenum pname);
553
554    [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString    getShaderInfoLog(WebGLShader shader);
555
556    [StrictTypeChecking] WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
557
558    [StrictTypeChecking, TreatReturnedNullStringAs=Null] DOMString    getShaderSource(WebGLShader shader);
559
560    [StrictTypeChecking, Custom] sequence<DOMString> getSupportedExtensions();
561
562    [StrictTypeChecking, Custom] any getTexParameter(GLenum target, GLenum pname);
563
564    [StrictTypeChecking, Custom] any getUniform(WebGLProgram program, WebGLUniformLocation location);
565
566    [StrictTypeChecking] WebGLUniformLocation getUniformLocation(WebGLProgram program, DOMString name);
567
568    [StrictTypeChecking, Custom] any getVertexAttrib(GLuint index, GLenum pname);
569
570    [StrictTypeChecking] GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
571
572    [StrictTypeChecking] void         hint(GLenum target, GLenum mode);
573    [StrictTypeChecking] GLboolean    isBuffer(WebGLBuffer buffer);
574    [StrictTypeChecking] GLboolean    isContextLost();
575    [StrictTypeChecking] GLboolean    isEnabled(GLenum cap);
576    [StrictTypeChecking] GLboolean    isFramebuffer(WebGLFramebuffer framebuffer);
577    [StrictTypeChecking] GLboolean    isProgram(WebGLProgram program);
578    [StrictTypeChecking] GLboolean    isRenderbuffer(WebGLRenderbuffer renderbuffer);
579    [StrictTypeChecking] GLboolean    isShader(WebGLShader shader);
580    [StrictTypeChecking] GLboolean    isTexture(WebGLTexture texture);
581    [StrictTypeChecking] void         lineWidth(GLfloat width);
582    [StrictTypeChecking] void         linkProgram(WebGLProgram program);
583    [StrictTypeChecking] void         pixelStorei(GLenum pname, GLint param);
584    [StrictTypeChecking] void         polygonOffset(GLfloat factor, GLfloat units);
585
586    [StrictTypeChecking] void         readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView pixels);
587
588    [StrictTypeChecking] void         renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
589    [StrictTypeChecking] void         sampleCoverage(GLclampf value, GLboolean invert);
590    [StrictTypeChecking] void         scissor(GLint x, GLint y, GLsizei width, GLsizei height);
591    [StrictTypeChecking] void         shaderSource(WebGLShader shader, DOMString string);
592    [StrictTypeChecking] void         stencilFunc(GLenum func, GLint ref, GLuint mask);
593    [StrictTypeChecking] void         stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
594    [StrictTypeChecking] void         stencilMask(GLuint mask);
595    [StrictTypeChecking] void         stencilMaskSeparate(GLenum face, GLuint mask);
596    [StrictTypeChecking] void         stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
597    [StrictTypeChecking] void         stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
598
599    [StrictTypeChecking] void         texParameterf(GLenum target, GLenum pname, GLfloat param);
600    [StrictTypeChecking] void         texParameteri(GLenum target, GLenum pname, GLint param);
601
602    // Supported forms:
603    [StrictTypeChecking, RaisesException] void         texImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
604                                                 GLint border, GLenum format, GLenum type, ArrayBufferView? pixels);
605    [StrictTypeChecking, RaisesException] void         texImage2D(GLenum target, GLint level, GLenum internalformat,
606                                                 GLenum format, GLenum type, ImageData? pixels);
607    [StrictTypeChecking, RaisesException] void         texImage2D(GLenum target, GLint level, GLenum internalformat,
608                                                 GLenum format, GLenum type, HTMLImageElement? image);
609    [StrictTypeChecking, RaisesException] void         texImage2D(GLenum target, GLint level, GLenum internalformat,
610                                                 GLenum format, GLenum type, HTMLCanvasElement? canvas);
611    [StrictTypeChecking, RaisesException] void         texImage2D(GLenum target, GLint level, GLenum internalformat,
612                                                 GLenum format, GLenum type, HTMLVideoElement? video);
613
614    [StrictTypeChecking, RaisesException] void         texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
615                                                    GLsizei width, GLsizei height,
616                                                    GLenum format, GLenum type, ArrayBufferView? pixels);
617    [StrictTypeChecking, RaisesException] void         texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
618                                                    GLenum format, GLenum type, ImageData? pixels);
619    [StrictTypeChecking, RaisesException] void         texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
620                                                    GLenum format, GLenum type, HTMLImageElement? image);
621    [StrictTypeChecking, RaisesException] void         texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
622                                                    GLenum format, GLenum type, HTMLCanvasElement? canvas);
623    [StrictTypeChecking, RaisesException] void         texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
624                                                    GLenum format, GLenum type, HTMLVideoElement? video);
625
626    [StrictTypeChecking] void uniform1f(WebGLUniformLocation location, GLfloat x);
627    [StrictTypeChecking, Custom] void uniform1fv(WebGLUniformLocation location, Float32Array v);
628    [StrictTypeChecking] void uniform1i(WebGLUniformLocation location, GLint x);
629    [StrictTypeChecking, Custom] void uniform1iv(WebGLUniformLocation location, Int32Array v);
630    [StrictTypeChecking] void uniform2f(WebGLUniformLocation location, GLfloat x, GLfloat y);
631    [StrictTypeChecking, Custom] void uniform2fv(WebGLUniformLocation location, Float32Array v);
632    [StrictTypeChecking] void uniform2i(WebGLUniformLocation location, GLint x, GLint y);
633    [StrictTypeChecking, Custom] void uniform2iv(WebGLUniformLocation location, Int32Array v);
634    [StrictTypeChecking] void uniform3f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z);
635    [StrictTypeChecking, Custom] void uniform3fv(WebGLUniformLocation location, Float32Array v);
636    [StrictTypeChecking] void uniform3i(WebGLUniformLocation location, GLint x, GLint y, GLint z);
637    [StrictTypeChecking, Custom] void uniform3iv(WebGLUniformLocation location, Int32Array v);
638    [StrictTypeChecking] void uniform4f(WebGLUniformLocation location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
639    [StrictTypeChecking, Custom] void uniform4fv(WebGLUniformLocation location, Float32Array v);
640    [StrictTypeChecking] void uniform4i(WebGLUniformLocation location, GLint x, GLint y, GLint z, GLint w);
641    [StrictTypeChecking, Custom] void uniform4iv(WebGLUniformLocation location, Int32Array v);
642
643    [StrictTypeChecking, Custom] void uniformMatrix2fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
644    [StrictTypeChecking, Custom] void uniformMatrix3fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
645    [StrictTypeChecking, Custom] void uniformMatrix4fv(WebGLUniformLocation location, GLboolean transpose, Float32Array array);
646
647    [StrictTypeChecking] void         useProgram(WebGLProgram program);
648    [StrictTypeChecking] void         validateProgram(WebGLProgram program);
649
650    [StrictTypeChecking] void         vertexAttrib1f(GLuint indx, GLfloat x);
651    [StrictTypeChecking, Custom] void vertexAttrib1fv(GLuint indx, Float32Array values);
652    [StrictTypeChecking] void         vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
653    [StrictTypeChecking, Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
654    [StrictTypeChecking] void         vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
655    [StrictTypeChecking, Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
656    [StrictTypeChecking] void         vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
657    [StrictTypeChecking, Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
658    [StrictTypeChecking] void         vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
659                                                          GLsizei stride, GLintptr offset);
660
661    [StrictTypeChecking] void         viewport(GLint x, GLint y, GLsizei width, GLsizei height);
662};
663