1/*
2 * Copyright (C) Research In Motion Limited 2011. All rights reserved.
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Library General Public License for more details.
13 *
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB.  If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
18 */
19
20#include "config.h"
21
22#include "core/svg/SVGAnimatedRect.h"
23
24#include "core/svg/SVGAnimateElement.h"
25#include "core/svg/SVGParserUtilities.h"
26
27namespace WebCore {
28
29SVGAnimatedRectAnimator::SVGAnimatedRectAnimator(SVGAnimationElement* animationElement, SVGElement* contextElement)
30    : SVGAnimatedTypeAnimator(AnimatedRect, animationElement, contextElement)
31{
32}
33
34PassOwnPtr<SVGAnimatedType> SVGAnimatedRectAnimator::constructFromString(const String& string)
35{
36    OwnPtr<SVGAnimatedType> animatedType = SVGAnimatedType::createRect(new SVGRect);
37    parseRect(string, animatedType->rect());
38    return animatedType.release();
39}
40
41PassOwnPtr<SVGAnimatedType> SVGAnimatedRectAnimator::startAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
42{
43    return SVGAnimatedType::createRect(constructFromBaseValue<SVGAnimatedRect>(animatedTypes));
44}
45
46void SVGAnimatedRectAnimator::stopAnimValAnimation(const SVGElementAnimatedPropertyList& animatedTypes)
47{
48    stopAnimValAnimationForType<SVGAnimatedRect>(animatedTypes);
49}
50
51void SVGAnimatedRectAnimator::resetAnimValToBaseVal(const SVGElementAnimatedPropertyList& animatedTypes, SVGAnimatedType* type)
52{
53    resetFromBaseValue<SVGAnimatedRect>(animatedTypes, type, &SVGAnimatedType::rect);
54}
55
56void SVGAnimatedRectAnimator::animValWillChange(const SVGElementAnimatedPropertyList& animatedTypes)
57{
58    animValWillChangeForType<SVGAnimatedRect>(animatedTypes);
59}
60
61void SVGAnimatedRectAnimator::animValDidChange(const SVGElementAnimatedPropertyList& animatedTypes)
62{
63    animValDidChangeForType<SVGAnimatedRect>(animatedTypes);
64}
65
66void SVGAnimatedRectAnimator::addAnimatedTypes(SVGAnimatedType* from, SVGAnimatedType* to)
67{
68    ASSERT(from->type() == AnimatedRect);
69    ASSERT(from->type() == to->type());
70
71    to->rect() += from->rect();
72}
73
74void SVGAnimatedRectAnimator::calculateAnimatedValue(float percentage, unsigned repeatCount, SVGAnimatedType* from, SVGAnimatedType* to, SVGAnimatedType* toAtEndOfDuration, SVGAnimatedType* animated)
75{
76    ASSERT(m_animationElement);
77    ASSERT(m_contextElement);
78
79    const SVGRect& fromRect = m_animationElement->animationMode() == ToAnimation ? animated->rect() : from->rect();
80    const SVGRect& toRect = to->rect();
81    const SVGRect& toAtEndOfDurationRect = toAtEndOfDuration->rect();
82    SVGRect& animatedRect = animated->rect();
83
84    float animatedX = animatedRect.x();
85    float animatedY = animatedRect.y();
86    float animatedWidth = animatedRect.width();
87    float animatedHeight = animatedRect.height();
88    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.x(), toRect.x(), toAtEndOfDurationRect.x(), animatedX);
89    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.y(), toRect.y(), toAtEndOfDurationRect.y(), animatedY);
90    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.width(), toRect.width(), toAtEndOfDurationRect.width(), animatedWidth);
91    m_animationElement->animateAdditiveNumber(percentage, repeatCount, fromRect.height(), toRect.height(), toAtEndOfDurationRect.height(), animatedHeight);
92
93    animatedRect = SVGRect(animatedX, animatedY, animatedWidth, animatedHeight);
94}
95
96float SVGAnimatedRectAnimator::calculateDistance(const String&, const String&)
97{
98    // FIXME: Distance calculation is not possible for SVGRect right now. We need the distance of for every single value.
99    return -1;
100}
101
102}
103