1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> 2<html lang="en"> 3<head> 4 <meta http-equiv="content-type" content="text/html; charset=utf-8"> 5 <title>Mesa Release Notes</title> 6 <link rel="stylesheet" type="text/css" href="mesa.css"> 7</head> 8<body> 9 10<h1>Mesa 7.10 Release Notes / January 7, 2011</h1> 11 12<p> 13Mesa 7.10 is a new development release. 14People who are concerned with stability and reliability should stick 15with a previous release or wait for Mesa 7.10.1. 16</p> 17<p> 18Mesa 7.10 implements the OpenGL 2.1 API, but the version reported by 19glGetString(GL_VERSION) depends on the particular driver being used. 20Some drivers don't support all the features required in OpenGL 2.1. 21</p> 22<p> 23See the <a href="install.html">Compiling/Installing page</a> for prerequisites 24for DRI hardware acceleration. 25</p> 26 27 28<h2>MD5 checksums</h2> 29<pre> 300a70c15c135561824bdcae92bf232e43 MesaLib-7.10.tar.gz 3133fb94eccc02cbb4d8d1365615e38e46 MesaLib-7.10.tar.bz2 325cafdc0eda0f9bf370b95c98df3338fa MesaLib-7.10.zip 33bc644be551ed585fc4f66c16b64a91c9 MesaGLUT-7.10.tar.gz 345c2677a155672352d62b177e4f0f92e8 MesaGLUT-7.10.tar.bz2 352ce5001f74496d1ba719ef74d910a5cf MesaGLUT-7.10.zip 36</pre> 37 38 39<h2>New features</h2> 40<ul> 41<li>GL_ARB_explicit_attrib_location extension (Intel and software drivers). 42<li>GL_ARB_texture_rg (Intel, software drivers, gallium drivers). 43<li>GL_EXT_separate_shader_objects extension (Intel and software drivers). 44<li>GL_NV_primitive_restart extension (Gallium softpipe, llvmpipe). 45<li>New fragment shader back-end for i965-class hardware. 46<li>Support for Sandybridge chipset in i965 DRI driver. 47</ul> 48 49 50<h2>Bug fixes</h2> 51<p>This list is likely incomplete.</p> 52<ul> 53<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=28800">Bug 28800</a> - [r300c, r300g] Texture corruption with World of Warcraft</li> 54 55<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29420">Bug 29420</a> - Amnesia / HPL2 RendererFeatTest - not rendering correctly</li> 56 57<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29946">Bug 29946</a> - [swrast] piglit valgrind glsl-array-bounds-04 fails</li> 58 59<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30261">Bug 30261</a> - [GLSL 1.20] allowing inconsistent invariant declaration between two vertex shaders</li> 60 61<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30632">Bug 30632</a> - [softpipe] state_tracker/st_manager.c:489: st_context_notify_invalid_framebuffer: Assertion `stfb && stfb->iface == stfbi' failed.</li> 62 63<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30694">Bug 30694</a> - wincopy will crash on Gallium drivers when going to front buffer</li> 64 65<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30771">Bug 30771</a> - [r600g] vert-tex glsl demo</li> 66 67<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30787">Bug 30787</a> - Invalid asm shader does not generate draw-time error when used with GLSL shader</li> 68 69<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30974">Bug 30974</a> - [llvmpipe] SIGABRT src/gallium/drivers/llvmpipe/lp_state_fs.c:779</li> 70 71<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30993">Bug 30993</a> - getFramebufferAttachmentParameteriv wrongly generates error</li> 72 73<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31101">Bug 31101</a> - [glsl2] abort() in ir_validate::visit_enter(ir_assignment *ir)</li> 74 75<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31193">Bug 31193</a> - [regression] aa43176e break water reflections</li> 76 77<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31194">Bug 31194</a> - The mesa meta save/restore code doesn't ref the current GLSL program</li> 78 79<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31371">Bug 31371</a> - glslparsertest: ir.cpp:358: ir_constant::ir_constant(const glsl_type*, const ir_constant_data*): Assertion `(type->base_type >= 0) && (type->base_type <= 3)' failed.</li> 80 81<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31439">Bug 31439</a> - Crash in glBufferSubData() with size == 0</li> 82 83<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31495">Bug 31495</a> - [i965 gles2c bisected] OpenGL ES 2.0 conformance GL2Tests_GetBIFD_input.run regressed</li> 84 85<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31514">Bug 31514</a> - isBuffer returns true for unbound buffers</li> 86 87<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31560">Bug 31560</a> - [tdfx] tdfx_tex.c:702: error: ‘const struct gl_color_table’ has no member named ‘Format’</li> 88 89<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31617">Bug 31617</a> - Radeon/Compiz: 'failed to attach dri2 front buffer', error case not handled</li> 90 91<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31648">Bug 31648</a> - [GLSL] array-struct-array gets assertion: `(size >= 1) && (size <= 4)' failed.</li> 92 93<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31650">Bug 31650</a> - [GLSL] varying gl_TexCoord fails to be re-declared to different size in the second shader</li> 94 95<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31673">Bug 31673</a> - GL_FRAGMENT_PRECISION_HIGH preprocessor macro undefined in GLSL ES</li> 96 97<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31690">Bug 31690</a> - i915 shader compiler fails to flatten if in Aquarium webgl demo.</li> 98 99<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31832">Bug 31832</a> - [i915] Bad renderbuffer format: 21</li> 100 101<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31841">Bug 31841</a> - [drm:radeon_cs_ioctl] *ERROR* Invalid command stream !</li> 102 103<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31894">Bug 31894</a> - Writing to gl_PointSize with GLES2 corrupts other varyings</li> 104 105<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31909">Bug 31909</a> - [i965] brw_fs.cpp:1461: void fs_visitor::emit_bool_to_cond_code(ir_rvalue*): Assertion `expr->operands[i]->type->is_scalar()' failed.</li> 106 107<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31934">Bug 31934</a> - [gallium] Mapping empty buffer object causes SIGSEGV</li> 108 109<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31983">Bug 31983</a> - [i915 gles2] "if (expression with builtin/varying variables) discard" breaks linkage</li> 110 111<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31985">Bug 31985</a> - [GLSL 1.20] initialized uniform array considered as "unsized"</li> 112 113<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31987">Bug 31987</a> - [gles2] if input a wrong pname(GL_NONE) to glGetBoolean, it will not case GL_INVALID_ENUM</li> 114 115<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32035">Bug 32035</a> - [GLSL bisected] comparing unsized array gets segfault</li> 116 117<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32070">Bug 32070</a> - llvmpipe renders stencil demo incorrectly</li> 118 119<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32273">Bug 32273</a> - assertion fails when starting vdrift 2010 release with shaders enabled</li> 120 121<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32287">Bug 32287</a> - [bisected GLSL] float-int failure</li> 122 123<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32311">Bug 32311</a> - [965 bisected] Array look-ups broken on GM45</li> 124 125<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32520">Bug 32520</a> - [gles2] glBlendFunc(GL_ZERO, GL_DST_COLOR) will result in GL_INVALID_ENUM</li> 126 127<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32825">Bug 32825</a> - egl_glx driver completely broken in 7.9 branch [fix in master]</li> 128 129<!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> 130 131</ul> 132 133 134<h2>Changes</h2> 135<p>Adam Jackson (2):</p> 136<ul> 137 <li>i965: Update renderer strings for sandybridge</li> 138 <li>drivers/x11: unifdef XFree86Server</li> 139</ul> 140 141<p>Alex Deucher (30):</p> 142<ul> 143 <li>r600c: fix mipmap stride on evergreen</li> 144 <li>r600c: add reloc for CB_COLOR0_ATTRIB</li> 145 <li>r600c: pull over 6xx/7xx vertex fixes for evergreen</li> 146 <li>r600c: fix segfault in evergreen stencil code</li> 147 <li>r100: revalidate after radeon_update_renderbuffers</li> 148 <li>r600c: add missing radeon_prepare_render() call on evergreen</li> 149 <li>r600c: properly align mipmaps to group size</li> 150 <li>egl_dri2: Add radeon chip ids</li> 151 <li>r600c/evergreen: texture align is group_bytes just like 6xx/7xx</li> 152 <li>r600g: fix buffer alignment</li> 153 <li>r600g: All EVENT_WRITE packets need the EVENT_INDEX field</li> 154 <li>r600g: translate ARR instruction for evergreen</li> 155 <li>r600g: use meaningful defines for chiprev</li> 156 <li>r600g: use full range of VS resources for vertex samplers</li> 157 <li>r600g: fix additional EVENT_WRITE packet</li> 158 <li>r600g: fix some winsys functions to deal properly with evergreen</li> 159 <li>r600c: add Ontario Fusion APU support</li> 160 <li>r600g: add support for ontario APUs</li> 161 <li>r600c: fix VC flush on cedar and palm</li> 162 <li>gallium/egl: fix r300 vs r600 loading</li> 163 <li>r600c: fix some opcodes on evergreen</li> 164 <li>r600c: bump texture limits to hw limits</li> 165 <li>r600g: bump texture/cb limits appropriately for evergreen</li> 166 <li>radeon: bump mip tree levels to 15</li> 167 <li>r600g: fix rendering with a vertex attrib having a zero stride</li> 168 <li>r600g: remove useless switch statements</li> 169 <li>r600g: add support for NI (northern islands) asics</li> 170 <li>r600c: add support for NI asics</li> 171 <li>r600g: support up to 64 shader constants</li> 172 <li>r600c: fix up SQ setup in blit code for Ontario/NI</li> 173</ul> 174 175<p>Andre Maasikas (3):</p> 176<ul> 177 <li>r600c: fix buffer height setting in dri2 case</li> 178 <li>r600g: break alu clause earlier</li> 179 <li>r600g: fix evergreen interpolation setup</li> 180</ul> 181 182<p>Andrew Randrianasulu (2):</p> 183<ul> 184 <li>dri/nv04: Don't expose ARB_texture_env_combine/dot3.</li> 185 <li>dri/nv04: Enable eng3dm for A8/L8 textures.</li> 186</ul> 187 188<p>Aras Pranckevicius (2):</p> 189<ul> 190 <li>glsl: fix crash in loop analysis when some controls can't be determined</li> 191 <li>glsl: fix matrix type check in ir_algebraic</li> 192</ul> 193 194<p>Bas Nieuwenhuizen (3):</p> 195<ul> 196 <li>r600g: set ENABLE_KILL in the shader state in the new design</li> 197 <li>r600g: set ENABLE_KILL on evergreen too</li> 198 <li>r600g: use dirty list to track dirty blocks</li> 199</ul> 200 201<p>Ben Skeggs (3):</p> 202<ul> 203 <li>nv50: DST</li> 204 <li>nv50: DPH</li> 205 <li>nv50: silence some unknown get_param warnings</li> 206</ul> 207 208<p>Benjamin Franzke (2):</p> 209<ul> 210 <li>st/egl image: multiply drm buf-stride with blocksize</li> 211 <li>r600g: implement texture_get_handle (needed for eglExportDRMImageMESA)</li> 212</ul> 213 214<p>Brian Paul (296):</p> 215<ul> 216 <li>glx: add const qualifiers to __indirect_glMultiDrawArraysEXT()</li> 217 <li>glsl2: fix signed/unsigned comparison warning</li> 218 <li>llvmpipe: cast to silence warning</li> 219 <li>llvmpipe: s/boolean/unsigned/ in bitfield to silence warning</li> 220 <li>nv50: use unsigned int for bitfields to silence warnings</li> 221 <li>tgsi: fix incorrect usage_mask for shadow tex instructions</li> 222 <li>gallivm: expand AoS sampling to cover all filtering modes</li> 223 <li>gallivm: fix incorrect vector shuffle datatype</li> 224 <li>gallivm: move i32_vec_type inside the #ifdef</li> 225 <li>mesa: include mfeatures.h in formats.c</li> 226 <li>gallivm: fix wrong return value in bitwise functions</li> 227 <li>tgsi/sse: fix aos_to_soa() loop to handle num_inputs==0</li> 228 <li>gallivm: added missing case for PIPE_TEXTURE_RECT</li> 229 <li>gallium: better docs for pipe_rasterizer_state::sprite_coord_enable</li> 230 <li>gallium: rework handling of sprite_coord_enable state</li> 231 <li>gallium/docs: added new pipeline.txt diagram</li> 232 <li>mesa: don't call valid_texture_object() in non-debug builds</li> 233 <li>glsl2: silence compiler warnings in printf() calls</li> 234 <li>docs: remove old broken link</li> 235 <li>docs: mark as obsolete, remove dead links</li> 236 <li>llvmpipe: fix query bug when no there's no scene</li> 237 <li>gallivm: remove debug code</li> 238 <li>llvmpipe: maintain fragment shader state for draw module</li> 239 <li>llvmpipe: indentation fix</li> 240 <li>llvmpipe: reformatting, remove trailing whitespace, etc</li> 241 <li>llvmpipe: clean-up, comments in setup_point_coefficient()</li> 242 <li>llvmpipe: rename sprite field, add sprite_coord_origin</li> 243 <li>llvmpipe: implement sprite coord origin modes</li> 244 <li>draw: fix test for using the wide-point stage</li> 245 <li>llvmpipe: check bitshift against PIPE_MAX_SHADER_OUTPUTS</li> 246 <li>draw: check bitshift against PIPE_MAX_SHADER_OUTPUS</li> 247 <li>Merge branch 'sprite-coord'</li> 248 <li>draw: new draw_fs.[ch] files</li> 249 <li>glsl2: fix typo in error msg</li> 250 <li>gallivm: fix lp_build_sample_compare()</li> 251 <li>softpipe: add missing calls to set draw vertex samplers/views</li> 252 <li>mesa: don't advertise bogus GL_ARB_shading_language_120 extension</li> 253 <li>configs: remove egl-swrast target from linux-dri config</li> 254 <li>llvmpipe: fix sprite texcoord setup for non-projective texturing</li> 255 <li>mesa: fix assertions to handle srgb formats</li> 256 <li>st/mesa: add missing MESA_FORMAT_S8 case in st_mesa_format_to_pipe_format()</li> 257 <li>st/mesa: use the wrapped renderbuffer in CopyPixels()</li> 258 <li>llvmpipe: make min/max lod and lod bias dynamic state</li> 259 <li>llvmpipe: make texture border_color dynamic state</li> 260 <li>softpipe: fix repeat() function for NPOT textures</li> 261 <li>gallivm: fix repeat() function for NPOT textures</li> 262 <li>swrast: update comments for REMAINDER() macro</li> 263 <li>softpipe: rename sp_state_fs.c -> sp_state_shader.c</li> 264 <li>softpipe: make shader-related functions static</li> 265 <li>softpipe: make blend/stencil/depth functions static</li> 266 <li>softpipe: make sampler state functions static</li> 267 <li>softpipe: make vertex state functions static</li> 268 <li>softpipe: make rasterizer state functions static</li> 269 <li>softpipe: make stream out state functions static</li> 270 <li>softpipe: make clip state functions static</li> 271 <li>softpipe: minor asst. clean-ups</li> 272 <li>softpipe: allocate tile data on demand</li> 273 <li>llvmpipe: fix swizzling of texture border color</li> 274 <li>softpipe: fix swizzling of texture border color</li> 275 <li>draw: pass sampler state down to llvm jit state</li> 276 <li>gallivm: check for level=0 case in lp_build_minify()</li> 277 <li>gallivm: added some comments</li> 278 <li>draw: check for null sampler pointers</li> 279 <li>swrast: fix choose_depth_texture_level() to respect mipmap filtering state</li> 280 <li>st/mesa: replace assertion w/ conditional in framebuffer invalidation</li> 281 <li>glsl2: fix signed/unsigned comparison warning</li> 282 <li>st/xlib: add some comments</li> 283 <li>ir_to_mesa: assorted clean-ups, const qualifiers, new comments</li> 284 <li>mesa: remove assertion w/ undeclared variable texelBytes</li> 285 <li>gallivm: remove newlines</li> 286 <li>draw/llvmpipe: replace DRAW_MAX_TEXTURE_LEVELS with PIPE_MAX_TEXTURE_LEVELS</li> 287 <li>mesa: reformatting, comments, code movement</li> 288 <li>x11: fix breakage from gl_config::visualType removal</li> 289 <li>gallivm: work-around trilinear mipmap filtering regression with LLVM 2.8</li> 290 <li>mesa: remove post-convolution width/height vars</li> 291 <li>gallivm: add compile-time option to emit inst addrs and/or line numbers</li> 292 <li>llvmpipe: code to dump bytecode to file (disabled)</li> 293 <li>gallivm: added lp_build_print_vec4()</li> 294 <li>gallivm: added lp_build_load_volatile()</li> 295 <li>glsl: add ir_unop_round_even case to silence unhandled enum warning</li> 296 <li>st/mesa: fix regressions in glDrawPixels(GL_STENCIL_INDEX)</li> 297 <li>st/mesa: reformatting in st_cb_drawpixels.c</li> 298 <li>st/mesa: use GLuint to avoid problem w/ uint not defined on mingw32</li> 299 <li>st/mesa: update function name, comments</li> 300 <li>gallivm: use util_snprintf()</li> 301 <li>llvmpipe: remove lp_setup_coef*.c files from Makefile</li> 302 <li>mesa: fix mesa version string construction</li> 303 <li>gallivm: fix incorrect type for zero vector in emit_kilp()</li> 304 <li>llvmpipe/draw: always enable LLVMAddInstructionCombiningPass()</li> 305 <li>draw: use float version of LLVM Mul/Add instructions</li> 306 <li>draw: fix typo in comment</li> 307 <li>mesa: add GL_RG case to _mesa_source_buffer_exists()</li> 308 <li>mesa: add missing cases for packing red/green images</li> 309 <li>st/mesa: added cases for GL_COMPRESSED_RED/RG in st_choose_format()</li> 310 <li>docs: update texture red/green support in GL3.txt</li> 311 <li>docs: add GL_ARB_texture_rg to release notes</li> 312 <li>mesa: driver hook for primitive restart</li> 313 <li>mesa: set/get primitive restart state</li> 314 <li>mesa: API spec for primitive restart</li> 315 <li>mesa: regenerated files with primitive restart</li> 316 <li>mesa: plug in primitive restart function</li> 317 <li>vbo: support for primitive restart</li> 318 <li>gallium: new CAP, state for primitive restart</li> 319 <li>st/mesa: support for primitive restart</li> 320 <li>draw: implement primitive splitting for primitive restart</li> 321 <li>softpipe: enable primitive restart</li> 322 <li>llvmpipe: enable primitive restart</li> 323 <li>docs: added GL_NV_primitive_restart extension</li> 324 <li>Merge branch 'primitive-restart-cleanup'</li> 325 <li>winsys/xlib: formatting fixes</li> 326 <li>winsys/xlib: use Bool type for shm field</li> 327 <li>winsys/xlib: fix up allocation/dealloction of XImage</li> 328 <li>winsys/xlib: rename xm->xlib</li> 329 <li>galahad: silence warnings</li> 330 <li>mesa: move declaration before code</li> 331 <li>docs: updated GL3 status for primitive restart</li> 332 <li>mesa: 80-column wrapping</li> 333 <li>mesa: simplify fbo format checking code</li> 334 <li>mesa: split up the image.c file</li> 335 <li>mesa: add pixel packing for unscaled integer types</li> 336 <li>mesa: _mesa_ClearColorIuiEXT() and _mesa_ClearColorIiEXT()</li> 337 <li>mesa: _mesa_is_format_integer() function</li> 338 <li>mesa: minor reformatting, clean-ups</li> 339 <li>mesa: added _mesa_is_fragment_shader_active() helper</li> 340 <li>mesa: new glDrawPixels error check for integer formats</li> 341 <li>softpipe: added some texture sample debug code (disabled)</li> 342 <li>mesa: added new gl_extensions::EXT_gpu_shader4 field</li> 343 <li>mesa: added new gl_framebuffer::_IntegerColor field</li> 344 <li>mesa: added glGet query for GL_RGBA_INTEGER_MODE_EXT</li> 345 <li>mesa: compute _IntegerColor field in _mesa_test_framebuffer_completeness()</li> 346 <li>mesa: added cases for GL_EXT_texture_integer formats</li> 347 <li>mesa: added cases for GL_EXT_texture_integer</li> 348 <li>st/mesa: add format selection for signed/unsigned integer formats</li> 349 <li>mesa: simplify target_can_be_compressed() function</li> 350 <li>glapi: GL_EXT_texture_integer API</li> 351 <li>glapi: include/build EXT_texture_integer.xml</li> 352 <li>mesa: regenerated API files for GL_EXT_texture_integer</li> 353 <li>mesa: plug in GL_EXT_texture_integer functions</li> 354 <li>mesa: display list support for GL_EXT_texture_integer</li> 355 <li>st/mesa: be smarter choosing texture format for glDrawPixels()</li> 356 <li>softpipe: remove >32bpp color restriction</li> 357 <li>mesa: silence enum comparison warning</li> 358 <li>mesa: fix uninitialized var warning</li> 359 <li>xlib: silence unused var warning</li> 360 <li>util: use pointer_to_func() to silence warning</li> 361 <li>rtasm: use pointer_to_func() to silence warning</li> 362 <li>translate: use function typedefs, casts to silence warnings</li> 363 <li>translate: remove unused prototypes</li> 364 <li>mesa: additional glReadPixels error checks for GL_EXT_texture_integer</li> 365 <li>mesa: additional switch cases for GL_EXT_texture_integer</li> 366 <li>mesa: additional teximage error checks for GL_EXT_texture_integer</li> 367 <li>mesa: do integer FB / shader validation check in _mesa_valid_to_render()</li> 368 <li>mesa: call _mesa_valid_to_render() in glDrawPixels, glCopyPixels, glBitmap</li> 369 <li>mesa: remove the unused _mesa_is_fragment_shader_active() function</li> 370 <li>mesa: fix bug in _mesa_is_format_integer()</li> 371 <li>mesa: rename function to _mesa_is_format_integer_color()</li> 372 <li>mesa: remove 'normalized' parameter from _mesa_VertexAttribIPointer()</li> 373 <li>vbo: re-indent file</li> 374 <li>glapi: xml spec file for GL_EXT_gpu_shader4</li> 375 <li>glapi: include EXT_gpu_shader4.xml</li> 376 <li>glapi: regenerated API files</li> 377 <li>mesa: plug in stubs for glBindFragDataLocation(), glGetFragDataLocation()</li> 378 <li>mesa: add glGetUniformuiv(), plug in uint glUniform funcs</li> 379 <li>mesa: plug in more GL_EXT_gpu_shader4 functions</li> 380 <li>mesa: add new GLvertexformat entries for integer-valued attributes</li> 381 <li>mesa: implement integer-valued vertex attribute functions</li> 382 <li>mesa: add gl_client_array::Integer field and related vertex array state code</li> 383 <li>mesa: consolidate glVertex/Color/etcPointer() code</li> 384 <li>mesa: state/queries for GL_MIN/MAX_PROGRAM_TEXEL_OFFSET_EXT</li> 385 <li>mesa: glArrayElement support for integer-valued arrays</li> 386 <li>mesa: clean-up array element code</li> 387 <li>mesa: add extension table entry for GL_EXT_gpu_shader4</li> 388 <li>mesa: remove obsolete comment</li> 389 <li>mesa: fix incorrect type in _mesa_texstore_rgba_int16()</li> 390 <li>mesa: fix integer cases in _mesa_is_legal_format_and_type()</li> 391 <li>mesa: add const qualifier to _mesa_is_legal_format_and_type()</li> 392 <li>mesa: additional integer formats in _mesa_bytes_per_pixel()</li> 393 <li>mesa: pixel transfer ops do not apply to integer-valued textures</li> 394 <li>mesa: remove dead code</li> 395 <li>osmesa: fix renderbuffer memleak in OSMesaMakeCurrent()</li> 396 <li>mesa: use GLubyte for edge flag arrays</li> 397 <li>mesa: move the gl_config struct declaration</li> 398 <li>dri/util: add a bunch of comments</li> 399 <li>mesa: remove always-false conditional in check_compatible()</li> 400 <li>mesa: fix aux/accum comment and error message mixups</li> 401 <li>llvmpipe: assign context's frag shader pointer before using it</li> 402 <li>llvmpipe: add a cast</li> 403 <li>mesa: silence new warnings in texobj.c</li> 404 <li>egl/gdi: fix typo: xsurf->gsurf</li> 405 <li>mesa: code to unpack RGBA as uints</li> 406 <li>gallivm: implement scatter stores into temp register file</li> 407 <li>gallivm: add some LLVM var labels</li> 408 <li>gallivm: added debug code to dump temp registers</li> 409 <li>gallivm: add pixel offsets in scatter stores</li> 410 <li>gallivm: added lp_elem_type()</li> 411 <li>gallivm: implement execution mask for scatter stores</li> 412 <li>tgsi: remove unused function</li> 413 <li>llvmpipe: added some debug assertions, but disabled</li> 414 <li>gallivm: alloca() was called too often for temporary arrays</li> 415 <li>gallivm: add const qualifiers, fix comment string</li> 416 <li>softpipe: disable vertex texturing with draw/llvm</li> 417 <li>mesa: consolidate pixel packing/unpacking code</li> 418 <li>mesa: rename vars in pixel pack/unpack code</li> 419 <li>mesa: implement uint texstore code</li> 420 <li>mesa: remove stray GL_FLOAT case in _mesa_is_legal_format_and_type()</li> 421 <li>mesa: make fixed-pt and byte-valued arrays a runtime feature</li> 422 <li>softpipe: can't no-op depth test stage when occlusion query is enabled</li> 423 <li>mesa: no-op glBufferSubData() on size==0</li> 424 <li>mesa: #include mfeatures.h in enums.h</li> 425 <li>mesa: improve error message</li> 426 <li>mesa: add missing formats in _mesa_format_to_type_and_comps()</li> 427 <li>mesa: handle more pixel types in mipmap generation code</li> 428 <li>mesa: make glIsBuffer() return false for never bound buffers</li> 429 <li>mesa: fix glDeleteBuffers() regression</li> 430 <li>tdfx: s/Format/_BaseFormat/</li> 431 <li>mesa: consolidate assertions in teximage code</li> 432 <li>radeon: set gl_texture_image::TexFormat field in radeonSetTexBuffer2()</li> 433 <li>r600: set gl_texture_image::TexFormat field in r600SetTexBuffer2()</li> 434 <li>r200: set gl_texture_image::TexFormat field in r200SetTexBuffer2()</li> 435 <li>r300: set gl_texture_image::TexFormat field in r300SetTexBuffer2()</li> 436 <li>evergreen: set gl_texture_image::TexFormat field in evergreenSetTexBuffer()</li> 437 <li>st/mesa: fix glDrawPixels(depth/stencil) bugs</li> 438 <li>glsl: fix assorted MSVC warnings</li> 439 <li>mesa: add more work-arounds for acoshf(), asinhf(), atahf()</li> 440 <li>glsl: remove opt_constant_expression.cpp from SConscript</li> 441 <li>mesa: fix error messages and minor reindenting</li> 442 <li>mesa: whitespace cleanups</li> 443 <li>mesa: 80-column wrapping</li> 444 <li>mesa: reorder texture_error_check() params</li> 445 <li>mesa: minor clean-ups in context code</li> 446 <li>mesa: upgrade to glext.h version 66</li> 447 <li>mesa: pass gl_format to _mesa_init_teximage_fields()</li> 448 <li>mesa: fix error msg typo</li> 449 <li>glapi: rename GL3.xml to GL3x.xml as it covers all GL 3.x versions</li> 450 <li>mesa: hook up GL 3.x entrypoints</li> 451 <li>docs: update some GL 3.0 status</li> 452 <li>mesa: fix get_texture_dimensions() for texture array targets</li> 453 <li>swrast: init alpha value to 1.0 in opt_sample_rgb_2d()</li> 454 <li>glsl: fix off by one in register index assertion</li> 455 <li>glsl: use gl_register_file in a few places</li> 456 <li>mesa: rename, make _mesa_register_file_name() non-static</li> 457 <li>mesa: _mesa_valid_register_index() to validate register indexes</li> 458 <li>mesa: replace #defines with new gl_shader_type enum</li> 459 <li>mesa: use gl_shader_type enum</li> 460 <li>glsl: better handling of linker failures</li> 461 <li>glsl: start restoring some geometry shader code</li> 462 <li>mesa: add assertion and update comment in _mesa_format_image_size()</li> 463 <li>mesa: added _mesa_format_image_size64()</li> 464 <li>x11: remove test_proxy_teximage() function</li> 465 <li>st/mesa: fix mapping of zero-sized buffer objects</li> 466 <li>gallivm/llvmpipe: squash merge of the llvm-context branch</li> 467 <li>mesa: raise max texture sizes to 16K</li> 468 <li>softpipe: increase max texture size to 16K</li> 469 <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations</li> 470 <li>mesa: replace large/MAX_WIDTH stack allocations with heap allocations</li> 471 <li>swrast: avoid large stack allocations in blend code</li> 472 <li>swrast: avoid large stack allocations in tex combine code</li> 473 <li>st/mesa: avoid large stack allocations in readpixels code</li> 474 <li>mesa: replace more MAX_WIDTH stack allocations with heap allocations</li> 475 <li>gallivm/llvmpipe: remove lp_build_context::builder</li> 476 <li>gallivm: fix null builder pointers</li> 477 <li>mesa: fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME query</li> 478 <li>mesa: return GL_FRAMEBUFFER_DEFAULT as FBO attachment type</li> 479 <li>llvmpipe: fix broken stencil writemask</li> 480 <li>mesa: consolidate some compiler -D flags</li> 481 <li>swrast: allow GL_RG format in glDrawPixels()</li> 482 <li>swrast: fix indentation</li> 483 <li>swrast: accept GL_RG in glReadPixels()</li> 484 <li>swrast: restructure some glReadPixels() code</li> 485 <li>mesa: make glGet*(GL_NONE) generate GL_INVALID_ENUM</li> 486 <li>mesa: remove unneeded cast</li> 487 <li>mesa: update comments, remove dead code</li> 488 <li>st/mesa: new comment about updating state vars</li> 489 <li>mesa: add error margin to clip mask debug/check code</li> 490 <li>gallium/util: minor formatting fixes</li> 491 <li>mesa/llvm: use llvm-config --cppflags</li> 492 <li>st/mesa: fix mipmap generation bug</li> 493 <li>mesa: test for cube map completeness in glGenerateMipmap()</li> 494 <li>mesa: set gl_texture_object::_Complete=FALSE in incomplete()</li> 495 <li>mesa: consolidate glTexImage1/2/3D() code</li> 496 <li>mesa: simplify proxy texture code in texture_error_check()</li> 497 <li>mesa: consolidate the glTexSubImage1/2/3D() functions</li> 498 <li>mesa: consolidate glCopyTexImage1/2D() code</li> 499 <li>mesa: consolidate glCopyTexSubImage1/2/3D() functions</li> 500 <li>mesa: consolidate glCompressedTexImage1/2/3D() functions</li> 501 <li>mesa: make _mesa_test_proxy_teximage() easier to read</li> 502 <li>configure: use llvm-config --cppflags instead of --cflags</li> 503 <li>mesa: revamp error checking for compressed texture images</li> 504 <li>mesa: simplify target checking for TexImage functions</li> 505 <li>draw/llvm: don't flush in vs_llvm_delete()</li> 506 <li>tnl: Initialize gl_program_machine memory in run_vp.</li> 507 <li>tnl: a better way to initialize the gl_program_machine memory</li> 508 <li>mesa, st/mesa: disable GL_ARB_geometry_shader4</li> 509 <li>mesa/meta: fix broken assertion, rename stack depth var</li> 510 <li>glsl: new glsl_strtod() wrapper to fix decimal point interpretation</li> 511 <li>st/mesa: fix renderbuffer pointer check in st_Clear()</li> 512</ul> 513 514<p>Brian Rogers (1):</p> 515<ul> 516 <li>mesa: Add missing else in do_row_3D</li> 517</ul> 518 519<p>Chad Versace (25):</p> 520<ul> 521 <li>intel_extensions: Add ability to set GLSL version via environment</li> 522 <li>glsl: Add glsl_type::uvecN_type for N=2,3</li> 523 <li>glsl: Add lexer rules for uint and uvecN (N=2..4)</li> 524 <li>glsl: Changes in generated file glsl_lexer.cpp</li> 525 <li>glsl: Add lexer rules for << and >> in GLSL 1.30</li> 526 <li>glsl: Change generated file glsl_lexer.cpp</li> 527 <li>glsl: Implement ast-to-hir for binary shifts in GLSL 1.30</li> 528 <li>glsl: Implement constant expr evaluation for bitwise-not</li> 529 <li>glsl: Implement constant expr evaluation for bit-shift ops</li> 530 <li>glsl: Implement constant expr evaluation for bitwise logic ops</li> 531 <li>glsl: Fix ir validation for bit logic ops</li> 532 <li>glsl: Define shift_result_type() in ast_to_hir.cpp</li> 533 <li>glsl: Implement ast-to-hir for bit-shift-assignment</li> 534 <li>glsl: Define bit_logic_result_type() in ast_to_hir.cpp</li> 535 <li>glsl: Implement ast-to-hir for bit-logic ops</li> 536 <li>glsl: Fix lexer rule for ^=</li> 537 <li>glsl: Commit generated file glsl_lexer.cpp</li> 538 <li>glsl: Fix ast-to-hir for ARB_fragment_coord_conventions</li> 539 <li>mesa: Fix C++ includes in sampler.cpp</li> 540 <li>glsl: Fix ir_expression::constant_expression_value()</li> 541 <li>glsl: Fix erroneous cast in ast_jump_statement::hir()</li> 542 <li>glsl: Fix Doxygen tag file in recently renamed files</li> 543 <li>glsl: Improve usage message for glsl_compiler</li> 544 <li>glsl: Fix linker bug in cross_validate_globals()</li> 545 <li>glsl: In ast_to_hir, check sampler array indexing</li> 546</ul> 547 548<p>Chia-I Wu (149):</p> 549<ul> 550 <li>glapi: Fix build errors for ES.</li> 551 <li>glapi: Fix ES build errors again.</li> 552 <li>mesa: Update ES APIspec.xml.</li> 553 <li>st/xlib: Notify the context when the front/back buffers are swapped.</li> 554 <li>targets/egl: Use C++ compiler to link GL/ES state trackers.</li> 555 <li>libgl-xlib: Remove unused st_api_create_OpenGL.</li> 556 <li>st/egl: Split modeset code support to modeset.c.</li> 557 <li>st/egl: Rename kms backend to drm.</li> 558 <li>st/egl: s/kms/drm/ on the drm backend.</li> 559 <li>egl: Enable drm platform by default.</li> 560 <li>egl: Check extensions.</li> 561 <li>st/egl: Skip single-buffered configs in EGL.</li> 562 <li>mapi: Fix compiler warnings.</li> 563 <li>st/egl: Drop context argument from egl_g3d_get_egl_image.</li> 564 <li>targets/egl: Fix linking with libdrm.</li> 565 <li>st/vega: Fix version check in context creation.</li> 566 <li>egl: Use attribute names as the _EGLConfig member names.</li> 567 <li>egl: Access config attributes directly.</li> 568 <li>st/egl: Access _EGLConfig directly.</li> 569 <li>st/egl: Do not finish a fence that is NULL.</li> 570 <li>mesa: Remove unused vtxfmt_tmp.h.</li> 571 <li>egl_dri2: Drop the use of _egl[SG]etConfigKey.</li> 572 <li>egl_glx: Drop the use of [SG]ET_CONFIG_ATTRIB.</li> 573 <li>egl_glx: Fix borken driver.</li> 574 <li>egl: Move attributes in _EGLImage to _EGLImageAttribs.</li> 575 <li>egl: Parse image attributes with _eglParseImageAttribList.</li> 576 <li>egl: Move fallback routines to eglfallbacks.c.</li> 577 <li>egl: Drop dpy argument from the link functions.</li> 578 <li>egl: Minor changes to the _EGLConfig interface.</li> 579 <li>egl: Minor changes to the _EGLScreen interface.</li> 580 <li>egl: Fix _eglModeLookup.</li> 581 <li>st/egl: Fix native_mode refresh mode.</li> 582 <li>egl: Add reference count for resources.</li> 583 <li>egl: Use reference counting to replace IsLinked or IsBound.</li> 584 <li>egl: Fix a false negative check in _eglCheckMakeCurrent.</li> 585 <li>st/egl: Use resource reference count for egl_g3d_sync.</li> 586 <li>egl_dri2: Fix a typo that make glFlush be called at wrong time.</li> 587 <li>glapi: Do not use glapidispatch.h.</li> 588 <li>glapi: Move glapidispatch.h to core mesa.</li> 589 <li>glapi: Do not use glapioffsets.h.</li> 590 <li>glapi: Merge glapioffsets.h into glapidispath.h.</li> 591 <li>vbo: Use CALL_* macros.</li> 592 <li>mesa: Remove unnecessary glapitable.h includes.</li> 593 <li>autoconf: Better client API selection.</li> 594 <li>docs: Update egl and openvg docs.</li> 595 <li>autoconf: Update configuration info.</li> 596 <li>Merge branch 'glapi-reorg'</li> 597 <li>targets: Add missing quotes to Makefile.xorg.</li> 598 <li>autoconf: st/vega requires --enable-openvg.</li> 599 <li>st/mesa: Unreference the sampler view in st_bind_surface.</li> 600 <li>autoconf: Tidy configure output for EGL.</li> 601 <li>targets/egl: Fix a warning with --disable-opengl build.</li> 602 <li>egl: Rework _eglGetSearchPath.</li> 603 <li>mesa: Select FEATURE_remap_table when multiple APIs are enabled.</li> 604 <li>mesa: Allow contexts of different APIs to coexist.</li> 605 <li>egl: Set up the pthread key even TLS is used.</li> 606 <li>st/egl: Add native_surface::present callback.</li> 607 <li>st/egl: Use native_surface::present callback.</li> 608 <li>d3d1x: Use native_surface::present.</li> 609 <li>st/egl: Remove flush_frontbuffer and swap_buffers.</li> 610 <li>st/egl: Add support for swap interval and swap behavior.</li> 611 <li>st/egl: Add support for EGL_MATCH_NATIVE_PIXMAP.</li> 612 <li>st/egl: Add extern "C" wrapper to native.h.</li> 613 <li>st/egl: Add native_display_buffer interface.</li> 614 <li>st/egl: Use native_display_buffer for EGL_MESA_drm_image.</li> 615 <li>autoconf: Add --enable-gallium-egl.</li> 616 <li>docs: Update egl docs.</li> 617 <li>st/dri: Add support for surfaceless current contexts.</li> 618 <li>egl_dri2: Fix __DRI_DRI2 version 1 support.</li> 619 <li>st/vega: Do not wait NULL fences.</li> 620 <li>gallium: Add st_api::name.</li> 621 <li>gallium: Add st_context_iface::share to st_api.</li> 622 <li>st/wgl: Use st_context_iface::share for DrvShareLists.</li> 623 <li>st/glx: Replace MESA_VERSION_STRING by xmesa_get_name.</li> 624 <li>mesa: Clean up core.h.</li> 625 <li>scons: Define IN_DRI_DRIVER.</li> 626 <li>tgsi: Add STENCIL to text parser.</li> 627 <li>st/vega: vegaLookupSingle should validate the state.</li> 628 <li>st/vega: Set wrap_r for mask and blend samplers.</li> 629 <li>st/vega: Fix vgReadPixels with a subrectangle.</li> 630 <li>egl_dri2: Fix one context, multiple surfaces.</li> 631 <li>auxiliary: util_blit_pixels_tex should restore the viewport.</li> 632 <li>st/vega: Fix a crash with empty paths.</li> 633 <li>st/vega: Masks and surfaces should share orientation.</li> 634 <li>st/vega: No flipping in vg_prepare_blend_surface.</li> 635 <li>st/vega: Fix a typo in EXTENDED_BLENDER_OVER_FUNC.</li> 636 <li>llvmpipe: Fix build errors on x86.</li> 637 <li>st/vega: Overhaul renderer with renderer states.</li> 638 <li>st/vega: Add DRAWTEX renderer state.</li> 639 <li>st/vega: Add SCISSOR renderer state.</li> 640 <li>st/vega: Add CLEAR renderer state for vgClear.</li> 641 <li>st/vega: Add FILTER renderer state for image filtering.</li> 642 <li>st/vega: Use the renderer for vgMask.</li> 643 <li>st/vega: Add POLYGON_STENCIL and POLYGON_FILL renderer state.</li> 644 <li>st/vega: Delay fb state update to vg_validate_state.</li> 645 <li>st/vega: Use st_framebuffer for fb width/height.</li> 646 <li>st/vega: Move g3d states to renderer.</li> 647 <li>st/vega: Make shader_bind call into the renderer.</li> 648 <li>st/vega: vg_manager should care about only the color buffer.</li> 649 <li>st/vega: Clean up vg_context fields and functions.</li> 650 <li>st/vega: Clean up renderer fields and functions.</li> 651 <li>st/vega: vg_copy_texture and vg_copy_surface should share code.</li> 652 <li>st/vega: Get rid of renderer_copy_texture.</li> 653 <li>st/vega: Update to latest headers.</li> 654 <li>st/vega: Fix image sampler views for alpha-only formats.</li> 655 <li>st/vega: Make path_render and path_stroke take a matrix.</li> 656 <li>st/vega: Make image_draw take a matrix.</li> 657 <li>st/vega: Add primitive text support.</li> 658 <li>st/vega: Revive mask layer support.</li> 659 <li>st/vega: More flexible shader selection.</li> 660 <li>st/vega: Add color transformation support.</li> 661 <li>st/vega: Bump version to 1.1.</li> 662 <li>st/vega: Fix paint coordinates transformations.</li> 663 <li>st/vega: Fix negated logic in image_draw.</li> 664 <li>st/vega: Fix degenerate paints.</li> 665 <li>st/vega: Simplify radial gradient.</li> 666 <li>st/vega: Remove st_inlines.h.</li> 667 <li>st/vega: Delay blend texture creation until needed.</li> 668 <li>st/vega: Create drawing surface mask as needed.</li> 669 <li>st/vega: Initialize pipe states with renderer.</li> 670 <li>st/vega: Avoid unnecessary constant bufer upload.</li> 671 <li>st/vega: Destroy the pipe context with vg_context.</li> 672 <li>st/vega: polygon_array requires a deep free.</li> 673 <li>st/egl: Set pipe_resource::array_size to 1.</li> 674 <li>st/vega: Set pipe_resource::array_size to 1.</li> 675 <li>st/vega: Move vertex transformation to shader.</li> 676 <li>st/vega: Add a missing break.</li> 677 <li>st/vega: Add some comments to pipeline shaders.</li> 678 <li>st/vega: Refactor blend shaders.</li> 679 <li>st/vega: Move masking after blending.</li> 680 <li>st/vega: Add support for per-channel alpha.</li> 681 <li>st/vega: Blending should use premultiplied alpha.</li> 682 <li>st/vega: Fix VG_BLEND_MULTIPLY.</li> 683 <li>st/vega: Add blend shaders for all blend modes.</li> 684 <li>st/vega: Fix pipe blend state for various blend modes.</li> 685 <li>egl: _eglFilterArray should not allocate.</li> 686 <li>mapi: Rewrite mapi_abi.py to get rid of preprocessor magic.</li> 687 <li>vbo: Drop second ATTR macro.</li> 688 <li>vbo: Fix GLES2 glVertexAttrib.</li> 689 <li>mesa: Do not advertise GL_OES_texture_3D.</li> 690 <li>mesa: Fix GL_FIXED arrays.</li> 691 <li>mesa: Fix glTexCoordPointer with type GL_FIXED.</li> 692 <li>st/egl: Plug pbuffer leaks.</li> 693 <li>st/egl: Fix eglCopyBuffers.</li> 694 <li>st/egl: Assorted fixes for dri2_display_get_configs.</li> 695 <li>docs/egl: Update egl.html.</li> 696 <li>st/egl: Fix eglChooseConfig when configs is NULL.</li> 697 <li>docs: Add an example for EGL_DRIVERS_PATH.</li> 698 <li>autoconf: Fix --with-driver=xlib --enable-openvg.</li> 699</ul> 700 701<p>Chris Wilson (2):</p> 702<ul> 703 <li>i915g: Fix closure of full batch buffers</li> 704 <li>intel: Check for unsupported texture when finishing using as a render target</li> 705</ul> 706 707<p>Christoph Bumiller (80):</p> 708<ul> 709 <li>nv50: import new compiler</li> 710 <li>nouveau: update nouveau_class.h</li> 711 <li>nv50: introduce the big formats table</li> 712 <li>nv50: don't produce MOV immediate to output reg in store opt</li> 713 <li>nv50: change back accidentally swapped UNORM,SNORM vertex type</li> 714 <li>nv50: add/fix some license headers</li> 715 <li>nv50: simple reload elimination and local CSE</li> 716 <li>nv50: fix constant_operand opt mul by 2 case</li> 717 <li>nv50: permit usage of undefined TGSI TEMPs</li> 718 <li>nv50: add missing 2nd source for POW multiplication</li> 719 <li>nv50: add signed RGTC1 to format table, allow 2_10_10_10 for vbufs</li> 720 <li>nv50: fix for empty BBs</li> 721 <li>nv50: insert MOVs also for PHI sources from dominating block</li> 722 <li>nv50: explicitly set src type for SET ops</li> 723 <li>nv50: fixes for nested IFs</li> 724 <li>nv50: don't eliminate loads to dedicated values</li> 725 <li>nv50: fix constbuf validation</li> 726 <li>nv50: build proper phi functions in the first place</li> 727 <li>nv50: fix reg count</li> 728 <li>nv50: begin implementing loops</li> 729 <li>nv50: more constant folding</li> 730 <li>nv50: loops part 2</li> 731 <li>nv50: flatten simple IF/ELSE/ENDIF constructs</li> 732 <li>nv50: fix thinko in store to output reg possible check</li> 733 <li>nv50: generate JOINs for outermost IF clauses</li> 734 <li>nv50: more TGSI opcodes (SIN, SCS, ARL, RET, KILP)</li> 735 <li>nv50: fix PSIZ and PRIMID mapping</li> 736 <li>nv50: check dst compatibility in CSE</li> 737 <li>nv50: initialize edgeflag input index</li> 738 <li>nv50: emit predicate for interp</li> 739 <li>Merge remote branch 'origin/master' into nv50-compiler</li> 740 <li>nv50: DP2, fix ARL</li> 741 <li>nv50: yet another case we need a nop.exit</li> 742 <li>nv50: fix check for sprite/point coord enable</li> 743 <li>nv50: handle TEXTURE_SWIZZLE and GEOMETRY_SHADER4 caps</li> 744 <li>nv50: set the FragDepth output index</li> 745 <li>nv50: turn off verbose debug output by default</li> 746 <li>nv50: attempt at making more complicated loops work</li> 747 <li>nv50: SSG</li> 748 <li>nv50: make FrontFacing -1 or +1</li> 749 <li>nv50: re-add proper TEXBIAS sequence</li> 750 <li>nv50: make use of TGSI immediate type</li> 751 <li>nv50: must join SELECT inputs before MOV inputs</li> 752 <li>nv50: fix XPD, was negated</li> 753 <li>nv50: fix find_dom_frontier</li> 754 <li>nv50: fix build-predicate function</li> 755 <li>Merge remote branch 'origin/master' into nv50-compiler</li> 756 <li>nv50: load address register before using it, not after</li> 757 <li>nv50: save tgsi instructions</li> 758 <li>nv50: prepare for having multiple functions</li> 759 <li>nv50: don't parse again in tgsi_2_nc</li> 760 <li>nv50: use actual loads/stores if TEMPs are accessed indirectly</li> 761 <li>nv50: create value references with the right type</li> 762 <li>nv50: duplicate interps in load_proj_tex_coords</li> 763 <li>nv50: address regs are 16 bit</li> 764 <li>nv50: fix can_load check for 3rd source</li> 765 <li>nv50: reduce bb_reachable_by runtime from pot to linear</li> 766 <li>nv50: minor compiler fixes and cleanups</li> 767 <li>nv50: cannot move from local mem to output reg directly</li> 768 <li>nv50: newlines in shader bincode printing</li> 769 <li>nv50: match TEMP limit with nv50 ir builder</li> 770 <li>nv50: handle TGSI EXP and LOG again</li> 771 <li>nv50: check for immediates when turning MUL ADD into MAD</li> 772 <li>nv50: interp cannot write flags reg</li> 773 <li>nv50: MOV TEMP[0], -CONST[0] must be float32 negation</li> 774 <li>nv50: fix indirect CONST access with large or negative offsets</li> 775 <li>nv50: fix TXP depth comparison value</li> 776 <li>nv50: consider address register in reload elimination</li> 777 <li>nv50: improve and fix modifier folding optimization</li> 778 <li>nv50: put low limit on REG_ALLOC_TEMP and FP_RESULT_COUNT</li> 779 <li>Merge remote branch 'origin/nv50-compiler'</li> 780 <li>nv50: don't segfault on shaders with 0 instructions</li> 781 <li>nv50: get shader fixups/relocations into working state</li> 782 <li>nv50: add relocs for stack and local mem buffers</li> 783 <li>nv50: emit constbuf relocs before uploading constants</li> 784 <li>nv50: fix typo in fifo packet length limit</li> 785 <li>nv50: use formats table in nv50_surface.c</li> 786 <li>nv50: use CLEAR_BUFFERS for surface fills</li> 787 <li>nv50: fix/handle a few more PIPE_CAPs</li> 788 <li>nv50: fix GP state bind and validate</li> 789</ul> 790 791<p>Corbin Simpson (8):</p> 792<ul> 793 <li>r600g: Use align() instead of handrolled code.</li> 794 <li>r600g: Trivially deobfuscate r600_hw_states.</li> 795 <li>r600g: Deobfuscate and comment a few more functions in r600_hw_states.</li> 796 <li>r600g: Clean up some indentation and |= vs. | usage.</li> 797 <li>r600g: Fix false and true.</li> 798 <li>r600g: "tmp" is such a bad name for a texture.</li> 799 <li>r600g: Clean up PS setup.</li> 800 <li>r600g: Cleanup viewport floats.</li> 801</ul> 802 803<p>Daniel Lichtenberger (1):</p> 804<ul> 805 <li>radeon: fix potential segfault in renderbuffer update</li> 806</ul> 807 808<p>Daniel Vetter (21):</p> 809<ul> 810 <li>r200: revalidate after radeon_update_renderbuffers</li> 811 <li>i915g: rip out ->sw_tiled</li> 812 <li>i915g: s/hw_tiled/tiling</li> 813 <li>i915g: add pineview pci ids</li> 814 <li>i915g: kill RGBA/X formats</li> 815 <li>i915g: kill buf->map_gtt</li> 816 <li>i915g: kill idws->pool</li> 817 <li>i915g: drop alignment parameter from iws->buffer_create</li> 818 <li>i915g: add winsys function to create tiled buffers</li> 819 <li>i915g: switch to tiled allocations, kill set_fence</li> 820 <li>i915g: prepare winsys/batchbuffer for execbuf2</li> 821 <li>i915g: return tiling in iws->buffer_from_handle</li> 822 <li>i915g: implement unfenced color&depth buffer using tiling bits</li> 823 <li>i915g: implement unfenced relocs for textures using tiling bits</li> 824 <li>i915g: postpone mipmap/face offset calculation</li> 825 <li>i915g: don't pot-align stride for tiled buffers</li> 826 <li>i915g: enable X-tiling for textures</li> 827 <li>i915g: switch rendering to mipmapped textures to (x,y) offsets</li> 828 <li>i915g: enable x-tiling for render targets</li> 829 <li>i915g: assert(depth_surface->offset == 0)</li> 830 <li>i915g: track TODO items</li> 831</ul> 832 833<p>Dave Airlie (182):</p> 834<ul> 835 <li>r300g: fix buffer reuse issue caused by previous commit</li> 836 <li>r600g: pull r600_draw struct out into header</li> 837 <li>r600g: use index min/max + index buffer offset.</li> 838 <li>r600g: add vgt dma src defines</li> 839 <li>r600g: fixup texture state on evergreen.</li> 840 <li>r600g: fix texture bos and avoid doing depth blit on evergreen</li> 841 <li>r600g: hide radeon_ctx inside winsys.</li> 842 <li>r600g: attempt to abstract kernel bos from pipe driver.</li> 843 <li>r600g: move constant buffer creation behind winsys abstraction.</li> 844 <li>r600g: use malloc bufmgr for constant buffers</li> 845 <li>r600g: add support for kernel bo</li> 846 <li>r600g: add winsys bo caching.</li> 847 <li>r600g: add upload manager support.</li> 848 <li>r600g: fixup map flushing.</li> 849 <li>r600g: use calloc for ctx bo allocations</li> 850 <li>r600g: oops got the use_mem_constant the wrong way around.</li> 851 <li>r600g; add uses waterfall to asm cf for r6xx.</li> 852 <li>r600g: only emit uses waterfall on r6xx hw.</li> 853 <li>util/r300g: split the r300 index buffer modifier functions out to util</li> 854 <li>r600g: modify index buffers for sizes the hw can't deal with.</li> 855 <li>r600g: send correct surface base update for multi-cbufs</li> 856 <li>r600g: fix fbo-drawbuffers-maxtargets</li> 857 <li>r600g: clean up valgrind issues on maxtargets test.</li> 858 <li>r600g: drop debugging that snuck in</li> 859 <li>r600g: fix tiling support for ddx supplied buffers</li> 860 <li>r600g: add z16 to color setup</li> 861 <li>r600g: add color/texture support for more depth formats.</li> 862 <li>r600g: fix r700 cube map sizing.</li> 863 <li>r600g: fixup r700 CB_SHADER_CONTROL register.</li> 864 <li>r600g: add missing BC_INST wrapper for evergreen</li> 865 <li>r600g: only flush for the correct colorbuffer, not all of them.</li> 866 <li>r600g: deal with overflow of VTX/TEX CF clauses.</li> 867 <li>r600g: set back to correct codepaths.</li> 868 <li>r600g: fixup evergreen miptree setup.</li> 869 <li>r600g: fix eg texture borders.</li> 870 <li>r600g: fix typo in struct member name</li> 871 <li>r600g: cleanup some of the DB blit code</li> 872 <li>r600g: make stencil readback work</li> 873 <li>r600g: disable dirty handling on texture from depth code.</li> 874 <li>r600g: use floats instead of hex for blit vbo</li> 875 <li>r600g: fix depth readback on rv610 and other quirky variants.</li> 876 <li>r600g: fix typo in evergreen register list</li> 877 <li>u_blitter: add a custom blitter call passing a dsa cso</li> 878 <li>r600g: use blitter to do db->cb flushing.</li> 879 <li>r600g: fix warnings since last commit.</li> 880 <li>egl: fix build since 17eace581d25a626a7d75d9d1205d012cbb14a6e</li> 881 <li>r300g: fix point sprite coord.</li> 882 <li>r600g: add vert support for 16/16 and 16/16/16 floats.</li> 883 <li>r600g: add some more vertex format support.</li> 884 <li>r600g: some more vertex formats</li> 885 <li>r600g: fix draw-elements and draw-elements-base-vertex</li> 886 <li>r600g: drop index_offset parameter to index buffer translate.</li> 887 <li>r600g: fixup tex wrapping.</li> 888 <li>r600g: fixup VP->FP output->input routing.</li> 889 <li>r600g: fix typo in r700 alu emit</li> 890 <li>r600g: fixup sprite coord enable.</li> 891 <li>r600g: fix polygon mode</li> 892 <li>mesa/mipmap: fix warning since 1acadebd6270d3604b026842b8a21360968618a0</li> 893 <li>r600g: add eg poly mode code.</li> 894 <li>r600g: make index bias fix for evergreen</li> 895 <li>r600g: add eg db count control register.</li> 896 <li>r300g: fix glsl-fs-pointcoord</li> 897 <li>r600g: add evergreen texture resource properly.</li> 898 <li>r600g: fix db flush breaking config state</li> 899 <li>r600g: on evergreen the centroid isn't set in this register.</li> 900 <li>r600g: add back evergreen name.</li> 901 <li>r600g: add evergreen texture border support to new path</li> 902 <li>r600g: move radeon.h members around to add back map flushing.</li> 903 <li>r600g: add initial vertex translate support.</li> 904 <li>r600g: remove old assert from new codepath</li> 905 <li>Revert "r600g: add initial vertex translate support."</li> 906 <li>r600g: port r300g fix for X* formats in texformat code</li> 907 <li>r600g: add L8A8 unorm.</li> 908 <li>r600g: clean up some code from move to new paths.</li> 909 <li>r600g: return string for chip family</li> 910 <li>r600g: use Elements macro instead of manual sizeofs</li> 911 <li>r600g: fix evergreen depth flushing.</li> 912 <li>r600g: add winsys support for CTL constants.</li> 913 <li>r600g: drop depth quirk on evergreen</li> 914 <li>r600g: add reloc for evergreen color attrib</li> 915 <li>r600g: realign evergreen code with r600 code.</li> 916 <li>r600g: add assembler support for other vtx fetch fields.</li> 917 <li>r600g: fixup vertex format picking.</li> 918 <li>r600g: sync vertex/texture cache on resources on evergreen</li> 919 <li>r600g: add cb flushing for extra buffers + depth buffer on r600/evergreen</li> 920 <li>r600g: fix evergreen draw-buffers</li> 921 <li>r600g: flush SH cache on constant change on evergreen</li> 922 <li>r600g: only set the Z export if shader exports it.</li> 923 <li>r600g: setup basic loop consts on r600 + evergreen.</li> 924 <li>mesa/st: initial attempt at RG support for gallium drivers</li> 925 <li>r600g: break out of search for reloc bo after finding it.</li> 926 <li>r600g: the code to check whether a new vertex shader is needed was wrong</li> 927 <li>r600g: fix wwarning in bo_map function</li> 928 <li>r600g: TODO domain management</li> 929 <li>r600g: add bo fenced list.</li> 930 <li>pb: don't keep checking buffers after first busy</li> 931 <li>r600g: add bo busy backoff.</li> 932 <li>r600g: drop mman allocator</li> 933 <li>r600g: drop use_mem_constant.</li> 934 <li>r600g: avoid unneeded bo wait</li> 935 <li>pb: fix numDelayed accounting</li> 936 <li>r600g: add evergreen stencil support.</li> 937 <li>r600g: use format from the sampler view not from the texture.</li> 938 <li>r600g: fix Z export enable bits.</li> 939 <li>r600g: add some RG texture format support.</li> 940 <li>r600g: drop width/height per level storage.</li> 941 <li>r600g: fix input/output Z export mixup for evergreen.</li> 942 <li>r600g: evergreen has no request size bit in texture word4</li> 943 <li>r600g: enable vertex samplers.</li> 944 <li>r600g: add TXL opcode support.</li> 945 <li>r600g: don't run with scissors.</li> 946 <li>r600g: fix typo in vertex sampling on r600</li> 947 <li>gallium/tgsi: add support for stencil writes.</li> 948 <li>gallium/format: add support for X24S8 and S8X24 formats.</li> 949 <li>gallium/format: add X32_S8X24_USCALED format.</li> 950 <li>gallium/util: add S8 tile sampling support.</li> 951 <li>mesa: add support for FRAG_RESULT_STENCIL.</li> 952 <li>mesa: improve texstore for 8/24 formats and add texstore for S8.</li> 953 <li>softpipe: add support for shader stencil export capability</li> 954 <li>st/mesa: add option to choose a texture format that we won't render to.</li> 955 <li>st/mesa: use shader stencil export to accelerate shader drawpixels.</li> 956 <li>r600g: add support for S8, X24S8 and S8X24 sampler formats.</li> 957 <li>r600g: add shader stencil export support.</li> 958 <li>glsl: add support for shader stencil export</li> 959 <li>st/mesa: enable stencil shader export extension if supported</li> 960 <li>r600g: fix depth0 setting</li> 961 <li>r600g: fix scissor/cliprect confusion</li> 962 <li>r600g: store samplers/views across blit when we need to modify them</li> 963 <li>r600g: reduce size of context structure.</li> 964 <li>r600g: the vs/ps const arrays weren't actually being used.</li> 965 <li>r600g: add copy into tiled texture</li> 966 <li>r600g: split out miptree setup like r300g</li> 967 <li>r600g: use common texture object create function</li> 968 <li>r600g: rename pitch in texture to pitch_in_bytes</li> 969 <li>r600g: remove bpt and start using pitch_in_bytes/pixels.</li> 970 <li>r600g: fix transfer stride.</li> 971 <li>r600g: drop all use of unsigned long</li> 972 <li>r600g: use blitter for hw copy region</li> 973 <li>r600g: evergreen add stencil export bit</li> 974 <li>r600g: add missing eg reg definition</li> 975 <li>r600g: fix stencil export for evergreen harder</li> 976 <li>r600g: drop unused context members</li> 977 <li>r600g: only pick centroid coordinate when asked.</li> 978 <li>r600g: fixup pos/face ena/address properly</li> 979 <li>r600g: fixup typo in macro name</li> 980 <li>r600g: select linear interpolate if tgsi input requests it</li> 981 <li>r300g: clean up warning due to unknown cap.</li> 982 <li>tgsi: add scanner support for centroid inputs</li> 983 <li>r600g: evergreen interpolation support.</li> 984 <li>r600g: add evergreen ARL support.</li> 985 <li>r600g: switch to a common formats.h file since they are in different regs</li> 986 <li>r600g: add defines for tiling</li> 987 <li>r600g: get tiling info from kernel</li> 988 <li>r600g: set tiling bits in hw state</li> 989 <li>r600g: do proper tracking of views/samplers.</li> 990 <li>r600g: fix typo in tiling setup cb code.</li> 991 <li>r600g: depth needs to bound to ds</li> 992 <li>r600g: attempt to cleanup depth blit</li> 993 <li>r600g: fix transfer function for tiling.</li> 994 <li>r600g: retrieve tiling info from kernel for shared buffers.</li> 995 <li>r600g: all non-0 mipmap levels need to be w/h aligned to POT.</li> 996 <li>r600g: move to per-miplevel array mode.</li> 997 <li>r600g: start adding hooks for aligning width/height for tiles.</li> 998 <li>r600g: add r600 surface to store the aligned height.</li> 999 <li>r600g: introduce a per-driver resource flag for transfers.</li> 1000 <li>r600g: add texture tiling alignment support.</li> 1001 <li>r600g: add texture tiling enable under a debug option.</li> 1002 <li>r600g: initial translate state support</li> 1003 <li>r600g: start splitting out common code from eg/r600.</li> 1004 <li>r600g: not fatal if we can't get tiling info from kernel</li> 1005 <li>r600g: merge more of the common r600/evergreen state handling</li> 1006 <li>r600g: drop more common state handling code</li> 1007 <li>r600g: fix magic 0x1 ->flat shade ena</li> 1008 <li>r600g: add assembler support for all the kcache fields.</li> 1009 <li>gallium/noop: report GL 2.1</li> 1010 <li>r600g: pick correct color swap for A8 fbos.</li> 1011 <li>r300g/r600g: bump cache manager timeouts to 1s</li> 1012 <li>r600g: it looks like r600 can handle dword offsets in the indices.</li> 1013 <li>r300g: try and use all of vertex constant space</li> 1014 <li>r300g: fixup rs690 tiling stride alignment calculations.</li> 1015 <li>r600g: fix evergreen segfaults.</li> 1016 <li>r600g: hack around property unknown issues.</li> 1017</ul> 1018 1019<p>Eric Anholt (300):</p> 1020<ul> 1021 <li>glsl: Add definition of gl_TextureMatrix inverse/transpose builtins.</li> 1022 <li>i965: Share the KIL_NV implementation between glsl and non-glsl.</li> 1023 <li>i965: Also enable CC statistics when doing OQs.</li> 1024 <li>i965: Track the windowizer's dispatch for kill pixel, promoted, and OQ</li> 1025 <li>glsl: Rework assignments with write_masks to have LHS chan count match RHS.</li> 1026 <li>glsl: Fix copy'n'wasted ir_noop_swizzle conditions.</li> 1027 <li>ir_to_mesa: Only compare vector_elements present for any_nequal/all_equal</li> 1028 <li>i965: Fix the vector/expression splitting for the write_mask change.</li> 1029 <li>i965: When splitting vector variable assignment, ignore unset channels.</li> 1030 <li>i965: Update expression splitting for the vector-result change to compares.</li> 1031 <li>i965: Warning fix for vector result any_nequal/all_equal change.</li> 1032 <li>mesa: Remove the non-required ARB_imaging extension.</li> 1033 <li>mesa: Remove EXT_histogram.</li> 1034 <li>mesa: Remove SGI_color_table.</li> 1035 <li>mesa: Remove SGI_color_matrix.</li> 1036 <li>mesa: Remove EXT_convolution.</li> 1037 <li>intel: Remove disabled stencil drawpixels acceleration.</li> 1038 <li>intel: Remove unnecessary minimum pitch alignment to 32 bytes.</li> 1039 <li>intel: Replace my intel_texture_bitmap code with _mesa_meta_Bitmap.</li> 1040 <li>radeon: Remove copied minimum pitch alignment code.</li> 1041 <li>unichrome: Mostly revert my convolution removal changes.</li> 1042 <li>intel: Remove dead intelIsTextureResident().</li> 1043 <li>i915: Remove a dead if (0) block.</li> 1044 <li>intel: Dead comment removal.</li> 1045 <li>intel: Corresponding FinishRenderTexture debug to BeginRenderTexture.</li> 1046 <li>i965: Add support for rendering to SARGB8 FBOs.</li> 1047 <li>intel: Fix segfault on INTEL_DEBUG=fbo with unsupported framebuffers.</li> 1048 <li>intel: Add fallback debug to glGenerateMipmap.</li> 1049 <li>intel: More reverting of the sw fallback for depth texture border color.</li> 1050 <li>intel: Improve some of the miptree debugging.</li> 1051 <li>mesa: Fix type typo in glGenerateMipmap handling of GL_UNSIGNED_INT data.</li> 1052 <li>glsl: Fix broadcast_index of lower_variable_index_to_cond_assign.</li> 1053 <li>glsl: Add validation that a swizzle only references valid channels.</li> 1054 <li>i965: Fix up writemasked assignments in the new FS.</li> 1055 <li>i965: Remove swizzling of assignment to vector-splitting single-channel LHS.</li> 1056 <li>i965: Handle all_equal/any_nequal in the new FS.</li> 1057 <li>i965: Fix vector splitting RHS channel selection with sparse writemasks.</li> 1058 <li>i965: Add support for dFdx()/dFdy() to the FS backend.</li> 1059 <li>i965: Add support for attribute interpolation on Sandybridge.</li> 1060 <li>i965: Set up inputs to the fragment shader according to FP InputsRead.</li> 1061 <li>i965: Add support for POW in gen6 FS.</li> 1062 <li>i965: Fix negation in the new FS backend.</li> 1063 <li>i965: Actually track the "if" depth in loop in the new FS backend.</li> 1064 <li>i965: Apply the same set of lowering passes to new FS as to Mesa IR.</li> 1065 <li>i965: Fix valgrind complaint about base_ir for new FS debugging.</li> 1066 <li>i965: Fix up the FS backend for the variable array indexing pass.</li> 1067 <li>i965: Set the variable type when dereferencing an array.</li> 1068 <li>i965: Add support for dereferencing structs to the new FS backend.</li> 1069 <li>i965: Add support for struct, array, and matrix uniforms to FS backend.</li> 1070 <li>i965: Fix all non-snb regression in the snb attribute interpolation commit.</li> 1071 <li>i965: Fix up part of my Sandybridge attributes support patch.</li> 1072 <li>i965: Add support for gl_FrontFacing to the new FS backend.</li> 1073 <li>i965: Subtract instead of adding when computing y delta in new FS backend.</li> 1074 <li>mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.</li> 1075 <li>i965: Set up sampler numbers in the FS backend.</li> 1076 <li>i965: Add support for non-color render target write data to new FS backend.</li> 1077 <li>i965: Add support for MRT to the new FS backend.</li> 1078 <li>i965: Add support for ir_loop counters to the new FS backend.</li> 1079 <li>i965: Add support for ARB_fragment_coord_conventions to the new FS backend.</li> 1080 <li>glsl: Also update implicit sizes of varyings at link time.</li> 1081 <li>i965: Do interpolation for varying matrices and arrays in the FS backend.</li> 1082 <li>i965: Don't try to emit interpolation for unused varying slots.</li> 1083 <li>i965: Fix array indexing of arrays of matrices.</li> 1084 <li>i965: Clean up obsolete FINISHME comment.</li> 1085 <li>mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.</li> 1086 <li>i965: Add support for builtin uniforms to the new FS backend.</li> 1087 <li>i965: Fix use of undefined mem_ctx in vector splitting.</li> 1088 <li>i956: Make new FS discard do its work in a temp, not the null reg!</li> 1089 <li>i965: Clean up the virtual GRF handling.</li> 1090 <li>ra: First cut at a graph-coloring register allocator for mesa.</li> 1091 <li>i965: First cut at register allocation using graph coloring.</li> 1092 <li>i965: Add live interval analysis and hook it up to the register allocator.</li> 1093 <li>i965: Remove my "safety counter" code from loops.</li> 1094 <li>i965: Fix whole-structure/array assignment in new FS.</li> 1095 <li>mesa: Don't reference a W component in setting up a vec3 uniform component.</li> 1096 <li>i965: Fix new FS handling of builtin uniforms with packed scalars in structs.</li> 1097 <li>glsl: Add a lowering pass for texture projection.</li> 1098 <li>i965: Use the lowering pass for texture projection.</li> 1099 <li>i965: Split the gen4 and gen5 sampler handling apart.</li> 1100 <li>i965: Add gen6 attribute interpolation to new FS backend.</li> 1101 <li>i965: Fix the gen6 jump size for BREAK/CONT in new FS.</li> 1102 <li>i965: Also increment attribute location when skipping unused slots.</li> 1103 <li>i965: Pre-gen6, map VS outputs (not FS inputs) to URB setup in the new FS.</li> 1104 <li>i965: Add real support for pre-gen5 texture sampling to the new FS.</li> 1105 <li>i965: Fix up copy'n'pasteo from moving coordinate setup around for gen4.</li> 1106 <li>i965: Restore the forcing of aligned pairs for delta_xy on chips with PLN.</li> 1107 <li>i965: When producing a single channel swizzle, don't make a temporary.</li> 1108 <li>i965: Add a sanity check for register allocation sizes.</li> 1109 <li>i965: Fix off-by-ones in handling the last members of register classes.</li> 1110 <li>i965: Don't try to emit code if we failed register allocation.</li> 1111 <li>i965: Add support for EXT_texture_swizzle to the new FS backend.</li> 1112 <li>i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.</li> 1113 <li>i965: Fix glean/texSwizzle regression in previous commit.</li> 1114 <li>i965: Be more conservative on live interval calculation.</li> 1115 <li>i965: Add trivial dead code elimination in the new FS backend.</li> 1116 <li>i965: Add initial folding of constants into operand immediate slots.</li> 1117 <li>i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.</li> 1118 <li>i965: Add support for gen6 FB writes to the new FS.</li> 1119 <li>i965: Enable the constant propagation code.</li> 1120 <li>i965: Also do constant propagation for the second operand of CMP.</li> 1121 <li>i965: Add back gen6 headerless FB writes to the new FS backend.</li> 1122 <li>i965: Gen6 no longer has the IFF instruction; always use IF.</li> 1123 <li>i965: Fix up IF/ELSE/ENDIF for gen6.</li> 1124 <li>i965: Fix botch in the header_present case in the new FS.</li> 1125 <li>i965: Add some clarification of the WECtrl field.</li> 1126 <li>i965: Don't do 1/w multiplication in new FS for gen6</li> 1127 <li>i965: Gen6's sampler messages are the same as Ironlake.</li> 1128 <li>i965: Refactor gl_FrontFacing setup out of general variable setup.</li> 1129 <li>i965: Add support for gl_FrontFacing on gen6.</li> 1130 <li>i965: Don't assume that WPOS is always provided on gen6 in the new FS.</li> 1131 <li>i965: Fix gen6 pointsize handling to match pre-gen6.</li> 1132 <li>i965: Disable emitting if () statements on gen6 until we really fix them.</li> 1133 <li>i965: Normalize cubemap coordinates like is done in the Mesa IR path.</li> 1134 <li>mesa: Simplify a bit of _mesa_add_state_reference using memcmp.</li> 1135 <li>i965: Drop the check for duplicate _mesa_add_state_reference.</li> 1136 <li>i965: Drop the check for YUV constants in the param list.</li> 1137 <li>i965: Handle swizzles in the addition of YUV texture constants.</li> 1138 <li>i965: Fix gen6 WM push constants updates.</li> 1139 <li>i965: Fix new FS gen6 interpolation for sparsely-populated arrays.</li> 1140 <li>i965: Enable attribute swizzling (repositioning) in the gen6 SF.</li> 1141 <li>i965: Add register coalescing to the new FS backend.</li> 1142 <li>i965: Split FS_OPCODE_DISCARD into two steps.</li> 1143 <li>i965: Reduce register interference checks for changed FS_OPCODE_DISCARD.</li> 1144 <li>i965: Move FS backend structures to a header.</li> 1145 <li>i965: Give the math opcodes information on base mrf/mrf len.</li> 1146 <li>i965: Give the FB write and texture opcodes the info on base MRF, like math.</li> 1147 <li>i965: Compute to MRF in the new FS backend.</li> 1148 <li>i965: Don't consider gen6 math instructions to write to MRFs.</li> 1149 <li>i965: Add a couple of checks for gen6 math instruction limits.</li> 1150 <li>i965: Don't compute-to-MRF in gen6 math instructions.</li> 1151 <li>i965: Expand uniform args to gen6 math to full registers to get hstride == 1.</li> 1152 <li>i965: Don't compute-to-MRF in gen6 VS math.</li> 1153 <li>i965: Fix gen6 pixel_[xy] setup to avoid mixing int and float src operands.</li> 1154 <li>i965: Always use the new FS backend on gen6.</li> 1155 <li>i965: Fix missing "break;" in i2b/f2b, and missing AND of CMP result.</li> 1156 <li>intel: Allow CopyTexSubImage to InternalFormat 3/4 textures, like RGB/RGBA.</li> 1157 <li>i965: Don't rebase the index buffer to min 0 if any arrays are in VBOs.</li> 1158 <li>i965: Add support for rescaling GL_TEXTURE_RECTANGLE coords to new FS.</li> 1159 <li>i965: Set class_sizes[] for the aligned reg pair class.</li> 1160 <li>i965: Update the live interval when coalescing regs.</li> 1161 <li>i965: Add a pass to the FS to split virtual GRFs to float channels.</li> 1162 <li>i965: Add a function for handling the move of boolean values to flag regs.</li> 1163 <li>i965: Add peepholing of conditional mod generation from expressions.</li> 1164 <li>i965: Enable the new FS backend on pre-gen6 as well.</li> 1165 <li>i965: Fix texturing on pre-gen5.</li> 1166 <li>i965: Set the type of the null register to fix gen6 FS comparisons.</li> 1167 <li>i965: Disable the debug printf I added for FS disasm.</li> 1168 <li>i965: Fix a weirdness in NOT handling.</li> 1169 <li>i965: Fix assertion failure on gen6 BufferSubData to busy BO.</li> 1170 <li>i965: Assert out on gen6 VS constant buffer reads that hang the GPU for now.</li> 1171 <li>i965: Fix scissor-offscreen on gen6 like we did pre-gen6.</li> 1172 <li>i965: Avoid blits in BufferCopySubdata on gen6.</li> 1173 <li>i965: Tell the shader compiler when we expect depth writes for gen6.</li> 1174 <li>i965: Remove the gen6 emit_mi_flushes I sprinkled around the driver.</li> 1175 <li>i965: Disable thread dispatch when the FS doesn't do any work.</li> 1176 <li>i965: Add EU emit support for gen6's new IF instruction with comparison.</li> 1177 <li>i965: Set the source operand types for gen6 if/else/endif to integer.</li> 1178 <li>i965: Use the new style of IF statement with embedded comparison on gen6.</li> 1179 <li>i965: Split register allocation out of the ever-growing brw_fs.cpp.</li> 1180 <li>i965: Fix gl_FrontFacing emit on pre-gen6.</li> 1181 <li>i965: Add support for register spilling.</li> 1182 <li>i965: Don't emit register spill offsets directly into g0.</li> 1183 <li>i965: Correct scratch space allocation.</li> 1184 <li>i965: Be more aggressive in tracking live/dead intervals within loops.</li> 1185 <li>i965: Move the FS disasm/annotation printout to codegen time.</li> 1186 <li>i965: Add support for pull constants to the new FS backend.</li> 1187 <li>i965: Add EU code for dword scattered reads (constant buffer array indexing).</li> 1188 <li>i965: Clarify an XXX comment in FB writes with real info.</li> 1189 <li>i965: Use SENDC on the first render target write on gen6.</li> 1190 <li>i965: Clear some undefined fields of g0 when using them for gen6 FB writes.</li> 1191 <li>i965: Add disasm for the flag register.</li> 1192 <li>i965: Add support for discard instructions on gen6.</li> 1193 <li>i965: Handle new ir_unop_round_even in channel expression splitting.</li> 1194 <li>i965: Fix typo in comment about state flags.</li> 1195 <li>i965: Set up the constant buffer on gen6 when it's needed.</li> 1196 <li>i965: Add support for constant buffer loads on gen6.</li> 1197 <li>i965: Drop the eot argument to read messages, which can never be set.</li> 1198 <li>i965: Fix VS URB entry sizing.</li> 1199 <li>i965: Disable register spilling on gen6 until it's fixed.</li> 1200 <li>i965: Make FS uniforms be the actual type of the uniform at upload time.</li> 1201 <li>i965: Add user clip planes support to gen6.</li> 1202 <li>i965: Update gen6 SF state when point state (sprite or attenuation) changes.</li> 1203 <li>i965: Upload required gen6 VS push constants even when using pull constants.</li> 1204 <li>i965: Update the gen6 stencil ref state when stencil state changes.</li> 1205 <li>mesa: Make metaops use program refcounts instead of names.</li> 1206 <li>mesa: Don't compute an unused texture completeness debug string.</li> 1207 <li>intel: For batch, use GTT mapping instead of writing to a malloc and copying.</li> 1208 <li>intel: Annotate debug printout checks with unlikely().</li> 1209 <li>intel: Remove the magic unaligned memcpy code.</li> 1210 <li>i965: Remove dead intel_structs.h file.</li> 1211 <li>intel: Avoid taking logbase2 of several things that we max.</li> 1212 <li>intel: Remove duplicated teximage miptree to object miptree promotion.</li> 1213 <li>intel: Remove leftover dri1 locking fields in the context.</li> 1214 <li>mesa: Fix delayed state flagging for EXT_sso-related program changes.</li> 1215 <li>intel: Fix the client-side swapbuffers throttling.</li> 1216 <li>Revert "intel: Fix the client-side swapbuffers throttling."</li> 1217 <li>i965: Allow OPCODE_SWZ to put immediates in the first arg.</li> 1218 <li>i965: Add support for math on constants in gen6 brw_wm_glsl.c path.</li> 1219 <li>i965: Work around strangeness in swizzling/masking of gen6 math.</li> 1220 <li>i965: re-enable gen6 IF statements in the fragment shader.</li> 1221 <li>glsl: Free the loop state context when we free the loop state.</li> 1222 <li>i965: Fix gl_FragCoord inversion when drawing to an FBO.</li> 1223 <li>i965: Shut up spurious gcc warning about GLSL_TYPE enums.</li> 1224 <li>mesa: Don't spam the console in a debug build unless some spam is requested.</li> 1225 <li>i965: Add state dumping for sampler state.</li> 1226 <li>i965: Add dumping of the sampler default color.</li> 1227 <li>i965: Fail on loops on gen6 for now until we write the EU emit code for it.</li> 1228 <li>i965: Eliminate dead code more aggressively.</li> 1229 <li>mesa: Include C++ files in the makedepend of DRI drivers.</li> 1230 <li>i965: Fix compute_to_mrf to not move a MRF write up into another live range.</li> 1231 <li>i965: Just use memset() to clear most members in FS constructors.</li> 1232 <li>i965: Remove extra n at the end of every instruction in INTEL_DEBUG=wm.</li> 1233 <li>i965: Fold constants into the second arg of BRW_SEL as well.</li> 1234 <li>glsl: Add a helper function for determining if an rvalue could be a saturate.</li> 1235 <li>i965: Recognize saturates and turn them into a saturated mov.</li> 1236 <li>ir_to_mesa: Detect and emit MOV_SATs for saturate constructs.</li> 1237 <li>i965: Improve compute-to-mrf.</li> 1238 <li>i965: Remove duplicate MRF writes in the FS backend.</li> 1239 <li>i965: Move gen4 blend constant color to the gen4 blending file.</li> 1240 <li>i965: Don't upload polygon stipple unless required.</li> 1241 <li>i965: Don't upload line stipple pattern unless we're stippling.</li> 1242 <li>i965: Don't upload line smooth params unless we're line smoothing.</li> 1243 <li>i965: Use the new embedded compare in SEL on gen6 for VS MIN and MAX opcodes.</li> 1244 <li>i965: Fix type of gl_FragData[] dereference for FB write.</li> 1245 <li>glsl: Make the symbol table's add_function just use the function's name.</li> 1246 <li>glsl: Make the symbol table's add_variable just use the variable's name.</li> 1247 <li>glsl: Add a helper constructor for expressions that works out result type.</li> 1248 <li>glsl: Fix structure and array comparisions.</li> 1249 <li>glsl: Quiet unreachable no-return-from-function warning.</li> 1250 <li>i965: Dump the WHILE jump distance on gen6.</li> 1251 <li>i965: Add support for gen6 DO/WHILE ISA emit.</li> 1252 <li>i965: Add support for gen6 BREAK ISA emit.</li> 1253 <li>i965: Add support for gen6 CONTINUE instruction emit.</li> 1254 <li>i965: Enable IF statements in the VS.</li> 1255 <li>i965: Add support for loops in the VS.</li> 1256 <li>glsl: Mark the array access for whole-array comparisons.</li> 1257 <li>glsl: Fix flipped return of has_value() for array constants.</li> 1258 <li>mesa: Add getters for the rest of the supported draw buffers.</li> 1259 <li>mesa: Add getters for ARB_copy_buffer's attachment points.</li> 1260 <li>intel: Add an env var override to execute for a different GPU revision.</li> 1261 <li>i965: Update gen6 WM state on compiled program change, not just FP change.</li> 1262 <li>i965: Update gen6 SF state on fragment program change too.</li> 1263 <li>i965: Fix compile warning about missing opcodes.</li> 1264 <li>i965: Move payload reg setup to compile, not lookup time.</li> 1265 <li>i965: Provide delta_xy reg to gen6 non-GLSL path PINTERP.</li> 1266 <li>i965: Fix up 16-wide gen6 FB writes after various refactoring.</li> 1267 <li>i965: Don't smash a group of coordinates doing gen6 16-wide sampler headers.</li> 1268 <li>i965: Fix gen6 interpolation setup for 16-wide.</li> 1269 <li>i965: Fix up gen6 samplers for their usage by brw_wm_emit.c</li> 1270 <li>i965: Make the sampler's implied move on gen6 be a raw move.</li> 1271 <li>i965: Align gen6 push constant size to dispatch width.</li> 1272 <li>i965: Add support for the instruction compression bits on gen6.</li> 1273 <li>i965: Nuke brw_wm_glsl.c.</li> 1274 <li>i965: Remove INTEL_DEBUG=glsl_force now that there's no brw_wm_glsl.c</li> 1275 <li>i965: Fix comment about gen6_wm_constants.</li> 1276 <li>i965: Handle saturates on gen6 math instructions.</li> 1277 <li>i965: Always hand the absolute value to RSQ.</li> 1278 <li>i965: Add disabled debug code for dumping out the WM constant payload.</li> 1279 <li>i965: Work around gen6 ignoring source modifiers on math instructions.</li> 1280 <li>i965: Fix flipped value of the not-embedded-in-if on gen6.</li> 1281 <li>i965: Don't try to store gen6 (float) blend constant color in bytes.</li> 1282 <li>i965: Set up the color masking for the first drawbuffer on gen6.</li> 1283 <li>i965: Set up the per-render-target blend state on gen6.</li> 1284 <li>i965: Set the render target index in gen6 fixed-function/ARB_fp path.</li> 1285 <li>i965: Use the new pixel mask location for gen6 ARB_fp KIL instructions.</li> 1286 <li>i965: Drop KIL_NV from the ff/ARB_fp path since it was only used for GLSL.</li> 1287 <li>i965: Drop push-mode reladdr constant loading and always use constant_map.</li> 1288 <li>i965: Fix VS constants regression pre-gen6.</li> 1289 <li>i965: Clean up VS constant buffer location setup.</li> 1290 <li>i965: Set up the correct texture border color state struct for Ironlake.</li> 1291 <li>i965: Set render_cache_read_write surface state bit on gen6 constant surfs.</li> 1292 <li>i965: remove unused variable since brw_wm_glsl.c removal.</li> 1293 <li>intel: Use plain R8 and RG8 for COMPRESSED_RED and COMPRESSED_RG.</li> 1294 <li>intel: Set the swizzling for depth textures using the GL_RED depth mode.</li> 1295 <li>glsl: Correct the marking of InputsRead/OutputsWritten on in/out matrices.</li> 1296 <li>i965: Correct the dp_read message descriptor setup on g4x.</li> 1297 <li>intel: Include stdbool so we can stop using GLboolean when we want to.</li> 1298 <li>i965: Fix ARL to work on gen6.</li> 1299 <li>i956: Fix the old FP path fragment position setup on gen6.</li> 1300 <li>i965: Fix gl_FragCoord.z setup on gen6.</li> 1301 <li>i965: Add support for using the BLT ring on gen6.</li> 1302 <li>intel: Update renderbuffers before looking up CopyTexImage's read buffer.</li> 1303 <li>intel: Drop commented intel_flush from copy_teximage.</li> 1304 <li>intel: Try to sanely check that formats match for CopyTexImage.</li> 1305 <li>intel: Support glCopyTexImage() from XRGB8888 to ARGB8888.</li> 1306 <li>i965: Avoid using float type for raw moves, to work around SNB issue.</li> 1307 <li>i965: Set the alternative floating point mode on gen6 VS and WM.</li> 1308 <li>i965: Add support for gen6 constant-index constant loading.</li> 1309 <li>i965: Add support for gen6 reladdr VS constant loading.</li> 1310 <li>i965: Improve the hacks for ARB_fp scalar^scalar POW on gen6.</li> 1311 <li>i965: Factor out the ir comparision to BRW_CONDITIONAL_* code.</li> 1312 <li>i965: Fix regression in FS comparisons on original gen4 due to gen6 changes.</li> 1313 <li>i965: Do lowering of array indexing of a vector in the FS.</li> 1314 <li>intel: Only do frame throttling at glFlush time when using frontbuffer.</li> 1315 <li>intel: Handle forced swrast clears before other clear bits.</li> 1316 <li>intel: Use tri clears when we don't know how to blit clear the format.</li> 1317 <li>intel: Add spans code for the ARB_texture_rg support.</li> 1318 <li>intel: Add a couple of helper functions to reduce rb code duplication.</li> 1319 <li>intel: Fix segfaults from trying to use _ColorDrawBuffers in FBO validation.</li> 1320 <li>intel: When validating an FBO's combined depth/stencil, use the given FBO.</li> 1321</ul> 1322 1323<p>Fabian Bieler (2):</p> 1324<ul> 1325 <li>r600g: set address of pop instructions to next instruction</li> 1326 <li>glsl: fix lowering conditional returns in subroutines</li> 1327</ul> 1328 1329<p>Francisco Jerez (51):</p> 1330<ul> 1331 <li>dri/nv04: Fix PGRAPH_ERRORs when running OA.</li> 1332 <li>dri/nv04: Mipmapping fixes.</li> 1333 <li>dri/nv04: Align SIFM transfer dimensions.</li> 1334 <li>dri/nv04: Fix up color mask.</li> 1335 <li>dri/nv04: Fix maximum texture size.</li> 1336 <li>dri/nv04: Fix provoking vertex.</li> 1337 <li>dri/nouveau: Update nouveau_class.h.</li> 1338 <li>dri/nouveau: Add some more extensions.</li> 1339 <li>dri/nouveau: Fix glRenderbufferStorage with DEPTH_COMPONENT as internal format.</li> 1340 <li>dri/nouveau: Don't request a fake front unnecessarily.</li> 1341 <li>dri/nouveau: Don't reemit the BO state in nouveau_state_emit().</li> 1342 <li>dri/nouveau: Cleanup references to the old FBOs on glMakeCurrent().</li> 1343 <li>meta: Don't bind the created texture object in init_temp_texture().</li> 1344 <li>dri/nv10: Fix the CLAMP texture wrap mode.</li> 1345 <li>dri/nv04: Use nvgl_wrap_mode().</li> 1346 <li>dri/nouveau: Remove unnecessary assertion.</li> 1347 <li>dri/nouveau: Cleanup more references to old FBOs and VBOs.</li> 1348 <li>dri/nv10-nv20: Fix texturing in some cases after a base level change.</li> 1349 <li>dri/nouveau: Fix software mipmap generation on 1x1 textures.</li> 1350 <li>dri/nouveau: Have a smaller amount of larger scratch buffers.</li> 1351 <li>dri/nouveau: Remove unnecessary flush.</li> 1352 <li>dri/nv10: Use fast Z clears.</li> 1353 <li>dri/nouveau: Minor cleanup.</li> 1354 <li>dri/nv10: Fake fast Z clears for pre-nv17 cards.</li> 1355 <li>dri/nouveau: Initialize tile_flags when allocating a render target.</li> 1356 <li>nouveau: Get larger push buffers.</li> 1357 <li>dri/nouveau: Force a "slow" Z clear if we're getting a new depth buffer.</li> 1358 <li>dri/nv20: Clear with the 3D engine.</li> 1359 <li>dri/nouveau: Don't assert(0) on compressed internal formats.</li> 1360 <li>dri/nv25: Bind a hierarchical depth buffer.</li> 1361 <li>dri/nouveau: Call _mesa_update_state() after framebuffer invalidation.</li> 1362 <li>dri/nouveau: Honor the access flags in nouveau_bufferobj_map_range.</li> 1363 <li>dri/nouveau: Tell the vbo module we want real hardware BOs.</li> 1364 <li>dri/nouveau: Split out the scratch helpers to a separate file.</li> 1365 <li>dri/nouveau: Avoid recursion in nouveau_bo_context_reset().</li> 1366 <li>dri/nouveau: Use a macro to iterate over the bound vertex attributes.</li> 1367 <li>dri/nouveau: Split out array handling to its own file.</li> 1368 <li>dri/nouveau: Optimize VBO binding re-emission.</li> 1369 <li>dri/nouveau: Keep small DYNAMIC_DRAW vertex buffers in system ram.</li> 1370 <li>dri/nouveau: Pipeline glTexSubImage texture transfers.</li> 1371 <li>dri/nouveau: Fix type promotion issue on 32bit platforms.</li> 1372 <li>dri/nouveau: Validate the framebuffer state on read buffer changes.</li> 1373 <li>dri/nouveau: Re-emit the BO state when coming back from a software fallback.</li> 1374 <li>meta: Don't leak alpha function/reference value changes.</li> 1375 <li>meta: Fix incorrect rendering of the bitmap alpha component.</li> 1376 <li>vbo: Avoid unnecessary copy to/from current in vertex format upgrade.</li> 1377 <li>meta: Don't try to disable cube maps if the driver doesn't expose the extension.</li> 1378 <li>meta: Handle bitmaps with alpha test enabled.</li> 1379 <li>dri/nouveau: Split hardware/software TNL instantiation more cleanly.</li> 1380 <li>dri/nouveau: Fix typo.</li> 1381 <li>dri/nouveau: Kill a bunch of ternary operators.</li> 1382</ul> 1383 1384<p>Fredrik Höglund (2):</p> 1385<ul> 1386 <li>r600g: Fix texture sampling with swizzled coords</li> 1387 <li>r600g: fix pow(0, 0) evaluating to NaN</li> 1388</ul> 1389 1390<p>Guillermo S. Romero (1):</p> 1391<ul> 1392 <li>r300g: Do not use buf param before checking for NULL.</li> 1393</ul> 1394 1395<p>Henri Verbeet (19):</p> 1396<ul> 1397 <li>r600g: Flush upload buffers before draws instead of before flushes.</li> 1398 <li>r600g: Check for other references before checking for existing mappings in radeon_bo_pb_map_internal().</li> 1399 <li>r600g: Remove a redundant flush in r600_texture_transfer_map().</li> 1400 <li>r600g: Buffer object maps imply a wait.</li> 1401 <li>r600g: Respect PB_USAGE_UNSYNCHRONIZED in radeon_bo_pb_map_internal().</li> 1402 <li>Revert "r600g: Flush upload buffers before draws instead of before flushes."</li> 1403 <li>r600g: fix exports_ps to export a number not a mask.</li> 1404 <li>r600g: Mention AMD in the renderer string.</li> 1405 <li>r600g: Cleanup the fenced_bo list in r600_context_fini().</li> 1406 <li>r600g: Evergreen has two extra frac_bits for the sampler LOD state.</li> 1407 <li>r600: Evergreen has two extra frac_bits for the sampler LOD state.</li> 1408 <li>r600g: Add PIPE_FORMAT_L8A8_UNORM for Evergreen as well.</li> 1409 <li>r600g: Swizzle vertex data only once.</li> 1410 <li>r600g: Synchronize supported color formats between Evergreen and r600/r700.</li> 1411 <li>r600g: Fix the PIPE_FORMAT_L8A8_UNORM color swaps.</li> 1412 <li>r600g: Fix the PIPE_FORMAT_A8_UNORM color swap for Evergreen as well.</li> 1413 <li>r600g: Cleanup block bo references in r600_context_fini().</li> 1414 <li>r600g: Cleanup fetch shader resources in r600_pipe_shader_destroy().</li> 1415 <li>st/mesa: Handle wrapped depth buffers in st_copy_texsubimage().</li> 1416</ul> 1417 1418<p>Hui Qi Tay (10):</p> 1419<ul> 1420 <li>llvmpipe: minor changes in llvm coefficient calcs</li> 1421 <li>draw: cliptest and viewport done in a single loop in vertex shader</li> 1422 <li>draw: added viewport and cliptest flags</li> 1423 <li>draw: sanitize llvm variant key</li> 1424 <li>draw: corrections for w coordinate</li> 1425 <li>draw: corrections to allow for different cliptest cases</li> 1426 <li>llvmpipe: Moved draw pipeline twoside function to llvm setup code</li> 1427 <li>llvmpipe: added llvm offset setup code</li> 1428 <li>llvmpipe: clean up polygon offset function in lp setup code</li> 1429 <li>llvmpipe: fix such that offset/twoside function only does in-place modification</li> 1430</ul> 1431 1432<p>Ian Romanick (102):</p> 1433<ul> 1434 <li>glsl2: Refactor testing for whether a deref is of a matrix or array</li> 1435 <li>glsl2: Add flags to enable variable index lowering</li> 1436 <li>glsl: Add doxygen comments</li> 1437 <li>EGL DRI2: Silence piles of 'unused variable' warnings</li> 1438 <li>EGL DRI2: Silence 'missing initializer' warnings</li> 1439 <li>egl_glx: Silence piles of 'unused variable' warnings</li> 1440 <li>egl: Fix several 'comparison between signed and unsigned integer' warnings</li> 1441 <li>dri: Ensure that DRI driver cpp files are in tarballs</li> 1442 <li>mesa: Force GL_ARB_copy_buffer to always be enabled</li> 1443 <li>mesa: Force GL_SGIS_generate_mipmap to always be enabled</li> 1444 <li>Remove GL_MESA_packed_depth_stencil</li> 1445 <li>Remove GL_EXT_cull_vertex</li> 1446 <li>Regenerate files changed by previous commit</li> 1447 <li>Remove unnescessary initializations of UpdateTexturePalette</li> 1448 <li>ARB_texture_rg: Add GLX protocol support</li> 1449 <li>ARB_texture_rg: Correct some errors in RED / RG internal format handling</li> 1450 <li>ARB_texture_rg: Add GL_TEXTURE_{RED,GREEN}_SIZE query support</li> 1451 <li>ARB_texture_rg: Add GL_RED as a valid GL_DEPTH_TEXTURE_MODE</li> 1452 <li>ARB_texture_rg: Handle RED and RG the same as RGB for tex env</li> 1453 <li>ARB_texture_rg: Add R8, R16, RG88, and RG1616 internal formats</li> 1454 <li>ARB_texture_rg: Allow RED and RG textures as FBO color buffer attachments</li> 1455 <li>mesa: Enable GL_ARB_texture_rg in software paths</li> 1456 <li>i965: Enable GL_ARB_texture_rg</li> 1457 <li>mesa: Add ARB_texture_compression_rgtc as an alias for EXT_texture_compression_rgtc</li> 1458 <li>ARB_texture_rg: Add GL_COMPRESSED_{RED,RG} cases in _mesa_is_color_format</li> 1459 <li>mesa: Fix misplaced #endif</li> 1460 <li>mesa: Trivial correction to comment</li> 1461 <li>rgtc: Detect RGTC formats as color formats and as compressed formats</li> 1462 <li>docs: Add list of bugs fixed in 7.9</li> 1463 <li>docs: Import 7.9 release notes from 7.9 branch.</li> 1464 <li>docs: Import 7.8.x release notes from 7.8 branch.</li> 1465 <li>docs: download.html does not need to be updated for each release</li> 1466 <li>docs: Update mailing lines from sf.net to freedesktop.org</li> 1467 <li>docs: Import news updates from 7.9 branch</li> 1468 <li>docs: added news item for 7.9 release</li> 1469 <li>glsl: Fail linking if assign_attribute_locations fails</li> 1470 <li>glsl: Refactor 'layout' grammar to match GLSL 1.60 spec grammar</li> 1471 <li>glsl: Slight refactor of error / warning checking for ARB_fcc layout</li> 1472 <li>glsl: Clear type_qualifier using memset</li> 1473 <li>glsl: Wrap ast_type_qualifier contents in a struct in a union</li> 1474 <li>glsl: Regenerate files modified by previous commits</li> 1475 <li>glcpp: Add the define for ARB_explicit_attrib_location when present</li> 1476 <li>glcpp: Regenerate files changes by previous commit</li> 1477 <li>glsl: Add parser support for GL_ARB_explicit_attrib_location layouts</li> 1478 <li>glsl: Regenerate files changes by previous commit</li> 1479 <li>glsl: Track explicit location in AST to IR translation</li> 1480 <li>glsl: Add linker support for explicit attribute locations</li> 1481 <li>main: Enable GL_ARB_explicit_attrib_location for swrast</li> 1482 <li>intel: Enable GL_ARB_explicit_attrib_location</li> 1483 <li>glsl: Remove const decoration from inlined function parameters</li> 1484 <li>docs: skeleton for 7.10 release notes</li> 1485 <li>docs: Update status of GL 3.x related extensions</li> 1486 <li>mesa: Validate assembly shaders when GLSL shaders are used</li> 1487 <li>glsl: Fix incorrect assertion</li> 1488 <li>linker: Reject shaders that have unresolved function calls</li> 1489 <li>mesa: Silence unused variable warning</li> 1490 <li>mesa: Refactor validation of shader targets</li> 1491 <li>mesa: Clean up two 'comparison between signed and unsigned' warnings</li> 1492 <li>mesa: Clean up various 'unused parameter' warnings in shaderapi</li> 1493 <li>glsl: Slightly change the semantic of _LinkedShaders</li> 1494 <li>linker: Trivial indention fix</li> 1495 <li>i965: Fix indentation after commit 3322fbaf</li> 1496 <li>linker: Improve handling of unread/unwritten shader inputs/outputs</li> 1497 <li>glapi: Add GL_EXT_separate_shader_objects</li> 1498 <li>glapi: Commit files changed by previous commit</li> 1499 <li>mesa: Add infrastructure to track GL_EXT_separate_shader_objects</li> 1500 <li>mesa: Skeletal support for GL_EXT_separate_shader_objects</li> 1501 <li>mesa: Add display list support for GL_EXT_separate_shader_objects functions</li> 1502 <li>mesa: Track an ActiveProgram distinct from CurrentProgram</li> 1503 <li>Track separate programs for each stage</li> 1504 <li>swrast: Enable GL_EXT_separate_shader_objects in software paths</li> 1505 <li>intel: Enable GL_EXT_separate_shader_objects in Intel drivers</li> 1506 <li>docs: add GL_EXT_separate_shader_objects to release notes</li> 1507 <li>glsl: Fix incorrect gl_type of sampler2DArray and sampler1DArrayShadow</li> 1508 <li>ir_to_mesa: Refactor code for emitting DP instructions</li> 1509 <li>mesa: Allow query of MAX_SAMPLES with EXT_framebuffer_multisample</li> 1510 <li>glsl: Refactor is_vec_{zero,one} to be methods of ir_constant</li> 1511 <li>glsl: Simplify generation of swizzle for vector constructors</li> 1512 <li>glsl: Make is_zero and is_one virtual methods of ir_rvalue</li> 1513 <li>ir_to_mesa: Generate smarter code for some conditional moves</li> 1514 <li>glsl: Add ir_unop_sin_reduced and ir_unop_cos_reduced</li> 1515 <li>glsl: Eliminate assumptions about size of ir_expression::operands</li> 1516 <li>glsl: Add ir_rvalue::is_negative_one predicate</li> 1517 <li>glsl: Add unary ir_expression constructor</li> 1518 <li>glsl: Add ir_quadop_vector expression</li> 1519 <li>glsl: Fix matrix constructors with vector parameters</li> 1520 <li>i915: Disallow alpha, red, RG, and sRGB as render targets</li> 1521 <li>glsl: Use M_LOG2E constant instead of calling log2</li> 1522 <li>glsl: Lower ir_binop_pow to a sequence of EXP2 and LOG2</li> 1523 <li>i915: Request that POW instructions be lowered</li> 1524 <li>i915: Correctly generate unconditional KIL instructions</li> 1525 <li>glsl: Ensure that equality comparisons don't return a NULL IR tree</li> 1526 <li>i965: Correctly emit constants for aggregate types (array, matrix, struct)</li> 1527 <li>glsl: Inherrit type of declared variable from initializer</li> 1528 <li>linker: Ensure that unsized arrays have a size after linking</li> 1529 <li>linker: Fix regressions caused by previous commit</li> 1530 <li>glsl: Inherrit type of declared variable from initializer after processing assignment</li> 1531 <li>linker: Allow built-in arrays to have different sizes between shader stages</li> 1532 <li>ir_to_mesa: Don't generate swizzles for record derefs of non-scalar/vectors</li> 1533 <li>Refresh autogenerated file builtin_function.cpp.</li> 1534 <li>glsl: Allow less restrictive uses of sampler array indexing in GLSL <= 1.20</li> 1535 <li>docs: Import 7.9.1 release notes from 7.9 branch</li> 1536</ul> 1537 1538<p>Jakob Bornecrantz (27):</p> 1539<ul> 1540 <li>rbug: Cast opcode to corrent int size</li> 1541 <li>rbug: Add function to get opcode name string</li> 1542 <li>scons: Link against talloc in the Gallium DRI drivers</li> 1543 <li>i915g: Link with wrapper sw winsys with scons</li> 1544 <li>tgsi: Actually care what check_soa_dependencies says</li> 1545 <li>tgsi: Fix missing test before check</li> 1546 <li>llvmpipe: Move makefile include to before targets</li> 1547 <li>wrapper: Fix spelling</li> 1548 <li>wrapper: Add a way to dewrap a pipe screen without destroying it</li> 1549 <li>egl: Remove unnecessary headers</li> 1550 <li>target-helpers: Remove per target software wrapper check</li> 1551 <li>graw: Tidy graw xlib scons file a bit</li> 1552 <li>scons: Remove old pipebuffer SConscript</li> 1553 <li>scons: Detabify</li> 1554 <li>scons: Check for pkg-config before trying to use it</li> 1555 <li>scons: Check for libdrm_[intel|radeon] as well</li> 1556 <li>scons: Move dependancy checks to the main gallium scons file</li> 1557 <li>scons: Unify state tracker SConscripts</li> 1558 <li>galahad: Correct the name of the scons library</li> 1559 <li>graw: Use inline sw helper instead of roll your own loader</li> 1560 <li>libgl-xlib: Use sw helper instead of roll your own</li> 1561 <li>libgl-xlib: Use inline debug helper instead of non-inline version</li> 1562 <li>graw: Use inline debug helper instead of non-inline version</li> 1563 <li>gallium: Remove redundant sw and debug target helpers</li> 1564 <li>i915g: Improve debug printing for textures</li> 1565 <li>i915g: Make sure that new vbo gets updated</li> 1566 <li>st/mesa: Unbind all constant buffers</li> 1567</ul> 1568 1569<p>Jerome Glisse (75):</p> 1570<ul> 1571 <li>r600g: alternative command stream building from context</li> 1572 <li>r600g: move chip class to radeon common structure</li> 1573 <li>r600g: use pipe context for flushing inside map</li> 1574 <li>r600g: add back reference check when mapping buffer</li> 1575 <li>r600g: directly allocate bo for user buffer</li> 1576 <li>r600g: fix multi buffer rendering</li> 1577 <li>r600g: occlusion query for new design</li> 1578 <li>r600g: flush color buffer after draw command</li> 1579 <li>r600g: disable shader rebuild optimization & account cb flush packet</li> 1580 <li>r600g: fix multiple occlusion query on same id</li> 1581 <li>r600g: initial evergreen support in new path</li> 1582 <li>r600g: fix typo in evergreen define (resource are in x range)</li> 1583 <li>r600g: move use_mem_constants flags for new designs structure alignment</li> 1584 <li>r600g: evergreen fix for new design</li> 1585 <li>r600g: fix compilation after change to evergreend.h</li> 1586 <li>r600g: fixup some evergreen register definitions</li> 1587 <li>r600g: fix evergreen new path</li> 1588 <li>r600g: fix reg definition</li> 1589 <li>r600g: fix evergreen new path</li> 1590 <li>r600g: bring over fix from old path to new path</li> 1591 <li>r600g: fix vertex resource & polygon offset</li> 1592 <li>r600g: disable early cull optimization when occlusion query running</li> 1593 <li>r600g: move around variables to share depth uncompression code</li> 1594 <li>r600g: use depth decompression in new path</li> 1595 <li>r600g: fix index buffer drawing</li> 1596 <li>r600g: build packet header once</li> 1597 <li>r600g: fix pointsprite & resource unbinding</li> 1598 <li>r600g: fix routing btw vertex & pixel shader</li> 1599 <li>r600g: fix occlusion query after change to block structure</li> 1600 <li>r600g: use ptr for blit depth uncompress function</li> 1601 <li>r600g: fix remaining piglit issue in new design</li> 1602 <li>r600g: switch to new design</li> 1603 <li>r600g: suspend/resume occlusion query around clear/copy</li> 1604 <li>r600g: avoid rebuilding the vertex shader if no change to input format</li> 1605 <li>r600g: use a hash table instead of group</li> 1606 <li>r600g: delete old path</li> 1607 <li>r600g: cleanup</li> 1608 <li>r600g: more cleanup</li> 1609 <li>r600g: use constant buffer instead of register for constant</li> 1610 <li>r600g: fix constant & literal src splitting, also fix mplayer gl2 shader</li> 1611 <li>evergreeng: avoid overlapping border color btw VS & PS</li> 1612 <li>r600g: indentation fixes</li> 1613 <li>r600g: rename radeon_ws_bo to r600_bo</li> 1614 <li>r600g: allow r600_bo to be a sub allocation of a big bo</li> 1615 <li>r600g: use r600_bo for relocation argument, simplify code</li> 1616 <li>r600g: rename radeon_ws_bo to r600_bo</li> 1617 <li>r600g: remove dead label & fix indentation</li> 1618 <li>r600g: store reloc information in bo structure</li> 1619 <li>r600g: improve bo flushing</li> 1620 <li>r600g: simplify block relocation</li> 1621 <li>r600g: userspace fence to avoid kernel call for testing bo busy status</li> 1622 <li>r600g: avoid segfault due to unintialized list pointer</li> 1623 <li>r600g: fix dirty state handling</li> 1624 <li>r600g: allow driver to work without submitting cmd to GPU</li> 1625 <li>gallium/noop: no operation gallium driver</li> 1626 <li>r600g: code cleanup (indent, trailing space, empty line ...)</li> 1627 <li>r600g: fix occlusion query on evergreen (avoid lockup)</li> 1628 <li>r600g: add fetch shader capabilities</li> 1629 <li>r600g: dump raw shader output for debugging</li> 1630 <li>r600g: update polygon offset only when rasterizer or zbuffer change</li> 1631 <li>r600g: indentation fix</li> 1632 <li>r600g: more indentation fix + warning silencing + dead code removal</li> 1633 <li>r600g: build fetch shader from vertex elements</li> 1634 <li>r600g: avoid useless shader rebuild at draw call</li> 1635 <li>r600g: remove useless flush map</li> 1636 <li>r600g: remove dead code</li> 1637 <li>r600g: fix userspace fence against lastest kernel</li> 1638 <li>r600g: avoid using pb* helper we are loosing previous cpu cycle with it</li> 1639 <li>r600g: specialized upload manager</li> 1640 <li>r600g: indentation cleanup</li> 1641 <li>r600g: fix bo size when creating bo from handle</li> 1642 <li>r600g: fix segfault when translating vertex buffer</li> 1643 <li>r600g: need to reference upload buffer as the might still live accross flush</li> 1644 <li>r600g: properly unset vertex buffer</li> 1645 <li>r600g: avoid segfault</li> 1646</ul> 1647 1648<p>Joakim Sindholt (3):</p> 1649<ul> 1650 <li>util/u_blitter: fix leak</li> 1651 <li>radeong: fix leaks</li> 1652 <li>r300g: silence guard band cap errors</li> 1653</ul> 1654 1655<p>Johann Rudloff (3):</p> 1656<ul> 1657 <li>radeon: Implement EGL_MESA_no_surface_extension</li> 1658 <li>radeon: Implement __DRI_IMAGE and EGL_MESA_image_drm</li> 1659 <li>radeon: Implement GL_OES_EGL_image</li> 1660</ul> 1661 1662<p>John Doe (3):</p> 1663<ul> 1664 <li>r600g: misc cleanup</li> 1665 <li>r600g: don't double count dirty block</li> 1666 <li>r600g: keep a mapping around for each bo</li> 1667</ul> 1668 1669<p>Jon TURNEY (1):</p> 1670<ul> 1671 <li>Ensure -L$(TOP)/$(LIB_DIR) appears in link line before any -L in $LDFLAGS</li> 1672</ul> 1673 1674<p>José Fonseca (128):</p> 1675<ul> 1676 <li>gallivm: Fix address register swizzle.</li> 1677 <li>gallivm: Start collecting bitwise arithmetic helpers in a new module.</li> 1678 <li>gallivm: Clamp indirect register indices to file_max.</li> 1679 <li>util: linearized sRGB values don't fit into 8bits</li> 1680 <li>llvmpipe: Default to no threading on single processor systems.</li> 1681 <li>tgsi: Don't ignore indirect registers in tgsi_check_soa_dependencies</li> 1682 <li>llvmpipe: Describe how to profile llvmpipe.</li> 1683 <li>llvmpipe: When failing free fs shader too.</li> 1684 <li>util: Flush stdout on util_format.</li> 1685 <li>gallivm: Add unorm support to lp_build_lerp()</li> 1686 <li>llvmpipe: Special case complementary and identify blend factors in SoA.</li> 1687 <li>llvmpipe: Make rgb/alpha bland func/factors match, when there is no alpha.</li> 1688 <li>draw: Prevent clipped vertices overflow.</li> 1689 <li>draw: Fullfil the new min_lod/max_lod/lod_bias/border_color dynamic state</li> 1690 <li>gallivm: Fetch the lod from the dynamic state when min_lod == max_lod.</li> 1691 <li>gallivm: Remove dead experimental code.</li> 1692 <li>llvmpipe: Decouple sampler view and sampler state updates.</li> 1693 <li>scons: New build= option, with support for checked builds.</li> 1694 <li>scons: New build= option, with support for checked builds.</li> 1695 <li>trace: Fix set_index_buffer and draw_vbo tracing.</li> 1696 <li>python/retrace: Handle set_index_buffer and draw_vbo.</li> 1697 <li>gallivm: Use SSE4.1's ROUNDSS/ROUNDSD for scalar rounding.</li> 1698 <li>gallivm: More comprehensive border usage logic.</li> 1699 <li>retrace: Handle clear_render_target and clear_depth_stencil.</li> 1700 <li>llvmpipe: Dump a few missing shader key flags.</li> 1701 <li>llvmpipe: Fix perspective interpolation for point sprites.</li> 1702 <li>llvmpipe: Fix sprite coord perspective interpolation of Q.</li> 1703 <li>gallivm: Take the type signedness in consideration in round/ceil/floor.</li> 1704 <li>gallivm: Use a faster (and less accurate) log2 in lod computation.</li> 1705 <li>gallivm: Fast implementation of iround(log2(x))</li> 1706 <li>gallivm: Combined ifloor & fract helper.</li> 1707 <li>gallivm: Only apply min/max_lod when necessary.</li> 1708 <li>gallivm: Compute lod as integer whenever possible.</li> 1709 <li>util: Cleanup util_pack_z_stencil and friends.</li> 1710 <li>llvmpipe: Cleanup depth-stencil clears.</li> 1711 <li>gallivm: Vectorize the rho computation.</li> 1712 <li>gallivm: Do not do mipfiltering when magnifying.</li> 1713 <li>gallivm: Simplify lp_build_mipmap_level_sizes' interface.</li> 1714 <li>gallivm: Don't compute the second mipmap level when frac(lod) == 0</li> 1715 <li>gallivm: Use lp_build_ifloor_fract for lod computation.</li> 1716 <li>gallivm: Clamp mipmap level and zero mip weight simultaneously.</li> 1717 <li>gallivm: Fix copy'n'paste typo in previous commit.</li> 1718 <li>gallivm: Implement brilinear filtering.</li> 1719 <li>gallivm: Use the wrappers for SSE pack intrinsics.</li> 1720 <li>gallivm: Avoid control flow for two-sided stencil test.</li> 1721 <li>gallivm: Warn when doing inefficient integer comparisons.</li> 1722 <li>gallivm: Move into the as much of the second level code as possible.</li> 1723 <li>llvmpipe: First minify the texture size, then broadcast.</li> 1724 <li>gallivm: Help for combined extraction and broadcasting.</li> 1725 <li>gallivm: Do size computations simultanously for all dimensions (AoS).</li> 1726 <li>llvmpipe: Prevent z > 1.0</li> 1727 <li>llvmpipe: Fix MSVC build. Enable the new SSE2 code on non SSE3 systems.</li> 1728 <li>gallivm: Handle code have ret correctly.</li> 1729 <li>util: Defined M_SQRT2 when not available.</li> 1730 <li>gallivm: Less code duplication in log computation.</li> 1731 <li>gallivm: Special bri-linear computation path for unmodified rho.</li> 1732 <li>gallivm: Don't generate Phis for execution mask.</li> 1733 <li>gallivm: Use varilables instead of Phis for cubemap selection.</li> 1734 <li>gallivm: Remove support for Phi generation.</li> 1735 <li>gallivm: Factor out the SI->FP texture size conversion for SoA path too</li> 1736 <li>gallivm: Simplify if/then/else implementation.</li> 1737 <li>gallivm: Cleanup the rest of the flow module.</li> 1738 <li>gallivm: Fix a long standing bug with nested if-then-else emission.</li> 1739 <li>gallivm: Allow to disable bri-linear filtering with GALLIVM_DEBUG=no_brilinear runtime option</li> 1740 <li>gallivm: Use variables instead of Phis in loops.</li> 1741 <li>gallivm: Pass texture coords derivates as scalars.</li> 1742 <li>llvmpipe: Remove outdated comment about stencil testing.</li> 1743 <li>gallivm: Eliminate unsigned integer arithmetic from texture coordinates.</li> 1744 <li>gallium: Define C99 restrict keyword where absent.</li> 1745 <li>tgsi: Export some names for some tgsi enums.</li> 1746 <li>gallivm: More detailed analysis of tgsi shaders.</li> 1747 <li>llvmpipe: Use lp_tgsi_info.</li> 1748 <li>llvmpipe: Do not dispose the execution engine.</li> 1749 <li>llvmpipe: Fix MSVC build.</li> 1750 <li>llmvpipe: improve mm_mullo_epi32</li> 1751 <li>gallivm: Name anonymous union.</li> 1752 <li>llvmpipe: Unbreak Z32_FLOAT.</li> 1753 <li>gallivm: More accurate float -> 24bit & 32bit unorm conversion.</li> 1754 <li>llvmpipe: Generalize the x8z24 fast path to all depth formats.</li> 1755 <li>llvmpipe: Fix depth-stencil regression.</li> 1756 <li>llvmpipe: Ensure z_shift and z_width is initialized.</li> 1757 <li>gallivm: Fix SoA cubemap derivative computation.</li> 1758 <li>llvmpipe: Fix bad refactoring.</li> 1759 <li>llvmpipe: Initialize bld ctx via lp_build_context_init instead of ad-hoc and broken code.</li> 1760 <li>gallivm: Comment lp_build_insert_new_block().</li> 1761 <li>gallivm: Add a note about SSE4.1's nearest mode rounding.</li> 1762 <li>llvmpipe: Don't test rounding of x.5 numbers.</li> 1763 <li>gallium: Avoid using __doc__ in python scripts.</li> 1764 <li>gallivm: always enable LLVMAddInstructionCombiningPass()</li> 1765 <li>gallivm: Remove the EMMS opcodes.</li> 1766 <li>mesa: Fix windows build (uint -> GLuint).</li> 1767 <li>scons: Revamp how to specify targets to build.</li> 1768 <li>scons: Fix MinGW cross-compilation.</li> 1769 <li>scons: Some pipe drivers are not portable for MSVC</li> 1770 <li>scons: Restore x11 tool behavior for backwards compatability.</li> 1771 <li>scons: Disable python state tracker when swig is not present.</li> 1772 <li>r600g: List recently added files in SConscript.</li> 1773 <li>scons: Add aliases for several pipe drivers.</li> 1774 <li>scons: i915 can't build on MSVC either.</li> 1775 <li>scons: Propagate installation targets.</li> 1776 <li>xorg/vmwgfx: Add missing source file to SConscript.</li> 1777 <li>st/xorg: Add missing n to error message.</li> 1778 <li>st/xorg: Detect libkms with scons too.</li> 1779 <li>xorg/vmwgfx: Link libkms when available.</li> 1780 <li>r600g: Swap the util_blitter_destroy call order.</li> 1781 <li>gallivm: Allocate TEMP/OUT arrays only once.</li> 1782 <li>libgl-gdi: Allow to pick softpipe/llvmpipe on runtime.</li> 1783 <li>scons: Use inline wrap helpers more consistently.</li> 1784 <li>svga: Use consistent hexadecimal representation on debug output.</li> 1785 <li>scons: Alias for svga</li> 1786 <li>wgl: Stub WGL_ARB_pbuffer support.</li> 1787 <li>wgl: More complete WGL_ARB_pbuffer support.</li> 1788 <li>svga: Silence debug printf.</li> 1789 <li>scons: Move MSVS_VERSION option to common module.</li> 1790 <li>vega: Remove extraneous ;</li> 1791 <li>retrace: Some fixes.</li> 1792 <li>util: C++ safe.</li> 1793 <li>wgl: Fix double free. Remove dead code.</li> 1794 <li>util: Plug leaks in util_destroy_gen_mipmap.</li> 1795 <li>util: __builtin_frame_address() doesn't work on mingw.</li> 1796 <li>util: Don't try to use imagehlp on mingw.</li> 1797 <li>wgl: Unreference the current framebuffer after the make_current call.</li> 1798 <li>WIN32_THREADS -> WIN32</li> 1799 <li>mapi: Hack to avoid vgCreateFont being generated as vgCreateFontA.</li> 1800 <li>wgl: Fix visual's buffer_mask configuration.</li> 1801 <li>mesa: Temporary hack to prevent stack overflow on windows</li> 1802 <li>mesa: Bump the number of bits in the register index.</li> 1803 <li>llvmpipe: Plug fence leaks.</li> 1804</ul> 1805 1806<p>Julien Cristau (1):</p> 1807<ul> 1808 <li>Makefile: don't include the same files twice in the tarball</li> 1809</ul> 1810 1811<p>Keith Whitwell (89):</p> 1812<ul> 1813 <li>llvmpipe: brackets around macro arg</li> 1814 <li>llvmpipe: remove duplicate code</li> 1815 <li>llvmpipe: return zero from floor_pot(zero)</li> 1816 <li>gallivm: make lp_build_sample_nop public</li> 1817 <li>llvmpipe: add LP_PERF flag to disable various aspects of rasterization</li> 1818 <li>llvmpipe: add DEBUG_FS to dump variant information</li> 1819 <li>llvmpipe: use llvm for attribute interpolant calculation</li> 1820 <li>graw: add frag-face shader</li> 1821 <li>llvmpipe: fix flatshading in new line code</li> 1822 <li>draw: don't apply flatshading to clipped tris with <3 verts</li> 1823 <li>llvmpipe: handle FACING interpolants in line and point setup</li> 1824 <li>llvmpipe: handle up to 8 planes in triangle binner</li> 1825 <li>llvmpipe: make debug_fs_variant respect variant->nr_samplers</li> 1826 <li>gallivm: don't apply zero lod_bias</li> 1827 <li>llvmpipe: fail gracefully on oom in scene creation</li> 1828 <li>llvmpipe: avoid overflow in triangle culling</li> 1829 <li>gallivm: special case conversion 4x4f to 1x16ub</li> 1830 <li>gallivm: round rather than truncate in new 4x4f->1x16ub conversion path</li> 1831 <li>llvmpipe: clean up setup_tri a little</li> 1832 <li>llvmpipe: add rast_tri_4_16 for small lines and points</li> 1833 <li>llvmpipe: fix off-by-one in tri_16</li> 1834 <li>llvmpipe: defer attribute interpolation until after mask and ztest</li> 1835 <li>llvmpipe: use alloca for fs color outputs</li> 1836 <li>llvmpipe: store zero into all alloca'd values</li> 1837 <li>llvmpipe: dump fragment shader ir and asm when LP_DEBUG=fs</li> 1838 <li>gallivm: specialized x8z24 depthtest path</li> 1839 <li>gallivm: prefer blendvb for integer arguments</li> 1840 <li>gallivm: simpler uint8->float conversions</li> 1841 <li>llvmpipe: try to be sensible about whether to branch after mask updates</li> 1842 <li>llvmpipe: clean up shader pre/postamble, try to catch more early-z</li> 1843 <li>llvmpipe: simplified SSE2 swz/unswz routines</li> 1844 <li>llvmpipe: try to do more of rast_tri_3_16 with intrinsics</li> 1845 <li>llvmpipe: add debug helpers for epi32 etc</li> 1846 <li>llvmpipe: try to keep plane c values small</li> 1847 <li>llvmpipe: fix typo in last commit</li> 1848 <li>gallium: move sse intrinsics debug helpers to u_sse.h</li> 1849 <li>r600g: add missing file to sconscript</li> 1850 <li>gallivm: don't branch on KILLs near end of shader</li> 1851 <li>Revert "llvmpipe: try to keep plane c values small"</li> 1852 <li>llvmpipe: make sure intrinsics code is guarded with PIPE_ARCH_SSE</li> 1853 <li>llvmpipe: don't try to emit non-existent color outputs</li> 1854 <li>r600/drm: fix segfaults in winsys create failure path</li> 1855 <li>r600g: emit hardware linewidth</li> 1856 <li>r600g: handle absolute modifier in shader translator</li> 1857 <li>llvmpipe: reintroduce SET_STATE binner command</li> 1858 <li>llvmpipe: don't pass frontfacing as a float</li> 1859 <li>llvmpipe: slightly shrink the size of a binned triangle</li> 1860 <li>llvmpipe: don't store plane.ei value in binned data</li> 1861 <li>gallium: move some intrinsics helpers to u_sse.h</li> 1862 <li>llvmpipe: do plane calculations with intrinsics</li> 1863 <li>llvmpipe: use aligned loads/stores for plane values</li> 1864 <li>llvmpipe: fix non-sse build after recent changes</li> 1865 <li>llvmpipe: check shader outputs are non-null before using</li> 1866 <li>llvmpipe: validate color outputs against key->nr_cbufs</li> 1867 <li>llvmpipe: clean up fields in draw_llvm_variant_key</li> 1868 <li>llvmpipe: remove setup fallback path</li> 1869 <li>llvmpipe: fail cleanly on malloc failure in lp_setup_alloc_triangle</li> 1870 <li>Merge remote branch 'origin/master' into lp-setup-llvm</li> 1871 <li>llvmpipe: remove unused file</li> 1872 <li>llvmpipe: remove unused arg from jit_setup_tri function</li> 1873 <li>Merge branch 'llvm-cliptest-viewport'</li> 1874 <li>draw: make sure viewport gets updated in draw llvm shader</li> 1875 <li>llvmpipe: turn off draw offset/twoside when we can handle it</li> 1876 <li>llvmpipe: avoid generating tri_16 for tris which extend past tile bounds</li> 1877 <li>llvmpipe: guard against NULL task->query pointer</li> 1878 <li>st/mesa: unbind constant buffer when not in use</li> 1879 <li>r600g: propagate usage flags in texture transfers</li> 1880 <li>r600g: propogate resource usage flags to winsys, use to choose bo domains</li> 1881 <li>r600g: use a buffer in GTT as intermediate on texture up and downloads</li> 1882 <li>r600g: remove unused flink, domain fields from r600_resource</li> 1883 <li>r600g: set hardware pixel centers according to gl_rasterization_rules</li> 1884 <li>evergreeng: protect against null constant buffers</li> 1885 <li>r600g: don't call debug_get_bool_option for tiling more than once</li> 1886 <li>evergreeng: respect linewidth state, use integer widths only</li> 1887 <li>evergreeng: set hardware pixelcenters according to gl_rasterization_rules</li> 1888 <li>r600g: avoid recursion with staged uploads</li> 1889 <li>r600g: attempt to turn on DXTn formats</li> 1890 <li>r600g: translate ARR instruction</li> 1891 <li>r600: fix my pessimism about PIPE_TRANSFER_x flags</li> 1892 <li>ws/r600: match bo_busy shared/fence logic in bo_wait</li> 1893 <li>r600g: guard experimental s3tc code with R600_ENABLE_S3TC</li> 1894 <li>r600g: do not try to use staging resource for depth textures</li> 1895 <li>r600g: enforce minimum stride on render target texture images</li> 1896 <li>llvmpipe: fix up twoside after recent changes</li> 1897 <li>llvmpipe: twoside for specular color also</li> 1898 <li>Merge branch 'lp-offset-twoside'</li> 1899 <li>llvmpipe: raise dirty flag on transfers to bound constbuf</li> 1900 <li>llvmpipe: remove misleading debug string</li> 1901 <li>llvmpipe: shortcircuit some calls to set_scene_state</li> 1902</ul> 1903 1904<p>Kenneth Graunke (94):</p> 1905<ul> 1906 <li>glsl: Change from has_builtin_signature to has_user_signature.</li> 1907 <li>glsl: Don't print blank (function ...) headers for built-ins.</li> 1908 <li>glsl: Properly handle nested structure types.</li> 1909 <li>glsl/builtins: Fix equal and notEqual builtins.</li> 1910 <li>glsl/builtins: Switch comparison functions to just return an expression.</li> 1911 <li>glsl: Add comments to clarify the types of comparison binops.</li> 1912 <li>glsl: Fix broken handling of ir_binop_equal and ir_binop_nequal.</li> 1913 <li>glsl: "Copyright", not "Constantright"</li> 1914 <li>i965: Fix incorrect batchbuffer size in gen6 clip state command.</li> 1915 <li>i965: Use logical-not when emitting ir_unop_ceil.</li> 1916 <li>glsl: Add front-end support for the "trunc" built-in.</li> 1917 <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1918 <li>i965: Use RNDZ for ir_unop_trunc in the new FS.</li> 1919 <li>i965: Correctly emit the RNDZ instruction.</li> 1920 <li>i965: Clean up a warning in the old fragment backend.</li> 1921 <li>glsl: Add a new ir_unop_round_even opcode for GLSL 1.30's roundEven.</li> 1922 <li>glsl: Add front-end support for GLSL 1.30's roundEven built-in.</li> 1923 <li>i965: Add support for ir_unop_round_even via the RNDE instruction.</li> 1924 <li>glsl: Add support for the 1.30 round() built-in.</li> 1925 <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1926 <li>glsl: Don't return NULL IR for erroneous bit-shift operators.</li> 1927 <li>i965: Add missing "break" statement.</li> 1928 <li>glsl: Fix copy and paste error in ast_bit_and node creation.</li> 1929 <li>glsl: Regenerate parser files.</li> 1930 <li>i965: Remove unused variable.</li> 1931 <li>glsl: Remove useless ir_shader enumeration value.</li> 1932 <li>mesa: Remove FEATURE_ARB_shading_language_120 macro.</li> 1933 <li>glcpp: Return NEWLINE token for newlines inside multi-line comments.</li> 1934 <li>glcpp: Refresh autogenerated lexer file.</li> 1935 <li>glsl: Add support for GLSL 1.30's modf built-in.</li> 1936 <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1937 <li>generate_builtins.py: Output large strings as arrays of characters.</li> 1938 <li>Refresh autogenerated file builtin_function.cpp.</li> 1939 <li>glsl: Fix constant component count in vector constructor emitting.</li> 1940 <li>Fix build on systems where "python" is python 3.</li> 1941 <li>i965: Add bit operation support to the fragment shader backend.</li> 1942 <li>glsl: Remove unused ARRAY_SIZE macro.</li> 1943 <li>glsl/builtins: Rename 'x' to 'y_over_x' in atan(float) implementation.</li> 1944 <li>glsl/builtins: Clean up some ugly autogenerated code in atan.</li> 1945 <li>Refresh autogenerated file builtin_function.cpp.</li> 1946 <li>glsl: Don't print a useless space at the end of an S-Expression list.</li> 1947 <li>ir_reader: Return a specific ir_dereference variant.</li> 1948 <li>ir_reader: Remove useless error check.</li> 1949 <li>ir_reader: Fix some potential NULL pointer dereferences.</li> 1950 <li>ir_dead_functions: Actually free dead functions and signatures.</li> 1951 <li>glsl: Remove unnecessary "unused variable" warning suppression.</li> 1952 <li>glsl: Remove GLSL_TYPE_FUNCTION define.</li> 1953 <li>glsl: Convert glsl_type::base_type from #define'd constants to an enum.</li> 1954 <li>glsl: Rework reserved word/keyword handling in the lexer.</li> 1955 <li>glsl: Add new keywords and reserved words for GLSL 1.30.</li> 1956 <li>glsl: Add support for the 'u' and 'U' unsigned integer suffixes.</li> 1957 <li>glsl: Refresh autogenerated lexer and parser files.</li> 1958 <li>generate_builtins.py: Fix inconsistent use of tabs and spaces warning.</li> 1959 <li>glsl: Implement the asinh, acosh, and atanh built-in functions.</li> 1960 <li>glsl: Refresh autogenerated file builtin_function.cpp.</li> 1961 <li>glsl: Add constant expression handling for asinh, acosh, and atanh.</li> 1962 <li>glsl: Remove unused and out of date Makefile.am.</li> 1963 <li>glsl: Rename various ir_* files to lower_* and opt_*.</li> 1964 <li>glcpp: Define GL_FRAGMENT_PRECISION_HIGH if GLSL version >= 1.30.</li> 1965 <li>Refresh autogenerated glcpp parser.</li> 1966 <li>glsl: Fix constant expression handling for <, >, <=, >= on vectors.</li> 1967 <li>glsl: Unconditionally define GL_FRAGMENT_PRECISION_HIGH in ES2 shaders.</li> 1968 <li>Regenerate glcpp parser.</li> 1969 <li>glsl: Reimplement the "cross" built-in without ir_binop_cross.</li> 1970 <li>Refresh autogenerated file builtin_function.cpp.</li> 1971 <li>glsl: Remove the ir_binop_cross opcode.</li> 1972 <li>glsl: Refactor get_num_operands.</li> 1973 <li>glsl: Simplify a type check by using type->is_integer().</li> 1974 <li>glsl: Combine many instruction lowering passes into one.</li> 1975 <li>mesa: Fix glGet of ES2's GL_MAX_*_VECTORS properties.</li> 1976 <li>glsl: Don't inline function prototypes.</li> 1977 <li>glsl: Use do_common_optimization in the standalone compiler.</li> 1978 <li>glsl: Add a virtual as_discard() method.</li> 1979 <li>glsl: Refactor out cloning of function prototypes.</li> 1980 <li>glsl: Lazily import built-in function prototypes.</li> 1981 <li>glsl: Remove anti-built-in hacks from the print visitor.</li> 1982 <li>glsl/linker: Free any IR discarded by optimization passes.</li> 1983 <li>glsl: Add an optimization pass to simplify discards.</li> 1984 <li>glsl: Add a lowering pass to move discards out of if-statements.</li> 1985 <li>glsl: Remove "discard" support from lower_jumps.</li> 1986 <li>glsl: Add comments to lower_jumps (from the commit message).</li> 1987 <li>ir_print_visitor: Print out constant structure values.</li> 1988 <li>glsl: Factor out code which emits a new function into the IR stream.</li> 1989 <li>symbol_table: Add support for adding a symbol at top-level/global scope.</li> 1990 <li>glsl: Properly add functions during lazy built-in prototype importing.</li> 1991 <li>glcpp: Don't emit SPACE tokens in conditional_tokens production.</li> 1992 <li>Refresh autogenerated glcpp parser.</li> 1993 <li>glsl: Clean up code by adding a new is_break() function.</li> 1994 <li>glsl: Consider the "else" branch when looking for loop breaks.</li> 1995 <li>Remove OES_compressed_paletted_texture from the ES2 extension list.</li> 1996 <li>glsl/builtins: Compute the correct value for smoothstep(vec, vec, vec).</li> 1997 <li>glsl: Support if-flattening beyond a given maximum nesting depth.</li> 1998 <li>i965: Flatten if-statements beyond depth 16 on pre-gen6.</li> 1999 <li>i965: Internally enable GL_NV_blend_square on ES2.</li> 2000</ul> 2001 2002<p>Kristian Høgsberg (16):</p> 2003<ul> 2004 <li>glx: Hold on to drawables if we're just switching to another context</li> 2005 <li>intel: Fix GL_ARB_shading_language_120 commit</li> 2006 <li>dri2: Make createImageFromName() take a __DRIscreen instead of __DRIcontext</li> 2007 <li>glx: Invalidate buffers after binding a drawable</li> 2008 <li>dri: Pass the __DRIscreen and the __DRIscreen private back to image lookup</li> 2009 <li>glx: Only remove drawables from the hash when we actually delete them</li> 2010 <li>gles2: Add GL_EXT_texture_format_BGRA8888 support</li> 2011 <li>Get rid of GL/internal/glcore.h</li> 2012 <li>gl: Remove unused GLcontextModes fields</li> 2013 <li>Rename GLvisual and __GLcontextModes to struct gl_config</li> 2014 <li>Drop GLframebuffer typedef and just use struct gl_framebuffer</li> 2015 <li>Drop GLcontext typedef and use struct gl_context instead</li> 2016 <li>Drop the "neutral" tnl module</li> 2017 <li>Only install vtxfmt tables for OpenGL</li> 2018 <li>i965: Don't write mrf assignment for pointsize output</li> 2019 <li>docs: Fix MESA_drm_image typo</li> 2020</ul> 2021 2022<p>Krzysztof Smiechowicz (1):</p> 2023<ul> 2024 <li>nvfx: Pair os_malloc_aligned() with os_free_aligned().</li> 2025</ul> 2026 2027<p>Luca Barbieri (84):</p> 2028<ul> 2029 <li>auxiliary: fix unintended fallthrough</li> 2030 <li>glsl: add pass to lower variable array indexing to conditional assignments</li> 2031 <li>auxiliary: fix depth-only and stencil-only clears</li> 2032 <li>gallium: avoid the C++ keyword "template" in sw_winsys.h</li> 2033 <li>softpipe: make z/s test always pass if no zsbuf, instead of crashing</li> 2034 <li>tgsi: add switch/case opcodes to tgsi_opcode_tmp.h</li> 2035 <li>softpipe: fix whitespace</li> 2036 <li>d3d1x: add new Direct3D 10/11 COM state tracker for Gallium</li> 2037 <li>d3d1x: add blob and signature extraction APIs</li> 2038 <li>d3d1x: fix compilation with recent Wine versions installed</li> 2039 <li>d3d1x: add missing file</li> 2040 <li>d3d1x: actually enable and fix blob apis</li> 2041 <li>d3d1x: fix build with compilers other than GCC 4.5</li> 2042 <li>d3d1x: add template parameters to base class ctor calls for GCC 4.4</li> 2043 <li>d3d1x: fix GCC 4.1/4.2 build</li> 2044 <li>d3d1x: ignore errors while building docs</li> 2045 <li>d3d1x: attempt to fix/workaround bug #30322</li> 2046 <li>nvfx: remove gl_PointCoord hack</li> 2047 <li>glx: decouple dri2.c and GLX, fixing Gallium EGL and d3d1x build</li> 2048 <li>winsys: automatically build sw winsys needed by EGL and d3d1x</li> 2049 <li>d3d1x: don't build progs automatically</li> 2050 <li>d3d1x: add missing memory barrier</li> 2051 <li>d3d1x: link with CXXFLAGS</li> 2052 <li>d3d1x: fix cf analysis</li> 2053 <li>d3d1x: fix warning</li> 2054 <li>d3d1x: fix segfault when hashing</li> 2055 <li>d3d1x: destroy native_display on adapter destruction</li> 2056 <li>d3d1x: fix GUID declarations</li> 2057 <li>d3d1x: redesign the HWND resolver interface</li> 2058 <li>d3d1x: fix API name</li> 2059 <li>d3d1x: define GUIDs in the normal way</li> 2060 <li>d3d1x: add Wine dlls (tri, tex working, but no other testing)</li> 2061 <li>d3d1x: properly reference count the backend</li> 2062 <li>d3d1x: fix deadlocks on non-recursive mutex</li> 2063 <li>d3d1x: bind NULL CSOs before destroying default CSOs on context dtor</li> 2064 <li>d3d1x: initialize the mutex</li> 2065 <li>d3d1x: autogenerate shader enums and text from def files</li> 2066 <li>d3d1x: s/tpf/sm4/g</li> 2067 <li>d3d1x: normalize whitespace</li> 2068 <li>d3d1x: remove specstrings</li> 2069 <li>d3d1x: minifix</li> 2070 <li>d3d1x: rename context params</li> 2071 <li>d3d11: rename screen params</li> 2072 <li>d3d1x: rename params in misc and objects</li> 2073 <li>d3d1x: rename parameters in dxgi</li> 2074 <li>d3d11: obliterate IDL parameter names</li> 2075 <li>d3d1x: remove specstrings.h include</li> 2076 <li>d3d1x: flush the pipe context when presenting</li> 2077 <li>d3d1x: remove another include specstrings.h</li> 2078 <li>d3d1x: flush properly</li> 2079 <li>d3d1x: add missing guid.cpp</li> 2080 <li>d3d1x: fix build without system EGL/egl.h</li> 2081 <li>d3d1x: add autogenerated files as prerequisites, so make builds them</li> 2082 <li>d3d1x: obliterate IDL parameter names from d3d10.idl from Wine too</li> 2083 <li>d3d1x: add shader dumping</li> 2084 <li>d3d1x: add untested support for geometry shader translation</li> 2085 <li>d3d1x: don't assert on unsupported resource types</li> 2086 <li>d3d1x: fix CheckMultisampleQualityLevels</li> 2087 <li>d3d1x: draw to the correct buffer</li> 2088 <li>d3d1x: fix linking of dxbc2tgsi</li> 2089 <li>nvfx: allow setting NULL constant buffers</li> 2090 <li>nvfx: add RGB framebuffer format support in addition to BGR</li> 2091 <li>d3d1x: don't crash on drivers not supporting vertex or geometry sampling</li> 2092 <li>d3d1x: assert if X visual is not among enumerated visuals</li> 2093 <li>d3d1x: stop using GLX in demos, just use the default visual</li> 2094 <li>d3d1x: CRLF -> LF in progs</li> 2095 <li>mesa: make makedepend an hard requirement</li> 2096 <li>gallium: add $(PROGS_DEPS) as dependencies for $(PROGS)</li> 2097 <li>d3d1x: fix parallel build</li> 2098 <li>d3d1x: add private gitignore file</li> 2099 <li>d3d1x: fix progs linking if not all EGL platforms are enabled</li> 2100 <li>d3d1x: link progs with CXXFLAGS</li> 2101 <li>d3d11: advertise IDXGIDevice1, not just IDXGIDevice</li> 2102 <li>d3d11: ignore StructureByteStride</li> 2103 <li>d3d1x: link to libdrm for X11 platform too</li> 2104 <li>ureg: support centroid interpolation</li> 2105 <li>d3d1x: support centroid interpolation</li> 2106 <li>d3d1x: properly support specifying MipLevels as 0</li> 2107 <li>d3d1x: put proper calling convention in headers, fixes 64-bit builds</li> 2108 <li>d3d1x: rework DXGI for occlusion testing and default width/height</li> 2109 <li>d3d1x: fix Map</li> 2110 <li>d3d11: fix reference counting so devices get freed</li> 2111 <li>d3d1x: work around crash in widl</li> 2112 <li>glsl: Unroll loops with conditional breaks anywhere (not just the end)</li> 2113</ul> 2114 2115<p>Lucas Stach (1):</p> 2116<ul> 2117 <li>nvfx: fill PIPE_CAP_PRIMITIVE_RESTART and PIPE_CAP_SHADER_STENCIL_EXPORT</li> 2118</ul> 2119 2120<p>Marek Olšák (100):</p> 2121<ul> 2122 <li>r300g: prevent creating multiple winsys BOs for the same handle</li> 2123 <li>r300g/swtcl: fix CS overrun</li> 2124 <li>st/mesa: fix assertion failure in GetTexImage for cubemaps</li> 2125 <li>util: make calling remove_from_list multiple times in a row safe</li> 2126 <li>r300g: fixup long-lived BO maps being incorrectly unmapped when flushing</li> 2127 <li>r300g: make accessing map_list and buffer_handles thread-safe</li> 2128 <li>r300g: fix a copy-paste typo for logging</li> 2129 <li>r300g: fix the border color for every format other than PIPE_FORMAT_B8G8R8A8</li> 2130 <li>Build r300g by default</li> 2131 <li>util: fix util_pack_color for B4G4R4A4</li> 2132 <li>r300g: fix macrotiling on R350</li> 2133 <li>r300g: code cleanups</li> 2134 <li>r300/compiler: fix projective mapping of 2D NPOT textures</li> 2135 <li>r300/compiler: do not use copy propagation if SaturateMode is used</li> 2136 <li>r300/compiler: fix shadow sampling with swizzled coords</li> 2137 <li>r300g: add support for 3D NPOT textures without mipmapping</li> 2138 <li>r300g: fix swizzling of texture border color</li> 2139 <li>configure.ac: look for libdrm_radeon before building gallium/r300,r600</li> 2140 <li>configure.ac: do not build xorg-r300g by default</li> 2141 <li>Makefile: ensure Gallium's Makefile.xorg and SConscript.dri are in the tarball</li> 2142 <li>r300g: add support for formats beginning with X, like X8R8G8B8</li> 2143 <li>r300g: fix conditional rendering in non-wait path</li> 2144 <li>r300g: add support for R8G8 colorbuffers</li> 2145 <li>r300g: add support for L8A8 colorbuffers</li> 2146 <li>update release notes for Gallium</li> 2147 <li>r300g: fix microtiling for 16-bits-per-channel formats</li> 2148 <li>r300g: do not print get_param errors in non-debug build</li> 2149 <li>r300g: say no to PIPE_CAP_STREAM_OUTPUT and PIPE_CAP_PRIMITIVE_RESTART</li> 2150 <li>mesa: allow FBO attachments of formats LUMINANCE, LUMINANCE_ALPHA, and INTENSITY</li> 2151 <li>r300g: fix texture border for 16-bits-per-channel formats</li> 2152 <li>st/mesa: support RGBA16 and use it for RGBA12 as well</li> 2153 <li>r300g: add a default channel ordering of texture border for unhandled formats</li> 2154 <li>r300g: mention ATI in the renderer string</li> 2155 <li>r300g: rename has_hyperz -> can_hyperz</li> 2156 <li>r300g: turn magic numbers into names in the hyperz code</li> 2157 <li>gallium: add CAPs for indirect addressing and lower it in st/mesa when needed</li> 2158 <li>tgsi: fill out CAPs for indirect addressing</li> 2159 <li>i915g: fill out CAPs for indirect addressing</li> 2160 <li>i965g: fill out CAPs for indirect addressing</li> 2161 <li>nv50: fill out CAPs for indirect addressing</li> 2162 <li>nvfx: fill out CAPs for indirect addressing</li> 2163 <li>r300g: fill out CAPs for indirect addressing</li> 2164 <li>r600g: fill out CAPs for indirect addressing</li> 2165 <li>svga: fill out CAPs for indirect addressing</li> 2166 <li>r300g: fix texture border color for all texture formats</li> 2167 <li>r300g: clean up redundancy in draw functions</li> 2168 <li>r300g: return shader caps from Draw for SWTCL vertex shaders</li> 2169 <li>r300g: remove the hack with OPCODE_RET</li> 2170 <li>r300g: print FS inputs uninitialized due to hardware limits to stderr</li> 2171 <li>r300g: fix rendering with no vertex elements</li> 2172 <li>st/mesa: enable ARB_explicit_attrib_location and EXT_separate_shader_objects</li> 2173 <li>docs: add GL 4.1 status</li> 2174 <li>gallium: add PIPE_SHADER_CAP_SUBROUTINES</li> 2175 <li>st/mesa: set MaxUniformComponents</li> 2176 <li>u_blitter: use PIPE_TRANSFER_DISCARD to prevent cpu/gpu stall</li> 2177 <li>r300/compiler: fix rc_rewrite_depth_out for it to work with any instruction</li> 2178 <li>r300/compiler: remove duplicate function rc_mask_to_swz</li> 2179 <li>r300/compiler: add a function for swizzling a mask</li> 2180 <li>r300/compiler: move util functions to radeon_compiler_util</li> 2181 <li>u_blitter: interpolate clear color using a GENERIC varying instead of COLOR</li> 2182 <li>st/mesa: fix texture border color for RED and RG base formats</li> 2183 <li>util: rename u_mempool -> u_slab</li> 2184 <li>r300g: fix texture border color once again</li> 2185 <li>r300/compiler: implement and lower OPCODE_CLAMP</li> 2186 <li>ir_to_mesa: Add support for conditional discards.</li> 2187 <li>r300g: fix texture swizzling with compressed textures on r400-r500</li> 2188 <li>r300g: disable ARB_texture_swizzle if S3TC is enabled on r3xx-only</li> 2189 <li>r300g: fix up cubemap texture offset computation</li> 2190 <li>r300/compiler: disable the swizzle lowering pass in vertex shaders</li> 2191 <li>r300g: fix build</li> 2192 <li>r300g: use internal BO handle for add_buffer and write_reloc</li> 2193 <li>r300g: implement simple transfer_inline_write for buffers</li> 2194 <li>mesa, st/mesa: fix gl_FragCoord with FBOs in Gallium</li> 2195 <li>r300g: fix pointer arithmetic with void* in transfer_inline_write</li> 2196 <li>r300g: do not remove unused constants if we are not near the limit</li> 2197 <li>r300g: add capability bit index_bias_supported</li> 2198 <li>r300g: one more r500_index_bias_supported leftover</li> 2199 <li>r300g: do not use the index parameter in set_constant_buffer</li> 2200 <li>r300g: cleanup winsys</li> 2201 <li>r300g: optimize looping over atoms</li> 2202 <li>st/mesa: initialize key in st_vp_varient</li> 2203 <li>u_blitter: use util_is_format_compatible in the assert</li> 2204 <li>r300g: cache packet dwords of 3D_LOAD_VBPNTR in a command buffer if possible</li> 2205 <li>r300g: validate buffers only if any of bound buffers is changed</li> 2206 <li>r300g: also revalidate the SWTCL vertex buffer after its reallocation</li> 2207 <li>r300/compiler: don't terminate regalloc if we surpass max temps limit</li> 2208 <li>r300/compiler: add a function to query program stats (alu, tex, temps..)</li> 2209 <li>r300/compiler: cleanup rc_run_compiler</li> 2210 <li>r300/compiler: do not print pair/tex/presub program stats for vertex shaders</li> 2211 <li>r300/compiler: handle DPH and XPD in rc_compute_sources_for_writemask</li> 2212 <li>r300/compiler: make lowering passes possibly use up to two less temps</li> 2213 <li>r300/compiler: remove at least unused immediates if externals cannot be removed</li> 2214 <li>r300/compiler: fix LIT in VS</li> 2215 <li>r300/compiler: fix swizzle lowering with a presubtract source operand</li> 2216 <li>r300g: fix rendering with a vertex attrib having a zero stride</li> 2217 <li>r300g: finally fix the texture corruption on r3xx-r4xx</li> 2218 <li>r300g/swtcl: re-enable LLVM</li> 2219 <li>r300g: mark vertex arrays as dirty after a buffer_offset change</li> 2220 <li>mesa: fix texel store functions for some float formats</li> 2221 <li>r300/compiler: disable the rename_regs pass for loops</li> 2222</ul> 2223 2224<p>Mario Kleiner (1):</p> 2225<ul> 2226 <li>mesa/r300classic: Fix dri2Invalidate/radeon_prepare_render for page flipping.</li> 2227</ul> 2228 2229<p>Mathias Fröhlich (3):</p> 2230<ul> 2231 <li>r300g: Avoid returning values in a static array, fixing a potential race</li> 2232 <li>r600g: Only compare active vertex elements</li> 2233 <li>st/mesa: Set PIPE_TRANSFER_DISCARD for GL_MAP_INVALIDATE_RANGE/BUFFFER_BIT</li> 2234</ul> 2235 2236<p>Michal Krol (10):</p> 2237<ul> 2238 <li>svga: Fix relative addressing translation for pixel shaders.</li> 2239 <li>svga: Integer constant register file has a separate namespace.</li> 2240 <li>tgsi/exec: Cleanup the remaining arithmetic instructions.</li> 2241 <li>tgsi/exec: Get rid of obsolete condition codes.</li> 2242 <li>tgsi/build: Reduce interface clutter.</li> 2243 <li>graw/gdi: Initial commit.</li> 2244 <li>scons: Hook-up graw-gdi target.</li> 2245 <li>graw/gdi: Fix window dimensions.</li> 2246 <li>os: Open file streams in binary mode.</li> 2247 <li>graw: Export graw_save_surface_to_file().</li> 2248</ul> 2249 2250<p>Nicolas Kaiser (26):</p> 2251<ul> 2252 <li>swrast: remove duplicated include</li> 2253 <li>egl: remove duplicated include</li> 2254 <li>gallium/rtasm: remove duplicated include</li> 2255 <li>gallium/util: remove duplicated include</li> 2256 <li>gallium/i915: remove duplicated include</li> 2257 <li>gallium/llvmpipe: remove duplicated include</li> 2258 <li>gallium/softpipe: remove duplicated include</li> 2259 <li>gallium/st: remove duplicated includes</li> 2260 <li>gallium/winsys: remove duplicated include</li> 2261 <li>glx: remove duplicated include</li> 2262 <li>dri/common: remove duplicated include</li> 2263 <li>dri/i810: remove duplicated include</li> 2264 <li>dri/i915: remove duplicated include</li> 2265 <li>dri/i965: remove duplicated include</li> 2266 <li>dri/intel: remove duplicated include</li> 2267 <li>dri/mga: remove duplicated include</li> 2268 <li>dri/r128: remove duplicated include</li> 2269 <li>dri/r300: remove duplicated include</li> 2270 <li>dri/r600: remove duplicated include</li> 2271 <li>dri/radeon: remove duplicated includes</li> 2272 <li>dri/savage: remove duplicated include</li> 2273 <li>main: remove duplicated includes</li> 2274 <li>math: remove duplicated includes</li> 2275 <li>st: remove duplicated include</li> 2276 <li>i965g: use Elements macro instead of manual sizeofs</li> 2277 <li>nv50: fix always true conditional in shader optimization</li> 2278</ul> 2279 2280<p>Orion Poplawski (1):</p> 2281<ul> 2282 <li>osmesa: link against libtalloc</li> 2283</ul> 2284 2285<p>Owen W. Taylor (1):</p> 2286<ul> 2287 <li>r600g: Fix location for clip plane registers</li> 2288</ul> 2289 2290<p>Peter Clifton (3):</p> 2291<ul> 2292 <li>intel: Fix emit_linear_blit to use DWORD aligned width blits</li> 2293 <li>intel: Add assert check for blitting alignment.</li> 2294 <li>meta: Mask Stencil.Clear against stencilMax in _mesa_meta_Clear</li> 2295</ul> 2296 2297<p>Robert Hooker (2):</p> 2298<ul> 2299 <li>intel: Add a new B43 pci id.</li> 2300 <li>egl_dri2: Add missing intel chip ids.</li> 2301</ul> 2302 2303<p>Roland Scheidegger (16):</p> 2304<ul> 2305 <li>gallivm: fix copy&paste bug</li> 2306 <li>gallivm: don't use URem/UDiv when calculating offsets for blocks</li> 2307 <li>gallivm: optimize yuv decoding</li> 2308 <li>gallivm: fix trunc/itrunc comment</li> 2309 <li>gallivm: faster iround implementation for sse2</li> 2310 <li>gallivm: replace sub/floor/ifloor combo with ifloor_fract</li> 2311 <li>gallivm: optimize some tex wrap mode calculations a bit</li> 2312 <li>gallivm: more linear tex wrap mode calculation simplification</li> 2313 <li>gallivm: avoid unnecessary URem in linear wrap repeat case</li> 2314 <li>gallivm: optimize soa linear clamp to edge wrap mode a bit</li> 2315 <li>gallivm: make use of new iround code in lp_bld_conv.</li> 2316 <li>gallivm: fix different handling of [non]normalized coords in linear soa path</li> 2317 <li>gallivm: only use lp_build_conv 4x4f -> 1x16 ub fastpath with sse2</li> 2318 <li>r200: fix r200 large points</li> 2319 <li>mesa: remove unneeded DD_POINT_SIZE and DD_LINE_WIDTH tricaps</li> 2320 <li>gallium: support for array textures and related changes</li> 2321</ul> 2322 2323<p>Shuang He (1):</p> 2324<ul> 2325 <li>mesa: allow GLfixed arrays for OpenGL ES 2.0</li> 2326</ul> 2327 2328<p>Stephan Schmid (1):</p> 2329<ul> 2330 <li>r600g: fix relative addressing when splitting constant accesses</li> 2331</ul> 2332 2333<p>Thomas Hellstrom (21):</p> 2334<ul> 2335 <li>st/xorg: Don't try to use option values before processing options</li> 2336 <li>xorg/vmwgfx: Make vmwarectrl work also on 64-bit servers</li> 2337 <li>st/xorg: Add a customizer option to get rid of annoying cursor update flicker</li> 2338 <li>xorg/vmwgfx: Don't hide HW cursors when updating them</li> 2339 <li>st/xorg: Don't try to remove invalid fbs</li> 2340 <li>st/xorg: Fix typo</li> 2341 <li>st/xorg, xorg/vmwgfx: Be a bit more frendly towards cross-compiling environments</li> 2342 <li>st/xorg: Fix compilation errors for Xservers compiled without Composite</li> 2343 <li>st/xorg: Don't use deprecated x*alloc / xfree functions</li> 2344 <li>xorg/vmwgfx: Don't use deprecated x*alloc / xfree functions</li> 2345 <li>st/xorg: Fix compilation for Xservers >= 1.10</li> 2346 <li>mesa: Make sure we have the talloc cflags when using the talloc headers</li> 2347 <li>egl: Add an include for size_t</li> 2348 <li>mesa: Add talloc includes for gles</li> 2349 <li>st/egl: Fix build for include files in nonstandard places</li> 2350 <li>svga/drm: Optionally resolve calls to powf during link-time</li> 2351 <li>gallium/targets: Trivial crosscompiling fix</li> 2352 <li>st/xorg: Add a function to flush pending rendering and damage</li> 2353 <li>gallium/targets/xorg-vmwgfx: Xv fixes</li> 2354 <li>xorg/vmwgfx: Flush even if we don't autopaint the color key</li> 2355 <li>xorg/vmwgfx: Don't clip video to viewport</li> 2356</ul> 2357 2358<p>Tilman Sauerbeck (35):</p> 2359<ul> 2360 <li>r600g: Fixed a bo leak in r600_blit_state_ps_shader().</li> 2361 <li>r600g: Use clamped math for RCP and RSQ.</li> 2362 <li>r600g: Formatting fixes.</li> 2363 <li>r600g: Added DB_SHADER_CONTROL defines.</li> 2364 <li>r600g: Only set PA_SC_EDGERULE on rv770 and greater.</li> 2365 <li>r600g: Enable PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED.</li> 2366 <li>r600g: Fixed the shift in S_02880C_KILL_ENABLE.</li> 2367 <li>glsl2: Empty functions can be inlined.</li> 2368 <li>glsl2: Fixed cloning of ir_call error instructions.</li> 2369 <li>r600g: Added support for TGSI_SEMANTIC_FACE.</li> 2370 <li>gallium/docs: Fixed a typo in the SCS opcode description.</li> 2371 <li>r600g: Honour destination operand's writemask in the SCS implementation.</li> 2372 <li>r600g: Implemented the Z and W component write for the SCS opcode.</li> 2373 <li>python/tests: Fixed tri.py for API and TGSI syntax changes.</li> 2374 <li>r600g: Removed debug code.</li> 2375 <li>gallium/docs: The RET opcode may appear anywhere in a subroutine.</li> 2376 <li>r600g: Destroy the blitter.</li> 2377 <li>r600g: Fixed two texture surface leaks in r600_blit_uncompress_depth().</li> 2378 <li>r600g: Cleaned up index buffer reference handling in the draw module.</li> 2379 <li>r600g: Fixed r600_vertex_element leak.</li> 2380 <li>r600g: Added r600_pipe_shader_destroy().</li> 2381 <li>r600g: Also clear bc data when we're destroying a shader.</li> 2382 <li>r600g: In radeon_bo(), call LIST_INITHEAD early.</li> 2383 <li>r600g: Destroy the blitter.</li> 2384 <li>r600g: Removed unused 'ptr' argument from radeon_bo().</li> 2385 <li>r600g: Made radeon_bo_pb_map_internal() actually call radeon_bo_map().</li> 2386 <li>r600g: Fixed unmap condition in radeon_bo_pb_destroy().</li> 2387 <li>r600g: Made radeon_bo::map_count signed.</li> 2388 <li>r600g: We don't support PIPE_CAP_PRIMITIVE_RESTART.</li> 2389 <li>r600g: Delete custom_dsa_flush on shutdown.</li> 2390 <li>r600g: Fixed two memory leaks in winsys.</li> 2391 <li>r600g: Destroy the winsys in r600_destroy_screen().</li> 2392 <li>st/mesa: Reset the index buffer before destroying the pipe context.</li> 2393 <li>st/mesa: Reset the constant buffers before destroying the pipe context.</li> 2394 <li>r600g: Removed duplicated call to tgsi_split_literal_constant().</li> 2395</ul> 2396 2397<p>Timo Wiren (1):</p> 2398<ul> 2399 <li>Fix typos in comments and debug output strings.</li> 2400</ul> 2401 2402<p>Tom Fogal (3):</p> 2403<ul> 2404 <li>Implement x86_64 atomics for compilers w/o intrinsics.</li> 2405 <li>Prefer intrinsics to handrolled atomic ops.</li> 2406 <li>Revert "Prefer intrinsics to handrolled atomic ops."</li> 2407</ul> 2408 2409<p>Tom Stellard (32):</p> 2410<ul> 2411 <li>r300/compiler: Refactor the pair instruction data structures</li> 2412 <li>r300g: Always try to build libr300compiler.a</li> 2413 <li>r300/compiler: Fix two mistakes in the presubtract optimization pass.</li> 2414 <li>r300/compiler: Add more helper functions for iterating through sources</li> 2415 <li>r300/compiler: Print immediate values after "dead constants" pass</li> 2416 <li>r300/compiler: radeon_remove_constants.c: fix indentation</li> 2417 <li>r300/compiler: Use rc_for_all_reads_src() in "dead constants" pass</li> 2418 <li>r300/compiler: Fix segfault in error path</li> 2419 <li>r300/compiler: Don't use rc_error() unless the error is unrecoverable</li> 2420 <li>r300/compiler: Don't merge instructions that write output regs and ALU result</li> 2421 <li>r300/compiler: Create a helper function for merging presubtract sources</li> 2422 <li>r300/compiler: Fix incorrect assumption</li> 2423 <li>r300/compiler: Clear empty registers after constant folding</li> 2424 <li>r300/compiler: Add a new function for more efficient dataflow analysis</li> 2425 <li>r300g: Add new debug option for logging vertex/fragment program stats</li> 2426 <li>r300/compiler: Use rc_get_readers_normal() for presubtract optimizations</li> 2427 <li>r300/compiler: Don't clobber presubtract sources during optimizations</li> 2428 <li>r300/compiler: Don't track readers into an IF block.</li> 2429 <li>r300/compiler: Make sure presubtract sources use supported swizzles</li> 2430 <li>r300/compiler: Fix register allocator's handling of loops</li> 2431 <li>r300/compiler: Fix instruction scheduling within IF blocks</li> 2432 <li>r300/compiler: Use zero as the register index for unused sources</li> 2433 <li>r300/compiler: Ignore alpha dest register when replicating the result</li> 2434 <li>r300/compiler: Add rc_get_readers()</li> 2435 <li>r300/compiler: Handle BREAK and CONTINUE in rc_get_readers()</li> 2436 <li>r300/compiler: Track readers through branches in rc_get_readers()</li> 2437 <li>r300/compiler: Convert RGB to alpha in the scheduler</li> 2438 <li>r300/compiler: Use presubtract operations as much as possible</li> 2439 <li>r300/compiler: Enable rename_reg pass for r500 cards</li> 2440 <li>r300/compiler: Add a more efficient version of rc_find_free_temporary()</li> 2441 <li>r300/compiler: Don't allow presubtract sources to be remapped twice</li> 2442 <li>r300/compiler: Fix black terrain in Civ4</li> 2443</ul> 2444 2445<p>Victor Tseng (1):</p> 2446<ul> 2447 <li>egl/i965: include inline_wrapper_sw_helper.h</li> 2448</ul> 2449 2450<p>Viktor Novotný (6):</p> 2451<ul> 2452 <li>dri/nouveau: Import headers from rules-ng-ng</li> 2453 <li>dri/nouveau: nv04: Use rules-ng-ng headers</li> 2454 <li>dri/nouveau: nv10: Use rules-ng-ng headers</li> 2455 <li>dri/nouveau nv20: Use rules-ng-ng headers</li> 2456 <li>dri/nouveau: Remove nouveau_class.h, finishing switch to rules-ng-ng headers</li> 2457 <li>dri/nouveau: Clean up magic numbers in get_rt_format</li> 2458</ul> 2459 2460<p>Vinson Lee (214):</p> 2461<ul> 2462 <li>llvmpipe: Remove unnecessary header.</li> 2463 <li>r600g: Remove unnecessary headers.</li> 2464 <li>mesa: Include missing header in program.h.</li> 2465 <li>glsl: Fix 'format not a string literal and no format arguments' warning.</li> 2466 <li>r600g: Silence uninitialized variable warning.</li> 2467 <li>r600g: Silence uninitialized variable warning.</li> 2468 <li>nvfx: Silence uninitialized variable warnings.</li> 2469 <li>r600g: Silence uninitialized variable warning.</li> 2470 <li>r600g: Silence uninitialized variable warning.</li> 2471 <li>r600g: Silence uninitialized variable warning.</li> 2472 <li>r600g: Silence unused variable warning.</li> 2473 <li>nv50: Update files in SConscript to match Makefile.</li> 2474 <li>nv50: Remove unnecessary headers.</li> 2475 <li>nv50: Silence uninitialized variable warning.</li> 2476 <li>nv50: Silence uninitialized variable warning.</li> 2477 <li>nv50: Silence uninitialized variable warning.</li> 2478 <li>gallivm: Remove unnecessary headers.</li> 2479 <li>draw: Remove unnecessary header.</li> 2480 <li>nv50: Silence uninitialized variable warnings.</li> 2481 <li>nv50: Fix 'control reaches end of non-void function' warning.</li> 2482 <li>mesa/st: Silence uninitialized variable warning.</li> 2483 <li>gallivm: Remove unnecessary header.</li> 2484 <li>r600g: Remove unnecessary header.</li> 2485 <li>r600g: Remove unnecessary headers.</li> 2486 <li>r600g: Fix implicit declaration warning.</li> 2487 <li>r600g: Fix memory leak on error path.</li> 2488 <li>r600g: Silence uninitialized variable warning.</li> 2489 <li>r600g: Silence unused variable warnings.</li> 2490 <li>mesa: bump version to 7.10</li> 2491 <li>ir_to_mesa: Remove unused member array_indexed from struct statevar_element.</li> 2492 <li>mesa: Silence "'valid_texture_object' defined but not used" warning.</li> 2493 <li>x86: Silence unused variable warning on Mac OS X.</li> 2494 <li>glsl: Fix 'control reaches end of non-void function' warning.</li> 2495 <li>nvfx: Remove const qualifer from nvfx_vertprog_translate.</li> 2496 <li>nvfx: Silence uninitialized variable warnings.</li> 2497 <li>r600g: Remove unused variable.</li> 2498 <li>nv50: Silence missing initializer warning.</li> 2499 <li>nv50: Remove dead initialization.</li> 2500 <li>nv50: Remove dead initialization.</li> 2501 <li>tgsi: Remove duplicate case value.</li> 2502 <li>glut: Define markWindowHidden for non-Windows only.</li> 2503 <li>glut: Define eventParser for non-Windows only.</li> 2504 <li>r300g: Silence uninitialized variable warning.</li> 2505 <li>intel: Fix implicit declaration of function '_mesa_meta_Bitmap' warning.</li> 2506 <li>mesa: Remove unnecessary headers.</li> 2507 <li>r600g: Remove unnecessary header.</li> 2508 <li>unichrome: Remove unnecessary header.</li> 2509 <li>intel: Remove unnecessary headers.</li> 2510 <li>r600g: Remove unused variable.</li> 2511 <li>r600g: Disable unused variables.</li> 2512 <li>r600g: Remove unused variable.</li> 2513 <li>r600g: Silence 'control reaches end of non-void function' warning.</li> 2514 <li>r600g: Remove unused variable.</li> 2515 <li>r600g: Remove unused variable.</li> 2516 <li>r600g: Disable unused variables.</li> 2517 <li>intel: Remove unnecessary header.</li> 2518 <li>st/dri: Remove unnecessary header.</li> 2519 <li>r600g: Remove unused variable.</li> 2520 <li>r300g: Remove unused variable.</li> 2521 <li>r600g: Don't return a value in function returning void.</li> 2522 <li>r600g: Remove unused variables.</li> 2523 <li>r600g: Include p_compiler.h instead of malloc.h.</li> 2524 <li>r600g: Silence uninitialized variable warnings.</li> 2525 <li>scons: Add MinGW-w64 prefixes for MinGW build.</li> 2526 <li>dri: Add GET_PROGRAM_NAME definition for Mac OS X.</li> 2527 <li>scons: Add program/sampler.cpp to SCons build.</li> 2528 <li>mesa: Fix printf format warning.</li> 2529 <li>mesa: Fix printf format warning.</li> 2530 <li>mesa: Fix printf format warning.</li> 2531 <li>r300/compiler: Move declaration before code.</li> 2532 <li>r300/compiler: Move declaration before code.</li> 2533 <li>r300/compiler: Move declaration before code.</li> 2534 <li>r300/compiler: Move declaration before code.</li> 2535 <li>r600g: Update SConscript.</li> 2536 <li>r300/compiler: Move declaration before code.</li> 2537 <li>r600g: Update SConscript.</li> 2538 <li>r300/compiler: Move declaration before code.</li> 2539 <li>r600g: Update SConscript.</li> 2540 <li>r300/compiler: Move declaration before code.</li> 2541 <li>r600g: Fix SCons build.</li> 2542 <li>r300/compiler: Move declaration before code.</li> 2543 <li>r300/compiler: Move declaration before code.</li> 2544 <li>r300/compiler: Move declaration before code.</li> 2545 <li>r300/compiler: Remove declaration before code.</li> 2546 <li>r300/compiler: Move declaration before code.</li> 2547 <li>r300/compiler: Move declaration before code.</li> 2548 <li>r300/compiler: Move declaration before code.</li> 2549 <li>r300/compiler: Move declaration before code.</li> 2550 <li>glsl: Remove unnecessary header.</li> 2551 <li>savage: Remove unnecessary header.</li> 2552 <li>r600g: Remove unused variable.</li> 2553 <li>r600g: Remove unnecessary headers.</li> 2554 <li>r600g: Fix SCons build.</li> 2555 <li>r600g: Remove unnecessary header.</li> 2556 <li>gallivm: Remove unnecessary header.</li> 2557 <li>r600g: Silence uninitialized variable warning.</li> 2558 <li>r600g: Silence uninitialized variable warning.</li> 2559 <li>r600g: Silence uninitialized variable warning.</li> 2560 <li>i915: Silence unused variable warning in non-debug builds.</li> 2561 <li>i915: Silence unused variable warning in non-debug builds.</li> 2562 <li>i965: Silence unused variable warning on non-debug builds.</li> 2563 <li>i965: Silence unused variable warning on non-debug builds.</li> 2564 <li>i965: Initialize member variables.</li> 2565 <li>r300: Silence uninitialized variable warning.</li> 2566 <li>tdfx: Silence unused variable warning on non-debug builds.</li> 2567 <li>gallivm: Remove unnecessary header.</li> 2568 <li>glsl: Initialize variable in ir_derefence_array::constant_expression_value</li> 2569 <li>mesa: Add missing header to shaderobj.h.</li> 2570 <li>llvmpipe: Return non-zero exit code for lp_test_round failures.</li> 2571 <li>r300/compiler: Remove unused variable.</li> 2572 <li>st/xorg: Fix memory leak on error path.</li> 2573 <li>llvmpipe: Initialize state variable in debug_bin function.</li> 2574 <li>llvmpipe: Initialize variable.</li> 2575 <li>draw: Move loop variable declaration outside for loop.</li> 2576 <li>r600g: Ensure r600_src is initialized in tgsi_exp function.</li> 2577 <li>glsl: Add assert for unhandled ir_shader case.</li> 2578 <li>swrast: Print out format on unexpected failure in _swrast_DrawPixels.</li> 2579 <li>llvmpipe: Remove unnecessary header.</li> 2580 <li>draw: Remove unnecessary header.</li> 2581 <li>gallivm: Silence uninitialized variable warnings.</li> 2582 <li>gallivm: Silence uninitialized variable warnings.</li> 2583 <li>gallivm: Silence uninitialized variable warning.</li> 2584 <li>r300g: Silence uninitialized variable warning.</li> 2585 <li>mesa: Remove unnecessary headers.</li> 2586 <li>r600g: Silence uninitialized variable warnings.</li> 2587 <li>st/mesa: Remove unnecessary header.</li> 2588 <li>mesa: Remove unnecessary header.</li> 2589 <li>egl: Remove unnecessary headers.</li> 2590 <li>swrast: Print out format on unexpected failure in _swrast_ReadPixels.</li> 2591 <li>st/mesa: Silence uninitialized variable warning.</li> 2592 <li>savage: Remove unnecessary header.</li> 2593 <li>st/vega: Remove unnecessary headers.</li> 2594 <li>dri/nouveau: Silence uninitialized variable warning.</li> 2595 <li>r300/compiler: Move declaration before code.</li> 2596 <li>r300/compiler: Move declaration before code.</li> 2597 <li>i965: Silence uninitialized variable warning.</li> 2598 <li>i965: Silence uninitialized variable warning.</li> 2599 <li>mesa: Clean up header file inclusion in accum.h.</li> 2600 <li>mesa: Clean up header file inclusion in version.h.</li> 2601 <li>mesa: Clean up header file inclusion in api_loopback.h.</li> 2602 <li>mesa: Clean up header file inclusion in api_validate.h.</li> 2603 <li>mesa: Include mfeatures.h in api_loopback for FEATURE_beginend.</li> 2604 <li>mesa: Include mfeatures.h in api_validate.c for FEATURE_* symbols.</li> 2605 <li>mesa: Clean up header file inclusion in arrayobj.h.</li> 2606 <li>mesa: Clean up header file inclusion in atifragshader.h.</li> 2607 <li>mesa: Clean up header file inclusion in attrib.h.</li> 2608 <li>mesa: Clean up header file inclusion in blend.h.</li> 2609 <li>mesa: Clean up header file inclusion in buffers.h.</li> 2610 <li>mesa: Clean up header file inclusion in colortab.h.</li> 2611 <li>mesa: Clean up header file inclusion in convolve.h.</li> 2612 <li>mesa: Clean up header file inclusion in debug.h.</li> 2613 <li>mesa: Clean up header file inclusion in depth.h.</li> 2614 <li>mesa: Clean up header file inclusion in depthstencil.h.</li> 2615 <li>mesa: Clean up header file inclusion in drawpix.h.</li> 2616 <li>mesa: Clean up header file inclusion in drawtex.h.</li> 2617 <li>mesa: Clean up header file inclusion in enable.h.</li> 2618 <li>mesa: Clean up header file inclusion in extensions.h.</li> 2619 <li>graw: Add struct pipe_surface forward declaration.</li> 2620 <li>mesa: Clean up header file inclusion in fbobject.h.</li> 2621 <li>mesa: Clean up header file inclusion in ffvertex_prog.h.</li> 2622 <li>mesa: Clean up header file inclusion in fog.h.</li> 2623 <li>mesa: Clean up header file inclusion in framebuffer.h.</li> 2624 <li>mesa: Clean up header file inclusion in hint.h.</li> 2625 <li>mesa: Clean up header file inclusion in histogram.h.</li> 2626 <li>mesa: Clean up header file inclusion in image.h.</li> 2627 <li>mesa: Add missing header and forward declarations in dd.h.</li> 2628 <li>mesa: Clean up header file inclusion in light.h.</li> 2629 <li>mesa: Clean up header file inclusion in lines.h.</li> 2630 <li>mesa: Clean up header file inclusion in matrix.h.</li> 2631 <li>mesa: Clean up header file inclusion in multisample.h.</li> 2632 <li>mesa: Clean up header file inclusion in nvprogram.h.</li> 2633 <li>winsys/xlib: Add cygwin to SConscript.</li> 2634 <li>mesa: Clean up header file inclusion in pixel.h.</li> 2635 <li>mesa: Clean up header file inclusion in pixelstore.h.</li> 2636 <li>mesa: Fix printf format warnings.</li> 2637 <li>mesa: Clean up header file inclusion in points.h.</li> 2638 <li>i965: Silence uninitialized variable warning.</li> 2639 <li>glsl: Add ir_constant_expression.cpp to SConscript.</li> 2640 <li>mesa: Add definitions for inverse hyperbolic function on MSVC.</li> 2641 <li>glsl: Fix 'control reaches end of non-void function' warning.</li> 2642 <li>glsl: Add lower_vector.cpp to SConscript.</li> 2643 <li>glsl: Fix type of label 'default' in switch statement.</li> 2644 <li>st/mesa: Remove unnecessary headers.</li> 2645 <li>swrast: Remove unnecessary header.</li> 2646 <li>r600: Remove unnecesary header.</li> 2647 <li>intel: Remove unnecessary header.</li> 2648 <li>mesa: Clean up header file inclusion in polygon.h.</li> 2649 <li>mesa: Clean up header file inclusion in rastpos.h.</li> 2650 <li>mesa: Clean up header file inclusion in readpix.h.</li> 2651 <li>mesa: Clean up header file inclusion in renderbuffer.h.</li> 2652 <li>mesa: Clean up header file inclusion in scissor.h.</li> 2653 <li>mesa: Clean up header file inclusion in shaderapi.h.</li> 2654 <li>mesa: Clean up header file inclusion in shared.h.</li> 2655 <li>mesa: Clean up header file inclusion in stencil.h.</li> 2656 <li>r600: Remove unnecessary header.</li> 2657 <li>llvmpipe: Remove unnecessary headers.</li> 2658 <li>mesa: Clean up header file inclusion in syncobj.h.</li> 2659 <li>r300/compiler: Move declaration before code.</li> 2660 <li>r300/compiler: Move declaration before code.</li> 2661 <li>mesa: Clean up header file inclusion in texcompress.h.</li> 2662 <li>st/vega: Silence uninitialized variable warning.</li> 2663 <li>mesa: Clean up header file inclusion in texcompress_s3tc.h.</li> 2664 <li>mesa: Clean up header file inclusion in texenvprogram.h.</li> 2665 <li>mesa: Clean up header file inclusion in texformat.h.</li> 2666 <li>mesa: Clean up header file inclusion in texgetimage.h.</li> 2667 <li>mesa: Clean up header file inclusion in texobj.h.</li> 2668 <li>gallium/noop: Add prototype for noop_init_state_functions.</li> 2669 <li>mesa: Clean up header file inclusion in texrender.h.</li> 2670 <li>mesa: Clean up header file inclusion in transformfeedback.h.</li> 2671 <li>mesa: Clean up header file inclusion in varray.h.</li> 2672 <li>mesa: Clean up header file inclusion in viewport.h.</li> 2673 <li>r200: Silence uninitialized variable warning.</li> 2674 <li>r600g: Fix SCons build.</li> 2675 <li>i965: Silence uninitialized variable warning.</li> 2676</ul> 2677 2678<p>Xavier Chantry (8):</p> 2679<ul> 2680 <li>nv50: fix size of outputs_written array</li> 2681 <li>nv50: apply layout_mask to tile_flags</li> 2682 <li>nvfx: only expose one rt on nv30</li> 2683 <li>nvfx: fb->nr_cbufs <= 1 on nv30</li> 2684 <li>nvfx: reset nvfx->hw_zeta</li> 2685 <li>nvfx: fixes after array textures merge</li> 2686 <li>init ps->context with util_surfaces_get and do_get</li> 2687 <li>gallium/trace: check bind_vertex_sampler_states and set_vertex_sampler_views</li> 2688</ul> 2689 2690<p>Xiang, Haihao (10):</p> 2691<ul> 2692 <li>mesa: fix regression from b4bb6680200b5a898583392f4c831c02f41e63f7</li> 2693 <li>i965: add support for polygon mode on Sandybridge.</li> 2694 <li>i965: fix for flat shading on Sandybridge</li> 2695 <li>i965: set minimum/maximum Point Width on Sandybridge</li> 2696 <li>meta: allow nested meta operations</li> 2697 <li>i965: support for two-sided lighting on Sandybridge</li> 2698 <li>i965: fix register region description</li> 2699 <li>i965: use align1 access mode for instructions with execSize=1 in VS</li> 2700 <li>i965: don't spawn GS thread for LINELOOP on Sandybridge</li> 2701 <li>i965: use BLT to clear buffer if possible on Sandybridge</li> 2702</ul> 2703 2704<p>Zack Rusin (8):</p> 2705<ul> 2706 <li>rbug: fix rbug when contexts are being destroyed</li> 2707 <li>llvmpipe: fix rasterization of vertical lines on pixel boundaries</li> 2708 <li>scons: build the xorg state trackers only when env includes drm</li> 2709 <li>gallivm: implement indirect addressing of the output registers</li> 2710 <li>gallivm: implement indirect addressing over inputs</li> 2711 <li>gallivm: fix storing of the addr register</li> 2712 <li>scons: add alias for identity</li> 2713 <li>gallium/util: add states relevant to geometry shaders</li> 2714</ul> 2715 2716<p>Zhenyu Wang (40):</p> 2717<ul> 2718 <li>i965: disasm quarter and write enable instruction control on sandybridge</li> 2719 <li>i965: new state dump for sandybridge</li> 2720 <li>i965: enable accumulator update in PS kernel too on sandybridge</li> 2721 <li>i965: Fix color interpolation on sandybridge</li> 2722 <li>i965: force zero in clipper to ignore RTAIndex on sandybridge</li> 2723 <li>i965: fix point size setting in header on sandybridge</li> 2724 <li>i965: ff sync message change for sandybridge</li> 2725 <li>i965: ignore quads for GS kernel on sandybridge</li> 2726 <li>i965: add sandybridge viewport state bo into validation list</li> 2727 <li>i965: VS use SPF mode on sandybridge for now</li> 2728 <li>i965: fix jump count on sandybridge</li> 2729 <li>i965: Fix sampler on sandybridge</li> 2730 <li>i965: fix const register count for sandybridge</li> 2731 <li>i965: Add all device ids for sandybridge</li> 2732 <li>i965: sandybridge pipe control workaround before write cache flush</li> 2733 <li>i965: only allow SIMD8 kernel on sandybridge now</li> 2734 <li>i965: don't do calculation for delta_xy on sandybridge</li> 2735 <li>i965: fix pixel w interpolation on sandybridge</li> 2736 <li>i965: enable polygon offset on sandybridge</li> 2737 <li>i965: fix scissor state on sandybridge</li> 2738 <li>i965: fix point sprite on sandybridge</li> 2739 <li>i965: fix occlusion query on sandybridge</li> 2740 <li>i965: fallback bitmap operation on sandybridge</li> 2741 <li>i965: Always set tiling for depth buffer on sandybridge</li> 2742 <li>i965: fallback lineloop on sandybridge for now</li> 2743 <li>Revert "i965: Always set tiling for depth buffer on sandybridge"</li> 2744 <li>i965: always set tiling for fbo depth buffer on sandybridge</li> 2745 <li>i965: Fix GS hang on Sandybridge</li> 2746 <li>Revert "i965: fallback lineloop on sandybridge for now"</li> 2747 <li>i965: refresh wm push constant also for BRW_NEW_FRAMENT_PROGRAM on gen6</li> 2748 <li>i965: fix dest type of 'endif' on sandybridge</li> 2749 <li>Revert "i965: VS use SPF mode on sandybridge for now"</li> 2750 <li>i965: also using align1 mode for math2 on sandybridge</li> 2751 <li>i965: Fix GS state uploading on Sandybridge</li> 2752 <li>i965: upload WM state for _NEW_POLYGON on sandybridge</li> 2753 <li>i965: Use MI_FLUSH_DW for blt ring flush on sandybridge</li> 2754 <li>i965: explicit tell header present for fb write on sandybridge</li> 2755 <li>i965: Fix occlusion query on sandybridge</li> 2756 <li>i965: Use last vertex convention for quad provoking vertex on sandybridge</li> 2757 <li>i965: Fix provoking vertex select in clip state for sandybridge</li> 2758</ul> 2759 2760<p>Zou Nan hai (1):</p> 2761<ul> 2762 <li>i965: skip too small size mipmap</li> 2763</ul> 2764 2765<p>delphi (2):</p> 2766<ul> 2767 <li>draw: added userclip planes and updated variant_key</li> 2768 <li>draw: some changes to allow for runtime changes to userclip planes</li> 2769</ul> 2770 2771<p>nobled (3):</p> 2772<ul> 2773 <li>r300g: Abort if atom allocations fail</li> 2774 <li>r300g: Abort if draw_create() fails</li> 2775 <li>r300g: Drop unnecessary cast</li> 2776</ul> 2777 2778<p>pontus lidman (1):</p> 2779<ul> 2780 <li>mesa: check for posix_memalign() errors</li> 2781</ul> 2782 2783<p>richard (2):</p> 2784<ul> 2785 <li>evergreen : fix z format setting, enable stencil.</li> 2786 <li>r600c : inline vertex format is not updated in an app, switch to use vfetch constants. For the 7.9 and 7.10 branches as well.</li> 2787</ul> 2788 2789</body> 2790</html> 2791