1// Copyright (c) 2012 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5#ifndef UI_GL_OSMESA_API_IMPLEMENTATION_H_
6#define UI_GL_OSMESA_API_IMPLEMENTATION_H_
7
8#include "base/compiler_specific.h"
9#include "ui/gl/gl_bindings.h"
10#include "ui/gl/gl_export.h"
11
12namespace gfx {
13
14class GLContext;
15
16void InitializeGLBindingsOSMESA();
17void InitializeGLExtensionBindingsOSMESA(GLContext* context);
18void InitializeDebugGLBindingsOSMESA();
19void ClearGLBindingsOSMESA();
20
21class GL_EXPORT OSMESAApiBase : public OSMESAApi {
22 public:
23  // Include the auto-generated part of this class. We split this because
24  // it means we can easily edit the non-auto generated parts right here in
25  // this file instead of having to edit some template or the code generator.
26  #include "gl_bindings_api_autogen_osmesa.h"
27
28 protected:
29  OSMESAApiBase();
30  virtual ~OSMESAApiBase();
31  void InitializeBase(DriverOSMESA* driver);
32
33  DriverOSMESA* driver_;
34};
35
36class GL_EXPORT RealOSMESAApi : public OSMESAApiBase {
37 public:
38  RealOSMESAApi();
39  virtual ~RealOSMESAApi();
40  void Initialize(DriverOSMESA* driver);
41};
42
43// Inserts a TRACE for every OSMESA call.
44class GL_EXPORT TraceOSMESAApi : public OSMESAApi {
45 public:
46  TraceOSMESAApi(OSMESAApi* osmesa_api) : osmesa_api_(osmesa_api) { }
47  virtual ~TraceOSMESAApi();
48
49  // Include the auto-generated part of this class. We split this because
50  // it means we can easily edit the non-auto generated parts right here in
51  // this file instead of having to edit some template or the code generator.
52  #include "gl_bindings_api_autogen_osmesa.h"
53
54 private:
55  OSMESAApi* osmesa_api_;
56};
57
58}  // namespace gfx
59
60#endif  // UI_GL_OSMESA_API_IMPLEMENTATION_H_
61
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64