1# /*
2# Bullet Continuous Collision Detection and Physics Library for Android NDK
3# Copyright (c) 2006-2009 Noritsuna Imamura  <a href="http://www.siprop.org/" rel="nofollow">http://www.siprop.org/</a>
4#
5# This software is provided 'as-is', without any express or implied warranty.
6# In no event will the authors be held liable for any damages arising from the use of this software.
7# Permission is granted to anyone to use this software for any purpose,
8# including commercial applications, and to alter it and redistribute it freely,
9# subject to the following restrictions:
10#
11# 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12# 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13# 3. This notice may not be removed or altered from any source distribution.
14# */
15LOCAL_PATH:= $(call my-dir)
16JME3_PATH:=
17BULLET_PATH:=
18 
19include $(CLEAR_VARS)
20 
21LOCAL_MODULE    := bulletjme
22LOCAL_C_INCLUDES := $(BULLET_PATH)/\
23    $(BULLET_PATH)/BulletCollision/BroadphaseCollision\
24    $(BULLET_PATH)/BulletCollision/CollisionDispatch\
25    $(BULLET_PATH)/BulletCollision/CollisionShapes\
26    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
27    $(BULLET_PATH)/BulletDynamics/ConstraintSolver\
28    $(BULLET_PATH)/BulletDynamics/Dynamics\
29    $(BULLET_PATH)/BulletDynamics/Vehicle\
30    $(BULLET_PATH)/LinearMath\
31    $(BULLET_PATH)/BulletCollision\
32    $(BULLET_PATH)/BulletDynamics\
33    $(BULLET_PATH)/BulletMultiThreaded\
34    $(BULLET_PATH)/BulletSoftBody\
35    $(BULLET_PATH)/ibmsdk\
36    $(BULLET_PATH)/LinearMath\
37    $(BULLET_PATH)/MiniCL\
38    $(BULLET_PATH)/vectormath\
39    $(BULLET_PATH)/BulletCollision/BroadphaseCollision\
40    $(BULLET_PATH)/BulletCollision/CollisionDispatch\
41    $(BULLET_PATH)/BulletCollision/CollisionShapes\
42    $(BULLET_PATH)/BulletCollision/Gimpact\
43    $(BULLET_PATH)/BulletCollision/ibmsdk\
44    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision\
45    $(BULLET_PATH)/BulletDynamics/Character\
46    $(BULLET_PATH)/BulletDynamics/ConstraintSolver\
47    $(BULLET_PATH)/BulletDynamics/Dynamics\
48    $(BULLET_PATH)/BulletDynamics/ibmsdk\
49    $(BULLET_PATH)/BulletDynamics/Vehicle\
50    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers\
51    $(BULLET_PATH)/BulletMultiThreaded/out\
52    $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask\
53    $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask\
54    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU\
55    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11\
56    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL\
57    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/DX11/HLSL\
58    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/AMD\
59    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/Apple\
60    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL\
61    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/NVidia\
62    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC\
63    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/OpenCLC10\
64    $(BULLET_PATH)/LinearMath/ibmsdk\
65    $(BULLET_PATH)/MiniCL/MiniCLTask\
66    $(BULLET_PATH)/vectormath/scalar\
67    $(BULLET_PATH)/vectormath/sse
68 
69LOCAL_CFLAGS := $(LOCAL_C_INCLUDES:%=-I%)
70LOCAL_LDLIBS := -L$(SYSROOT)/usr/lib -ldl -lm -llog
71 
72LOCAL_SRC_FILES := $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionEvent.cpp\
73    $(JME3_PATH)/com_jme3_bullet_collision_PhysicsCollisionObject.cpp\
74    $(JME3_PATH)/com_jme3_bullet_collision_shapes_BoxCollisionShape.cpp\
75    $(JME3_PATH)/com_jme3_bullet_collision_shapes_CapsuleCollisionShape.cpp\
76    $(JME3_PATH)/com_jme3_bullet_collision_shapes_CollisionShape.cpp\
77    $(JME3_PATH)/com_jme3_bullet_collision_shapes_CompoundCollisionShape.cpp\
78    $(JME3_PATH)/com_jme3_bullet_collision_shapes_ConeCollisionShape.cpp\
79    $(JME3_PATH)/com_jme3_bullet_collision_shapes_CylinderCollisionShape.cpp\
80    $(JME3_PATH)/com_jme3_bullet_collision_shapes_GImpactCollisionShape.cpp\
81    $(JME3_PATH)/com_jme3_bullet_collision_shapes_HeightfieldCollisionShape.cpp\
82    $(JME3_PATH)/com_jme3_bullet_collision_shapes_HullCollisionShape.cpp\
83    $(JME3_PATH)/com_jme3_bullet_collision_shapes_MeshCollisionShape.cpp\
84    $(JME3_PATH)/com_jme3_bullet_collision_shapes_PlaneCollisionShape.cpp\
85    $(JME3_PATH)/com_jme3_bullet_collision_shapes_SimplexCollisionShape.cpp\
86    $(JME3_PATH)/com_jme3_bullet_collision_shapes_SphereCollisionShape.cpp\
87    $(JME3_PATH)/com_jme3_bullet_joints_ConeJoint.cpp\
88    $(JME3_PATH)/com_jme3_bullet_joints_HingeJoint.cpp\
89    $(JME3_PATH)/com_jme3_bullet_joints_motors_RotationalLimitMotor.cpp\
90    $(JME3_PATH)/com_jme3_bullet_joints_motors_TranslationalLimitMotor.cpp\
91    $(JME3_PATH)/com_jme3_bullet_joints_PhysicsJoint.cpp\
92    $(JME3_PATH)/com_jme3_bullet_joints_Point2PointJoint.cpp\
93    $(JME3_PATH)/com_jme3_bullet_joints_SixDofJoint.cpp\
94    $(JME3_PATH)/com_jme3_bullet_joints_SixDofSpringJoint.cpp\
95    $(JME3_PATH)/com_jme3_bullet_joints_SliderJoint.cpp\
96    $(JME3_PATH)/com_jme3_bullet_objects_infos_RigidBodyMotionState.cpp\
97    $(JME3_PATH)/com_jme3_bullet_objects_PhysicsCharacter.cpp\
98    $(JME3_PATH)/com_jme3_bullet_objects_PhysicsGhostObject.cpp\
99    $(JME3_PATH)/com_jme3_bullet_objects_PhysicsRigidBody.cpp\
100    $(JME3_PATH)/com_jme3_bullet_objects_PhysicsVehicle.cpp\
101    $(JME3_PATH)/com_jme3_bullet_objects_VehicleWheel.cpp\
102    $(JME3_PATH)/com_jme3_bullet_PhysicsSpace.cpp\
103    $(JME3_PATH)/com_jme3_bullet_util_DebugShapeFactory.cpp\
104    $(JME3_PATH)/com_jme3_bullet_util_NativeMeshUtil.cpp\
105    $(JME3_PATH)/jmeBulletUtil.cpp\
106    $(JME3_PATH)/jmeClasses.cpp\
107    $(JME3_PATH)/jmeMotionState.cpp\
108    $(JME3_PATH)/jmePhysicsSpace.cpp\
109    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btAxisSweep3.cpp\
110    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btBroadphaseProxy.cpp\
111    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btCollisionAlgorithm.cpp\
112    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvt.cpp\
113    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDbvtBroadphase.cpp\
114    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btDispatcher.cpp\
115    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btMultiSapBroadphase.cpp\
116    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btOverlappingPairCache.cpp\
117    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btQuantizedBvh.cpp\
118    $(BULLET_PATH)/BulletCollision/BroadphaseCollision/btSimpleBroadphase.cpp\
119    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btActivatingCollisionAlgorithm.cpp\
120    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBox2dBox2dCollisionAlgorithm.cpp\
121    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxCollisionAlgorithm.cpp\
122    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btBoxBoxDetector.cpp\
123    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionDispatcher.cpp\
124    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionObject.cpp\
125    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCollisionWorld.cpp\
126    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btCompoundCollisionAlgorithm.cpp\
127    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvex2dConvex2dAlgorithm.cpp\
128    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConcaveCollisionAlgorithm.cpp\
129    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexConvexAlgorithm.cpp\
130    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btConvexPlaneCollisionAlgorithm.cpp\
131    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btDefaultCollisionConfiguration.cpp\
132    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btEmptyCollisionAlgorithm.cpp\
133    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btGhostObject.cpp\
134    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btInternalEdgeUtility.cpp\
135    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btManifoldResult.cpp\
136    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSimulationIslandManager.cpp\
137    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereBoxCollisionAlgorithm.cpp\
138    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereSphereCollisionAlgorithm.cpp\
139    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btSphereTriangleCollisionAlgorithm.cpp\
140    $(BULLET_PATH)/BulletCollision/CollisionDispatch/btUnionFind.cpp\
141    $(BULLET_PATH)/BulletCollision/CollisionDispatch/SphereTriangleDetector.cpp\
142    $(BULLET_PATH)/BulletCollision/CollisionShapes/btBox2dShape.cpp\
143    $(BULLET_PATH)/BulletCollision/CollisionShapes/btBoxShape.cpp\
144    $(BULLET_PATH)/BulletCollision/CollisionShapes/btBvhTriangleMeshShape.cpp\
145    $(BULLET_PATH)/BulletCollision/CollisionShapes/btCapsuleShape.cpp\
146    $(BULLET_PATH)/BulletCollision/CollisionShapes/btCollisionShape.cpp\
147    $(BULLET_PATH)/BulletCollision/CollisionShapes/btCompoundShape.cpp\
148    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConcaveShape.cpp\
149    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConeShape.cpp\
150    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvex2dShape.cpp\
151    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexHullShape.cpp\
152    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexInternalShape.cpp\
153    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPointCloudShape.cpp\
154    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexPolyhedron.cpp\
155    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexShape.cpp\
156    $(BULLET_PATH)/BulletCollision/CollisionShapes/btConvexTriangleMeshShape.cpp\
157    $(BULLET_PATH)/BulletCollision/CollisionShapes/btCylinderShape.cpp\
158    $(BULLET_PATH)/BulletCollision/CollisionShapes/btEmptyShape.cpp\
159    $(BULLET_PATH)/BulletCollision/CollisionShapes/btHeightfieldTerrainShape.cpp\
160    $(BULLET_PATH)/BulletCollision/CollisionShapes/btMinkowskiSumShape.cpp\
161    $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultimaterialTriangleMeshShape.cpp\
162    $(BULLET_PATH)/BulletCollision/CollisionShapes/btMultiSphereShape.cpp\
163    $(BULLET_PATH)/BulletCollision/CollisionShapes/btOptimizedBvh.cpp\
164    $(BULLET_PATH)/BulletCollision/CollisionShapes/btPolyhedralConvexShape.cpp\
165    $(BULLET_PATH)/BulletCollision/CollisionShapes/btScaledBvhTriangleMeshShape.cpp\
166    $(BULLET_PATH)/BulletCollision/CollisionShapes/btShapeHull.cpp\
167    $(BULLET_PATH)/BulletCollision/CollisionShapes/btSphereShape.cpp\
168    $(BULLET_PATH)/BulletCollision/CollisionShapes/btStaticPlaneShape.cpp\
169    $(BULLET_PATH)/BulletCollision/CollisionShapes/btStridingMeshInterface.cpp\
170    $(BULLET_PATH)/BulletCollision/CollisionShapes/btTetrahedronShape.cpp\
171    $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleBuffer.cpp\
172    $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleCallback.cpp\
173    $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexArray.cpp\
174    $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleIndexVertexMaterialArray.cpp\
175    $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMesh.cpp\
176    $(BULLET_PATH)/BulletCollision/CollisionShapes/btTriangleMeshShape.cpp\
177    $(BULLET_PATH)/BulletCollision/CollisionShapes/btUniformScalingShape.cpp\
178    $(BULLET_PATH)/BulletCollision/Gimpact/btContactProcessing.cpp\
179    $(BULLET_PATH)/BulletCollision/Gimpact/btGenericPoolAllocator.cpp\
180    $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactBvh.cpp\
181    $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactCollisionAlgorithm.cpp\
182    $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactQuantizedBvh.cpp\
183    $(BULLET_PATH)/BulletCollision/Gimpact/btGImpactShape.cpp\
184    $(BULLET_PATH)/BulletCollision/Gimpact/btTriangleShapeEx.cpp\
185    $(BULLET_PATH)/BulletCollision/Gimpact/gim_box_set.cpp\
186    $(BULLET_PATH)/BulletCollision/Gimpact/gim_contact.cpp\
187    $(BULLET_PATH)/BulletCollision/Gimpact/gim_memory.cpp\
188    $(BULLET_PATH)/BulletCollision/Gimpact/gim_tri_collision.cpp\
189    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btContinuousConvexCollision.cpp\
190    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btConvexCast.cpp\
191    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkConvexCast.cpp\
192    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpa2.cpp\
193    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkEpaPenetrationDepthSolver.cpp\
194    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btGjkPairDetector.cpp\
195    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btMinkowskiPenetrationDepthSolver.cpp\
196    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPersistentManifold.cpp\
197    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btPolyhedralContactClipping.cpp\
198    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btRaycastCallback.cpp\
199    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btSubSimplexConvexCast.cpp\
200    $(BULLET_PATH)/BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.cpp\
201    $(BULLET_PATH)/BulletDynamics/Character/btKinematicCharacterController.cpp\
202    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btConeTwistConstraint.cpp\
203    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btContactConstraint.cpp\
204    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofConstraint.cpp\
205    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btGeneric6DofSpringConstraint.cpp\
206    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHinge2Constraint.cpp\
207    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btHingeConstraint.cpp\
208    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btPoint2PointConstraint.cpp\
209    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSequentialImpulseConstraintSolver.cpp\
210    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSliderConstraint.cpp\
211    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btSolve2LinearConstraint.cpp\
212    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btTypedConstraint.cpp\
213    $(BULLET_PATH)/BulletDynamics/ConstraintSolver/btUniversalConstraint.cpp\
214    $(BULLET_PATH)/BulletDynamics/Dynamics/btDiscreteDynamicsWorld.cpp\
215    $(BULLET_PATH)/BulletDynamics/Dynamics/btRigidBody.cpp\
216    $(BULLET_PATH)/BulletDynamics/Dynamics/btSimpleDynamicsWorld.cpp\
217    $(BULLET_PATH)/BulletDynamics/Dynamics/Bullet-C-API.cpp\
218    $(BULLET_PATH)/BulletDynamics/Vehicle/btRaycastVehicle.cpp\
219    $(BULLET_PATH)/BulletDynamics/Vehicle/btWheelInfo.cpp\
220    $(BULLET_PATH)/BulletMultiThreaded/btGpu3DGridBroadphase.cpp\
221    $(BULLET_PATH)/BulletMultiThreaded/btParallelConstraintSolver.cpp\
222    $(BULLET_PATH)/BulletMultiThreaded/btThreadSupportInterface.cpp\
223    $(BULLET_PATH)/BulletMultiThreaded/PosixThreadSupport.cpp\
224    $(BULLET_PATH)/BulletMultiThreaded/SequentialThreadSupport.cpp\
225    $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionObjectWrapper.cpp\
226    $(BULLET_PATH)/BulletMultiThreaded/SpuCollisionTaskProcess.cpp\
227    $(BULLET_PATH)/BulletMultiThreaded/SpuContactManifoldCollisionAlgorithm.cpp\
228    $(BULLET_PATH)/BulletMultiThreaded/SpuFakeDma.cpp\
229    $(BULLET_PATH)/BulletMultiThreaded/SpuGatheringCollisionDispatcher.cpp\
230    $(BULLET_PATH)/BulletMultiThreaded/SpuLibspe2Support.cpp\
231    $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTaskProcess.cpp\
232    $(BULLET_PATH)/BulletMultiThreaded/Win32ThreadSupport.cpp\
233    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/CPU/btSoftBodySolver_CPU.cpp\
234    $(BULLET_PATH)/BulletMultiThreaded/GpuSoftBodySolvers/OpenCL/MiniCL/MiniCLTaskWrap.cpp\
235    $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/boxBoxDistance.cpp\
236    $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuCollisionShapes.cpp\
237    $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuContactResult.cpp\
238    $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuGatheringCollisionTask.cpp\
239    $(BULLET_PATH)/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/SpuMinkowskiPenetrationDepthSolver.cpp\
240    $(BULLET_PATH)/BulletMultiThreaded/SpuSampleTask/SpuSampleTask.cpp\
241    $(BULLET_PATH)/BulletSoftBody/btDefaultSoftBodySolver.cpp\
242    $(BULLET_PATH)/BulletSoftBody/btSoftBody.cpp\
243    $(BULLET_PATH)/BulletSoftBody/btSoftBodyConcaveCollisionAlgorithm.cpp\
244    $(BULLET_PATH)/BulletSoftBody/btSoftBodyHelpers.cpp\
245    $(BULLET_PATH)/BulletSoftBody/btSoftBodyRigidBodyCollisionConfiguration.cpp\
246    $(BULLET_PATH)/BulletSoftBody/btSoftRigidCollisionAlgorithm.cpp\
247    $(BULLET_PATH)/BulletSoftBody/btSoftRigidDynamicsWorld.cpp\
248    $(BULLET_PATH)/BulletSoftBody/btSoftSoftCollisionAlgorithm.cpp\
249    $(BULLET_PATH)/LinearMath/btAlignedAllocator.cpp\
250    $(BULLET_PATH)/LinearMath/btConvexHull.cpp\
251    $(BULLET_PATH)/LinearMath/btConvexHullComputer.cpp\
252    $(BULLET_PATH)/LinearMath/btGeometryUtil.cpp\
253    $(BULLET_PATH)/LinearMath/btQuickprof.cpp\
254    $(BULLET_PATH)/LinearMath/btSerializer.cpp\
255    $(BULLET_PATH)/MiniCL/MiniCL.cpp\
256    $(BULLET_PATH)/MiniCL/MiniCLTaskScheduler.cpp\
257    $(BULLET_PATH)/MiniCL/MiniCLTask/MiniCLTask.cpp
258 
259include $(BUILD_SHARED_LIBRARY)
260