1/*
2 * Copyright (c) 2009-2010 jMonkeyEngine
3 * All rights reserved.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are
7 * met:
8 *
9 * * Redistributions of source code must retain the above copyright
10 *   notice, this list of conditions and the following disclaimer.
11 *
12 * * Redistributions in binary form must reproduce the above copyright
13 *   notice, this list of conditions and the following disclaimer in the
14 *   documentation and/or other materials provided with the distribution.
15 *
16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors
17 *   may be used to endorse or promote products derived from this software
18 *   without specific prior written permission.
19 *
20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
31 */
32
33package jme3test.light;
34
35import com.jme3.app.SimpleApplication;
36import com.jme3.light.DirectionalLight;
37import com.jme3.light.PointLight;
38import com.jme3.material.Material;
39import com.jme3.math.ColorRGBA;
40import com.jme3.math.FastMath;
41import com.jme3.math.Vector3f;
42import com.jme3.scene.Geometry;
43import com.jme3.scene.LightNode;
44import com.jme3.scene.Node;
45import com.jme3.scene.shape.Sphere;
46import com.jme3.scene.shape.Torus;
47
48public class TestLightNode extends SimpleApplication {
49
50    float angle;
51    Node movingNode;
52
53    public static void main(String[] args){
54        TestLightNode app = new TestLightNode();
55        app.start();
56    }
57
58    @Override
59    public void simpleInitApp() {
60        Torus torus = new Torus(10, 6, 1, 3);
61//        Torus torus = new Torus(50, 30, 1, 3);
62        Geometry g = new Geometry("Torus Geom", torus);
63        g.rotate(-FastMath.HALF_PI, 0, 0);
64        g.center();
65//        g.move(0, 1, 0);
66
67        Material mat = new Material(assetManager, "Common/MatDefs/Light/Lighting.j3md");
68        mat.setFloat("Shininess", 32f);
69        mat.setBoolean("UseMaterialColors", true);
70        mat.setColor("Ambient",  ColorRGBA.Black);
71        mat.setColor("Diffuse",  ColorRGBA.White);
72        mat.setColor("Specular", ColorRGBA.White);
73//        mat.setBoolean("VertexLighting", true);
74//        mat.setBoolean("LowQuality", true);
75        g.setMaterial(mat);
76
77        rootNode.attachChild(g);
78
79        Geometry lightMdl = new Geometry("Light", new Sphere(10, 10, 0.1f));
80        lightMdl.setMaterial(assetManager.loadMaterial("Common/Materials/RedColor.j3m"));
81
82        movingNode=new Node("lightParentNode");
83        movingNode.attachChild(lightMdl);
84        rootNode.attachChild(movingNode);
85
86        PointLight pl = new PointLight();
87        pl.setColor(ColorRGBA.Green);
88        pl.setRadius(4f);
89        rootNode.addLight(pl);
90
91        LightNode lightNode=new LightNode("pointLight", pl);
92        movingNode.attachChild(lightNode);
93
94        DirectionalLight dl = new DirectionalLight();
95        dl.setColor(ColorRGBA.Red);
96        dl.setDirection(new Vector3f(0, 1, 0));
97        rootNode.addLight(dl);
98    }
99
100    @Override
101    public void simpleUpdate(float tpf){
102//        cam.setLocation(new Vector3f(5.0347548f, 6.6481347f, 3.74853f));
103//        cam.setRotation(new Quaternion(-0.19183293f, 0.80776674f, -0.37974006f, -0.40805697f));
104
105        angle += tpf;
106        angle %= FastMath.TWO_PI;
107
108        movingNode.setLocalTranslation(new Vector3f(FastMath.cos(angle) * 3f, 2, FastMath.sin(angle) * 3f));
109    }
110
111}
112