1/************************************************************************** 2 * 3 * Copyright 2010 Luca Barbieri 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining 6 * a copy of this software and associated documentation files (the 7 * "Software"), to deal in the Software without restriction, including 8 * without limitation the rights to use, copy, modify, merge, publish, 9 * distribute, sublicense, and/or sell copies of the Software, and to 10 * permit persons to whom the Software is furnished to do so, subject to 11 * the following conditions: 12 * 13 * The above copyright notice and this permission notice (including the 14 * next paragraph) shall be included in all copies or substantial 15 * portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 24 * 25 **************************************************************************/ 26 27#ifndef D3D1X_PRIVATE_H_ 28#define D3D1X_PRIVATE_H_ 29 30#include <algorithm> 31#include <vector> 32#include <string> 33#include <float.h> 34 35#include "dxbc.h" 36#include "sm4.h" 37#include "sm4_to_tgsi.h" 38 39#include "d3d1xstutil.h" 40 41#include <d3d11.h> 42#include <d3d11shader.h> 43 44extern "C" 45{ 46#include "pipe/p_defines.h" 47#include "pipe/p_screen.h" 48#include "pipe/p_context.h" 49#include "util/u_inlines.h" 50#include "util/u_format.h" 51#include "util/u_caps.h" 52#include "util/u_debug.h" 53#include "os/os_thread.h" 54} 55 56#include "galliumdxgi.h" 57#include "galliumd3d10_1.h" 58#include "galliumd3d11.h" 59 60#ifdef CHECK 61#define invalid(x) unlikely(x) 62#else 63#define invalid(x) (0) 64#endif 65 66#define D3D10_STAGE_VS 0 67#define D3D10_STAGE_PS 1 68#define D3D10_STAGE_GS 2 69#define D3D10_STAGES 3 70 71#define D3D11_STAGE_VS 0 72#define D3D11_STAGE_PS 1 73#define D3D11_STAGE_GS 2 74#define D3D11_STAGE_HS 3 75#define D3D11_STAGE_DS 4 76#define D3D11_STAGE_CS 5 77#define D3D11_STAGES 6 78 79#define D3D10_BLEND_COUNT 20 80#define D3D11_BLEND_COUNT 20 81extern unsigned d3d11_to_pipe_blend[D3D11_BLEND_COUNT]; 82 83#define D3D11_USAGE_COUNT 4 84extern unsigned d3d11_to_pipe_usage[D3D11_USAGE_COUNT]; 85 86#define D3D10_STENCIL_OP_COUNT 9 87#define D3D11_STENCIL_OP_COUNT 9 88extern unsigned d3d11_to_pipe_stencil_op[D3D11_STENCIL_OP_COUNT]; 89 90#define D3D11_TEXTURE_ADDRESS_COUNT 6 91extern unsigned d3d11_to_pipe_wrap[D3D11_TEXTURE_ADDRESS_COUNT]; 92 93#define D3D11_QUERY_COUNT 16 94extern unsigned d3d11_to_pipe_query[D3D11_QUERY_COUNT]; 95extern unsigned d3d11_query_size[D3D11_QUERY_COUNT]; 96 97#endif /* D3D1X_H_ */ 98