1<?xml version="1.0"?>
2<!DOCTYPE OpenGLAPI SYSTEM "gl_API.dtd">
3
4<OpenGLAPI>
5
6<category name="GL_ARB_texture_rg" number="53">
7
8    <enum name="COMPRESSED_RED"            value = "0x8225"/>
9    <enum name="COMPRESSED_RG"             value = "0x8226"/>
10
11    <enum name="RG"                        value = "0x8227"/>
12    <enum name="RG_INTEGER"                value = "0x8228"/>
13
14    <enum name="R8"                        value = "0x8229"/>
15    <enum name="R16"                       value = "0x822A"/>
16
17    <enum name="RG8"                       value = "0x822B"/>
18    <enum name="RG16"                      value = "0x822C"/>
19
20    <enum name="R16F"                      value = "0x822D"/>
21    <enum name="R32F"                      value = "0x822E"/>
22
23    <enum name="RG16F"                     value = "0x822F"/>
24    <enum name="RG32F"                     value = "0x8230"/>
25
26    <enum name="R8I"                       value = "0x8231"/>
27    <enum name="R8UI"                      value = "0x8232"/>
28    <enum name="R16I"                      value = "0x8233"/>
29    <enum name="R16UI"                     value = "0x8234"/>
30    <enum name="R32I"                      value = "0x8235"/>
31    <enum name="R32UI"                     value = "0x8236"/>
32
33    <enum name="RG8I"                      value = "0x8237"/>
34    <enum name="RG8UI"                     value = "0x8238"/>
35    <enum name="RG16I"                     value = "0x8239"/>
36    <enum name="RG16UI"                    value = "0x823A"/>
37    <enum name="RG32I"                     value = "0x823B"/>
38    <enum name="RG32UI"                    value = "0x823C"/>
39
40</category>
41
42</OpenGLAPI>
43