vbo_save.c revision c223c6b663cd5db39ba19c2be74b88cc3b8f53f3
1/*
2 * Mesa 3-D graphics library
3 * Version:  6.3
4 *
5 * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 *    Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28
29#include "main/mtypes.h"
30#include "main/dlist.h"
31#include "main/vtxfmt.h"
32#include "main/imports.h"
33
34#include "vbo_context.h"
35
36
37
38static void vbo_save_callback_init( GLcontext *ctx )
39{
40   ctx->Driver.NewList = vbo_save_NewList;
41   ctx->Driver.EndList = vbo_save_EndList;
42   ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices;
43   ctx->Driver.BeginCallList = vbo_save_BeginCallList;
44   ctx->Driver.EndCallList = vbo_save_EndCallList;
45   ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin;
46}
47
48
49
50void vbo_save_init( GLcontext *ctx )
51{
52   struct vbo_context *vbo = vbo_context(ctx);
53   struct vbo_save_context *save = &vbo->save;
54
55   save->ctx = ctx;
56
57   vbo_save_api_init( save );
58   vbo_save_callback_init(ctx);
59
60   {
61      struct gl_client_array *arrays = save->arrays;
62      memcpy(arrays,      vbo->legacy_currval,  16 * sizeof(arrays[0]));
63      memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0]));
64   }
65
66   ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN;
67}
68
69
70void vbo_save_destroy( GLcontext *ctx )
71{
72}
73
74
75
76
77/* Note that this can occur during the playback of a display list:
78 */
79void vbo_save_fallback( GLcontext *ctx, GLboolean fallback )
80{
81   struct vbo_save_context *save = &vbo_context(ctx)->save;
82
83   if (fallback)
84      save->replay_flags |= VBO_SAVE_FALLBACK;
85   else
86      save->replay_flags &= ~VBO_SAVE_FALLBACK;
87}
88
89
90