vbo_save.c revision c223c6b663cd5db39ba19c2be74b88cc3b8f53f3
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.3 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28 29#include "main/mtypes.h" 30#include "main/dlist.h" 31#include "main/vtxfmt.h" 32#include "main/imports.h" 33 34#include "vbo_context.h" 35 36 37 38static void vbo_save_callback_init( GLcontext *ctx ) 39{ 40 ctx->Driver.NewList = vbo_save_NewList; 41 ctx->Driver.EndList = vbo_save_EndList; 42 ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices; 43 ctx->Driver.BeginCallList = vbo_save_BeginCallList; 44 ctx->Driver.EndCallList = vbo_save_EndCallList; 45 ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; 46} 47 48 49 50void vbo_save_init( GLcontext *ctx ) 51{ 52 struct vbo_context *vbo = vbo_context(ctx); 53 struct vbo_save_context *save = &vbo->save; 54 55 save->ctx = ctx; 56 57 vbo_save_api_init( save ); 58 vbo_save_callback_init(ctx); 59 60 { 61 struct gl_client_array *arrays = save->arrays; 62 memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); 63 memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); 64 } 65 66 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; 67} 68 69 70void vbo_save_destroy( GLcontext *ctx ) 71{ 72} 73 74 75 76 77/* Note that this can occur during the playback of a display list: 78 */ 79void vbo_save_fallback( GLcontext *ctx, GLboolean fallback ) 80{ 81 struct vbo_save_context *save = &vbo_context(ctx)->save; 82 83 if (fallback) 84 save->replay_flags |= VBO_SAVE_FALLBACK; 85 else 86 save->replay_flags &= ~VBO_SAVE_FALLBACK; 87} 88 89 90