History log of /external/mesa3d/src/mesa/vbo/vbo_save.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
c55ebc3e3e556a5bf5cd78cee2807f4cbb6f626a 08-May-2012 Brian Paul <brianp@vmware.com> vbo: add some comments
/external/mesa3d/src/mesa/vbo/vbo_save.c
8c990de0d682bbedfd7e1988d4f8948ea99b0cc3 16-Apr-2012 Marek Olšák <maraeo@gmail.com> vbo: remove vbo_context::generic_currval

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_save.c
fa48137f292bbf8cbcd65e9caf33633cddc96600 16-Apr-2012 Marek Olšák <maraeo@gmail.com> vbo: remove vbo_context::legacy_currval

It's not nice when you have several variables pointing to the same array
and you wanna ask your editor "where is this used" and you only get an answer
for one of the four currval, legacy_currval, generic_currval, mat_currval,
which is quite useless, because you never see the whole picture.

Let's get rid of the additional pointers.

Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_save.c
ed42c2580717527b2005580940fc766d95bb6b0b 31-Oct-2011 Mathias Fröhlich <Mathias.Froehlich@web.de> vbo: Use The VERT_{ATTRIB,BIT} defines.

Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de>
Reviewed-by: Brian Paul <brianp@vmware.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_save.c
14b36cd568b7f3ae963430248fcd7ef0b7a165f6 09-Jan-2011 Vinson Lee <vlee@vmware.com> vbo: Include mfeatures.h in files that perform feature tests.
/external/mesa3d/src/mesa/vbo/vbo_save.c
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/vbo/vbo_save.c
8d5c83c467f83b44f5f2e271c4f9cca2d45af518 12-May-2010 Chia-I Wu <olv@lunarg.com> mesa/es: Remove omit list.

vbo/vbo_save* are the last members on the omit list. Test FEATURE_dlist
in the sources and remove the omit list.
/external/mesa3d/src/mesa/vbo/vbo_save.c
05ac187f305bb653d569b5c07446ec0f4cd7ff08 01-Feb-2010 José Fonseca <jfonseca@vmware.com> mesa: Fix null buffer object reference counting.

Always use _mesa_reference_buffer_object, and never call
ctx->Driver.DeleteBuffer() directly to prevent dangling pointers to the
null buffer object.

This fixes crash/assertions in sharedtex_mt and Autodesk Mudbox.
/external/mesa3d/src/mesa/vbo/vbo_save.c
aee9a6f4e1bc4893f09c1f2b8d723c179c47b34a 12-Jan-2010 Vinson Lee <vlee@vmware.com> vbo: Remove unnecessary headers from vbo_save.c.
/external/mesa3d/src/mesa/vbo/vbo_save.c
37c74af01ce52b603f565a6c8a9094500d5cb87a 04-Sep-2008 Brian Paul <brian.paul@tungstengraphics.com> mesa: improved gl_buffer_object reference counting

Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
/external/mesa3d/src/mesa/vbo/vbo_save.c
f0676cc4223fe05d84cee9d16f1094a7bfa181d4 28-Dec-2007 Brian <brian.paul@tungstengraphics.com> fix vbo display list memleak upon context destruction
/external/mesa3d/src/mesa/vbo/vbo_save.c
c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 04-Jul-2007 Brian <brian.paul@tungstengraphics.com> Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/vbo/vbo_save.c
fd2756006a0baf63f60548d8f509de5b9a143608 30-Oct-2006 Keith Whitwell <keith@tungstengraphics.com> Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our
NV_vertex_program implementation has slightly incorrect aliasing
behaviour. I think this is reasonable given the simplification and
the fact that the mainstream ARB_vp continues to have the correct
behaviour.
/external/mesa3d/src/mesa/vbo/vbo_save.c
e8abd098b36c30d76b4c396970fd793ae58e0702 30-Oct-2006 Keith Whitwell <keith@tungstengraphics.com> Remove wakeup functions. This code is intended to be active all the
time.
/external/mesa3d/src/mesa/vbo/vbo_save.c
fd12b37dbada6f945a94b93ecf332d0b6a8eef06 29-Oct-2006 Keith Whitwell <keith@tungstengraphics.com> Checkpoint of new vbo-building code. Currently builds regular arrays
rather than VBO's - VBOs are easy but need to look closer at the
driver interface. The trivial/tri demo works.
/external/mesa3d/src/mesa/vbo/vbo_save.c