c55ebc3e3e556a5bf5cd78cee2807f4cbb6f626a |
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08-May-2012 |
Brian Paul <brianp@vmware.com> |
vbo: add some comments
/external/mesa3d/src/mesa/vbo/vbo_save.c
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8c990de0d682bbedfd7e1988d4f8948ea99b0cc3 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: remove vbo_context::generic_currval Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_save.c
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fa48137f292bbf8cbcd65e9caf33633cddc96600 |
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16-Apr-2012 |
Marek Olšák <maraeo@gmail.com> |
vbo: remove vbo_context::legacy_currval It's not nice when you have several variables pointing to the same array and you wanna ask your editor "where is this used" and you only get an answer for one of the four currval, legacy_currval, generic_currval, mat_currval, which is quite useless, because you never see the whole picture. Let's get rid of the additional pointers. Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
/external/mesa3d/src/mesa/vbo/vbo_save.c
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ed42c2580717527b2005580940fc766d95bb6b0b |
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31-Oct-2011 |
Mathias Fröhlich <Mathias.Froehlich@web.de> |
vbo: Use The VERT_{ATTRIB,BIT} defines. Signed-off-by: Mathias Froehlich <Mathias.Froehlich@web.de> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Eric Anholt <eric@anholt.net>
/external/mesa3d/src/mesa/vbo/vbo_save.c
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14b36cd568b7f3ae963430248fcd7ef0b7a165f6 |
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09-Jan-2011 |
Vinson Lee <vlee@vmware.com> |
vbo: Include mfeatures.h in files that perform feature tests.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/vbo/vbo_save.c
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8d5c83c467f83b44f5f2e271c4f9cca2d45af518 |
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12-May-2010 |
Chia-I Wu <olv@lunarg.com> |
mesa/es: Remove omit list. vbo/vbo_save* are the last members on the omit list. Test FEATURE_dlist in the sources and remove the omit list.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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05ac187f305bb653d569b5c07446ec0f4cd7ff08 |
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01-Feb-2010 |
José Fonseca <jfonseca@vmware.com> |
mesa: Fix null buffer object reference counting. Always use _mesa_reference_buffer_object, and never call ctx->Driver.DeleteBuffer() directly to prevent dangling pointers to the null buffer object. This fixes crash/assertions in sharedtex_mt and Autodesk Mudbox.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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aee9a6f4e1bc4893f09c1f2b8d723c179c47b34a |
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12-Jan-2010 |
Vinson Lee <vlee@vmware.com> |
vbo: Remove unnecessary headers from vbo_save.c.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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37c74af01ce52b603f565a6c8a9094500d5cb87a |
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04-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: improved gl_buffer_object reference counting Use new _mesa_reference_buffer_object() function wherever possible. Fixes buffer object/display list crash reported in ParaView.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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f0676cc4223fe05d84cee9d16f1094a7bfa181d4 |
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28-Dec-2007 |
Brian <brian.paul@tungstengraphics.com> |
fix vbo display list memleak upon context destruction
/external/mesa3d/src/mesa/vbo/vbo_save.c
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c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 |
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04-Jul-2007 |
Brian <brian.paul@tungstengraphics.com> |
Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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fd2756006a0baf63f60548d8f509de5b9a143608 |
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30-Oct-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Move edgeflag into the VERT_ATTRIB_SEVEN slot. This means that our NV_vertex_program implementation has slightly incorrect aliasing behaviour. I think this is reasonable given the simplification and the fact that the mainstream ARB_vp continues to have the correct behaviour.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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e8abd098b36c30d76b4c396970fd793ae58e0702 |
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30-Oct-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Remove wakeup functions. This code is intended to be active all the time.
/external/mesa3d/src/mesa/vbo/vbo_save.c
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fd12b37dbada6f945a94b93ecf332d0b6a8eef06 |
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29-Oct-2006 |
Keith Whitwell <keith@tungstengraphics.com> |
Checkpoint of new vbo-building code. Currently builds regular arrays rather than VBO's - VBOs are easy but need to look closer at the driver interface. The trivial/tri demo works.
/external/mesa3d/src/mesa/vbo/vbo_save.c
|