vbo_save.c revision f9995b30756140724f41daf963fa06167912be7f
1/* 2 * Mesa 3-D graphics library 3 * Version: 7.2 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keith@tungstengraphics.com> 26 */ 27 28 29#include "main/mtypes.h" 30#include "main/bufferobj.h" 31#include "main/imports.h" 32 33#include "vbo_context.h" 34 35 36#if FEATURE_dlist 37 38 39static void vbo_save_callback_init( struct gl_context *ctx ) 40{ 41 ctx->Driver.NewList = vbo_save_NewList; 42 ctx->Driver.EndList = vbo_save_EndList; 43 ctx->Driver.SaveFlushVertices = vbo_save_SaveFlushVertices; 44 ctx->Driver.BeginCallList = vbo_save_BeginCallList; 45 ctx->Driver.EndCallList = vbo_save_EndCallList; 46 ctx->Driver.NotifySaveBegin = vbo_save_NotifyBegin; 47} 48 49 50 51void vbo_save_init( struct gl_context *ctx ) 52{ 53 struct vbo_context *vbo = vbo_context(ctx); 54 struct vbo_save_context *save = &vbo->save; 55 56 save->ctx = ctx; 57 58 vbo_save_api_init( save ); 59 vbo_save_callback_init(ctx); 60 61 { 62 struct gl_client_array *arrays = save->arrays; 63 unsigned i; 64 65 memcpy(arrays, vbo->legacy_currval, 16 * sizeof(arrays[0])); 66 memcpy(arrays + 16, vbo->generic_currval, 16 * sizeof(arrays[0])); 67 68 for (i = 0; i < 16; ++i) { 69 arrays[i ].BufferObj = NULL; 70 arrays[i + 16].BufferObj = NULL; 71 _mesa_reference_buffer_object(ctx, &arrays[i ].BufferObj, 72 vbo->legacy_currval[i].BufferObj); 73 _mesa_reference_buffer_object(ctx, &arrays[i + 16].BufferObj, 74 vbo->generic_currval[i].BufferObj); 75 } 76 } 77 78 ctx->Driver.CurrentSavePrimitive = PRIM_UNKNOWN; 79} 80 81 82void vbo_save_destroy( struct gl_context *ctx ) 83{ 84 struct vbo_context *vbo = vbo_context(ctx); 85 struct vbo_save_context *save = &vbo->save; 86 GLuint i; 87 88 if (save->prim_store) { 89 if ( --save->prim_store->refcount == 0 ) { 90 FREE( save->prim_store ); 91 save->prim_store = NULL; 92 } 93 if ( --save->vertex_store->refcount == 0 ) { 94 _mesa_reference_buffer_object(ctx, 95 &save->vertex_store->bufferobj, NULL); 96 FREE( save->vertex_store ); 97 save->vertex_store = NULL; 98 } 99 } 100 101 for (i = 0; i < VBO_ATTRIB_MAX; i++) { 102 _mesa_reference_buffer_object(ctx, &save->arrays[i].BufferObj, NULL); 103 } 104} 105 106 107 108 109/* Note that this can occur during the playback of a display list: 110 */ 111void vbo_save_fallback( struct gl_context *ctx, GLboolean fallback ) 112{ 113 struct vbo_save_context *save = &vbo_context(ctx)->save; 114 115 if (fallback) 116 save->replay_flags |= VBO_SAVE_FALLBACK; 117 else 118 save->replay_flags &= ~VBO_SAVE_FALLBACK; 119} 120 121 122#endif /* FEATURE_dlist */ 123