1#ifndef DMReplayTask_DEFINED 2#define DMReplayTask_DEFINED 3 4#include "DMTask.h" 5#include "SkBitmap.h" 6#include "SkString.h" 7#include "SkTemplates.h" 8#include "gm.h" 9 10// Records a GM through an SkPicture, draws it, and compares against the reference bitmap. 11 12namespace DM { 13 14class ReplayTask : public Task { 15 16public: 17 ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass its parent here. 18 skiagm::GM*, // GM to run through a picture. Takes ownership. 19 SkBitmap reference, // Bitmap to compare picture replay results to. 20 bool useRTree); // Record with an RTree? 21 22 virtual void draw() SK_OVERRIDE; 23 virtual bool usesGpu() const SK_OVERRIDE { return false; } 24 virtual bool shouldSkip() const SK_OVERRIDE; 25 virtual SkString name() const SK_OVERRIDE { return fName; } 26 27private: 28 const SkString fName; 29 SkAutoTDelete<skiagm::GM> fGM; 30 const SkBitmap fReference; 31 const bool fUseRTree; 32}; 33 34} // namespace DM 35 36#endif // DMReplayTask_DEFINED 37