1/*
2 * Copyright 2013 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkCanvasStateUtils.h"
9
10#include "SkBitmapDevice.h"
11#include "SkCanvas.h"
12#include "SkCanvasStack.h"
13#include "SkErrorInternals.h"
14#include "SkWriter32.h"
15
16#define CANVAS_STATE_VERSION 1
17/*
18 * WARNING: The structs below are part of a stable ABI and as such we explicitly
19 * use unambigious primitives (e.g. int32_t instead of an enum).
20 *
21 * ANY CHANGES TO THE STRUCTS BELOW THAT IMPACT THE ABI SHOULD RESULT IN AN
22 * UPDATE OF THE CANVAS_STATE_VERSION. SUCH CHANGES SHOULD ONLY BE MADE IF
23 * ABSOLUTELY NECESSARY!
24 */
25enum RasterConfigs {
26  kUnknown_RasterConfig   = 0,
27  kRGB_565_RasterConfig   = 1,
28  kARGB_8888_RasterConfig = 2
29};
30typedef int32_t RasterConfig;
31
32enum CanvasBackends {
33    kUnknown_CanvasBackend = 0,
34    kRaster_CanvasBackend  = 1,
35    kGPU_CanvasBackend     = 2,
36    kPDF_CanvasBackend     = 3
37};
38typedef int32_t CanvasBackend;
39
40struct ClipRect {
41    int32_t left, top, right, bottom;
42};
43
44struct SkMCState {
45    float matrix[9];
46    // NOTE: this only works for non-antialiased clips
47    int32_t clipRectCount;
48    ClipRect* clipRects;
49};
50
51// NOTE: If you add more members, bump CanvasState::version.
52struct SkCanvasLayerState {
53    CanvasBackend type;
54    int32_t x, y;
55    int32_t width;
56    int32_t height;
57
58    SkMCState mcState;
59
60    union {
61        struct {
62            RasterConfig config; // pixel format: a value from RasterConfigs.
63            size_t rowBytes;     // Number of bytes from start of one line to next.
64            void* pixels;        // The pixels, all (height * rowBytes) of them.
65        } raster;
66        struct {
67            int32_t textureID;
68        } gpu;
69    };
70};
71
72class SkCanvasState {
73public:
74    SkCanvasState(SkCanvas* canvas) {
75        SkASSERT(canvas);
76        version = CANVAS_STATE_VERSION;
77        width = canvas->getDeviceSize().width();
78        height = canvas->getDeviceSize().height();
79        layerCount = 0;
80        layers = NULL;
81        originalCanvas = SkRef(canvas);
82
83        mcState.clipRectCount = 0;
84        mcState.clipRects = NULL;
85    }
86
87    ~SkCanvasState() {
88        // loop through the layers and free the data allocated to the clipRects
89        for (int i = 0; i < layerCount; ++i) {
90            sk_free(layers[i].mcState.clipRects);
91        }
92
93        sk_free(mcState.clipRects);
94        sk_free(layers);
95
96        // it is now safe to free the canvas since there should be no remaining
97        // references to the content that is referenced by this canvas (e.g. pixels)
98        originalCanvas->unref();
99    }
100
101    /**
102     * The version this struct was built with.  This field must always appear
103     * first in the struct so that when the versions don't match (and the
104     * remaining contents and size are potentially different) we can still
105     * compare the version numbers.
106     */
107    int32_t version;
108
109    int32_t width;
110    int32_t height;
111
112    SkMCState mcState;
113
114    int32_t layerCount;
115    SkCanvasLayerState* layers;
116
117private:
118    SkCanvas* originalCanvas;
119};
120
121////////////////////////////////////////////////////////////////////////////////
122
123class ClipValidator : public SkCanvas::ClipVisitor {
124public:
125    ClipValidator() : fFailed(false) {}
126    bool failed() { return fFailed; }
127
128    // ClipVisitor
129    virtual void clipRect(const SkRect& rect, SkRegion::Op op, bool antialias) SK_OVERRIDE {
130        fFailed |= antialias;
131    }
132
133    virtual void clipPath(const SkPath&, SkRegion::Op, bool antialias) SK_OVERRIDE {
134        fFailed |= antialias;
135    }
136
137private:
138    bool fFailed;
139};
140
141static void setup_MC_state(SkMCState* state, const SkMatrix& matrix, const SkRegion& clip) {
142    // initialize the struct
143    state->clipRectCount = 0;
144
145    // capture the matrix
146    for (int i = 0; i < 9; i++) {
147        state->matrix[i] = matrix.get(i);
148    }
149
150    /*
151     * capture the clip
152     *
153     * storage is allocated on the stack for the first 4 rects. This value was
154     * chosen somewhat arbitrarily, but does allow us to represent simple clips
155     * and some more common complex clips (e.g. a clipRect with a sub-rect
156     * clipped out of its interior) without needing to malloc any additional memory.
157     */
158    const int clipBufferSize = 4 * sizeof(ClipRect);
159    char clipBuffer[clipBufferSize];
160    SkWriter32 clipWriter(sizeof(ClipRect), clipBuffer, clipBufferSize);
161
162    if (!clip.isEmpty()) {
163        // only returns the b/w clip so aa clips fail
164        SkRegion::Iterator clip_iterator(clip);
165        for (; !clip_iterator.done(); clip_iterator.next()) {
166            // this assumes the SkIRect is stored in l,t,r,b ordering which
167            // matches the ordering of our ClipRect struct
168            clipWriter.writeIRect(clip_iterator.rect());
169            state->clipRectCount++;
170        }
171    }
172
173    // allocate memory for the clip then and copy them to the struct
174    state->clipRects = (ClipRect*) sk_malloc_throw(clipWriter.bytesWritten());
175    clipWriter.flatten(state->clipRects);
176}
177
178
179
180SkCanvasState* SkCanvasStateUtils::CaptureCanvasState(SkCanvas* canvas) {
181    SkASSERT(canvas);
182
183    // Check the clip can be decomposed into rectangles (i.e. no soft clips).
184    ClipValidator validator;
185    canvas->replayClips(&validator);
186    if (validator.failed()) {
187        SkErrorInternals::SetError(kInvalidOperation_SkError,
188                "CaptureCanvasState does not support canvases with antialiased clips.\n");
189        return NULL;
190    }
191
192    SkAutoTDelete<SkCanvasState> canvasState(SkNEW_ARGS(SkCanvasState, (canvas)));
193
194    // decompose the total matrix and clip
195    setup_MC_state(&canvasState->mcState, canvas->getTotalMatrix(), canvas->getTotalClip());
196
197    /*
198     * decompose the layers
199     *
200     * storage is allocated on the stack for the first 3 layers. It is common in
201     * some view systems (e.g. Android) that a few non-clipped layers are present
202     * and we will not need to malloc any additional memory in those cases.
203     */
204    const int layerBufferSize = 3 * sizeof(SkCanvasLayerState);
205    char layerBuffer[layerBufferSize];
206    SkWriter32 layerWriter(sizeof(SkCanvasLayerState), layerBuffer, layerBufferSize);
207    int layerCount = 0;
208    for (SkCanvas::LayerIter layer(canvas, true/*skipEmptyClips*/); !layer.done(); layer.next()) {
209
210        // we currently only work for bitmap backed devices
211        const SkBitmap& bitmap = layer.device()->accessBitmap(true/*changePixels*/);
212        if (bitmap.empty() || bitmap.isNull() || !bitmap.lockPixelsAreWritable()) {
213            return NULL;
214        }
215
216        SkCanvasLayerState* layerState =
217                (SkCanvasLayerState*) layerWriter.reserve(sizeof(SkCanvasLayerState));
218        layerState->type = kRaster_CanvasBackend;
219        layerState->x = layer.x();
220        layerState->y = layer.y();
221        layerState->width = bitmap.width();
222        layerState->height = bitmap.height();
223
224        switch (bitmap.config()) {
225            case SkBitmap::kARGB_8888_Config:
226                layerState->raster.config = kARGB_8888_RasterConfig;
227                break;
228            case SkBitmap::kRGB_565_Config:
229                layerState->raster.config = kRGB_565_RasterConfig;
230                break;
231            default:
232                return NULL;
233        }
234        layerState->raster.rowBytes = bitmap.rowBytes();
235        layerState->raster.pixels = bitmap.getPixels();
236
237        setup_MC_state(&layerState->mcState, layer.matrix(), layer.clip());
238        layerCount++;
239    }
240
241    // allocate memory for the layers and then and copy them to the struct
242    SkASSERT(layerWriter.bytesWritten() == layerCount * sizeof(SkCanvasLayerState));
243    canvasState->layerCount = layerCount;
244    canvasState->layers = (SkCanvasLayerState*) sk_malloc_throw(layerWriter.bytesWritten());
245    layerWriter.flatten(canvasState->layers);
246
247    // for now, just ignore any client supplied DrawFilter.
248    if (canvas->getDrawFilter()) {
249//        SkDEBUGF(("CaptureCanvasState will ignore the canvases draw filter.\n"));
250    }
251
252    return canvasState.detach();
253}
254
255////////////////////////////////////////////////////////////////////////////////
256
257static void setup_canvas_from_MC_state(const SkMCState& state, SkCanvas* canvas) {
258    // reconstruct the matrix
259    SkMatrix matrix;
260    for (int i = 0; i < 9; i++) {
261        matrix.set(i, state.matrix[i]);
262    }
263
264    // reconstruct the clip
265    SkRegion clip;
266    for (int i = 0; i < state.clipRectCount; ++i) {
267        clip.op(SkIRect::MakeLTRB(state.clipRects[i].left,
268                                  state.clipRects[i].top,
269                                  state.clipRects[i].right,
270                                  state.clipRects[i].bottom),
271                SkRegion::kUnion_Op);
272    }
273
274    canvas->setMatrix(matrix);
275    canvas->setClipRegion(clip);
276}
277
278static SkCanvas* create_canvas_from_canvas_layer(const SkCanvasLayerState& layerState) {
279    SkASSERT(kRaster_CanvasBackend == layerState.type);
280
281    SkBitmap bitmap;
282    SkBitmap::Config config =
283        layerState.raster.config == kARGB_8888_RasterConfig ? SkBitmap::kARGB_8888_Config :
284        layerState.raster.config == kRGB_565_RasterConfig ? SkBitmap::kRGB_565_Config :
285        SkBitmap::kNo_Config;
286
287    if (config == SkBitmap::kNo_Config) {
288        return NULL;
289    }
290
291    bitmap.setConfig(config, layerState.width, layerState.height,
292                     layerState.raster.rowBytes);
293    bitmap.setPixels(layerState.raster.pixels);
294
295    SkASSERT(!bitmap.empty());
296    SkASSERT(!bitmap.isNull());
297
298    // create a device & canvas
299    SkAutoTUnref<SkBitmapDevice> device(SkNEW_ARGS(SkBitmapDevice, (bitmap)));
300    SkAutoTUnref<SkCanvas> canvas(SkNEW_ARGS(SkCanvas, (device.get())));
301
302    // setup the matrix and clip
303    setup_canvas_from_MC_state(layerState.mcState, canvas.get());
304
305    return canvas.detach();
306}
307
308SkCanvas* SkCanvasStateUtils::CreateFromCanvasState(const SkCanvasState* state) {
309    SkASSERT(state);
310
311    // check that the versions match
312    if (CANVAS_STATE_VERSION != state->version) {
313        SkDebugf("CreateFromCanvasState version does not match the one use to create the input");
314        return NULL;
315    }
316
317    if (state->layerCount < 1) {
318        return NULL;
319    }
320
321    SkAutoTUnref<SkCanvasStack> canvas(SkNEW_ARGS(SkCanvasStack, (state->width, state->height)));
322
323    // setup the matrix and clip on the n-way canvas
324    setup_canvas_from_MC_state(state->mcState, canvas);
325
326    // Iterate over the layers and add them to the n-way canvas
327    for (int i = state->layerCount - 1; i >= 0; --i) {
328        SkAutoTUnref<SkCanvas> canvasLayer(create_canvas_from_canvas_layer(state->layers[i]));
329        if (!canvasLayer.get()) {
330            return NULL;
331        }
332        canvas->pushCanvas(canvasLayer.get(), SkIPoint::Make(state->layers[i].x,
333                                                             state->layers[i].y));
334    }
335
336    return canvas.detach();
337}
338
339////////////////////////////////////////////////////////////////////////////////
340
341void SkCanvasStateUtils::ReleaseCanvasState(SkCanvasState* state) {
342    SkDELETE(state);
343}
344