1/* 2 * Copyright (C) 2008 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package android.renderscript; 18 19 20import android.util.Log; 21 22 23/** 24 * @hide 25 * @deprecated in API 16 26 * <p>The RenderScript fragment program, also known as fragment shader is responsible 27 * for manipulating pixel data in a user defined way. It's constructed from a GLSL 28 * shader string containing the program body, textures inputs, and a Type object 29 * that describes the constants used by the program. Similar to the vertex programs, 30 * when an allocation with constant input values is bound to the shader, its values 31 * are sent to the graphics program automatically.</p> 32 * <p> The values inside the allocation are not explicitly tracked. If they change between two draw 33 * calls using the same program object, the runtime needs to be notified of that 34 * change by calling rsgAllocationSyncAll so it could send the new values to hardware. 35 * Communication between the vertex and fragment programs is handled internally in the 36 * GLSL code. For example, if the fragment program is expecting a varying input called 37 * varTex0, the GLSL code inside the program vertex must provide it. 38 * </p> 39 * 40 **/ 41public class ProgramFragment extends Program { 42 ProgramFragment(int id, RenderScript rs) { 43 super(id, rs); 44 } 45 46 /** 47 * @deprecated in API 16 48 */ 49 public static class Builder extends BaseProgramBuilder { 50 /** 51 * @deprecated in API 16 52 * Create a builder object. 53 * 54 * @param rs Context to which the program will belong. 55 */ 56 public Builder(RenderScript rs) { 57 super(rs); 58 } 59 60 /** 61 * @deprecated in API 16 62 * Creates ProgramFragment from the current state of the builder 63 * 64 * @return ProgramFragment 65 */ 66 public ProgramFragment create() { 67 mRS.validate(); 68 int[] tmp = new int[(mInputCount + mOutputCount + mConstantCount + mTextureCount) * 2]; 69 String[] texNames = new String[mTextureCount]; 70 int idx = 0; 71 72 for (int i=0; i < mInputCount; i++) { 73 tmp[idx++] = ProgramParam.INPUT.mID; 74 tmp[idx++] = mInputs[i].getID(mRS); 75 } 76 for (int i=0; i < mOutputCount; i++) { 77 tmp[idx++] = ProgramParam.OUTPUT.mID; 78 tmp[idx++] = mOutputs[i].getID(mRS); 79 } 80 for (int i=0; i < mConstantCount; i++) { 81 tmp[idx++] = ProgramParam.CONSTANT.mID; 82 tmp[idx++] = mConstants[i].getID(mRS); 83 } 84 for (int i=0; i < mTextureCount; i++) { 85 tmp[idx++] = ProgramParam.TEXTURE_TYPE.mID; 86 tmp[idx++] = mTextureTypes[i].mID; 87 texNames[i] = mTextureNames[i]; 88 } 89 90 int id = mRS.nProgramFragmentCreate(mShader, texNames, tmp); 91 ProgramFragment pf = new ProgramFragment(id, mRS); 92 initProgram(pf); 93 return pf; 94 } 95 } 96} 97 98 99 100