1/* 2 * Copyright (C) 2011 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H 18#define ANDROID_SURFACE_TEXTURE_LAYER_H 19 20#include <stdlib.h> 21#include <stdint.h> 22#include <sys/types.h> 23 24#include <utils/Errors.h> 25#include <gui/BufferQueue.h> 26 27namespace android { 28// --------------------------------------------------------------------------- 29 30class Layer; 31class SurfaceFlinger; 32 33/* 34 * This is a thin wrapper around BufferQueue, used by the Layer class. 35 */ 36class SurfaceTextureLayer : public BufferQueue { 37 sp<SurfaceFlinger> flinger; 38public: 39 SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger); 40 virtual ~SurfaceTextureLayer(); 41}; 42 43// --------------------------------------------------------------------------- 44}; // namespace android 45 46#endif // ANDROID_SURFACE_TEXTURE_LAYER_H 47