1/*
2 * Copyright (C) 2011 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
17#ifndef ANDROID_SURFACE_TEXTURE_LAYER_H
18#define ANDROID_SURFACE_TEXTURE_LAYER_H
19
20#include <stdlib.h>
21#include <stdint.h>
22#include <sys/types.h>
23
24#include <utils/Errors.h>
25#include <gui/BufferQueue.h>
26
27namespace android {
28// ---------------------------------------------------------------------------
29
30class Layer;
31class SurfaceFlinger;
32
33/*
34 * This is a thin wrapper around BufferQueue, used by the Layer class.
35 */
36class SurfaceTextureLayer : public BufferQueue {
37    sp<SurfaceFlinger> flinger;
38public:
39    SurfaceTextureLayer(const sp<SurfaceFlinger>& flinger);
40    virtual ~SurfaceTextureLayer();
41};
42
43// ---------------------------------------------------------------------------
44}; // namespace android
45
46#endif // ANDROID_SURFACE_TEXTURE_LAYER_H
47