1#ifndef __gl2_h_ 2#define __gl2_h_ 3 4/* $Revision: 7173 $ on $Date:: 2009-01-09 11:18:21 -0800 #$ */ 5 6#include <GLES2/gl2platform.h> 7 8#ifdef __cplusplus 9extern "C" { 10#endif 11 12/* 13 * This document is licensed under the SGI Free Software B License Version 14 * 2.0. For details, see http://oss.sgi.com/projects/FreeB/ . 15 */ 16 17/*------------------------------------------------------------------------- 18 * Data type definitions 19 *-----------------------------------------------------------------------*/ 20 21typedef void GLvoid; 22typedef unsigned int GLenum; 23typedef unsigned char GLboolean; 24typedef unsigned int GLbitfield; 25typedef khronos_int8_t GLbyte; 26typedef short GLshort; 27typedef int GLint; 28typedef int GLsizei; 29typedef khronos_uint8_t GLubyte; 30typedef unsigned short GLushort; 31typedef unsigned int GLuint; 32typedef khronos_float_t GLfloat; 33typedef khronos_float_t GLclampf; 34typedef khronos_int32_t GLfixed; 35 36/* GL types for handling large vertex buffer objects */ 37typedef khronos_intptr_t GLintptr; 38typedef khronos_ssize_t GLsizeiptr; 39 40/* OpenGL ES core versions */ 41#define GL_ES_VERSION_2_0 1 42 43/* ClearBufferMask */ 44#define GL_DEPTH_BUFFER_BIT 0x00000100 45#define GL_STENCIL_BUFFER_BIT 0x00000400 46#define GL_COLOR_BUFFER_BIT 0x00004000 47 48/* Boolean */ 49#define GL_FALSE 0 50#define GL_TRUE 1 51 52/* BeginMode */ 53#define GL_POINTS 0x0000 54#define GL_LINES 0x0001 55#define GL_LINE_LOOP 0x0002 56#define GL_LINE_STRIP 0x0003 57#define GL_TRIANGLES 0x0004 58#define GL_TRIANGLE_STRIP 0x0005 59#define GL_TRIANGLE_FAN 0x0006 60 61/* AlphaFunction (not supported in ES20) */ 62/* GL_NEVER */ 63/* GL_LESS */ 64/* GL_EQUAL */ 65/* GL_LEQUAL */ 66/* GL_GREATER */ 67/* GL_NOTEQUAL */ 68/* GL_GEQUAL */ 69/* GL_ALWAYS */ 70 71/* BlendingFactorDest */ 72#define GL_ZERO 0 73#define GL_ONE 1 74#define GL_SRC_COLOR 0x0300 75#define GL_ONE_MINUS_SRC_COLOR 0x0301 76#define GL_SRC_ALPHA 0x0302 77#define GL_ONE_MINUS_SRC_ALPHA 0x0303 78#define GL_DST_ALPHA 0x0304 79#define GL_ONE_MINUS_DST_ALPHA 0x0305 80 81/* BlendingFactorSrc */ 82/* GL_ZERO */ 83/* GL_ONE */ 84#define GL_DST_COLOR 0x0306 85#define GL_ONE_MINUS_DST_COLOR 0x0307 86#define GL_SRC_ALPHA_SATURATE 0x0308 87/* GL_SRC_ALPHA */ 88/* GL_ONE_MINUS_SRC_ALPHA */ 89/* GL_DST_ALPHA */ 90/* GL_ONE_MINUS_DST_ALPHA */ 91 92/* BlendEquationSeparate */ 93#define GL_FUNC_ADD 0x8006 94#define GL_BLEND_EQUATION 0x8009 95#define GL_BLEND_EQUATION_RGB 0x8009 /* same as BLEND_EQUATION */ 96#define GL_BLEND_EQUATION_ALPHA 0x883D 97 98/* BlendSubtract */ 99#define GL_FUNC_SUBTRACT 0x800A 100#define GL_FUNC_REVERSE_SUBTRACT 0x800B 101 102/* Separate Blend Functions */ 103#define GL_BLEND_DST_RGB 0x80C8 104#define GL_BLEND_SRC_RGB 0x80C9 105#define GL_BLEND_DST_ALPHA 0x80CA 106#define GL_BLEND_SRC_ALPHA 0x80CB 107#define GL_CONSTANT_COLOR 0x8001 108#define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 109#define GL_CONSTANT_ALPHA 0x8003 110#define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 111#define GL_BLEND_COLOR 0x8005 112 113/* Buffer Objects */ 114#define GL_ARRAY_BUFFER 0x8892 115#define GL_ELEMENT_ARRAY_BUFFER 0x8893 116#define GL_ARRAY_BUFFER_BINDING 0x8894 117#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 118 119#define GL_STREAM_DRAW 0x88E0 120#define GL_STATIC_DRAW 0x88E4 121#define GL_DYNAMIC_DRAW 0x88E8 122 123#define GL_BUFFER_SIZE 0x8764 124#define GL_BUFFER_USAGE 0x8765 125 126#define GL_CURRENT_VERTEX_ATTRIB 0x8626 127 128/* CullFaceMode */ 129#define GL_FRONT 0x0404 130#define GL_BACK 0x0405 131#define GL_FRONT_AND_BACK 0x0408 132 133/* DepthFunction */ 134/* GL_NEVER */ 135/* GL_LESS */ 136/* GL_EQUAL */ 137/* GL_LEQUAL */ 138/* GL_GREATER */ 139/* GL_NOTEQUAL */ 140/* GL_GEQUAL */ 141/* GL_ALWAYS */ 142 143/* EnableCap */ 144#define GL_TEXTURE_2D 0x0DE1 145#define GL_CULL_FACE 0x0B44 146#define GL_BLEND 0x0BE2 147#define GL_DITHER 0x0BD0 148#define GL_STENCIL_TEST 0x0B90 149#define GL_DEPTH_TEST 0x0B71 150#define GL_SCISSOR_TEST 0x0C11 151#define GL_POLYGON_OFFSET_FILL 0x8037 152#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 153#define GL_SAMPLE_COVERAGE 0x80A0 154 155/* ErrorCode */ 156#define GL_NO_ERROR 0 157#define GL_INVALID_ENUM 0x0500 158#define GL_INVALID_VALUE 0x0501 159#define GL_INVALID_OPERATION 0x0502 160#define GL_OUT_OF_MEMORY 0x0505 161 162/* FrontFaceDirection */ 163#define GL_CW 0x0900 164#define GL_CCW 0x0901 165 166/* GetPName */ 167#define GL_LINE_WIDTH 0x0B21 168#define GL_ALIASED_POINT_SIZE_RANGE 0x846D 169#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 170#define GL_CULL_FACE_MODE 0x0B45 171#define GL_FRONT_FACE 0x0B46 172#define GL_DEPTH_RANGE 0x0B70 173#define GL_DEPTH_WRITEMASK 0x0B72 174#define GL_DEPTH_CLEAR_VALUE 0x0B73 175#define GL_DEPTH_FUNC 0x0B74 176#define GL_STENCIL_CLEAR_VALUE 0x0B91 177#define GL_STENCIL_FUNC 0x0B92 178#define GL_STENCIL_FAIL 0x0B94 179#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 180#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 181#define GL_STENCIL_REF 0x0B97 182#define GL_STENCIL_VALUE_MASK 0x0B93 183#define GL_STENCIL_WRITEMASK 0x0B98 184#define GL_STENCIL_BACK_FUNC 0x8800 185#define GL_STENCIL_BACK_FAIL 0x8801 186#define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 187#define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 188#define GL_STENCIL_BACK_REF 0x8CA3 189#define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 190#define GL_STENCIL_BACK_WRITEMASK 0x8CA5 191#define GL_VIEWPORT 0x0BA2 192#define GL_SCISSOR_BOX 0x0C10 193/* GL_SCISSOR_TEST */ 194#define GL_COLOR_CLEAR_VALUE 0x0C22 195#define GL_COLOR_WRITEMASK 0x0C23 196#define GL_UNPACK_ALIGNMENT 0x0CF5 197#define GL_PACK_ALIGNMENT 0x0D05 198#define GL_MAX_TEXTURE_SIZE 0x0D33 199#define GL_MAX_VIEWPORT_DIMS 0x0D3A 200#define GL_SUBPIXEL_BITS 0x0D50 201#define GL_RED_BITS 0x0D52 202#define GL_GREEN_BITS 0x0D53 203#define GL_BLUE_BITS 0x0D54 204#define GL_ALPHA_BITS 0x0D55 205#define GL_DEPTH_BITS 0x0D56 206#define GL_STENCIL_BITS 0x0D57 207#define GL_POLYGON_OFFSET_UNITS 0x2A00 208/* GL_POLYGON_OFFSET_FILL */ 209#define GL_POLYGON_OFFSET_FACTOR 0x8038 210#define GL_TEXTURE_BINDING_2D 0x8069 211#define GL_SAMPLE_BUFFERS 0x80A8 212#define GL_SAMPLES 0x80A9 213#define GL_SAMPLE_COVERAGE_VALUE 0x80AA 214#define GL_SAMPLE_COVERAGE_INVERT 0x80AB 215 216/* GetTextureParameter */ 217/* GL_TEXTURE_MAG_FILTER */ 218/* GL_TEXTURE_MIN_FILTER */ 219/* GL_TEXTURE_WRAP_S */ 220/* GL_TEXTURE_WRAP_T */ 221 222#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 223#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 224 225/* HintMode */ 226#define GL_DONT_CARE 0x1100 227#define GL_FASTEST 0x1101 228#define GL_NICEST 0x1102 229 230/* HintTarget */ 231#define GL_GENERATE_MIPMAP_HINT 0x8192 232 233/* DataType */ 234#define GL_BYTE 0x1400 235#define GL_UNSIGNED_BYTE 0x1401 236#define GL_SHORT 0x1402 237#define GL_UNSIGNED_SHORT 0x1403 238#define GL_INT 0x1404 239#define GL_UNSIGNED_INT 0x1405 240#define GL_FLOAT 0x1406 241#define GL_FIXED 0x140C 242 243/* PixelFormat */ 244#define GL_DEPTH_COMPONENT 0x1902 245#define GL_ALPHA 0x1906 246#define GL_RGB 0x1907 247#define GL_RGBA 0x1908 248#define GL_LUMINANCE 0x1909 249#define GL_LUMINANCE_ALPHA 0x190A 250 251/* PixelType */ 252/* GL_UNSIGNED_BYTE */ 253#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 254#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 255#define GL_UNSIGNED_SHORT_5_6_5 0x8363 256 257/* Shaders */ 258#define GL_FRAGMENT_SHADER 0x8B30 259#define GL_VERTEX_SHADER 0x8B31 260#define GL_MAX_VERTEX_ATTRIBS 0x8869 261#define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 262#define GL_MAX_VARYING_VECTORS 0x8DFC 263#define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D 264#define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C 265#define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 266#define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 267#define GL_SHADER_TYPE 0x8B4F 268#define GL_DELETE_STATUS 0x8B80 269#define GL_LINK_STATUS 0x8B82 270#define GL_VALIDATE_STATUS 0x8B83 271#define GL_ATTACHED_SHADERS 0x8B85 272#define GL_ACTIVE_UNIFORMS 0x8B86 273#define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 274#define GL_ACTIVE_ATTRIBUTES 0x8B89 275#define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A 276#define GL_SHADING_LANGUAGE_VERSION 0x8B8C 277#define GL_CURRENT_PROGRAM 0x8B8D 278 279/* StencilFunction */ 280#define GL_NEVER 0x0200 281#define GL_LESS 0x0201 282#define GL_EQUAL 0x0202 283#define GL_LEQUAL 0x0203 284#define GL_GREATER 0x0204 285#define GL_NOTEQUAL 0x0205 286#define GL_GEQUAL 0x0206 287#define GL_ALWAYS 0x0207 288 289/* StencilOp */ 290/* GL_ZERO */ 291#define GL_KEEP 0x1E00 292#define GL_REPLACE 0x1E01 293#define GL_INCR 0x1E02 294#define GL_DECR 0x1E03 295#define GL_INVERT 0x150A 296#define GL_INCR_WRAP 0x8507 297#define GL_DECR_WRAP 0x8508 298 299/* StringName */ 300#define GL_VENDOR 0x1F00 301#define GL_RENDERER 0x1F01 302#define GL_VERSION 0x1F02 303#define GL_EXTENSIONS 0x1F03 304 305/* TextureMagFilter */ 306#define GL_NEAREST 0x2600 307#define GL_LINEAR 0x2601 308 309/* TextureMinFilter */ 310/* GL_NEAREST */ 311/* GL_LINEAR */ 312#define GL_NEAREST_MIPMAP_NEAREST 0x2700 313#define GL_LINEAR_MIPMAP_NEAREST 0x2701 314#define GL_NEAREST_MIPMAP_LINEAR 0x2702 315#define GL_LINEAR_MIPMAP_LINEAR 0x2703 316 317/* TextureParameterName */ 318#define GL_TEXTURE_MAG_FILTER 0x2800 319#define GL_TEXTURE_MIN_FILTER 0x2801 320#define GL_TEXTURE_WRAP_S 0x2802 321#define GL_TEXTURE_WRAP_T 0x2803 322 323/* TextureTarget */ 324/* GL_TEXTURE_2D */ 325#define GL_TEXTURE 0x1702 326 327#define GL_TEXTURE_CUBE_MAP 0x8513 328#define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 329#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 330#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 331#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 332#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 333#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 334#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 335#define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 336 337/* TextureUnit */ 338#define GL_TEXTURE0 0x84C0 339#define GL_TEXTURE1 0x84C1 340#define GL_TEXTURE2 0x84C2 341#define GL_TEXTURE3 0x84C3 342#define GL_TEXTURE4 0x84C4 343#define GL_TEXTURE5 0x84C5 344#define GL_TEXTURE6 0x84C6 345#define GL_TEXTURE7 0x84C7 346#define GL_TEXTURE8 0x84C8 347#define GL_TEXTURE9 0x84C9 348#define GL_TEXTURE10 0x84CA 349#define GL_TEXTURE11 0x84CB 350#define GL_TEXTURE12 0x84CC 351#define GL_TEXTURE13 0x84CD 352#define GL_TEXTURE14 0x84CE 353#define GL_TEXTURE15 0x84CF 354#define GL_TEXTURE16 0x84D0 355#define GL_TEXTURE17 0x84D1 356#define GL_TEXTURE18 0x84D2 357#define GL_TEXTURE19 0x84D3 358#define GL_TEXTURE20 0x84D4 359#define GL_TEXTURE21 0x84D5 360#define GL_TEXTURE22 0x84D6 361#define GL_TEXTURE23 0x84D7 362#define GL_TEXTURE24 0x84D8 363#define GL_TEXTURE25 0x84D9 364#define GL_TEXTURE26 0x84DA 365#define GL_TEXTURE27 0x84DB 366#define GL_TEXTURE28 0x84DC 367#define GL_TEXTURE29 0x84DD 368#define GL_TEXTURE30 0x84DE 369#define GL_TEXTURE31 0x84DF 370#define GL_ACTIVE_TEXTURE 0x84E0 371 372/* TextureWrapMode */ 373#define GL_REPEAT 0x2901 374#define GL_CLAMP_TO_EDGE 0x812F 375#define GL_MIRRORED_REPEAT 0x8370 376 377/* Uniform Types */ 378#define GL_FLOAT_VEC2 0x8B50 379#define GL_FLOAT_VEC3 0x8B51 380#define GL_FLOAT_VEC4 0x8B52 381#define GL_INT_VEC2 0x8B53 382#define GL_INT_VEC3 0x8B54 383#define GL_INT_VEC4 0x8B55 384#define GL_BOOL 0x8B56 385#define GL_BOOL_VEC2 0x8B57 386#define GL_BOOL_VEC3 0x8B58 387#define GL_BOOL_VEC4 0x8B59 388#define GL_FLOAT_MAT2 0x8B5A 389#define GL_FLOAT_MAT3 0x8B5B 390#define GL_FLOAT_MAT4 0x8B5C 391#define GL_SAMPLER_2D 0x8B5E 392#define GL_SAMPLER_CUBE 0x8B60 393 394/* Vertex Arrays */ 395#define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 396#define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 397#define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 398#define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 399#define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A 400#define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 401#define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F 402 403/* Read Format */ 404#define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A 405#define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B 406 407/* Shader Source */ 408#define GL_COMPILE_STATUS 0x8B81 409#define GL_INFO_LOG_LENGTH 0x8B84 410#define GL_SHADER_SOURCE_LENGTH 0x8B88 411#define GL_SHADER_COMPILER 0x8DFA 412 413/* Shader Binary */ 414#define GL_SHADER_BINARY_FORMATS 0x8DF8 415#define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 416 417/* Shader Precision-Specified Types */ 418#define GL_LOW_FLOAT 0x8DF0 419#define GL_MEDIUM_FLOAT 0x8DF1 420#define GL_HIGH_FLOAT 0x8DF2 421#define GL_LOW_INT 0x8DF3 422#define GL_MEDIUM_INT 0x8DF4 423#define GL_HIGH_INT 0x8DF5 424 425/* Framebuffer Object. */ 426#define GL_FRAMEBUFFER 0x8D40 427#define GL_RENDERBUFFER 0x8D41 428 429#define GL_RGBA4 0x8056 430#define GL_RGB5_A1 0x8057 431#define GL_RGB565 0x8D62 432#define GL_DEPTH_COMPONENT16 0x81A5 433#define GL_STENCIL_INDEX 0x1901 434#define GL_STENCIL_INDEX8 0x8D48 435 436#define GL_RENDERBUFFER_WIDTH 0x8D42 437#define GL_RENDERBUFFER_HEIGHT 0x8D43 438#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 439#define GL_RENDERBUFFER_RED_SIZE 0x8D50 440#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 441#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 442#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 443#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 444#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 445 446#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 447#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 448#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 449#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 450 451#define GL_COLOR_ATTACHMENT0 0x8CE0 452#define GL_DEPTH_ATTACHMENT 0x8D00 453#define GL_STENCIL_ATTACHMENT 0x8D20 454 455#define GL_NONE 0 456 457#define GL_FRAMEBUFFER_COMPLETE 0x8CD5 458#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 459#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 460#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 461#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD 462 463#define GL_FRAMEBUFFER_BINDING 0x8CA6 464#define GL_RENDERBUFFER_BINDING 0x8CA7 465#define GL_MAX_RENDERBUFFER_SIZE 0x84E8 466 467#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 468 469/*------------------------------------------------------------------------- 470 * GL core functions. 471 *-----------------------------------------------------------------------*/ 472 473GL_APICALL void GL_APIENTRY glActiveTexture (GLenum texture); 474GL_APICALL void GL_APIENTRY glAttachShader (GLuint program, GLuint shader); 475GL_APICALL void GL_APIENTRY glBindAttribLocation (GLuint program, GLuint index, const char* name); 476GL_APICALL void GL_APIENTRY glBindBuffer (GLenum target, GLuint buffer); 477GL_APICALL void GL_APIENTRY glBindFramebuffer (GLenum target, GLuint framebuffer); 478GL_APICALL void GL_APIENTRY glBindRenderbuffer (GLenum target, GLuint renderbuffer); 479GL_APICALL void GL_APIENTRY glBindTexture (GLenum target, GLuint texture); 480GL_APICALL void GL_APIENTRY glBlendColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 481GL_APICALL void GL_APIENTRY glBlendEquation ( GLenum mode ); 482GL_APICALL void GL_APIENTRY glBlendEquationSeparate (GLenum modeRGB, GLenum modeAlpha); 483GL_APICALL void GL_APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 484GL_APICALL void GL_APIENTRY glBlendFuncSeparate (GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha); 485GL_APICALL void GL_APIENTRY glBufferData (GLenum target, GLsizeiptr size, const void* data, GLenum usage); 486GL_APICALL void GL_APIENTRY glBufferSubData (GLenum target, GLintptr offset, GLsizeiptr size, const void* data); 487GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus (GLenum target); 488GL_APICALL void GL_APIENTRY glClear (GLbitfield mask); 489GL_APICALL void GL_APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 490GL_APICALL void GL_APIENTRY glClearDepthf (GLclampf depth); 491GL_APICALL void GL_APIENTRY glClearStencil (GLint s); 492GL_APICALL void GL_APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 493GL_APICALL void GL_APIENTRY glCompileShader (GLuint shader); 494GL_APICALL void GL_APIENTRY glCompressedTexImage2D (GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const void* data); 495GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const void* data); 496GL_APICALL void GL_APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 497GL_APICALL void GL_APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 498GL_APICALL GLuint GL_APIENTRY glCreateProgram (void); 499GL_APICALL GLuint GL_APIENTRY glCreateShader (GLenum type); 500GL_APICALL void GL_APIENTRY glCullFace (GLenum mode); 501GL_APICALL void GL_APIENTRY glDeleteBuffers (GLsizei n, const GLuint* buffers); 502GL_APICALL void GL_APIENTRY glDeleteFramebuffers (GLsizei n, const GLuint* framebuffers); 503GL_APICALL void GL_APIENTRY glDeleteProgram (GLuint program); 504GL_APICALL void GL_APIENTRY glDeleteRenderbuffers (GLsizei n, const GLuint* renderbuffers); 505GL_APICALL void GL_APIENTRY glDeleteShader (GLuint shader); 506GL_APICALL void GL_APIENTRY glDeleteTextures (GLsizei n, const GLuint* textures); 507GL_APICALL void GL_APIENTRY glDepthFunc (GLenum func); 508GL_APICALL void GL_APIENTRY glDepthMask (GLboolean flag); 509GL_APICALL void GL_APIENTRY glDepthRangef (GLclampf zNear, GLclampf zFar); 510GL_APICALL void GL_APIENTRY glDetachShader (GLuint program, GLuint shader); 511GL_APICALL void GL_APIENTRY glDisable (GLenum cap); 512GL_APICALL void GL_APIENTRY glDisableVertexAttribArray (GLuint index); 513GL_APICALL void GL_APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 514GL_APICALL void GL_APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const void* indices); 515GL_APICALL void GL_APIENTRY glEnable (GLenum cap); 516GL_APICALL void GL_APIENTRY glEnableVertexAttribArray (GLuint index); 517GL_APICALL void GL_APIENTRY glFinish (void); 518GL_APICALL void GL_APIENTRY glFlush (void); 519GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer); 520GL_APICALL void GL_APIENTRY glFramebufferTexture2D (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level); 521GL_APICALL void GL_APIENTRY glFrontFace (GLenum mode); 522GL_APICALL void GL_APIENTRY glGenBuffers (GLsizei n, GLuint* buffers); 523GL_APICALL void GL_APIENTRY glGenerateMipmap (GLenum target); 524GL_APICALL void GL_APIENTRY glGenFramebuffers (GLsizei n, GLuint* framebuffers); 525GL_APICALL void GL_APIENTRY glGenRenderbuffers (GLsizei n, GLuint* renderbuffers); 526GL_APICALL void GL_APIENTRY glGenTextures (GLsizei n, GLuint* textures); 527GL_APICALL void GL_APIENTRY glGetActiveAttrib (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 528GL_APICALL void GL_APIENTRY glGetActiveUniform (GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, char* name); 529GL_APICALL void GL_APIENTRY glGetAttachedShaders (GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders); 530GL_APICALL int GL_APIENTRY glGetAttribLocation (GLuint program, const char* name); 531GL_APICALL void GL_APIENTRY glGetBooleanv (GLenum pname, GLboolean* params); 532GL_APICALL void GL_APIENTRY glGetBufferParameteriv (GLenum target, GLenum pname, GLint* params); 533GL_APICALL GLenum GL_APIENTRY glGetError (void); 534GL_APICALL void GL_APIENTRY glGetFloatv (GLenum pname, GLfloat* params); 535GL_APICALL void GL_APIENTRY glGetFramebufferAttachmentParameteriv (GLenum target, GLenum attachment, GLenum pname, GLint* params); 536GL_APICALL void GL_APIENTRY glGetIntegerv (GLenum pname, GLint* params); 537GL_APICALL void GL_APIENTRY glGetProgramiv (GLuint program, GLenum pname, GLint* params); 538GL_APICALL void GL_APIENTRY glGetProgramInfoLog (GLuint program, GLsizei bufsize, GLsizei* length, char* infolog); 539GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv (GLenum target, GLenum pname, GLint* params); 540GL_APICALL void GL_APIENTRY glGetShaderiv (GLuint shader, GLenum pname, GLint* params); 541GL_APICALL void GL_APIENTRY glGetShaderInfoLog (GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog); 542GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat (GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision); 543GL_APICALL void GL_APIENTRY glGetShaderSource (GLuint shader, GLsizei bufsize, GLsizei* length, char* source); 544GL_APICALL const GLubyte* GL_APIENTRY glGetString (GLenum name); 545GL_APICALL void GL_APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat* params); 546GL_APICALL void GL_APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint* params); 547GL_APICALL void GL_APIENTRY glGetUniformfv (GLuint program, GLint location, GLfloat* params); 548GL_APICALL void GL_APIENTRY glGetUniformiv (GLuint program, GLint location, GLint* params); 549GL_APICALL int GL_APIENTRY glGetUniformLocation (GLuint program, const char* name); 550GL_APICALL void GL_APIENTRY glGetVertexAttribfv (GLuint index, GLenum pname, GLfloat* params); 551GL_APICALL void GL_APIENTRY glGetVertexAttribiv (GLuint index, GLenum pname, GLint* params); 552GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv (GLuint index, GLenum pname, void** pointer); 553GL_APICALL void GL_APIENTRY glHint (GLenum target, GLenum mode); 554GL_APICALL GLboolean GL_APIENTRY glIsBuffer (GLuint buffer); 555GL_APICALL GLboolean GL_APIENTRY glIsEnabled (GLenum cap); 556GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer (GLuint framebuffer); 557GL_APICALL GLboolean GL_APIENTRY glIsProgram (GLuint program); 558GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer (GLuint renderbuffer); 559GL_APICALL GLboolean GL_APIENTRY glIsShader (GLuint shader); 560GL_APICALL GLboolean GL_APIENTRY glIsTexture (GLuint texture); 561GL_APICALL void GL_APIENTRY glLineWidth (GLfloat width); 562GL_APICALL void GL_APIENTRY glLinkProgram (GLuint program); 563GL_APICALL void GL_APIENTRY glPixelStorei (GLenum pname, GLint param); 564GL_APICALL void GL_APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 565GL_APICALL void GL_APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels); 566GL_APICALL void GL_APIENTRY glReleaseShaderCompiler (void); 567GL_APICALL void GL_APIENTRY glRenderbufferStorage (GLenum target, GLenum internalformat, GLsizei width, GLsizei height); 568GL_APICALL void GL_APIENTRY glSampleCoverage (GLclampf value, GLboolean invert); 569GL_APICALL void GL_APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 570GL_APICALL void GL_APIENTRY glShaderBinary (GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, GLsizei length); 571GL_APICALL void GL_APIENTRY glShaderSource (GLuint shader, GLsizei count, const char** string, const GLint* length); 572GL_APICALL void GL_APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 573GL_APICALL void GL_APIENTRY glStencilFuncSeparate (GLenum face, GLenum func, GLint ref, GLuint mask); 574GL_APICALL void GL_APIENTRY glStencilMask (GLuint mask); 575GL_APICALL void GL_APIENTRY glStencilMaskSeparate (GLenum face, GLuint mask); 576GL_APICALL void GL_APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 577GL_APICALL void GL_APIENTRY glStencilOpSeparate (GLenum face, GLenum fail, GLenum zfail, GLenum zpass); 578GL_APICALL void GL_APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid* pixels); 579GL_APICALL void GL_APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 580GL_APICALL void GL_APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat* params); 581GL_APICALL void GL_APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 582GL_APICALL void GL_APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint* params); 583GL_APICALL void GL_APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels); 584GL_APICALL void GL_APIENTRY glUniform1f (GLint location, GLfloat x); 585GL_APICALL void GL_APIENTRY glUniform1fv (GLint location, GLsizei count, const GLfloat* v); 586GL_APICALL void GL_APIENTRY glUniform1i (GLint location, GLint x); 587GL_APICALL void GL_APIENTRY glUniform1iv (GLint location, GLsizei count, const GLint* v); 588GL_APICALL void GL_APIENTRY glUniform2f (GLint location, GLfloat x, GLfloat y); 589GL_APICALL void GL_APIENTRY glUniform2fv (GLint location, GLsizei count, const GLfloat* v); 590GL_APICALL void GL_APIENTRY glUniform2i (GLint location, GLint x, GLint y); 591GL_APICALL void GL_APIENTRY glUniform2iv (GLint location, GLsizei count, const GLint* v); 592GL_APICALL void GL_APIENTRY glUniform3f (GLint location, GLfloat x, GLfloat y, GLfloat z); 593GL_APICALL void GL_APIENTRY glUniform3fv (GLint location, GLsizei count, const GLfloat* v); 594GL_APICALL void GL_APIENTRY glUniform3i (GLint location, GLint x, GLint y, GLint z); 595GL_APICALL void GL_APIENTRY glUniform3iv (GLint location, GLsizei count, const GLint* v); 596GL_APICALL void GL_APIENTRY glUniform4f (GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 597GL_APICALL void GL_APIENTRY glUniform4fv (GLint location, GLsizei count, const GLfloat* v); 598GL_APICALL void GL_APIENTRY glUniform4i (GLint location, GLint x, GLint y, GLint z, GLint w); 599GL_APICALL void GL_APIENTRY glUniform4iv (GLint location, GLsizei count, const GLint* v); 600GL_APICALL void GL_APIENTRY glUniformMatrix2fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 601GL_APICALL void GL_APIENTRY glUniformMatrix3fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 602GL_APICALL void GL_APIENTRY glUniformMatrix4fv (GLint location, GLsizei count, GLboolean transpose, const GLfloat* value); 603GL_APICALL void GL_APIENTRY glUseProgram (GLuint program); 604GL_APICALL void GL_APIENTRY glValidateProgram (GLuint program); 605GL_APICALL void GL_APIENTRY glVertexAttrib1f (GLuint indx, GLfloat x); 606GL_APICALL void GL_APIENTRY glVertexAttrib1fv (GLuint indx, const GLfloat* values); 607GL_APICALL void GL_APIENTRY glVertexAttrib2f (GLuint indx, GLfloat x, GLfloat y); 608GL_APICALL void GL_APIENTRY glVertexAttrib2fv (GLuint indx, const GLfloat* values); 609GL_APICALL void GL_APIENTRY glVertexAttrib3f (GLuint indx, GLfloat x, GLfloat y, GLfloat z); 610GL_APICALL void GL_APIENTRY glVertexAttrib3fv (GLuint indx, const GLfloat* values); 611GL_APICALL void GL_APIENTRY glVertexAttrib4f (GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w); 612GL_APICALL void GL_APIENTRY glVertexAttrib4fv (GLuint indx, const GLfloat* values); 613GL_APICALL void GL_APIENTRY glVertexAttribPointer (GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const void* ptr); 614GL_APICALL void GL_APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 615 616#ifdef __cplusplus 617} 618#endif 619 620#endif /* __gl2_h_ */ 621