ec79138138c3c88afb2052823b1e3f5271493085 |
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20-Jul-2012 |
Matt Turner <mattst88@gmail.com> |
Use INV_SQRT instead of 1/SQRTF Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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f9995b30756140724f41daf963fa06167912be7f |
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12-Oct-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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32f2fd1c5d6088692551c80352b7d6fa35b0cd09 |
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19-Feb-2010 |
Kristian Høgsberg <krh@bitplanet.net> |
Replace _mesa_malloc, _mesa_calloc and _mesa_free with plain libc versions
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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28bd4a1d81c200d7eff4545de946dd943d853b08 |
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28-Jan-2010 |
Brian Paul <brianp@vmware.com> |
tnl: fix double->float and int/uint conversion warnings Reported by Karl Schultz.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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a255472ee789d13c07174e385c7d40f965916e7b |
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04-Mar-2009 |
Brian Paul <brianp@vmware.com> |
mesa: include main/dd.h in t_vb_points.c and t_vp_build.c For some reason makedepend doesn't seem to find the dependency on this header in these two files. Directly including the header is a work-around.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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bbd287103dad776d8a45c87c4e51fbc26d9b80d5 |
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18-Sep-2008 |
Brian Paul <brian.paul@tungstengraphics.com> |
mesa: prefix a bunch of #include lines with "main/". This is another step toward removing a whole bunch of -I flags from the cc commands. Still need to address driver code...
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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d062b6cd2672f42fdfe20f6d932aacef9895aebc |
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23-May-2007 |
Brian <brian.paul@tungstengraphics.com> |
Fix point attentuation problem (bug 11042) ctx->Point._Attentuation was computed in wrong place and the VB->Eye coord Z array wasn't indexed correctly in run_point_stage().
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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a328e469d328f8b6fd5afdfc21d576fa1a2c43fc |
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13-Dec-2006 |
Brian <brian@yutani.localnet.net> |
Checkpoint work for new GLSL compiler back-end. Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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62e1fae858509615c6e54e0b9388cfa2691a5919 |
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14-Jun-2006 |
Brian Paul <brian.paul@tungstengraphics.com> |
A number of vertex buffer fields like NormalPtr, FogCoordPtr, etc are really just aliases for members of the VB->AttribPtr[] array. Begin replacing FogCoordPtr with VB->AttribPtr[_TNL_ATTRIB_FOG], and similarly for NormalPtr, TexCoordPtr, PointSizePtr, etc.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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071357096e682e9af59ad45ea5abc444ab431837 |
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21-Mar-2006 |
Michal Krol <mjkrol@gmail.org> |
GLSL fixes: - generate error on NULL pointers in glShaderSourceARB; - reinstall program object, if current, in glLinkProgramARB; - vertex and fragment shaders are optional in program object; - floor asm was wrongly computed for x86 back-end; - allow for (void) idiom in function prototypes; - all fixed-state uniforms are updated; - local variable initializers are working; - implement texture* and shadow* functions for vertex processor; - generate error if too many arguments in general constructor; - trim unused data in general constructor; - struct r-value field select was badly relocated; Changes: - add derived state gl_fog_attrib::_Scale; - add derived state gl_light::_CosCutoffNeg;
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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a2ea606377ed5679dc513eabcf2d398216b47d61 |
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13-Feb-2006 |
Michal Krol <mjkrol@gmail.org> |
Add ARB_vertex_shader stage just before render stage. If enabled, all other stages, except render, are disabled.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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dfe7aedf845ce9117065c6cee2146df7eee1c0fa |
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07-Oct-2005 |
Brian Paul <brian.paul@tungstengraphics.com> |
Fix a number of point size attenuation problems. Move size clamping into the rasterization function.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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6f973f33679e034b7cb63806f1ddfabdbdd70123 |
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22-Apr-2005 |
Keith Whitwell <keith@tungstengraphics.com> |
Simplify the pipeline_stage structure - remove input/output fields, input tracking removed. - remove state fields, the validate function now called on every statechange. - add an explicit 'create' function. Add in code to build vertex program to implement current t&l state. Still disabled, but turn on with a #define in t_vp_build.h.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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b97e478fe90f612041e27852eb8c95f45467bde8 |
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10-Feb-2005 |
Keith Whitwell <keith@tungstengraphics.com> |
mesa-tnl-0-to-NULL.patch from Jeff Muizelaar
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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6d460af6af77a0d5a5b568bcd6094b98e249ba93 |
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23-Apr-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
Added ctx->Vertex/FragmentProgram._Enable flags. Set when vertex/fragment program is enabled AND the currently bound program is valid. Check _Enable instead of Enable to prevent things from blowing up when someone calls glEnable(GL_VERTEX_PROGRAM_ARB) without actually defining a program.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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6bbcae9473eb29b4621aaa344013ebf3bb59ccf5 |
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31-Jan-2004 |
Brian Paul <brian.paul@tungstengraphics.com> |
added _NEW_PROGRAM to check_state flags for pipeline stages (fixes vparray demo bug)
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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588225770c60834dfd2a95850435cc549167dc05 |
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05-Jan-2004 |
Keith Whitwell <keith@tungstengraphics.com> |
Beef up t_vertex.c: - cope with input vectors with size less than that of the emitted attribute. - cope with vertices with 'holes' inside and between vertices. Fix calculation of tnl->render_inputs to work with fp programs. Mirror VB->PointSizePtr in VB->AttribPtr so that it can work with t_vertex.c. Transition swrast_setup/ to use t_vertex.c to build swrast vertices.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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ae0eaf93e092ac8e8b1c98f3e986de96940663fa |
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24-Nov-2003 |
Keith Whitwell <keith@tungstengraphics.com> |
Merge vtx-0-2-branch
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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9ac51f57efe07ed43a1e4224a7f5daddec401b36 |
|
05-Jun-2003 |
Ian Romanick <idr@us.ibm.com> |
Removed all RCS / CVS tags (Id, Header, Date, etc.) from everything.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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27558a160a9fe91745728d7626995cd88f8fe339 |
|
01-Mar-2003 |
Brian Paul <brian.paul@tungstengraphics.com> |
Killed mmath.[ch]. Moved low-level functions/assembly code into imports.[ch] Moved type conversion and interpolation macros into macros.h Updated all the files that used to include mmath.h
/external/mesa3d/src/mesa/tnl/t_vb_points.c
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05a4b37707d2c598ea68c05d07a3d65bcbf5a076 |
|
29-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
updated email addresses
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
3c63452e64df7e10aa073c6c3b9492b1d7dabbb8 |
|
25-Oct-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Header file clean-up: 1. Remove all.h and PC_HEADER junk. 2. Rolled mem.c and mem.h into imports.c and imports.h 3. Include imports.h instead of mem.h Restore _mesa_create/initialize_context() to be like they were in 4.0.4 New wrappers for a few std C functions: _mesa_atoi(), _mesa_strstr(), etc.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
4c8fadc6d996c8c433826c4c763104b7d69cf7e5 |
|
22-Jan-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Clean-up/renaming of the per-vertex attribute bits, specifically, the VERT_BIT_* flags are new and used in many places (esp in T&L code). Updated some comments for doxygen. Various code clean-ups.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
571a1ac6eead573777b990b31fce16987d894adb |
|
06-Jan-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
implemented vertex program point size control
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
363049160da54f4aafe88f99bb2140a9bfed142b |
|
06-Jan-2002 |
Brian Paul <brian.paul@tungstengraphics.com> |
Another vertex program checkpoint: clean-up of vertex attribute storage in vertex_buffer. Improved vertex program pipeline stage such that output registers can be processed in a loop. Getting closer to where we need to be in order to implement performance optimizations...
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
86b842790b720cd6b1499ce8edca8a4e9c8dc029 |
|
14-Dec-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
vertex program check-in
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
22144ab7552f0799bcfca506bf4ffa7f70a06649 |
|
12-Mar-2001 |
Gareth Hughes <gareth@valinux.com> |
Consistent copyright info (version number, date) across all files.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
b51b0a847d7e7daaea69f77ab569086ef81c24a2 |
|
07-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
fixed a bunch of g++ warnings/errors. Compiling with g++ can help find lots of potential problems
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
08836341788a9f9d638d9dc8328510ccd18ddeb5 |
|
03-Mar-2001 |
Brian Paul <brian.paul@tungstengraphics.com> |
lots of gl_*() to _mesa_*() namespace clean-up
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|
cab974cf6c2dbfbf5dd5d291e1aae0f8eeb34290 |
|
26-Dec-2000 |
Keith Whitwell <keith@tungstengraphics.com> |
Major rework of tnl module New array_cache module Support 8 texture units in core mesa (now support 8 everywhere) Rework core mesa statechange operations to avoid flushing on many noop statechanges.
/external/mesa3d/src/mesa/tnl/t_vb_points.c
|