History log of /external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
14b36cd568b7f3ae963430248fcd7ef0b7a165f6 09-Jan-2011 Vinson Lee <vlee@vmware.com> vbo: Include mfeatures.h in files that perform feature tests.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
f9995b30756140724f41daf963fa06167912be7f 12-Oct-2010 Kristian Høgsberg <krh@bitplanet.net> Drop GLcontext typedef and use struct gl_context instead
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
8d5c83c467f83b44f5f2e271c4f9cca2d45af518 12-May-2010 Chia-I Wu <olv@lunarg.com> mesa/es: Remove omit list.

vbo/vbo_save* are the last members on the omit list. Test FEATURE_dlist
in the sources and remove the omit list.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
fab1f07d6ad01463897ae792f4b33738afb07369 13-Jun-2008 Jeff Smith <whydoubt@yahoo.com> Grammar and spelling fixes

Signed-off-by: Jeff Smith <whydoubt@yahoo.com>
Signed-off-by: Brian Paul <brianp@vmware.com>
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
2cf44390d1e819f23e1d7ceb3199276c9148c647 23-Feb-2010 Chia-I Wu <olv@lunarg.com> mesa: Move src/mesa/glapi/dispatch.h to mesa.

glapi/dispatch.h is a core Mesa header file. Move the header file to
main/ to make this clear. It also becomes clear after this change that
IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
298be2b028263b2c343a707662c6fbfa18293cb2 19-Feb-2010 Kristian Høgsberg <krh@bitplanet.net> Replace the _mesa_*printf() wrappers with the plain libc versions
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
d2271d8a3940be30521cdebd6b711c6d9cfcd4e2 12-Jan-2010 Vinson Lee <vlee@vmware.com> vbo: Remove unnecessary header from vbo_save_loopback.c.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
0846c88ec3a63ac5e4096aedcdc107cbe71f306b 30-Jun-2009 Keith Whitwell <keithw@vmware.com> mesa/vbo: use _lookup_prim_by_nr for debugging

Switch over to specialized enum lookup for primitives
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
9563449c14f06b0927adecf36711c034b561e121 10-Jun-2008 Brian Paul <brian.paul@tungstengraphics.com> remove unnecessary swrast, tnl includes
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
c223c6b663cd5db39ba19c2be74b88cc3b8f53f3 04-Jul-2007 Brian <brian.paul@tungstengraphics.com> Be more consistant with paths in #includes. Eventually, eliminate a bunch of -I flags.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
82152a2a8e1afeb61710318e769b1379be6c02c6 15-Jan-2007 keithw <keithw@keithw-laptop.(none)> Remove debug, reenable inplace splitting.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
2421b25dd777ebfd614ae45907fd4af8c2713102 15-Jan-2007 Keith Whitwell <keith@tungstengraphics.com> Remove special-case handling for index and edgeflag

This isn't required with the changes to core mesa and the new
attribute layout.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c
fd12b37dbada6f945a94b93ecf332d0b6a8eef06 29-Oct-2006 Keith Whitwell <keith@tungstengraphics.com> Checkpoint of new vbo-building code. Currently builds regular arrays
rather than VBO's - VBOs are easy but need to look closer at the
driver interface. The trivial/tri demo works.
/external/mesa3d/src/mesa/vbo/vbo_save_loopback.c