History log of /frameworks/av/include/media/SoundPool.h
Revision Date Author Comments (<<< Hide modified files) (Show modified files >>>)
3d00aa6de95fb46e36f2bab4e3facdf0b96acf06 24-Sep-2013 Eric Laurent <elaurent@google.com> soundpool: allocate shared memory heap by client

Current SoundPool implementation allocates the shared memory heap
containing decoded PCM samples in mediaserver process.
When mediaserver process crashes, the shared memory heaps allocated by
AudioCache cannot be mapped anymore in the new instance of mediaserver.
This causes a silent failure to end playback of new sounds because
AudioFlinger believes the new AudioTracks are opened in streaming mode
and not static mode: it sees a NULL shared memory pointer when the track
is created.

The fix consists in allocating the memory heap in the client process. Thus
the heap is not lost when mediaserver restarts. The global memory usage is
the same as this is shared memory.

Also added a way to detect that a shared memory is passed when the track is
created but cannot be mapped on mediaserver side.

Also fix a crash in SoundPool when ALOGV is enabled.

Bug: 10894793.
Change-Id: Ice6c66ec3b2a409d75dc903a508b6c6fbfb2e8a7
/frameworks/av/include/media/SoundPool.h
2799d743ee2ae5a25fe869a7f9c052acc029559f 30-May-2013 Glenn Kasten <gkasten@google.com> Use sp<AudioTrack> instead of raw AudioTrack *

This change prepares for the new implementation of AudioTrack client, which
will require clients to use only sp<AudioTrack>, not raw AudioTrack *.
A raw delete will cause a race condition during AudioTrack destruction.

AudioTrack was made a RefBase by commit b68a91a70bc8d0d18e7404e14443d4e4020b3635
on 2011/11/15, when it was needed by OpenSL ES (for the callback protector).
At that time, the only other client that was also converted from
AudioTrack * to sp<AudioTrack> was android.media.AudioTrack JNI in
project frameworks/base (file android_media_AudioTrack.cpp).

Details:
* Use .clear() instead of delete followed by = NULL.
* ALOG %p need .get().
* sp<> don't need to be listed in constructor initializer, if initially 0.
* Use == 0 for sp<> vs == NULL for raw pointers.
* Use if (sp != 0) instead of if (raw).

Change-Id: Ic7cad25795d6e862e112abdc227b6d33afdfce17
/frameworks/av/include/media/SoundPool.h
85ab62c4b433df3f1a9826bed1c9bec07a86c750 01-Nov-2012 Glenn Kasten <gkasten@google.com> Line length 100

Change-Id: Ib28fd7b9ce951a6933f006e7f8812ba617625530
/frameworks/av/include/media/SoundPool.h
559bf2836f5da25b75bfb229fec0d20d540ee426 28-Mar-2012 James Dong <jdong@google.com> AV Android make files changes

o plus a few file relocation: ActivityManager.cpp/h, SoundPool.h, etc
o remove some runtime dependencies to libandroid, libandroid_runtime, etc

Change-Id: I047a47c5fb361dd5cf85cd98798c39f629a75d10
/frameworks/av/include/media/SoundPool.h