Searched defs:depth_irb (Results 1 - 8 of 8) sorted by relevance

/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
H A Dgen6_depthstencil.c37 struct intel_renderbuffer *depth_irb; local
40 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
85 if (ctx->Depth.Test && depth_irb) {
H A Dbrw_clear.c96 struct intel_renderbuffer *depth_irb = local
98 struct intel_mipmap_tree *mt = depth_irb->mt;
119 if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
120 mt->level[depth_irb->mt_level].height % 4 != 0) {
124 mt->level[depth_irb->mt_level].width,
125 mt->level[depth_irb->mt_level].height);
157 if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
183 intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer,
199 intel_renderbuffer_set_needs_depth_resolve(depth_irb);
[all...]
H A Dbrw_draw.c303 struct intel_renderbuffer *depth_irb; local
307 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
308 if (depth_irb)
309 intel_renderbuffer_resolve_hiz(intel, depth_irb);
339 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local
348 if (depth_irb && ctx->Depth.Mask)
349 intel_renderbuffer_set_needs_depth_resolve(depth_irb);
H A Dbrw_misc_state.c262 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local
271 * from depth_irb or stencil_irb once we determine which is present.
289 if (depth_irb) {
290 intel_region_get_tile_masks(depth_irb->mt->region,
294 if (depth_irb &&
295 depth_irb->mt &&
296 depth_irb->mt->hiz_mt) {
297 hiz_region = depth_irb->mt->hiz_mt->region;
344 if (!depth_irb && stencil_irb && !separate_stencil)
345 depth_irb
[all...]
/external/mesa3d/src/mesa/drivers/dri/i965/
H A Dgen6_depthstencil.c37 struct intel_renderbuffer *depth_irb; local
40 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
85 if (ctx->Depth.Test && depth_irb) {
H A Dbrw_clear.c96 struct intel_renderbuffer *depth_irb = local
98 struct intel_mipmap_tree *mt = depth_irb->mt;
119 if (mt->level[depth_irb->mt_level].width % 8 != 0 ||
120 mt->level[depth_irb->mt_level].height % 4 != 0) {
124 mt->level[depth_irb->mt_level].width,
125 mt->level[depth_irb->mt_level].height);
157 if (intel->gen == 6 && (mt->level[depth_irb->mt_level].width % 16) != 0)
183 intel_hiz_exec(intel, mt, depth_irb->mt_level, depth_irb->mt_layer,
199 intel_renderbuffer_set_needs_depth_resolve(depth_irb);
[all...]
H A Dbrw_draw.c303 struct intel_renderbuffer *depth_irb; local
307 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
308 if (depth_irb)
309 intel_renderbuffer_resolve_hiz(intel, depth_irb);
339 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local
348 if (depth_irb && ctx->Depth.Mask)
349 intel_renderbuffer_set_needs_depth_resolve(depth_irb);
H A Dbrw_misc_state.c262 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH); local
271 * from depth_irb or stencil_irb once we determine which is present.
289 if (depth_irb) {
290 intel_region_get_tile_masks(depth_irb->mt->region,
294 if (depth_irb &&
295 depth_irb->mt &&
296 depth_irb->mt->hiz_mt) {
297 hiz_region = depth_irb->mt->hiz_mt->region;
344 if (!depth_irb && stencil_irb && !separate_stencil)
345 depth_irb
[all...]

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