Searched refs:state (Results 276 - 300 of 559) sorted by relevance

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/frameworks/native/opengl/libs/EGL/
H A Degl_display.h114 DisplayImpl() : dpy(EGL_NO_DISPLAY), state(NOT_INITIALIZED) { }
116 EGLint state; member in struct:android::egl_display_t::DisplayImpl
151 // EGLDisplay is entering or leaving a long-term idle state.
/frameworks/av/libvideoeditor/osal/inc/
H A DM4OSA_Thread.h106 M4OSA_ThreadState* state );
/frameworks/av/media/libeffects/downmix/
H A DEffectDownmix.h39 downmix_state_t state; member in struct:__anon344
/frameworks/base/graphics/java/android/graphics/drawable/
H A DScaleDrawable.java200 protected boolean onStateChange(int[] state) { argument
201 boolean changed = mScaleState.mDrawable.setState(state);
318 private ScaleDrawable(ScaleState state, Resources res) { argument
319 mScaleState = new ScaleState(state, this, res);
H A DAnimationDrawable.java356 private AnimationDrawable(AnimationState state, Resources res) { argument
357 AnimationState as = new AnimationState(state, this, res);
360 if (state != null) {
/frameworks/base/services/common_time/
H A Dcommon_clock_service.h45 virtual status_t getState(ICommonClock::State* state);
/frameworks/native/include/gui/
H A DISurfaceComposer.h90 virtual void setTransactionState(const Vector<ComposerState>& state,
/frameworks/native/include/private/gui/
H A DLayerState.h92 layer_state_t state; member in struct:android::ComposerState
/frameworks/support/v4/java/android/support/v4/view/
H A DPagerAdapter.java233 * Save any instance state associated with this adapter and its pages that should be
234 * restored if the current UI state needs to be reconstructed.
236 * @return Saved state for this adapter
243 * Restore any instance state associated with this adapter and its pages
246 * @param state State previously saved by a call to {@link #saveState()}
249 public void restoreState(Parcelable state, ClassLoader loader) { argument
/frameworks/av/include/media/
H A DSoundPool.h63 int state() { return mState; } function in class:android::Sample
123 enum state { IDLE, RESUMING, STOPPING, PAUSED, PLAYING }; enum in class:android::SoundChannel
139 int state() { return mState; } function in class:android::SoundChannel
/frameworks/av/libvideoeditor/vss/stagefrightshells/src/
H A DVideoEditorBuffer.c161 * @brief Returns a buffer in a given state
164 * @param desiredState : IN The buffer state
177 ALOGV("VIDEOEDITOR_BUFFER_getBuffer from %s in state=%d",
184 bFound = (ppool->pNXPBuffer[i].state == desiredState);
194 ALOGV("VIDEOEDITOR_BUFFER_getBuffer No buffer available in state %d",
236 pool->pNXPBuffer[index].state = VIDEOEDITOR_BUFFER_kEmpty;
255 if(pool->pNXPBuffer[index].state == desiredState)
/frameworks/av/media/libeffects/testlibs/
H A DAudioBiquadFilter.cpp88 void AudioBiquadFilter::setState(state_t state) { argument
89 switch (state) {
117 mState = state;
/frameworks/av/media/libstagefright/codecs/amrnb/dec/src/
H A Dagc.cpp508 state = pointer to a structure of type agcState
511 Structure pointed to by state is initialized to zeros
526 Reset of agc (i.e. set state memory to 1.0).
541 int agc_reset (agcState *state)
543 if (state == (agcState *) NULL)
549 state->past_gain = 4096; // initial value of past_gain = 1.0
577 Word16 agc_reset(agcState *state) argument
579 if (state == (agcState *) NULL)
585 state->past_gain = 4096; /* initial value of past_gain = 1.0 */
599 st = pointer to agc state
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/frameworks/av/media/libstagefright/omx/
H A DSoftOMXComponent.cpp249 OMX_STATETYPE *state) {
254 return me->getState(state);
322 OMX_ERRORTYPE SoftOMXComponent::getState(OMX_STATETYPE *state) { argument
247 GetStateWrapper( OMX_HANDLETYPE component, OMX_STATETYPE *state) argument
/frameworks/base/cmds/ime/src/com/android/commands/ime/
H A DIme.java138 private void runSetEnabled(boolean state) { argument
147 boolean res = mImm.setInputMethodEnabled(id, state);
148 if (state) {
/frameworks/base/core/java/android/app/
H A DNativeActivity.java222 byte[] state = onSaveInstanceStateNative(mNativeHandle);
223 if (state != null) {
224 outState.putByteArray(KEY_NATIVE_SAVED_STATE, state);
/frameworks/base/core/java/android/speech/srec/
H A DRecognizer.java371 * Reset the acoustic state vectorto it's default value.
380 * Set the acoustic state vector.
381 * @param state String containing the acoustic state vector.
385 public void setAcousticState(String state) { argument
386 SR_AcousticStateSet(mRecognizer, state);
390 * Get the acoustic state vector.
391 * @return String containing the acoustic state vector.
655 private static native void SR_AcousticStateSet(int recognizer, String state); argument
/frameworks/base/media/java/android/media/
H A DAudioManager.java130 * @hide Broadcast intent when the master mute state changes.
195 * @hide The new master volume mute state for the master mute changed intent.
918 * @param state The required solo state: true for solo ON, false for solo OFF
920 public void setStreamSolo(int streamType, boolean state) { argument
923 service.setStreamSolo(streamType, state, mICallBack);
947 * @param state The required mute state: true for mute ON, false for mute OFF
949 public void setStreamMute(int streamType, boolean state) { argument
952 service.setStreamMute(streamType, state, mICallBac
978 setMasterMute(boolean state) argument
987 setMasterMute(boolean state, int flags) argument
2647 setWiredDeviceConnectionState(int device, int state, String name) argument
2664 setBluetoothA2dpDeviceConnectionState(BluetoothDevice device, int state) argument
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
H A DPanelBar.java48 public void go(int state) { argument
49 if (DEBUG) LOG("go state: %d -> %d", mState, state);
50 mState = state;
118 if (DEBUG) LOG("PanelBar.onTouch: state=%d ACTION_DOWN: panel %s %s", mState, panel,
151 if (DEBUG) LOG("panelExpansionChanged: start state=%d panel=%s", mState, panel.getName());
184 if (DEBUG) LOG("panelExpansionChanged: end state=%d [%s%s ]", mState,
/frameworks/base/services/java/com/android/server/power/
H A DDisplayPowerController.java46 * Controls the power state of the display.
52 * In particular, it does not share any state and it only communicates
77 // screen state returns. Playing the animation can also be somewhat slow.
167 // Held while there are pending state change notifications.
239 // The important parts are mainly the screen state. Brightness changes may occur
244 // Set to true if a power state update is required.
248 /* The following state must only be accessed by the handler thread. */
250 // The currently requested power state.
251 // The power controller will progressively update its internal state to match
252 // the requested power state
1276 proximityToString(int state) argument
1289 wantScreenOn(int state) argument
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/frameworks/base/services/java/com/android/server/wifi/
H A DWifiNotificationController.java79 * supplicant in a scanning state. This allows supplicant to associate with
84 * The number of scans since the last network state change. When this
86 * supplicant to actually be scanning. When the network state changes to
150 NetworkInfo.State state = networkInfo.getState();
151 if ((state == NetworkInfo.State.DISCONNECTED)
152 || (state == NetworkInfo.State.UNKNOWN)) {
/frameworks/base/wifi/java/android/net/wifi/
H A DWifiStateTracker.java39 * Track the state of wifi for connectivity service.
282 // don't want to send redundant state messages
283 // but send portal check detailed state notice
284 NetworkInfo.State state = mNetworkInfo.getState();
285 if (mLastState == state &&
289 mLastState = state;
290 /* lets not sample traffic data across state changes */
/frameworks/native/include/input/
H A DVelocityTracker.h70 // Resets the velocity tracker state.
73 // Resets the velocity tracker state for specific pointers.
210 // Current state estimate for a particular pointer.
223 void initState(State& state, nsecs_t eventTime, float xpos, float ypos) const;
224 void updateState(State& state, nsecs_t eventTime, float xpos, float ypos) const;
225 void populateEstimator(const State& state, VelocityTracker::Estimator* outEstimator) const;
/frameworks/wilhelm/src/itf/
H A DIEffectSend.c70 SLuint32 state = outputMix->mObject.mInterfaceStates[index]; local
73 switch (state) {
86 SL_LOGE("EffectSend invalid interface state %u", state);
/frameworks/wilhelm/tests/sandbox/
H A Dconfigbq.c194 // set the player's state to playing
200 SLBufferQueueState state; local
201 result = (*playerBufferQueue)->GetState(playerBufferQueue, &state);
203 if (state.count == 0)

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