Searched refs:window (Results 1 - 14 of 14) sorted by relevance

/development/ndk/platforms/android-9/include/android/
H A Dnative_window.h27 * Pixel formats that a window can use.
63 void ANativeWindow_acquire(ANativeWindow* window);
68 void ANativeWindow_release(ANativeWindow* window);
71 * Return the current width in pixels of the window surface. Returns a
74 int32_t ANativeWindow_getWidth(ANativeWindow* window);
77 * Return the current height in pixels of the window surface. Returns a
80 int32_t ANativeWindow_getHeight(ANativeWindow* window);
83 * Return the current pixel format of the window surface. Returns a
86 int32_t ANativeWindow_getFormat(ANativeWindow* window);
89 * Change the format and size of the window buffer
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H A Dnative_activity.h152 * Focus has changed in this NativeActivity's window. This is often used,
158 * The drawing window for this native activity has been created. You
159 * can use the given native window object to start drawing.
161 void (*onNativeWindowCreated)(ANativeActivity* activity, ANativeWindow* window);
164 * The drawing window for this native activity has been resized. You should
165 * retrieve the new size from the window and ensure that your rendering in
168 void (*onNativeWindowResized)(ANativeActivity* activity, ANativeWindow* window);
171 * The drawing window for this native activity needs to be redrawn. To avoid
174 * drawing their window in its current state.
176 void (*onNativeWindowRedrawNeeded)(ANativeActivity* activity, ANativeWindow* window);
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/development/ide/xcode/ports/
H A Dskia_mac.cp52 WindowRef window; local
66 // Then create a window. "MainWindow" is the name of the window object. This name is set in
68 err = CreateWindowFromNib(nibRef, CFSTR("MainWindow"), &window);
76 (void)create_sk_window(window);
79 MoveWindow(window, x, y, false);
80 SizeWindow(window, width, height, false);
82 // The window was created hidden so show it.
83 ShowWindow( window );
/development/tools/axl/
H A Dchewperf.py77 window = [0 for x in range(5)]
80 window[x % len(window)] = buckets.items()[x][1]
81 print "%s\t%s" % (buckets.items()[x][0], sum(window) / len(window))
/development/ndk/platforms/android-3/include/linux/
H A Datmsap.h73 unsigned char window; member in struct:atm_blli::__anon57::__anon58
84 unsigned char window; member in struct:atm_blli::__anon59::__anon60
H A Dtcp.h48 __u16 window; member in struct:tcphdr
/development/ndk/sources/android/native_app_glue/
H A Dandroid_native_app_glue.c110 android_app->window = android_app->pendingWindow;
150 android_app->window = NULL;
296 static void android_app_set_window(struct android_app* android_app, ANativeWindow* window) { argument
301 android_app->pendingWindow = window;
302 if (window != NULL) {
305 while (android_app->window != android_app->pendingWindow) {
402 static void onNativeWindowCreated(ANativeActivity* activity, ANativeWindow* window) { argument
403 LOGV("NativeWindowCreated: %p -- %p\n", activity, window);
404 android_app_set_window((struct android_app*)activity->instance, window);
407 static void onNativeWindowDestroyed(ANativeActivity* activity, ANativeWindow* window) { argument
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H A Dandroid_native_app_glue.h149 // When non-NULL, this is the window surface that the app can draw in.
150 ANativeWindow* window; member in struct:android_app
152 // Current content rectangle of the window; this is the area where the
153 // window's content should be placed to be seen by the user.
199 * application's window, which is returned as an identifier from
222 * receiving this command, android_app->window will contain the new window
229 * terminated. Upon receiving this command, android_app->window still
230 * contains the existing window; after calling android_app_exec_cmd
243 * be redrawn. You should redraw the window befor
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/development/scripts/app_engine_server/gae_shell/static/
H A Dshell.js66 if (window.XMLHttpRequest) {
68 } else if (window.ActiveXObject) {
/development/samples/HoneycombGallery/src/com/example/android/hcgallery/
H A DContentFragment.java204 Window window = getActivity().getWindow();
205 WindowManager.LayoutParams winParams = window.getAttributes();
211 window.setFlags(0, WindowManager.LayoutParams.FLAG_FULLSCREEN);
218 window.setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN,
225 window.setAttributes(winParams);
/development/ndk/platforms/android-9/samples/native-activity/jni/
H A Dmain.c99 ANativeWindow_setBuffersGeometry(engine->app->window, 0, 0, format);
101 surface = eglCreateWindowSurface(display, config, engine->app->window, NULL);
192 // The window is being shown, get it ready.
193 if (engine->app->window != NULL) {
199 // The window is being hidden or closed, clean it up.
/development/ndk/platforms/android-3/include/
H A Dzlib.h494 The windowBits parameter is the base two logarithm of the window size
501 determines the window size. deflate() will then generate raw deflate data
557 discarded, for example if the dictionary is larger than the window size in
560 current implementation of deflate will use at most the window size minus
701 The windowBits parameter is the base two logarithm of the maximum window
706 deflateInit2() was not used. If a compressed stream with a larger window
708 Z_DATA_ERROR instead of trying to allocate a larger window.
711 determines the window size. inflate() will then process raw deflate data,
857 unsigned char FAR *window));
863 logarithm of the window siz
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/development/ndk/platforms/android-9/samples/native-plasma/jni/
H A Dplasma.c383 if (engine->app->window == NULL) {
384 // No window.
389 if (ANativeWindow_lock(engine->app->window, &buffer, NULL) < 0) {
390 LOGW("Unable to lock window buffer");
404 ANativeWindow_unlockAndPost(engine->app->window);
432 if (engine->app->window != NULL) {
/development/ndk/platforms/android-4/samples/san-angeles/jni/
H A Dimportgl.h67 FNDEF(EGLSurface, eglCreateWindowSurface, (EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list));

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