1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17
18#ifndef _ANDROID_NATIVE_APP_GLUE_H
19#define _ANDROID_NATIVE_APP_GLUE_H
20
21#include <poll.h>
22#include <pthread.h>
23#include <sched.h>
24
25#include <android/configuration.h>
26#include <android/looper.h>
27#include <android/native_activity.h>
28
29#ifdef __cplusplus
30extern "C" {
31#endif
32
33/**
34 * The native activity interface provided by <android/native_activity.h>
35 * is based on a set of application-provided callbacks that will be called
36 * by the Activity's main thread when certain events occur.
37 *
38 * This means that each one of this callbacks _should_ _not_ block, or they
39 * risk having the system force-close the application. This programming
40 * model is direct, lightweight, but constraining.
41 *
42 * The 'threaded_native_app' static library is used to provide a different
43 * execution model where the application can implement its own main event
44 * loop in a different thread instead. Here's how it works:
45 *
46 * 1/ The application must provide a function named "android_main()" that
47 *    will be called when the activity is created, in a new thread that is
48 *    distinct from the activity's main thread.
49 *
50 * 2/ android_main() receives a pointer to a valid "android_app" structure
51 *    that contains references to other important objects, e.g. the
52 *    ANativeActivity obejct instance the application is running in.
53 *
54 * 3/ the "android_app" object holds an ALooper instance that already
55 *    listens to two important things:
56 *
57 *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
58 *        declarations below.
59 *
60 *      - input events coming from the AInputQueue attached to the activity.
61 *
62 *    Each of these correspond to an ALooper identifier returned by
63 *    ALooper_pollOnce with values of LOOPER_ID_MAIN and LOOPER_ID_INPUT,
64 *    respectively.
65 *
66 *    Your application can use the same ALooper to listen to additional
67 *    file-descriptors.  They can either be callback based, or with return
68 *    identifiers starting with LOOPER_ID_USER.
69 *
70 * 4/ Whenever you receive a LOOPER_ID_MAIN or LOOPER_ID_INPUT event,
71 *    the returned data will point to an android_poll_source structure.  You
72 *    can call the process() function on it, and fill in android_app->onAppCmd
73 *    and android_app->onInputEvent to be called for your own processing
74 *    of the event.
75 *
76 *    Alternatively, you can call the low-level functions to read and process
77 *    the data directly...  look at the process_cmd() and process_input()
78 *    implementations in the glue to see how to do this.
79 *
80 * See the sample named "native-activity" that comes with the NDK with a
81 * full usage example.  Also look at the JavaDoc of NativeActivity.
82 */
83
84struct android_app;
85
86/**
87 * Data associated with an ALooper fd that will be returned as the "outData"
88 * when that source has data ready.
89 */
90struct android_poll_source {
91    // The identifier of this source.  May be LOOPER_ID_MAIN or
92    // LOOPER_ID_INPUT.
93    int32_t id;
94
95    // The android_app this ident is associated with.
96    struct android_app* app;
97
98    // Function to call to perform the standard processing of data from
99    // this source.
100    void (*process)(struct android_app* app, struct android_poll_source* source);
101};
102
103/**
104 * This is the interface for the standard glue code of a threaded
105 * application.  In this model, the application's code is running
106 * in its own thread separate from the main thread of the process.
107 * It is not required that this thread be associated with the Java
108 * VM, although it will need to be in order to make JNI calls any
109 * Java objects.
110 */
111struct android_app {
112    // The application can place a pointer to its own state object
113    // here if it likes.
114    void* userData;
115
116    // Fill this in with the function to process main app commands (APP_CMD_*)
117    void (*onAppCmd)(struct android_app* app, int32_t cmd);
118
119    // Fill this in with the function to process input events.  At this point
120    // the event has already been pre-dispatched, and it will be finished upon
121    // return.  Return 1 if you have handled the event, 0 for any default
122    // dispatching.
123    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
124
125    // The ANativeActivity object instance that this app is running in.
126    ANativeActivity* activity;
127
128    // The current configuration the app is running in.
129    AConfiguration* config;
130
131    // This is the last instance's saved state, as provided at creation time.
132    // It is NULL if there was no state.  You can use this as you need; the
133    // memory will remain around until you call android_app_exec_cmd() for
134    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
135    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
136    // at which point they will be initialized to NULL and you can malloc your
137    // state and place the information here.  In that case the memory will be
138    // freed for you later.
139    void* savedState;
140    size_t savedStateSize;
141
142    // The ALooper associated with the app's thread.
143    ALooper* looper;
144
145    // When non-NULL, this is the input queue from which the app will
146    // receive user input events.
147    AInputQueue* inputQueue;
148
149    // When non-NULL, this is the window surface that the app can draw in.
150    ANativeWindow* window;
151
152    // Current content rectangle of the window; this is the area where the
153    // window's content should be placed to be seen by the user.
154    ARect contentRect;
155
156    // Current state of the app's activity.  May be either APP_CMD_START,
157    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
158    int activityState;
159
160    // This is non-zero when the application's NativeActivity is being
161    // destroyed and waiting for the app thread to complete.
162    int destroyRequested;
163
164    // -------------------------------------------------
165    // Below are "private" implementation of the glue code.
166
167    pthread_mutex_t mutex;
168    pthread_cond_t cond;
169
170    int msgread;
171    int msgwrite;
172
173    pthread_t thread;
174
175    struct android_poll_source cmdPollSource;
176    struct android_poll_source inputPollSource;
177
178    int running;
179    int stateSaved;
180    int destroyed;
181    int redrawNeeded;
182    AInputQueue* pendingInputQueue;
183    ANativeWindow* pendingWindow;
184    ARect pendingContentRect;
185};
186
187enum {
188    /**
189     * Looper data ID of commands coming from the app's main thread, which
190     * is returned as an identifier from ALooper_pollOnce().  The data for this
191     * identifier is a pointer to an android_poll_source structure.
192     * These can be retrieved and processed with android_app_read_cmd()
193     * and android_app_exec_cmd().
194     */
195    LOOPER_ID_MAIN = 1,
196
197    /**
198     * Looper data ID of events coming from the AInputQueue of the
199     * application's window, which is returned as an identifier from
200     * ALooper_pollOnce().  The data for this identifier is a pointer to an
201     * android_poll_source structure.  These can be read via the inputQueue
202     * object of android_app.
203     */
204    LOOPER_ID_INPUT = 2,
205
206    /**
207     * Start of user-defined ALooper identifiers.
208     */
209    LOOPER_ID_USER = 3,
210};
211
212enum {
213    /**
214     * Command from main thread: the AInputQueue has changed.  Upon processing
215     * this command, android_app->inputQueue will be updated to the new queue
216     * (or NULL).
217     */
218    APP_CMD_INPUT_CHANGED,
219
220    /**
221     * Command from main thread: a new ANativeWindow is ready for use.  Upon
222     * receiving this command, android_app->window will contain the new window
223     * surface.
224     */
225    APP_CMD_INIT_WINDOW,
226
227    /**
228     * Command from main thread: the existing ANativeWindow needs to be
229     * terminated.  Upon receiving this command, android_app->window still
230     * contains the existing window; after calling android_app_exec_cmd
231     * it will be set to NULL.
232     */
233    APP_CMD_TERM_WINDOW,
234
235    /**
236     * Command from main thread: the current ANativeWindow has been resized.
237     * Please redraw with its new size.
238     */
239    APP_CMD_WINDOW_RESIZED,
240
241    /**
242     * Command from main thread: the system needs that the current ANativeWindow
243     * be redrawn.  You should redraw the window before handing this to
244     * android_app_exec_cmd() in order to avoid transient drawing glitches.
245     */
246    APP_CMD_WINDOW_REDRAW_NEEDED,
247
248    /**
249     * Command from main thread: the content area of the window has changed,
250     * such as from the soft input window being shown or hidden.  You can
251     * find the new content rect in android_app::contentRect.
252     */
253    APP_CMD_CONTENT_RECT_CHANGED,
254
255    /**
256     * Command from main thread: the app's activity window has gained
257     * input focus.
258     */
259    APP_CMD_GAINED_FOCUS,
260
261    /**
262     * Command from main thread: the app's activity window has lost
263     * input focus.
264     */
265    APP_CMD_LOST_FOCUS,
266
267    /**
268     * Command from main thread: the current device configuration has changed.
269     */
270    APP_CMD_CONFIG_CHANGED,
271
272    /**
273     * Command from main thread: the system is running low on memory.
274     * Try to reduce your memory use.
275     */
276    APP_CMD_LOW_MEMORY,
277
278    /**
279     * Command from main thread: the app's activity has been started.
280     */
281    APP_CMD_START,
282
283    /**
284     * Command from main thread: the app's activity has been resumed.
285     */
286    APP_CMD_RESUME,
287
288    /**
289     * Command from main thread: the app should generate a new saved state
290     * for itself, to restore from later if needed.  If you have saved state,
291     * allocate it with malloc and place it in android_app.savedState with
292     * the size in android_app.savedStateSize.  The will be freed for you
293     * later.
294     */
295    APP_CMD_SAVE_STATE,
296
297    /**
298     * Command from main thread: the app's activity has been paused.
299     */
300    APP_CMD_PAUSE,
301
302    /**
303     * Command from main thread: the app's activity has been stopped.
304     */
305    APP_CMD_STOP,
306
307    /**
308     * Command from main thread: the app's activity is being destroyed,
309     * and waiting for the app thread to clean up and exit before proceeding.
310     */
311    APP_CMD_DESTROY,
312};
313
314/**
315 * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
316 * app command message.
317 */
318int8_t android_app_read_cmd(struct android_app* android_app);
319
320/**
321 * Call with the command returned by android_app_read_cmd() to do the
322 * initial pre-processing of the given command.  You can perform your own
323 * actions for the command after calling this function.
324 */
325void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
326
327/**
328 * Call with the command returned by android_app_read_cmd() to do the
329 * final post-processing of the given command.  You must have done your own
330 * actions for the command before calling this function.
331 */
332void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
333
334/**
335 * Dummy function you can call to ensure glue code isn't stripped.
336 */
337void app_dummy();
338
339/**
340 * This is the function that application code must implement, representing
341 * the main entry to the app.
342 */
343extern void android_main(struct android_app* app);
344
345#ifdef __cplusplus
346}
347#endif
348
349#endif /* _ANDROID_NATIVE_APP_GLUE_H */
350