Searched refs:loop (Results 1 - 25 of 87) sorted by relevance

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/frameworks/av/include/media/nbaio/
H A DLibsndfileSource.h30 // If 'loop' is true and it permits seeking, then we'll act as an infinite source
31 LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop = false);
/frameworks/native/services/surfaceflinger/tests/vsync/
H A Dvsync.cpp54 sp<Looper> loop = new Looper(false); local
55 loop->addFd(myDisplayEvent.getFd(), 0, ALOOPER_EVENT_INPUT, receiver,
62 int32_t ret = loop->pollOnce(-1);
/frameworks/native/services/sensorservice/tests/
H A Dsensorservicetest.cpp83 sp<Looper> loop = new Looper(false); local
84 loop->addFd(q->getFd(), 0, ALOOPER_EVENT_INPUT, receiver, q.get());
88 int32_t ret = loop->pollOnce(-1);
/frameworks/av/media/libnbaio/
H A DLibsndfileSource.cpp26 LibsndfileSource::LibsndfileSource(SNDFILE *sndfile, const SF_INFO &sfinfo, bool loop) : argument
30 mLooping(loop && sfinfo.seekable),
62 // We didn't read any frames during the current loop cycle, so disable
/frameworks/av/media/libstagefright/codecs/on2/h264dec/omxdl/arm11/vc/m4p2/src/
H A DarmVCM4P2_Clip8_s.s46 loop label
70 BGT loop ;// Continue loop until Count reaches 64
/frameworks/base/graphics/java/android/renderscript/
H A DPath.java44 Path(int id, RenderScript rs, Primitive p, Allocation vtx, Allocation loop, float q) { argument
47 mLoopBuffer = loop;
/frameworks/base/media/java/android/media/
H A DSoundPool.java55 * <p>Sounds can be looped by setting a non-zero loop value. A value of -1
56 * causes the sound to loop forever. In this case, the application must
214 * streams is exceeded. A loop value of -1 means loop forever,
215 * a value of 0 means don't loop, other values indicate the
226 * @param loop loop mode (0 = no loop, -1 = loop forever)
231 int priority, int loop, floa
230 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
352 setLoop(int streamID, int loop) argument
418 play( int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
429 setLoop(int streamID, int loop) argument
526 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
548 setLoop(int streamID, int loop) argument
647 play(int soundID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
670 setLoop(int streamID, int loop) argument
[all...]
/frameworks/base/core/java/android/os/
H A DHandlerThread.java61 Looper.loop();
/frameworks/base/core/tests/coretests/src/android/os/
H A DHandlerTester.java64 Looper.loop();
H A DTestHandlerThread.java85 Looper.loop();
/frameworks/rs/
H A DrsPath.h41 Path(Context *, RsPathPrimitive pp, bool isStatic, Allocation *vtx, Allocation *loop, float q);
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm/
H A Dh264bsdClearMbLayer.s55 loop label
61 BCS loop
/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/arm_neon_asm_gcc/
H A Dh264bsdClearMbLayer.S55 loop: label
61 BCS loop
/frameworks/av/include/media/
H A DSoundPool.h100 float rightVolume, int priority, int loop, float rate);
106 int loop() { return mLoop; } function in class:android::SoundEvent
129 int priority, int loop, float rate);
141 void setLoop(int loop);
176 int loop, float rate);
184 void setLoop(int channelID, int loop);
/frameworks/av/media/libmedia/
H A DSoundPool.cpp238 int priority, int loop, float rate)
240 ALOGV("play sampleID=%d, leftVolume=%f, rightVolume=%f, priority=%d, loop=%d, rate=%f",
241 sampleID, leftVolume, rightVolume, priority, loop, rate);
272 channel->play(sample, channelID, leftVolume, rightVolume, priority, loop, rate);
389 void SoundPool::setLoop(int channelID, int loop) argument
391 ALOGV("setLoop(%d, %d)", channelID, loop);
395 channel->setLoop(loop);
546 float rightVolume, int priority, int loop, float rate)
556 " priority=%d, loop=%d, rate=%f",
558 priority, loop, rat
237 play(int sampleID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
545 play(const sp<Sample>& sample, int nextChannelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
657 int loop; local
867 setLoop(int loop) argument
897 set(const sp<Sample>& sample, int channelID, float leftVolume, float rightVolume, int priority, int loop, float rate) argument
[all...]
/frameworks/av/media/libstagefright/foundation/
H A DALooper.cpp47 return mLooper->loop();
107 } while (loop());
154 // the loop() function will return and never be called again.
187 bool ALooper::loop() { function in class:android::ALooper
217 // delivering the message). We have made sure, however, that loop()
/frameworks/av/include/media/stagefright/foundation/
H A DALooper.h79 bool loop();
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/samples/simplecamera/
H A DCameraTestThread.java57 Looper.loop();
/frameworks/base/tools/layoutlib/bridge/src/android/os/
H A DHandlerThread_Delegate.java77 Looper.loop();
/frameworks/wilhelm/tests/examples/
H A DslesTestSendToPresetReverb.cpp74 SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop)
273 if (loop) {
344 bool loop = false; local
354 } else if (!strcmp(arg, "--loop")) {
355 loop = true;
362 fprintf(stdout, "Usage: \t%s [--always-on] [--fd] [--loop] path preset directLevel "
381 (SLmillibel)atoi(argv[i+3]), alwaysOn, useFd, loop);
73 TestSendToPresetReverb( SLObjectItf sl, const char* path, int preset, SLmillibel directLevel, SLmillibel sendLevel, bool alwaysOn, bool useFd, bool loop) argument
/frameworks/av/media/libstagefright/chromium_http/
H A Dsupport.cpp441 MessageLoop *loop = gNetworkThread->message_loop(); local
442 loop->PostTask(
503 MessageLoop *loop = gNetworkThread->message_loop(); local
504 loop->PostTask(
529 MessageLoop *loop = gNetworkThread->message_loop(); local
530 loop->PostTask(
/frameworks/av/media/libmediaplayerservice/
H A DStagefrightPlayer.cpp157 status_t StagefrightPlayer::setLooping(int loop) { argument
160 return mPlayer->setLooping(loop);
H A DStagefrightPlayer.h55 virtual status_t setLooping(int loop);
/frameworks/wilhelm/src/android/
H A Dandroid_GenericPlayer.h75 void loop(bool loop);
100 // Constants used to identify the messages in this player's AHandler message loop
109 kWhatLoop = 'loop', // set the player's looping status
132 // Async event handlers (called from GenericPlayer's event loop)
174 // Only accessed from event loop, does not need a mutex
/frameworks/base/core/tests/coretests/src/android/content/
H A DContentQueryMapTest.java45 Looper.loop();
71 // The cache won't notice changes until the loop runs.

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