android_native_app_glue.h revision 79b946e8f2ccb552e1a3fe8222f660b9a76cc001
1/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 *      http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17
18#ifndef _ANDROID_NATIVE_APP_GLUE_H
19#define _ANDROID_NATIVE_APP_GLUE_H
20
21#include <poll.h>
22#include <pthread.h>
23#include <sched.h>
24
25#include <android/configuration.h>
26#include <android/looper.h>
27#include <android/native_activity.h>
28
29#ifdef __cplusplus
30extern "C"
31#endif
32
33/**
34 * The native activity interface provided by <android/native_activity.h>
35 * is based on a set of application-provided callbacks that will be called
36 * by the Activity's main thread when certain events occur.
37 *
38 * This means that each one of this callbacks _should_ _not_ block, or they
39 * risk having the system force-close the application. This programming
40 * model is direct, lightweight, but constraining.
41 *
42 * The 'threaded_native_app' static library is used to provide a different
43 * execution model where the application can implement its own main event
44 * loop in a different thread instead. Here's how it works:
45 *
46 * 1/ The application must provide a function named "android_main()" that
47 *    will be called when the activity is created, in a new thread that is
48 *    distinct from the activity's main thread.
49 *
50 * 2/ android_main() receives a pointer to a valid "android_app" structure
51 *    that contains references to other important objects, e.g. the
52 *    ANativeActivity obejct instance the application is running in.
53 *
54 * 3/ the "android_app" object holds an ALooper instance that already
55 *    listens to two important things:
56 *
57 *      - activity lifecycle events (e.g. "pause", "resume"). See APP_CMD_XXX
58 *        declarations below.
59 *
60 *      - input events coming from the AInputQueue attached to the activity.
61 *
62 *    Each of these correspond to an ALooper callback that returns a "data"
63 *    value of LOOPER_ID_MAIN and LOOPER_ID_INPUT, respectively.
64 *
65 *    Your application can use the same ALooper to listen to additionnal
66 *    file-descriptors.
67 *
68 * 4/ Whenever you receive a LOOPER_ID_MAIN event from the ALooper, your
69 *    code should call the function android_app_read_cmd() to read the
70 *    command value and act upon it. This is normally done by calling
71 *    android_app_exec_cmd() directly.
72 *
73 *    XXX: MAKE THIS STUFF MORE CLEAR !!
74 *
75 * 5/ Whenever you receive a LOOPER_ID_INPUT event from the ALooper, you
76 *    should read one event from the AInputQueue with AInputQueue_getEvent().
77 *
78 * See the sample named "native-activity" that comes with the NDK with a
79 * full usage example.
80 *
81 */
82
83struct android_app;
84
85/**
86 * Data associated with an ALooper fd that will be returned as the "outData"
87 * when that source has data ready.
88 */
89struct android_poll_source {
90    // The identifier of this source.  May be LOOPER_ID_MAIN or
91    // LOOPER_ID_INPUT.
92    int32_t id;
93
94    // The android_app this fd is associated with.
95    struct android_app* app;
96
97    // Function to call to perform the standard processing of data from
98    // this source.
99    void (*process)(struct android_app* app);
100};
101
102/**
103 * This is the interface for the standard glue code of a threaded
104 * application.  In this model, the application's code is running
105 * in its own thread separate from the main thread of the process.
106 * It is not required that this thread be associated with the Java
107 * VM, although it will need to be in order to make JNI calls any
108 * Java objects.
109 */
110struct android_app {
111    // The application can place a pointer to its own state object
112    // here if it likes.
113    void* userData;
114
115    // Fill this in with the function to process main app commands (APP_CMD_*)
116    void (*onAppCmd)(struct android_app* app, int32_t cmd);
117
118    // Fill this in with the function to process input events.  At this point
119    // the event has already been pre-dispatched, and it will be finished upon
120    // return.  Return 1 if you have handled the event, 0 for any default
121    // dispatching.
122    int32_t (*onInputEvent)(struct android_app* app, AInputEvent* event);
123
124    // The ANativeActivity object instance that this app is running in.
125    ANativeActivity* activity;
126
127    // The current configuration the app is running in.
128    AConfiguration* config;
129
130    // This is the last instance's saved state, as provided at creation time.
131    // It is NULL if there was no state.  You can use this as you need; the
132    // memory will remain around until you call android_app_exec_cmd() for
133    // APP_CMD_RESUME, at which point it will be freed and savedState set to NULL.
134    // These variables should only be changed when processing a APP_CMD_SAVE_STATE,
135    // at which point they will be initialized to NULL and you can malloc your
136    // state and place the information here.  In that case the memory will be
137    // freed for you later.
138    void* savedState;
139    size_t savedStateSize;
140
141    // The ALooper associated with the app's thread.
142    ALooper* looper;
143
144    // When non-NULL, this is the input queue from which the app will
145    // receive user input events.
146    AInputQueue* inputQueue;
147
148    // When non-NULL, this is the window surface that the app can draw in.
149    ANativeWindow* window;
150
151    // Current content rectangle of the window; this is the area where the
152    // window's content should be placed to be seen by the user.
153    ARect contentRect;
154
155    // Current state of the app's activity.  May be either APP_CMD_START,
156    // APP_CMD_RESUME, APP_CMD_PAUSE, or APP_CMD_STOP; see below.
157    int activityState;
158
159    // This is non-zero when the application's NativeActivity is being
160    // destroyed and waiting for the app thread to complete.
161    int destroyRequested;
162
163    // -------------------------------------------------
164    // Below are "private" implementation of the glue code.
165
166    pthread_mutex_t mutex;
167    pthread_cond_t cond;
168
169    int msgread;
170    int msgwrite;
171
172    pthread_t thread;
173
174    struct android_poll_source cmdPollSource;
175    struct android_poll_source inputPollSource;
176
177    int running;
178    int stateSaved;
179    int destroyed;
180    int redrawNeeded;
181    AInputQueue* pendingInputQueue;
182    ANativeWindow* pendingWindow;
183    ARect pendingContentRect;
184};
185
186enum {
187    /**
188     * Looper data ID of commands coming from the app's main thread.
189     * These can be retrieved and processed with android_app_read_cmd()
190     * and android_app_exec_cmd().
191     */
192    LOOPER_ID_MAIN = 1,
193
194    /**
195     * Looper data ID of events coming from the AInputQueue of the
196     * application's window.  These can be read via the inputQueue
197     * object of android_app.
198     */
199    LOOPER_ID_INPUT = 2
200};
201
202enum {
203    /**
204     * Command from main thread: the AInputQueue has changed.  Upon processing
205     * this command, android_app->inputQueue will be updated to the new queue
206     * (or NULL).
207     */
208    APP_CMD_INPUT_CHANGED,
209
210    /**
211     * Command from main thread: a new ANativeWindow is ready for use.  Upon
212     * receiving this command, android_app->window will contain the new window
213     * surface.
214     */
215    APP_CMD_INIT_WINDOW,
216
217    /**
218     * Command from main thread: the existing ANativeWindow needs to be
219     * terminated.  Upon receiving this command, android_app->window still
220     * contains the existing window; after calling android_app_exec_cmd
221     * it will be set to NULL.
222     */
223    APP_CMD_TERM_WINDOW,
224
225    /**
226     * Command from main thread: the current ANativeWindow has been resized.
227     * Please redraw with its new size.
228     */
229    APP_CMD_WINDOW_RESIZED,
230
231    /**
232     * Command from main thread: the system needs that the current ANativeWindow
233     * be redrawn.  You should redraw the window before handing this to
234     * android_app_exec_cmd() in order to avoid transient drawing glitches.
235     */
236    APP_CMD_WINDOW_REDRAW_NEEDED,
237
238    /**
239     * Command from main thread: the content area of the window has changed,
240     * such as from the soft input window being shown or hidden.  You can
241     * find the new content rect in android_app::contentRect.
242     */
243    APP_CMD_CONTENT_RECT_CHANGED,
244
245    /**
246     * Command from main thread: the app's activity window has gained
247     * input focus.
248     */
249    APP_CMD_GAINED_FOCUS,
250
251    /**
252     * Command from main thread: the app's activity window has lost
253     * input focus.
254     */
255    APP_CMD_LOST_FOCUS,
256
257    /**
258     * Command from main thread: the current device configuration has changed.
259     */
260    APP_CMD_CONFIG_CHANGED,
261
262    /**
263     * Command from main thread: the system is running low on memory.
264     * Try to reduce your memory use.
265     */
266    APP_CMD_LOW_MEMORY,
267
268    /**
269     * Command from main thread: the app's activity has been started.
270     */
271    APP_CMD_START,
272
273    /**
274     * Command from main thread: the app's activity has been resumed.
275     */
276    APP_CMD_RESUME,
277
278    /**
279     * Command from main thread: the app should generate a new saved state
280     * for itself, to restore from later if needed.  If you have saved state,
281     * allocate it with malloc and place it in android_app.savedState with
282     * the size in android_app.savedStateSize.  The will be freed for you
283     * later.
284     */
285    APP_CMD_SAVE_STATE,
286
287    /**
288     * Command from main thread: the app's activity has been paused.
289     */
290    APP_CMD_PAUSE,
291
292    /**
293     * Command from main thread: the app's activity has been stopped.
294     */
295    APP_CMD_STOP,
296
297    /**
298     * Command from main thread: the app's activity is being destroyed,
299     * and waiting for the app thread to clean up and exit before proceeding.
300     */
301    APP_CMD_DESTROY,
302};
303
304/**
305 * Call when ALooper_pollAll() returns LOOPER_ID_MAIN, reading the next
306 * app command message.
307 */
308int8_t android_app_read_cmd(struct android_app* android_app);
309
310/**
311 * Call with the command returned by android_app_read_cmd() to do the
312 * initial pre-processing of the given command.  You can perform your own
313 * actions for the command after calling this function.
314 */
315void android_app_pre_exec_cmd(struct android_app* android_app, int8_t cmd);
316
317/**
318 * Call with the command returned by android_app_read_cmd() to do the
319 * final post-processing of the given command.  You must have done your own
320 * actions for the command before calling this function.
321 */
322void android_app_post_exec_cmd(struct android_app* android_app, int8_t cmd);
323
324/**
325 * Dummy function you can call to ensure glue code isn't stripped.
326 */
327void app_dummy();
328
329/**
330 * This is the function that application code must implement, representing
331 * the main entry to the app.
332 */
333extern void android_main(struct android_app* app);
334
335#ifdef __cplusplus
336}
337#endif
338
339#endif /* _ANDROID_NATIVE_APP_GLUE_H */
340