1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5// This file is auto-generated from 6// gpu/command_buffer/build_gles2_cmd_buffer.py 7// DO NOT EDIT! 8 9// This file is included by gles2_interface_stub.h. 10#ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ 11#define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ 12 13virtual void ActiveTexture(GLenum texture) OVERRIDE; 14virtual void AttachShader(GLuint program, GLuint shader) OVERRIDE; 15virtual void BindAttribLocation( 16 GLuint program, GLuint index, const char* name) OVERRIDE; 17virtual void BindBuffer(GLenum target, GLuint buffer) OVERRIDE; 18virtual void BindFramebuffer(GLenum target, GLuint framebuffer) OVERRIDE; 19virtual void BindRenderbuffer(GLenum target, GLuint renderbuffer) OVERRIDE; 20virtual void BindTexture(GLenum target, GLuint texture) OVERRIDE; 21virtual void BlendColor( 22 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; 23virtual void BlendEquation(GLenum mode) OVERRIDE; 24virtual void BlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) OVERRIDE; 25virtual void BlendFunc(GLenum sfactor, GLenum dfactor) OVERRIDE; 26virtual void BlendFuncSeparate( 27 GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) OVERRIDE; 28virtual void BufferData( 29 GLenum target, GLsizeiptr size, const void* data, GLenum usage) OVERRIDE; 30virtual void BufferSubData( 31 GLenum target, GLintptr offset, GLsizeiptr size, 32 const void* data) OVERRIDE; 33virtual GLenum CheckFramebufferStatus(GLenum target) OVERRIDE; 34virtual void Clear(GLbitfield mask) OVERRIDE; 35virtual void ClearColor( 36 GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) OVERRIDE; 37virtual void ClearDepthf(GLclampf depth) OVERRIDE; 38virtual void ClearStencil(GLint s) OVERRIDE; 39virtual void ColorMask( 40 GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) OVERRIDE; 41virtual void CompileShader(GLuint shader) OVERRIDE; 42virtual void CompressedTexImage2D( 43 GLenum target, GLint level, GLenum internalformat, GLsizei width, 44 GLsizei height, GLint border, GLsizei imageSize, 45 const void* data) OVERRIDE; 46virtual void CompressedTexSubImage2D( 47 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 48 GLsizei height, GLenum format, GLsizei imageSize, 49 const void* data) OVERRIDE; 50virtual void CopyTexImage2D( 51 GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, 52 GLsizei width, GLsizei height, GLint border) OVERRIDE; 53virtual void CopyTexSubImage2D( 54 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, 55 GLsizei width, GLsizei height) OVERRIDE; 56virtual GLuint CreateProgram() OVERRIDE; 57virtual GLuint CreateShader(GLenum type) OVERRIDE; 58virtual void CullFace(GLenum mode) OVERRIDE; 59virtual void DeleteBuffers(GLsizei n, const GLuint* buffers) OVERRIDE; 60virtual void DeleteFramebuffers( 61 GLsizei n, const GLuint* framebuffers) OVERRIDE; 62virtual void DeleteProgram(GLuint program) OVERRIDE; 63virtual void DeleteRenderbuffers( 64 GLsizei n, const GLuint* renderbuffers) OVERRIDE; 65virtual void DeleteShader(GLuint shader) OVERRIDE; 66virtual void DeleteTextures(GLsizei n, const GLuint* textures) OVERRIDE; 67virtual void DepthFunc(GLenum func) OVERRIDE; 68virtual void DepthMask(GLboolean flag) OVERRIDE; 69virtual void DepthRangef(GLclampf zNear, GLclampf zFar) OVERRIDE; 70virtual void DetachShader(GLuint program, GLuint shader) OVERRIDE; 71virtual void Disable(GLenum cap) OVERRIDE; 72virtual void DisableVertexAttribArray(GLuint index) OVERRIDE; 73virtual void DrawArrays(GLenum mode, GLint first, GLsizei count) OVERRIDE; 74virtual void DrawElements( 75 GLenum mode, GLsizei count, GLenum type, const void* indices) OVERRIDE; 76virtual void Enable(GLenum cap) OVERRIDE; 77virtual void EnableVertexAttribArray(GLuint index) OVERRIDE; 78virtual void Finish() OVERRIDE; 79virtual void Flush() OVERRIDE; 80virtual void FramebufferRenderbuffer( 81 GLenum target, GLenum attachment, GLenum renderbuffertarget, 82 GLuint renderbuffer) OVERRIDE; 83virtual void FramebufferTexture2D( 84 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 85 GLint level) OVERRIDE; 86virtual void FrontFace(GLenum mode) OVERRIDE; 87virtual void GenBuffers(GLsizei n, GLuint* buffers) OVERRIDE; 88virtual void GenerateMipmap(GLenum target) OVERRIDE; 89virtual void GenFramebuffers(GLsizei n, GLuint* framebuffers) OVERRIDE; 90virtual void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) OVERRIDE; 91virtual void GenTextures(GLsizei n, GLuint* textures) OVERRIDE; 92virtual void GetActiveAttrib( 93 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 94 GLenum* type, char* name) OVERRIDE; 95virtual void GetActiveUniform( 96 GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, 97 GLenum* type, char* name) OVERRIDE; 98virtual void GetAttachedShaders( 99 GLuint program, GLsizei maxcount, GLsizei* count, 100 GLuint* shaders) OVERRIDE; 101virtual GLint GetAttribLocation(GLuint program, const char* name) OVERRIDE; 102virtual void GetBooleanv(GLenum pname, GLboolean* params) OVERRIDE; 103virtual void GetBufferParameteriv( 104 GLenum target, GLenum pname, GLint* params) OVERRIDE; 105virtual GLenum GetError() OVERRIDE; 106virtual void GetFloatv(GLenum pname, GLfloat* params) OVERRIDE; 107virtual void GetFramebufferAttachmentParameteriv( 108 GLenum target, GLenum attachment, GLenum pname, GLint* params) OVERRIDE; 109virtual void GetIntegerv(GLenum pname, GLint* params) OVERRIDE; 110virtual void GetProgramiv( 111 GLuint program, GLenum pname, GLint* params) OVERRIDE; 112virtual void GetProgramInfoLog( 113 GLuint program, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; 114virtual void GetRenderbufferParameteriv( 115 GLenum target, GLenum pname, GLint* params) OVERRIDE; 116virtual void GetShaderiv(GLuint shader, GLenum pname, GLint* params) OVERRIDE; 117virtual void GetShaderInfoLog( 118 GLuint shader, GLsizei bufsize, GLsizei* length, char* infolog) OVERRIDE; 119virtual void GetShaderPrecisionFormat( 120 GLenum shadertype, GLenum precisiontype, GLint* range, 121 GLint* precision) OVERRIDE; 122virtual void GetShaderSource( 123 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; 124virtual const GLubyte* GetString(GLenum name) OVERRIDE; 125virtual void GetTexParameterfv( 126 GLenum target, GLenum pname, GLfloat* params) OVERRIDE; 127virtual void GetTexParameteriv( 128 GLenum target, GLenum pname, GLint* params) OVERRIDE; 129virtual void GetUniformfv( 130 GLuint program, GLint location, GLfloat* params) OVERRIDE; 131virtual void GetUniformiv( 132 GLuint program, GLint location, GLint* params) OVERRIDE; 133virtual GLint GetUniformLocation(GLuint program, const char* name) OVERRIDE; 134virtual void GetVertexAttribfv( 135 GLuint index, GLenum pname, GLfloat* params) OVERRIDE; 136virtual void GetVertexAttribiv( 137 GLuint index, GLenum pname, GLint* params) OVERRIDE; 138virtual void GetVertexAttribPointerv( 139 GLuint index, GLenum pname, void** pointer) OVERRIDE; 140virtual void Hint(GLenum target, GLenum mode) OVERRIDE; 141virtual GLboolean IsBuffer(GLuint buffer) OVERRIDE; 142virtual GLboolean IsEnabled(GLenum cap) OVERRIDE; 143virtual GLboolean IsFramebuffer(GLuint framebuffer) OVERRIDE; 144virtual GLboolean IsProgram(GLuint program) OVERRIDE; 145virtual GLboolean IsRenderbuffer(GLuint renderbuffer) OVERRIDE; 146virtual GLboolean IsShader(GLuint shader) OVERRIDE; 147virtual GLboolean IsTexture(GLuint texture) OVERRIDE; 148virtual void LineWidth(GLfloat width) OVERRIDE; 149virtual void LinkProgram(GLuint program) OVERRIDE; 150virtual void PixelStorei(GLenum pname, GLint param) OVERRIDE; 151virtual void PolygonOffset(GLfloat factor, GLfloat units) OVERRIDE; 152virtual void ReadPixels( 153 GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, 154 void* pixels) OVERRIDE; 155virtual void ReleaseShaderCompiler() OVERRIDE; 156virtual void RenderbufferStorage( 157 GLenum target, GLenum internalformat, GLsizei width, 158 GLsizei height) OVERRIDE; 159virtual void SampleCoverage(GLclampf value, GLboolean invert) OVERRIDE; 160virtual void Scissor(GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; 161virtual void ShaderBinary( 162 GLsizei n, const GLuint* shaders, GLenum binaryformat, const void* binary, 163 GLsizei length) OVERRIDE; 164virtual void ShaderSource( 165 GLuint shader, GLsizei count, const GLchar* const* str, 166 const GLint* length) OVERRIDE; 167virtual void ShallowFinishCHROMIUM() OVERRIDE; 168virtual void ShallowFlushCHROMIUM() OVERRIDE; 169virtual void StencilFunc(GLenum func, GLint ref, GLuint mask) OVERRIDE; 170virtual void StencilFuncSeparate( 171 GLenum face, GLenum func, GLint ref, GLuint mask) OVERRIDE; 172virtual void StencilMask(GLuint mask) OVERRIDE; 173virtual void StencilMaskSeparate(GLenum face, GLuint mask) OVERRIDE; 174virtual void StencilOp(GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; 175virtual void StencilOpSeparate( 176 GLenum face, GLenum fail, GLenum zfail, GLenum zpass) OVERRIDE; 177virtual void TexImage2D( 178 GLenum target, GLint level, GLint internalformat, GLsizei width, 179 GLsizei height, GLint border, GLenum format, GLenum type, 180 const void* pixels) OVERRIDE; 181virtual void TexParameterf( 182 GLenum target, GLenum pname, GLfloat param) OVERRIDE; 183virtual void TexParameterfv( 184 GLenum target, GLenum pname, const GLfloat* params) OVERRIDE; 185virtual void TexParameteri(GLenum target, GLenum pname, GLint param) OVERRIDE; 186virtual void TexParameteriv( 187 GLenum target, GLenum pname, const GLint* params) OVERRIDE; 188virtual void TexSubImage2D( 189 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 190 GLsizei height, GLenum format, GLenum type, const void* pixels) OVERRIDE; 191virtual void Uniform1f(GLint location, GLfloat x) OVERRIDE; 192virtual void Uniform1fv( 193 GLint location, GLsizei count, const GLfloat* v) OVERRIDE; 194virtual void Uniform1i(GLint location, GLint x) OVERRIDE; 195virtual void Uniform1iv( 196 GLint location, GLsizei count, const GLint* v) OVERRIDE; 197virtual void Uniform2f(GLint location, GLfloat x, GLfloat y) OVERRIDE; 198virtual void Uniform2fv( 199 GLint location, GLsizei count, const GLfloat* v) OVERRIDE; 200virtual void Uniform2i(GLint location, GLint x, GLint y) OVERRIDE; 201virtual void Uniform2iv( 202 GLint location, GLsizei count, const GLint* v) OVERRIDE; 203virtual void Uniform3f( 204 GLint location, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; 205virtual void Uniform3fv( 206 GLint location, GLsizei count, const GLfloat* v) OVERRIDE; 207virtual void Uniform3i(GLint location, GLint x, GLint y, GLint z) OVERRIDE; 208virtual void Uniform3iv( 209 GLint location, GLsizei count, const GLint* v) OVERRIDE; 210virtual void Uniform4f( 211 GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; 212virtual void Uniform4fv( 213 GLint location, GLsizei count, const GLfloat* v) OVERRIDE; 214virtual void Uniform4i( 215 GLint location, GLint x, GLint y, GLint z, GLint w) OVERRIDE; 216virtual void Uniform4iv( 217 GLint location, GLsizei count, const GLint* v) OVERRIDE; 218virtual void UniformMatrix2fv( 219 GLint location, GLsizei count, GLboolean transpose, 220 const GLfloat* value) OVERRIDE; 221virtual void UniformMatrix3fv( 222 GLint location, GLsizei count, GLboolean transpose, 223 const GLfloat* value) OVERRIDE; 224virtual void UniformMatrix4fv( 225 GLint location, GLsizei count, GLboolean transpose, 226 const GLfloat* value) OVERRIDE; 227virtual void UseProgram(GLuint program) OVERRIDE; 228virtual void ValidateProgram(GLuint program) OVERRIDE; 229virtual void VertexAttrib1f(GLuint indx, GLfloat x) OVERRIDE; 230virtual void VertexAttrib1fv(GLuint indx, const GLfloat* values) OVERRIDE; 231virtual void VertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) OVERRIDE; 232virtual void VertexAttrib2fv(GLuint indx, const GLfloat* values) OVERRIDE; 233virtual void VertexAttrib3f( 234 GLuint indx, GLfloat x, GLfloat y, GLfloat z) OVERRIDE; 235virtual void VertexAttrib3fv(GLuint indx, const GLfloat* values) OVERRIDE; 236virtual void VertexAttrib4f( 237 GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) OVERRIDE; 238virtual void VertexAttrib4fv(GLuint indx, const GLfloat* values) OVERRIDE; 239virtual void VertexAttribPointer( 240 GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, 241 const void* ptr) OVERRIDE; 242virtual void Viewport( 243 GLint x, GLint y, GLsizei width, GLsizei height) OVERRIDE; 244virtual void BlitFramebufferEXT( 245 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, 246 GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, 247 GLenum filter) OVERRIDE; 248virtual void RenderbufferStorageMultisampleEXT( 249 GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, 250 GLsizei height) OVERRIDE; 251virtual void FramebufferTexture2DMultisampleEXT( 252 GLenum target, GLenum attachment, GLenum textarget, GLuint texture, 253 GLint level, GLsizei samples) OVERRIDE; 254virtual void TexStorage2DEXT( 255 GLenum target, GLsizei levels, GLenum internalFormat, GLsizei width, 256 GLsizei height) OVERRIDE; 257virtual void GenQueriesEXT(GLsizei n, GLuint* queries) OVERRIDE; 258virtual void DeleteQueriesEXT(GLsizei n, const GLuint* queries) OVERRIDE; 259virtual GLboolean IsQueryEXT(GLuint id) OVERRIDE; 260virtual void BeginQueryEXT(GLenum target, GLuint id) OVERRIDE; 261virtual void EndQueryEXT(GLenum target) OVERRIDE; 262virtual void GetQueryivEXT( 263 GLenum target, GLenum pname, GLint* params) OVERRIDE; 264virtual void GetQueryObjectuivEXT( 265 GLuint id, GLenum pname, GLuint* params) OVERRIDE; 266virtual void InsertEventMarkerEXT( 267 GLsizei length, const GLchar* marker) OVERRIDE; 268virtual void PushGroupMarkerEXT(GLsizei length, const GLchar* marker) OVERRIDE; 269virtual void PopGroupMarkerEXT() OVERRIDE; 270virtual void GenVertexArraysOES(GLsizei n, GLuint* arrays) OVERRIDE; 271virtual void DeleteVertexArraysOES(GLsizei n, const GLuint* arrays) OVERRIDE; 272virtual GLboolean IsVertexArrayOES(GLuint array) OVERRIDE; 273virtual void BindVertexArrayOES(GLuint array) OVERRIDE; 274virtual void SwapBuffers() OVERRIDE; 275virtual GLuint GetMaxValueInBufferCHROMIUM( 276 GLuint buffer_id, GLsizei count, GLenum type, GLuint offset) OVERRIDE; 277virtual void GenSharedIdsCHROMIUM( 278 GLuint namespace_id, GLuint id_offset, GLsizei n, GLuint* ids) OVERRIDE; 279virtual void DeleteSharedIdsCHROMIUM( 280 GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; 281virtual void RegisterSharedIdsCHROMIUM( 282 GLuint namespace_id, GLsizei n, const GLuint* ids) OVERRIDE; 283virtual GLboolean EnableFeatureCHROMIUM(const char* feature) OVERRIDE; 284virtual void* MapBufferCHROMIUM(GLuint target, GLenum access) OVERRIDE; 285virtual GLboolean UnmapBufferCHROMIUM(GLuint target) OVERRIDE; 286virtual void* MapImageCHROMIUM(GLuint image_id, GLenum access) OVERRIDE; 287virtual void UnmapImageCHROMIUM(GLuint image_id) OVERRIDE; 288virtual void* MapBufferSubDataCHROMIUM( 289 GLuint target, GLintptr offset, GLsizeiptr size, GLenum access) OVERRIDE; 290virtual void UnmapBufferSubDataCHROMIUM(const void* mem) OVERRIDE; 291virtual void* MapTexSubImage2DCHROMIUM( 292 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 293 GLsizei height, GLenum format, GLenum type, GLenum access) OVERRIDE; 294virtual void UnmapTexSubImage2DCHROMIUM(const void* mem) OVERRIDE; 295virtual void ResizeCHROMIUM( 296 GLuint width, GLuint height, GLfloat scale_factor) OVERRIDE; 297virtual const GLchar* GetRequestableExtensionsCHROMIUM() OVERRIDE; 298virtual void RequestExtensionCHROMIUM(const char* extension) OVERRIDE; 299virtual void RateLimitOffscreenContextCHROMIUM() OVERRIDE; 300virtual void GetMultipleIntegervCHROMIUM( 301 const GLenum* pnames, GLuint count, GLint* results, 302 GLsizeiptr size) OVERRIDE; 303virtual void GetProgramInfoCHROMIUM( 304 GLuint program, GLsizei bufsize, GLsizei* size, void* info) OVERRIDE; 305virtual GLuint CreateStreamTextureCHROMIUM(GLuint texture) OVERRIDE; 306virtual void DestroyStreamTextureCHROMIUM(GLuint texture) OVERRIDE; 307virtual GLuint CreateImageCHROMIUM( 308 GLsizei width, GLsizei height, GLenum internalformat) OVERRIDE; 309virtual void DestroyImageCHROMIUM(GLuint image_id) OVERRIDE; 310virtual void GetImageParameterivCHROMIUM( 311 GLuint image_id, GLenum pname, GLint* params) OVERRIDE; 312virtual void GetTranslatedShaderSourceANGLE( 313 GLuint shader, GLsizei bufsize, GLsizei* length, char* source) OVERRIDE; 314virtual void PostSubBufferCHROMIUM( 315 GLint x, GLint y, GLint width, GLint height) OVERRIDE; 316virtual void TexImageIOSurface2DCHROMIUM( 317 GLenum target, GLsizei width, GLsizei height, GLuint ioSurfaceId, 318 GLuint plane) OVERRIDE; 319virtual void CopyTextureCHROMIUM( 320 GLenum target, GLenum source_id, GLenum dest_id, GLint level, 321 GLint internalformat, GLenum dest_type) OVERRIDE; 322virtual void DrawArraysInstancedANGLE( 323 GLenum mode, GLint first, GLsizei count, GLsizei primcount) OVERRIDE; 324virtual void DrawElementsInstancedANGLE( 325 GLenum mode, GLsizei count, GLenum type, const void* indices, 326 GLsizei primcount) OVERRIDE; 327virtual void VertexAttribDivisorANGLE(GLuint index, GLuint divisor) OVERRIDE; 328virtual void GenMailboxCHROMIUM(GLbyte* mailbox) OVERRIDE; 329virtual void ProduceTextureCHROMIUM( 330 GLenum target, const GLbyte* mailbox) OVERRIDE; 331virtual void ConsumeTextureCHROMIUM( 332 GLenum target, const GLbyte* mailbox) OVERRIDE; 333virtual void BindUniformLocationCHROMIUM( 334 GLuint program, GLint location, const char* name) OVERRIDE; 335virtual void BindTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE; 336virtual void ReleaseTexImage2DCHROMIUM(GLenum target, GLint imageId) OVERRIDE; 337virtual void TraceBeginCHROMIUM(const char* name) OVERRIDE; 338virtual void TraceEndCHROMIUM() OVERRIDE; 339virtual void AsyncTexSubImage2DCHROMIUM( 340 GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, 341 GLsizei height, GLenum format, GLenum type, const void* data) OVERRIDE; 342virtual void AsyncTexImage2DCHROMIUM( 343 GLenum target, GLint level, GLint internalformat, GLsizei width, 344 GLsizei height, GLint border, GLenum format, GLenum type, 345 const void* pixels) OVERRIDE; 346virtual void WaitAsyncTexImage2DCHROMIUM(GLenum target) OVERRIDE; 347virtual void DiscardFramebufferEXT( 348 GLenum target, GLsizei count, const GLenum* attachments) OVERRIDE; 349virtual void LoseContextCHROMIUM(GLenum current, GLenum other) OVERRIDE; 350virtual GLuint InsertSyncPointCHROMIUM() OVERRIDE; 351virtual void WaitSyncPointCHROMIUM(GLuint sync_point) OVERRIDE; 352virtual void DrawBuffersEXT(GLsizei count, const GLenum* bufs) OVERRIDE; 353#endif // GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_AUTOGEN_H_ 354 355