1//-----------------------------------------------------------------------------
2// MurmurHash2 was written by Austin Appleby, and is placed in the public
3// domain. The author hereby disclaims copyright to this source code.
4
5// Note - This code makes a few assumptions about how your machine behaves -
6
7// 1. We can read a 4-byte value from any address without crashing
8// 2. sizeof(int) == 4
9
10// And it has a few limitations -
11
12// 1. It will not work incrementally.
13// 2. It will not produce the same results on little-endian and big-endian
14//    machines.
15
16#include "MurmurHash2.h"
17
18//-----------------------------------------------------------------------------
19// Platform-specific functions and macros
20
21// Microsoft Visual Studio
22
23#if defined(_MSC_VER)
24
25#define BIG_CONSTANT(x) (x)
26
27// Other compilers
28
29#else	// defined(_MSC_VER)
30
31#define BIG_CONSTANT(x) (x##LLU)
32
33#endif // !defined(_MSC_VER)
34
35//-----------------------------------------------------------------------------
36
37uint32_t MurmurHash2 ( const void * key, int len, uint32_t seed )
38{
39  // 'm' and 'r' are mixing constants generated offline.
40  // They're not really 'magic', they just happen to work well.
41
42  const uint32_t m = 0x5bd1e995;
43  const int r = 24;
44
45  // Initialize the hash to a 'random' value
46
47  uint32_t h = seed ^ len;
48
49  // Mix 4 bytes at a time into the hash
50
51  const unsigned char * data = (const unsigned char *)key;
52
53  while(len >= 4)
54  {
55    uint32_t k = *(uint32_t*)data;
56
57    k *= m;
58    k ^= k >> r;
59    k *= m;
60
61    h *= m;
62    h ^= k;
63
64    data += 4;
65    len -= 4;
66  }
67
68  // Handle the last few bytes of the input array
69
70  switch(len)
71  {
72  case 3: h ^= data[2] << 16;
73  case 2: h ^= data[1] << 8;
74  case 1: h ^= data[0];
75      h *= m;
76  };
77
78  // Do a few final mixes of the hash to ensure the last few
79  // bytes are well-incorporated.
80
81  h ^= h >> 13;
82  h *= m;
83  h ^= h >> 15;
84
85  return h;
86}
87
88//-----------------------------------------------------------------------------
89// MurmurHash2, 64-bit versions, by Austin Appleby
90
91// The same caveats as 32-bit MurmurHash2 apply here - beware of alignment
92// and endian-ness issues if used across multiple platforms.
93
94// 64-bit hash for 64-bit platforms
95
96uint64_t MurmurHash64A ( const void * key, int len, uint64_t seed )
97{
98  const uint64_t m = BIG_CONSTANT(0xc6a4a7935bd1e995);
99  const int r = 47;
100
101  uint64_t h = seed ^ (len * m);
102
103  const uint64_t * data = (const uint64_t *)key;
104  const uint64_t * end = data + (len/8);
105
106  while(data != end)
107  {
108    uint64_t k = *data++;
109
110    k *= m;
111    k ^= k >> r;
112    k *= m;
113
114    h ^= k;
115    h *= m;
116  }
117
118  const unsigned char * data2 = (const unsigned char*)data;
119
120  switch(len & 7)
121  {
122  case 7: h ^= uint64_t(data2[6]) << 48;
123  case 6: h ^= uint64_t(data2[5]) << 40;
124  case 5: h ^= uint64_t(data2[4]) << 32;
125  case 4: h ^= uint64_t(data2[3]) << 24;
126  case 3: h ^= uint64_t(data2[2]) << 16;
127  case 2: h ^= uint64_t(data2[1]) << 8;
128  case 1: h ^= uint64_t(data2[0]);
129          h *= m;
130  };
131
132  h ^= h >> r;
133  h *= m;
134  h ^= h >> r;
135
136  return h;
137}
138
139
140// 64-bit hash for 32-bit platforms
141
142uint64_t MurmurHash64B ( const void * key, int len, uint64_t seed )
143{
144  const uint32_t m = 0x5bd1e995;
145  const int r = 24;
146
147  uint32_t h1 = uint32_t(seed) ^ len;
148  uint32_t h2 = uint32_t(seed >> 32);
149
150  const uint32_t * data = (const uint32_t *)key;
151
152  while(len >= 8)
153  {
154    uint32_t k1 = *data++;
155    k1 *= m; k1 ^= k1 >> r; k1 *= m;
156    h1 *= m; h1 ^= k1;
157    len -= 4;
158
159    uint32_t k2 = *data++;
160    k2 *= m; k2 ^= k2 >> r; k2 *= m;
161    h2 *= m; h2 ^= k2;
162    len -= 4;
163  }
164
165  if(len >= 4)
166  {
167    uint32_t k1 = *data++;
168    k1 *= m; k1 ^= k1 >> r; k1 *= m;
169    h1 *= m; h1 ^= k1;
170    len -= 4;
171  }
172
173  switch(len)
174  {
175  case 3: h2 ^= ((unsigned char*)data)[2] << 16;
176  case 2: h2 ^= ((unsigned char*)data)[1] << 8;
177  case 1: h2 ^= ((unsigned char*)data)[0];
178      h2 *= m;
179  };
180
181  h1 ^= h2 >> 18; h1 *= m;
182  h2 ^= h1 >> 22; h2 *= m;
183  h1 ^= h2 >> 17; h1 *= m;
184  h2 ^= h1 >> 19; h2 *= m;
185
186  uint64_t h = h1;
187
188  h = (h << 32) | h2;
189
190  return h;
191}
192
193//-----------------------------------------------------------------------------
194// MurmurHash2A, by Austin Appleby
195
196// This is a variant of MurmurHash2 modified to use the Merkle-Damgard
197// construction. Bulk speed should be identical to Murmur2, small-key speed
198// will be 10%-20% slower due to the added overhead at the end of the hash.
199
200// This variant fixes a minor issue where null keys were more likely to
201// collide with each other than expected, and also makes the function
202// more amenable to incremental implementations.
203
204#define mmix(h,k) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
205
206uint32_t MurmurHash2A ( const void * key, int len, uint32_t seed )
207{
208  const uint32_t m = 0x5bd1e995;
209  const int r = 24;
210  uint32_t l = len;
211
212  const unsigned char * data = (const unsigned char *)key;
213
214  uint32_t h = seed;
215
216  while(len >= 4)
217  {
218    uint32_t k = *(uint32_t*)data;
219
220    mmix(h,k);
221
222    data += 4;
223    len -= 4;
224  }
225
226  uint32_t t = 0;
227
228  switch(len)
229  {
230  case 3: t ^= data[2] << 16;
231  case 2: t ^= data[1] << 8;
232  case 1: t ^= data[0];
233  };
234
235  mmix(h,t);
236  mmix(h,l);
237
238  h ^= h >> 13;
239  h *= m;
240  h ^= h >> 15;
241
242  return h;
243}
244
245//-----------------------------------------------------------------------------
246// CMurmurHash2A, by Austin Appleby
247
248// This is a sample implementation of MurmurHash2A designed to work
249// incrementally.
250
251// Usage -
252
253// CMurmurHash2A hasher
254// hasher.Begin(seed);
255// hasher.Add(data1,size1);
256// hasher.Add(data2,size2);
257// ...
258// hasher.Add(dataN,sizeN);
259// uint32_t hash = hasher.End()
260
261class CMurmurHash2A
262{
263public:
264
265  void Begin ( uint32_t seed = 0 )
266  {
267    m_hash  = seed;
268    m_tail  = 0;
269    m_count = 0;
270    m_size  = 0;
271  }
272
273  void Add ( const unsigned char * data, int len )
274  {
275    m_size += len;
276
277    MixTail(data,len);
278
279    while(len >= 4)
280    {
281      uint32_t k = *(uint32_t*)data;
282
283      mmix(m_hash,k);
284
285      data += 4;
286      len -= 4;
287    }
288
289    MixTail(data,len);
290  }
291
292  uint32_t End ( void )
293  {
294    mmix(m_hash,m_tail);
295    mmix(m_hash,m_size);
296
297    m_hash ^= m_hash >> 13;
298    m_hash *= m;
299    m_hash ^= m_hash >> 15;
300
301    return m_hash;
302  }
303
304private:
305
306  static const uint32_t m = 0x5bd1e995;
307  static const int r = 24;
308
309  void MixTail ( const unsigned char * & data, int & len )
310  {
311    while( len && ((len<4) || m_count) )
312    {
313      m_tail |= (*data++) << (m_count * 8);
314
315      m_count++;
316      len--;
317
318      if(m_count == 4)
319      {
320        mmix(m_hash,m_tail);
321        m_tail = 0;
322        m_count = 0;
323      }
324    }
325  }
326
327  uint32_t m_hash;
328  uint32_t m_tail;
329  uint32_t m_count;
330  uint32_t m_size;
331};
332
333//-----------------------------------------------------------------------------
334// MurmurHashNeutral2, by Austin Appleby
335
336// Same as MurmurHash2, but endian- and alignment-neutral.
337// Half the speed though, alas.
338
339uint32_t MurmurHashNeutral2 ( const void * key, int len, uint32_t seed )
340{
341  const uint32_t m = 0x5bd1e995;
342  const int r = 24;
343
344  uint32_t h = seed ^ len;
345
346  const unsigned char * data = (const unsigned char *)key;
347
348  while(len >= 4)
349  {
350    uint32_t k;
351
352    k  = data[0];
353    k |= data[1] << 8;
354    k |= data[2] << 16;
355    k |= data[3] << 24;
356
357    k *= m;
358    k ^= k >> r;
359    k *= m;
360
361    h *= m;
362    h ^= k;
363
364    data += 4;
365    len -= 4;
366  }
367
368  switch(len)
369  {
370  case 3: h ^= data[2] << 16;
371  case 2: h ^= data[1] << 8;
372  case 1: h ^= data[0];
373          h *= m;
374  };
375
376  h ^= h >> 13;
377  h *= m;
378  h ^= h >> 15;
379
380  return h;
381}
382
383//-----------------------------------------------------------------------------
384// MurmurHashAligned2, by Austin Appleby
385
386// Same algorithm as MurmurHash2, but only does aligned reads - should be safer
387// on certain platforms.
388
389// Performance will be lower than MurmurHash2
390
391#define MIX(h,k,m) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
392
393
394uint32_t MurmurHashAligned2 ( const void * key, int len, uint32_t seed )
395{
396  const uint32_t m = 0x5bd1e995;
397  const int r = 24;
398
399  const unsigned char * data = (const unsigned char *)key;
400
401  uint32_t h = seed ^ len;
402
403  int align = (uint64_t)data & 3;
404
405  if(align && (len >= 4))
406  {
407    // Pre-load the temp registers
408
409    uint32_t t = 0, d = 0;
410
411    switch(align)
412    {
413      case 1: t |= data[2] << 16;
414      case 2: t |= data[1] << 8;
415      case 3: t |= data[0];
416    }
417
418    t <<= (8 * align);
419
420    data += 4-align;
421    len -= 4-align;
422
423    int sl = 8 * (4-align);
424    int sr = 8 * align;
425
426    // Mix
427
428    while(len >= 4)
429    {
430      d = *(uint32_t *)data;
431      t = (t >> sr) | (d << sl);
432
433      uint32_t k = t;
434
435      MIX(h,k,m);
436
437      t = d;
438
439      data += 4;
440      len -= 4;
441    }
442
443    // Handle leftover data in temp registers
444
445    d = 0;
446
447    if(len >= align)
448    {
449      switch(align)
450      {
451      case 3: d |= data[2] << 16;
452      case 2: d |= data[1] << 8;
453      case 1: d |= data[0];
454      }
455
456      uint32_t k = (t >> sr) | (d << sl);
457      MIX(h,k,m);
458
459      data += align;
460      len -= align;
461
462      //----------
463      // Handle tail bytes
464
465      switch(len)
466      {
467      case 3: h ^= data[2] << 16;
468      case 2: h ^= data[1] << 8;
469      case 1: h ^= data[0];
470          h *= m;
471      };
472    }
473    else
474    {
475      switch(len)
476      {
477      case 3: d |= data[2] << 16;
478      case 2: d |= data[1] << 8;
479      case 1: d |= data[0];
480      case 0: h ^= (t >> sr) | (d << sl);
481          h *= m;
482      }
483    }
484
485    h ^= h >> 13;
486    h *= m;
487    h ^= h >> 15;
488
489    return h;
490  }
491  else
492  {
493    while(len >= 4)
494    {
495      uint32_t k = *(uint32_t *)data;
496
497      MIX(h,k,m);
498
499      data += 4;
500      len -= 4;
501    }
502
503    //----------
504    // Handle tail bytes
505
506    switch(len)
507    {
508    case 3: h ^= data[2] << 16;
509    case 2: h ^= data[1] << 8;
510    case 1: h ^= data[0];
511        h *= m;
512    };
513
514    h ^= h >> 13;
515    h *= m;
516    h ^= h >> 15;
517
518    return h;
519  }
520}
521
522//-----------------------------------------------------------------------------
523
524