1// Copyright (c) 2012 The Chromium Authors. All rights reserved. 2// Use of this source code is governed by a BSD-style license that can be 3// found in the LICENSE file. 4 5#include "ui/views/controls/button/custom_button.h" 6 7#include "ui/base/accessibility/accessible_view_state.h" 8#include "ui/base/animation/throb_animation.h" 9#include "ui/base/events/event.h" 10#include "ui/base/keycodes/keyboard_codes.h" 11#include "ui/gfx/screen.h" 12#include "ui/views/widget/widget.h" 13 14namespace views { 15 16// How long the hover animation takes if uninterrupted. 17static const int kHoverFadeDurationMs = 150; 18 19// static 20const char CustomButton::kViewClassName[] = "CustomButton"; 21 22//////////////////////////////////////////////////////////////////////////////// 23// CustomButton, public: 24 25CustomButton::~CustomButton() { 26} 27 28void CustomButton::SetState(ButtonState state) { 29 if (state == state_) 30 return; 31 32 if (animate_on_state_change_ && 33 (!is_throbbing_ || !hover_animation_->is_animating())) { 34 is_throbbing_ = false; 35 if (state_ == STATE_NORMAL && state == STATE_HOVERED) { 36 // Button is hovered from a normal state, start hover animation. 37 hover_animation_->Show(); 38 } else if ((state_ == STATE_HOVERED || state_ == STATE_PRESSED) 39 && state == STATE_NORMAL) { 40 // Button is returning to a normal state from hover, start hover 41 // fade animation. 42 hover_animation_->Hide(); 43 } else { 44 hover_animation_->Stop(); 45 } 46 } 47 48 state_ = state; 49 StateChanged(); 50 if (state_changed_delegate_.get()) 51 state_changed_delegate_->StateChanged(state_); 52 SchedulePaint(); 53} 54 55void CustomButton::StartThrobbing(int cycles_til_stop) { 56 is_throbbing_ = true; 57 hover_animation_->StartThrobbing(cycles_til_stop); 58} 59 60void CustomButton::StopThrobbing() { 61 if (hover_animation_->is_animating()) { 62 hover_animation_->Stop(); 63 SchedulePaint(); 64 } 65} 66 67void CustomButton::SetAnimationDuration(int duration) { 68 hover_animation_->SetSlideDuration(duration); 69} 70 71void CustomButton::SetHotTracked(bool is_hot_tracked) { 72 if (state_ != STATE_DISABLED) 73 SetState(is_hot_tracked ? STATE_HOVERED : STATE_NORMAL); 74 75 if (is_hot_tracked) 76 NotifyAccessibilityEvent(ui::AccessibilityTypes::EVENT_FOCUS, true); 77} 78 79bool CustomButton::IsHotTracked() const { 80 return state_ == STATE_HOVERED; 81} 82 83//////////////////////////////////////////////////////////////////////////////// 84// CustomButton, View overrides: 85 86void CustomButton::OnEnabledChanged() { 87 if (enabled() ? (state_ != STATE_DISABLED) : (state_ == STATE_DISABLED)) 88 return; 89 90 if (enabled()) 91 SetState(IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL); 92 else 93 SetState(STATE_DISABLED); 94} 95 96const char* CustomButton::GetClassName() const { 97 return kViewClassName; 98} 99 100bool CustomButton::OnMousePressed(const ui::MouseEvent& event) { 101 if (state_ != STATE_DISABLED) { 102 if (ShouldEnterPushedState(event) && HitTestPoint(event.location())) 103 SetState(STATE_PRESSED); 104 if (request_focus_on_press_) 105 RequestFocus(); 106 } 107 return true; 108} 109 110bool CustomButton::OnMouseDragged(const ui::MouseEvent& event) { 111 if (state_ != STATE_DISABLED) { 112 if (HitTestPoint(event.location())) 113 SetState(ShouldEnterPushedState(event) ? STATE_PRESSED : STATE_HOVERED); 114 else 115 SetState(STATE_NORMAL); 116 } 117 return true; 118} 119 120void CustomButton::OnMouseReleased(const ui::MouseEvent& event) { 121 if (state_ == STATE_DISABLED) 122 return; 123 124 if (!HitTestPoint(event.location())) { 125 SetState(STATE_NORMAL); 126 return; 127 } 128 129 SetState(STATE_HOVERED); 130 if (IsTriggerableEvent(event)) { 131 NotifyClick(event); 132 // NOTE: We may be deleted at this point (by the listener's notification 133 // handler). 134 } 135} 136 137void CustomButton::OnMouseCaptureLost() { 138 // Starting a drag results in a MouseCaptureLost, we need to ignore it. 139 if (state_ != STATE_DISABLED && !InDrag()) 140 SetState(STATE_NORMAL); 141} 142 143void CustomButton::OnMouseEntered(const ui::MouseEvent& event) { 144 if (state_ != STATE_DISABLED) 145 SetState(STATE_HOVERED); 146} 147 148void CustomButton::OnMouseExited(const ui::MouseEvent& event) { 149 // Starting a drag results in a MouseExited, we need to ignore it. 150 if (state_ != STATE_DISABLED && !InDrag()) 151 SetState(STATE_NORMAL); 152} 153 154void CustomButton::OnMouseMoved(const ui::MouseEvent& event) { 155 if (state_ != STATE_DISABLED) 156 SetState(HitTestPoint(event.location()) ? STATE_HOVERED : STATE_NORMAL); 157} 158 159bool CustomButton::OnKeyPressed(const ui::KeyEvent& event) { 160 if (state_ == STATE_DISABLED) 161 return false; 162 163 // Space sets button state to pushed. Enter clicks the button. This matches 164 // the Windows native behavior of buttons, where Space clicks the button on 165 // KeyRelease and Enter clicks the button on KeyPressed. 166 if (event.key_code() == ui::VKEY_SPACE) { 167 SetState(STATE_PRESSED); 168 } else if (event.key_code() == ui::VKEY_RETURN) { 169 SetState(STATE_NORMAL); 170 // TODO(beng): remove once NotifyClick takes ui::Event. 171 ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED, 172 gfx::Point(), 173 gfx::Point(), 174 ui::EF_LEFT_MOUSE_BUTTON); 175 NotifyClick(synthetic_event); 176 } else { 177 return false; 178 } 179 return true; 180} 181 182bool CustomButton::OnKeyReleased(const ui::KeyEvent& event) { 183 if ((state_ == STATE_DISABLED) || (event.key_code() != ui::VKEY_SPACE)) 184 return false; 185 186 SetState(STATE_NORMAL); 187 // TODO(beng): remove once NotifyClick takes ui::Event. 188 ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED, 189 gfx::Point(), 190 gfx::Point(), 191 ui::EF_LEFT_MOUSE_BUTTON); 192 NotifyClick(synthetic_event); 193 return true; 194} 195 196void CustomButton::OnGestureEvent(ui::GestureEvent* event) { 197 if (state_ == STATE_DISABLED) { 198 Button::OnGestureEvent(event); 199 return; 200 } 201 202 if (event->type() == ui::ET_GESTURE_TAP && IsTriggerableEvent(*event)) { 203 // Set the button state to hot and start the animation fully faded in. The 204 // TAP_UP event issued immediately after will set the state to STATE_NORMAL 205 // beginning the fade out animation. See http://crbug.com/131184. 206 SetState(STATE_HOVERED); 207 hover_animation_->Reset(1.0); 208 NotifyClick(*event); 209 event->StopPropagation(); 210 } else if (event->type() == ui::ET_GESTURE_TAP_DOWN && 211 ShouldEnterPushedState(*event)) { 212 SetState(STATE_PRESSED); 213 if (request_focus_on_press_) 214 RequestFocus(); 215 event->StopPropagation(); 216 } else { 217 SetState(STATE_NORMAL); 218 } 219 if (!event->handled()) 220 Button::OnGestureEvent(event); 221} 222 223bool CustomButton::AcceleratorPressed(const ui::Accelerator& accelerator) { 224 SetState(STATE_NORMAL); 225 /* 226 ui::KeyEvent key_event(ui::ET_KEY_RELEASED, accelerator.key_code(), 227 accelerator.modifiers()); 228 */ 229 // TODO(beng): remove once NotifyClick takes ui::Event. 230 ui::MouseEvent synthetic_event(ui::ET_MOUSE_RELEASED, 231 gfx::Point(), 232 gfx::Point(), 233 ui::EF_LEFT_MOUSE_BUTTON); 234 NotifyClick(synthetic_event); 235 return true; 236} 237 238void CustomButton::ShowContextMenu(const gfx::Point& p, 239 ui::MenuSourceType source_type) { 240 if (!context_menu_controller()) 241 return; 242 243 // We're about to show the context menu. Showing the context menu likely means 244 // we won't get a mouse exited and reset state. Reset it now to be sure. 245 if (state_ != STATE_DISABLED) 246 SetState(STATE_NORMAL); 247 View::ShowContextMenu(p, source_type); 248} 249 250void CustomButton::OnDragDone() { 251 SetState(STATE_NORMAL); 252} 253 254void CustomButton::GetAccessibleState(ui::AccessibleViewState* state) { 255 Button::GetAccessibleState(state); 256 switch (state_) { 257 case STATE_HOVERED: 258 state->state = ui::AccessibilityTypes::STATE_HOTTRACKED; 259 break; 260 case STATE_PRESSED: 261 state->state = ui::AccessibilityTypes::STATE_PRESSED; 262 break; 263 case STATE_DISABLED: 264 state->state = ui::AccessibilityTypes::STATE_UNAVAILABLE; 265 break; 266 case STATE_NORMAL: 267 case STATE_COUNT: 268 // No additional accessibility state set for this button state. 269 break; 270 } 271} 272 273void CustomButton::VisibilityChanged(View* starting_from, bool visible) { 274 if (state_ == STATE_DISABLED) 275 return; 276 SetState(visible && IsMouseHovered() ? STATE_HOVERED : STATE_NORMAL); 277} 278 279//////////////////////////////////////////////////////////////////////////////// 280// CustomButton, ui::AnimationDelegate implementation: 281 282void CustomButton::AnimationProgressed(const ui::Animation* animation) { 283 SchedulePaint(); 284} 285 286//////////////////////////////////////////////////////////////////////////////// 287// CustomButton, protected: 288 289CustomButton::CustomButton(ButtonListener* listener) 290 : Button(listener), 291 state_(STATE_NORMAL), 292 animate_on_state_change_(true), 293 is_throbbing_(false), 294 triggerable_event_flags_(ui::EF_LEFT_MOUSE_BUTTON), 295 request_focus_on_press_(true) { 296 hover_animation_.reset(new ui::ThrobAnimation(this)); 297 hover_animation_->SetSlideDuration(kHoverFadeDurationMs); 298} 299 300void CustomButton::StateChanged() { 301} 302 303bool CustomButton::IsTriggerableEvent(const ui::Event& event) { 304 return event.type() == ui::ET_GESTURE_TAP_DOWN || 305 event.type() == ui::ET_GESTURE_TAP || 306 (event.IsMouseEvent() && 307 (triggerable_event_flags_ & event.flags()) != 0); 308} 309 310bool CustomButton::ShouldEnterPushedState(const ui::Event& event) { 311 return IsTriggerableEvent(event); 312} 313 314//////////////////////////////////////////////////////////////////////////////// 315// CustomButton, View overrides (protected): 316 317void CustomButton::ViewHierarchyChanged( 318 const ViewHierarchyChangedDetails& details) { 319 if (!details.is_add && state_ != STATE_DISABLED) 320 SetState(STATE_NORMAL); 321} 322 323void CustomButton::OnBlur() { 324 if (IsHotTracked()) 325 SetState(STATE_NORMAL); 326} 327 328} // namespace views 329