1/* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33package com.jme3.post; 34 35import com.jme3.renderer.RenderManager; 36import com.jme3.renderer.ViewPort; 37import com.jme3.renderer.queue.RenderQueue; 38import com.jme3.texture.FrameBuffer; 39 40/** 41 * Scene processors are used to compute/render things before and after the classic render of the scene. 42 * They have to be added to a viewport and are rendered in the order they've been added 43 * 44 * @author Kirill Vainer 45 */ 46public interface SceneProcessor { 47 48 /** 49 * Called in the render thread to initialize the scene processor. 50 * 51 * @param rm The render manager to which the SP was added to 52 * @param vp The viewport to which the SP is assigned 53 */ 54 public void initialize(RenderManager rm, ViewPort vp); 55 56 /** 57 * Called when the resolution of the viewport has been changed. 58 * @param vp 59 */ 60 public void reshape(ViewPort vp, int w, int h); 61 62 /** 63 * @return True if initialize() has been called on this SceneProcessor, 64 * false if otherwise. 65 */ 66 public boolean isInitialized(); 67 68 /** 69 * Called before a frame 70 * 71 * @param tpf Time per frame 72 */ 73 public void preFrame(float tpf); 74 75 /** 76 * Called after the scene graph has been queued, but before it is flushed. 77 * 78 * @param rq The render queue 79 */ 80 public void postQueue(RenderQueue rq); 81 82 /** 83 * Called after a frame has been rendered and the queue flushed. 84 * 85 * @param out The FB to which the scene was rendered. 86 */ 87 public void postFrame(FrameBuffer out); 88 89 /** 90 * Called when the SP is removed from the RM. 91 */ 92 public void cleanup(); 93 94} 95